Why is the "sign bit" included in the calculation of negative numbers? - swift

I'm new to Swift and is trying to learn the concept of "shifting behavior for signed integers". I saw this example from "the swift programming language 2.1".
My question is: Why is the sign bit included in the calculation as well?
I experienced with several number combinations and they all works, but I don't seem to get reasons behind including sign bit in the calculation.
To add -1 to -4, simply by performing a standard binary addition of
all eight bits (including the sign bit), and discarding anything that
doesn't fit in the eight bits once you are done:

This is not unique to Swift. Nevertheless, historically, computers didn't subtract, they just added. To calculate A-B, do a two's-complement of B and add it to A. The two's-complement (negate all the bits and add 1) means that the highest order bit will be 0 for positive numbers (and zero), or 1 for negative numbers.

This is called 2's compliment math and allows both addition and subtraction to be done with simple operations. This is the way many hardware platforms implement arithmetic. You should look more into 2's compliment arithmetic of you want a deeper understanding.

Related

32-1024 bit fixed point vector arithmetic with AVX-2

For a mandelbrot generator I want to used fixed point arithmetic going from 32 up to maybe 1024 bit as you zoom in.
Now normaly SSE or AVX is no help there due to the lack of add with carry and doing normal integer arithmetic is faster. But in my case I have literally millions of pixels that all need to be computed. So I have a huge vector of values that all need to go through the same iterative formula over and over a million times too.
So I'm not looking at doing a fixed point add/sub/mul on single values but doing it on huge vectors. My hope is that for such vector operations AVX/AVX2 can still be utilized to improve the performance despite the lack of native add with carry.
Anyone know of a library for fixed point arithmetic on vectors or some example code how to do emulate add with carry on AVX/AVX2.
FP extended precision gives more bits per clock cycle (because double FMA throughput is 2/clock vs. 32x32=>64-bit at 1 or 2/clock on Intel CPUs); consider using the same tricks that Prime95 uses with FMA for integer math. With care it's possible to use FPU hardware for bit-exact integer work.
For your actual question: since you want to do the same thing to multiple pixels in parallel, probably you want to do carries between corresponding elements in separate vectors, so one __m256i holds 64-bit chunks of 4 separate bigintegers, not 4 chunks of the same integer.
Register pressure is a problem for very wide integers with this strategy. Perhaps you can usefully branch on there being no carry propagation past the 4th or 6th vector of chunks, or something, by using vpmovmskb on the compare result to generate the carry-out after each add. An unsigned add has carry out of a+b < a (unsigned compare)
But AVX2 only has signed integer compares (for greater-than), not unsigned. And with carry-in, (a+b+c_in) == a is possible with b=carry_in=0 or with b=0xFFF... and carry_in=1 so generating carry-out is not simple.
To solve both those problems, consider using chunks with manual wrapping to 60-bit or 62-bit or something, so they're guaranteed to be signed-positive and so carry-out from addition appears in the high bits of the full 64-bit element. (Where you can vpsrlq ymm, 62 to extract it for addition into the vector of next higher chunks.)
Maybe even 63-bit chunks would work here so carry appears in the very top bit, and vmovmskpd can check if any element produced a carry. Otherwise vptest can do that with the right mask.
This is a handy-wavy kind of brainstorm answer; I don't have any plans to expand it into a detailed answer. If anyone wants to write actual code based on this, please post your own answer so we can upvote that (if it turns out to be a useful idea at all).
Just for kicks, without claiming that this will be actually useful, you can extract the carry bit of an addition by just looking at the upper bits of the input and output values.
unsigned result = a + b + last_carry; // add a, b and (optionally last carry)
unsigned carry = (a & b) // carry if both a AND b have the upper bit set
| // OR
((a ^ b) // upper bits of a and b are different AND
& ~r); // AND upper bit of the result is not set
carry >>= sizeof(unsigned)*8 - 1; // shift the upper bit to the lower bit
With SSE2/AVX2 this could be implemented with two additions, 4 logic operations and one shift, but works for arbitrary (supported) integer sizes (uint8, uint16, uint32, uint64). With AVX2 you'd need 7uops to get 4 64bit additions with carry-in and carry-out.
Especially since multiplying 64x64-->128 is not possible either (but would require 4 32x32-->64 products -- and some additions or 3 32x32-->64 products and even more additions, as well as special case handling), you will likely not be more efficient than with mul and adc (maybe unless register pressure is your bottleneck).As
As Peter and Mystical suggested, working with smaller limbs (still stored in 64 bits) can be beneficial. On the one hand, with some trickery, you can use FMA for 52x52-->104 products. And also, you can actually add up to 2^k-1 numbers of 64-k bits before you need to carry the upper bits of the previous limbs.

Is it possible to predict when Perl's decimal/float math will be wrong? [duplicate]

This question already has answers here:
Why can't decimal numbers be represented exactly in binary?
(22 answers)
Closed 7 years ago.
In one respect, I understand that Perl's floats are inexact binary representations, which causes Perl's math to sometimes be wrong. What I don't understand, is why sometimes these floats seem to give exact answers, and other times, not. Is it possible to predict when Perl's float math will give the wrong (i.e. inexact answer)?
For instance, in the below code, Perl's math is wrong 1 time when the subtraction is "16.12 - 15.13", wrong 2 times when the problem is "26.12 - 25.13", and wrong 20 times when the problem is "36.12 - 35.13". Furthermore, for some reason, in all of the above mentioned test cases, the result of our subtraction problem (i.e. $subtraction_problem) starts out as being wrong, but will tend to become more correct, the more we add or subtract from it (with $x). This makes no sense, why is it that the more we add to or subtract from our arithmetic problem, the more likely it becomes that the value is correct (i.e. exact)?
my $subtraction_problem = 16.12 - 15.13;
my $perl_math_failures = 0;
for (my $x = -25; $x< 25; $x++){
my $result = $subtraction_problem +$x;
print "$result\n";
$perl_math_failures++ if length $result > 6;
}
print "There were $perl_math_failures perl math failures!\n";
None of this is Perl specific. See Goldberg:
Rounding Error
Squeezing infinitely many real numbers into a finite number of bits requires an approximate representation. Although there are infinitely many integers, in most programs the result of integer computations can be stored in 32 bits. In contrast, given any fixed number of bits, most calculations with real numbers will produce quantities that cannot be exactly represented using that many bits. Therefore the result of a floating-point calculation must often be rounded in order to fit back into its finite representation. This rounding error is the characteristic feature of floating-point computation. The section Relative Error and Ulps describes how it is measured.
Since most floating-point calculations have rounding error anyway, does it matter if the basic arithmetic operations introduce a little bit more rounding error than necessary? That question is a main theme throughout this section. The section Guard Digits discusses guard digits, a means of reducing the error when subtracting two nearby numbers. Guard digits were considered sufficiently important by IBM that in 1968 it added a guard digit to the double precision format in the System/360 architecture (single precision already had a guard digit), and retrofitted all existing machines in the field. Two examples are given to illustrate the utility of guard digits.
The IEEE standard goes further than just requiring the use of a guard digit. It gives an algorithm for addition, subtraction, multiplication, division and square root, and requires that implementations produce the same result as that algorithm. Thus, when a program is moved from one machine to another, the results of the basic operations will be the same in every bit if both machines support the IEEE standard. This greatly simplifies the porting of programs. Other uses of this precise specification are given in Exactly Rounded Operations.

Getting around floating point error with logarithms?

I'm trying to write a basic digit counter (an integer is inputted and the number of digits of that integer is outputted) for positive integers. This is my general formula:
dig(x) := Math.floor(Math.log(x,10))
I tried implementing the equivalent of dig(x) in Ruby, and found that when I was computing dig(1000) I was getting 2 instead of 3 because Math.log was returning 2.9999999999999996 which would then be truncated down to 2. What is the proper way to handle this problem? (I'm assuming this problem can occur regardless of the language used to implement this approach, but if that's not the case then please explain that in your answer).
To get an exact count of the number of digits in an integer, you can do the usual thing: (in C/C++, assuming n is non-negative)
int digits = 0;
while (n > 0) {
n = n / 10; // integer division, just drops the ones digit and shifts right
digits = digits + 1;
}
I'm not certain but I suspect running a built-in logarithm function won't be faster than this, and this will give you an exact answer.
I thought about it for a minute and couldn't come up with a way to make the logarithm-based approach work with any guarantees, and almost convinced myself that it is probably a doomed pursuit in the first place because of floating point rounding errors, etc.
From The Art of Computer Programming volume 2, we will eliminate one bit of error before the floor function is applied by adding that one bit back in.
Let x be the result of log and then do x += x / 0x10000000 for a single precision floating point number (C's float). Then pass the value into floor.
This is guaranteed to be the fastest (assuming you have the answer in numerical form) because it uses only a few floating point instructions.
Floating point is always subject to roundoff error; that's one of the hazards you need to be aware of, and actively manage, when working with it. The proper way to handle it, if you must use floats is to figure out what the expected amount of accumulated error is and allow for that in comparisons and printouts -- round off appropriately, compare for whether the difference is within that range rather than comparing for equality, etcetera.
There is no exact binary-floating-point representation of simple things like 1/10th, for example.
(As others have noted, you could rewrite the problem to avoid using the floating-point-based solution entirely, but since you asked specifically about working log() I wanted to address that question; apologies if I'm off target. Some of the other answers provide specific suggestions for how you might round off the result. That would "solve" this particular case, but as your floating operations get more complicated you'll have to continue to allow for roundoff accumulating at each step and either deal with the error at each step or deal with the cumulative error -- the latter being the more complicated but more accurate solution.)
If this is a serious problem for an application, folks sometimes use scaled fixed point instead (running financial computations in terms of pennies rather than dollars, for example). Or they use one of the "big number" packages which computes in decimal rather than in binary; those have their own round-off problems, but they round off more the way humans expect them to.

Irrational number representation in computer

We can write a simple Rational Number class using two integers representing A/B with B != 0.
If we want to represent an irrational number class (storing and computing), the first thing came to my mind is to use floating point, which means use IEEE 754 standard (binary fraction). This is because irrational number must be approximated.
Is there another way to write irrational number class other than using binary fraction (whether they conserve memory space or not) ?
I studied jsbeuno's solution using Python: Irrational number representation in any programming language?
He's still using the built-in floating point to store.
This is not homework.
Thank you for your time.
With a cardinality argument, there are much more irrational numbers than rational ones. (and the number of IEEE754 floating point numbers is finite, probably less than 2^64).
You can represent numbers with something else than fractions (e.g. logarithmically).
jsbeuno is storing the number as a base and a radix and using those when doing calcs with other irrational numbers; he's only using the float representation for output.
If you want to get fancier, you can define the base and the radix as rational numbers (with two integers) as described above, or make them themselves irrational numbers.
To make something thoroughly useful, though, you'll end up replicating a symbolic math package.
You can always use symbolic math, where items are stored exactly as they are and calculations are deferred until they can be performed with precision above some threshold.
For example, say you performed two operations on a non-irrational number like 2, one to take the square root and then one to square that. With limited precision, you may get something like:
(√2)²
= 1.414213562²
= 1.999999999
However, storing symbolic math would allow you to store the result of √2 as √2 rather than an approximation of it, then realise that (√x)² is equivalent to x, removing the possibility of error.
Now that obviously involves a more complicated encoding that simple IEEE754 but it's not impossible to achieve.

What's the biggest number in a computer?

Just asked by my 5 year old kid: what is the biggest number in the computer?
We are not talking about max number for a specific data types, but the biggest number that a computer can represent.
Infinity is not allowed.
UPDATE my kid always wants to print as
well, so lets say the computer needs
to print this number and the kid to
know that its a big number. Of course,
in practice we won't print because
theres not enough trees.
This question is actually a very interesting one which mathematicians have devoted a fair bit of thought to. You can read about it in this article, which is a fascinating and accessible read.
Briefly, a guy named Tibor Rado set out to find some really big, but still well-defined, numbers by defining a sequence called the Busy Beaver numbers. He defined BB(n) to be the largest number of steps any Turing Machine could take before halting, given an input of n symbols. Note that this sequence is by its very nature not computable, so the numbers themselves, while well-defined, are very difficult to pin down. Here are the first few:
BB(1) = 1
BB(2) = 6
BB(3) = 21
BB(4) = 107
... wait for it ...
BB(5) >= 8,690,333,381,690,951
No one is sure how big exactly BB(5) is, but it is finite. And no one has any idea how big BB(6) and above are. But at least these numbers are completely well-defined mathematically, unlike "the largest number any human has ever thought of, plus one." ;)
So how about this:
The biggest number a computer can represent is the most instructions a program small enough to fit in its available memory can perform before halting.
Squared.
No, wait, cubed. No, raised to the power of itself!
Dammit!
Bits are not numbers. You, as a programmer, give them the meaning you want, possibly numbers.
Now, I decide that 1 represents "the biggest number ever thought by a human plus one".
Errr this is a five year old?
How about something along the lines of: "I'd love to tell you but the number is so big and would take so long to say, I'd die before I finished telling you".
// wait to see
for(;;)
{
printf("9");
}
roughly 2^AVAILABLE_MEMORY_IN_BITS
EDIT: The above is for actually storing a number and treats all media (RAM, HD, cloud etc.) as memory. Subtracting the OS footprint (measured in KB) doesn't make "roughly" less accurate...
If you want to "represent" a number in a meaningful way, then you probably want to go with what the CPU provides: unsigned 32 bit integers (roughly 4 Gigs) or unsigned 64 bit integers for most computers your kid will come into contact with.
NOTE for talking to 5-year-olds: Often, they just want a factoid. Give him a really big and very accurate number (lots of digits), like 4'294'967'295. Then, once the glazing leaves his eyes, try to see how far you can get with explaining how computers represent numbers.
EDIT #2: I once read this article: Who Can Name the Bigger Number that should provide a whole lot of interesting information for your kid. Obviously he's not your normal five-year-old. So this might get you started in a cool direction about numbers and computation.
The answer to life (and this kids question): 42
That depends on the datatype you use to represent it. The computer only stores bits (0/1). We, as developers, give the bits meaning. (65 can be a number or the letter A).
For example, I can define my datatype as 1^N where N is unsigned and represented by an array of bits of arbitrary size. The next person can come up with 10^N which would be ten times larger than my biggest number.
Sure, there would be gaps but if you don't need them, that doesn't matter.
Therefore, the question is meaningless since it doesn't have context.
Well I had the same question earlier this day, so thought why not to make a little c++ codes to see where the computer gonna stop ...
But my laptop wasn't with me in class so I used another, well the number was to big but it never ends, i'll run it again for a night then i'll share the number
you can try the code is stupid
#include <stdlib.h>
#include <stdio.h>
int main() {
int i = 0;
for (i = 0; i <= i; i++) {
printf("%i\n", i);
i++;
}
}
And let it run till it stops ^^
The size will obviously be limited by the total size of hard drives you manage to put into your PC. After all, you can store a number in a text file occupying all disk space.
You can have 4x2Tb drives even in a simple box so around 8Tb available. if you store as binary, then the biggest number is 2 pow 64000000000000.
If your hard drive is 1 TB (8'000'000'000'000 bits), and you would print the number that fits on it on paper as hex digits (nobody would do that, but let's assume), that's 2,000,000,000,000 hex digits.
Each page would contain 4000 hex digits (40 x 100 digits). That's 500,000,000 pages.
Now stack the pages on top of each other (let's say each page is 0.004 inches / 0.1 mm thick), then the stack would be as 5 km (about 3 miles) tall.
I'll try to give a practical answer.
Common Lisp number crunching is particularly powerful. It has something called "bignums" which are integers that can be arbitrarily large, limited by the amount of available.
See: http://en.wikibooks.org/wiki/Common_Lisp/Advanced_topics/Numbers#Fixnums_and_Bignums
Don't know much about theory, but I far as I understood from your question, is: what is the largest number that the computer can represent (and I add: in a reasonable time, and not printing "9" until the Earth will "be eaten by the Sun"). And I put my PC to make one simple calculation (in PHP or whatever language): echo pow(2,1023) - resulting: 8.9884656743116E+307. So I guess this is the largest number that my PC can calculate. On the other side, I think the respresentation of the largest negative number can be: -0,(0)1
LE: That computed value was obataind through PHP, but I tried to figure out what's the largest number that my windows calculator can compute, and it is pow(2, 33219) = 8.2304951207588748764521361245002E+9999. Now I guess this is the largest number my PC can handle.
I think you should be very proud that your 5 year old is already asking questions like this.
And you should continue to promote that! This is truly amazing! With that said, I would say that saying Infinity does not
count is thinking incorrectly about what numbers mean in computer memory.
I feel like this way of thinking is a handicap.
Mathematicians will never be able to write out ALL the digits of pi or eulers number, BUT we FULLY understand it.
Pi, as an example, is perfectly represented by infinite this series: (Pi / 4) = 1 - 1/3 + 1/5 - 1/7 + 1/9 - …
Just because you literally can’t go to inf. or print every single digit in a console means nothing.
You could have printed the symbol representing pi and therefore capturing the inf. series.
Computer Algebra Systems (CAS) represent numbers symbolically all the time. Pi, for instance,
may be a Symbolic object in memory (the binary in memory did not DIRECTLY represent the number. It represents an "mathematical algorithm" for producing the answer to arbitrary precision).
Then you do some math with it, transforming from one expression to the next.
At no point in time did we not represent the number COMPLETELY.
At the end, you can do 2 things with this:
A) Evaluate the expression, turning it into a number of some kind (or Matrix or whatever).
BUT this number could very well be an approximation (say like 20 digits of pi).
B) Keep it in its symbolic form for reference. Obviously we don’t like staring at symbols because we
need to eventually turn the nobs on the apparatii.
NOTE: sometimes you can get a finite (non-irrational) number perfectly represented in memory (like number 1)
by taking limits or going to inf. Not literally having an inf. number in memory, but symbolically representing it.
Just throw this in Wolfram alpha: Lim[Exp[-x], x --> Inf]; It gives you the number 0. Which is EXACT.
In short:
It was the HUMANS need to have some binary in memory that DIRECTLY represented the number that caused
the number to degrade. Symbolically it was perfectly represented. You could design some algorithm that
just continues to calculate the next digits of pi or eulers number giving you an arbitrary amount of precision (Now, this is obviously not practical of course).
I hope this was at least somewhat useful or interesting to you, even if you disagree =)
Depends on how much the computer can handle. Although there are some times when the computer can handle numbers greater than (2^(bits-1)-1)... For example:
My computer is 64 bit (9223372036854775807), however the calculator that comes with the computer itself can handle numbers of up to 10^9999.
Many other supercomputers can exceed these limits, and the one with the most memory (bits) might as well be the one with the record (current largest number that can be held by computers).
Or, if it comes to visually seeing it on computers, you can just make a program that, on monitor, repeats writing 9 and not skips that line to form an ever-growing bunch of 9. :P
go on chrome then go on three dots above and click them then go on tools and then go on developer tool click on console and type Number.MAX_VALUE