Localization/Internationalization in Swift 2.0 / Xcode 7.2 - swift

I'm stuck on getting started to localize my App.
I've already researched the web to this topic, only finding pretty old stuff.
So what have i done so far:
Looking up on Apple's Guidelines. I should find sth in Xcode that looks kind of familiar to this
But in Xcode it looks like this:
I'm pretty sure there is only a small step needed to fix this, but i have no clue what setting i would have to make.
If necessary, I'm working with Xcode 7.2.1, Swift 2.0, and this app's deployment target is iOS 7.0
Any help is appreciated, thanks in advance.

Try this,
I think you selecting project target, You have to select project as show in Image below

Related

Core Location Simulator on Xcode 4.2 Not Working -Any Clues?

I checked all the other variants of this, and don't see the answer here. It seems a lot of folks are thinking of Xcode 4.1, and the issues therein.
First of all, I am very happy with Xcode 4.2. It fixes the huge plethora of problems I was having, and, once again, makes the simulator a useful tool. I am very glad for this, because it is a MUCH faster workflow than using the devices.
Now, 4.2 introduces something in their Edit Scheme dialog (Go to the "Run" page, then "Options"). This is called "Core Location [checkbox] Allow Location Simulation". It allows you to pick from a list of pre-defined locations.
This seems to obviate the horrendous hack that I had introduced when I first encountered the issue in Lion.
However, it no workee. I'd like to find out what I am doing wrong. Has anyone gotten this working?
Remember: THIS BEGINS IN 4.2, WHICH JUST CAME OUT YESTERDAY. So the rules from 4.0 and 4.1 don't apply. It is a new capability.
Thanks!
First, I created the GPX file as mentioned in this question.
In addition to updating the Run Scheme to select the Allow Location Simulation option and specifying the Default Location as you mentioned, you also need to make sure that your Scheme is set to iPhone 5.0 Simulator. This made the trick for me, when I debug my project, the app asks me if I want to allow it to use my current location, and I can see the Debug -> Location menu in the iPhone Simulator.
There's a thread on this bug in the Apple developer forums. One suggestion is to reset the simulator.

IOS Static Library Product is always red

I've been struggling with this for a few days now. When I create a new Static Library project under IOS in XCode 4 I am running into an issue. With or without adding files as headers or to be compiled I am able to successfully build but the .a file is always red. This happens in both Debug and Release. I've read about similar issues but haven't found someone who has fixed the problem. Any help would be appreciated. Thanks
XCode seems to have a bug in this regard when building for the simulator. Build once for device, right-click the library to show in finder, back up a level, and navigate to the simulator one. Your library will be there. (The path will look something like this: /Users/You/Library/Developer/Xcode/DerivedData/LibName-fylbqugtzucxyndtdddrjmbbdnet/Build/Products/Debug-iphonesimulator)
I wasn't able to figure out the answer to this problem but I did find a work around. I installed the XCode 4 project template to build universal frameworks from https://github.com/kstenerud/iOS-Universal-Framework. This allowed me to build a framework which fit my needs.

Create iPhone Application Bundle for Release in Xcode 4.0.1

I am having trouble figuring out how to create an application bundle for release, it does not seem to be done the way it was in older versions of Xcode.
I tried looking for documentation, but I can not find anything that looks like it contains the answer.
Any assistance is appreciated.
This may help you:
http://www.weston-fl.com/blog/?p=2442

Will old source code run with SDK 4.2?

I've been working on creating my own iPhone app with source code my company gave me. This code was created with iPhone SDK 3.0. I've worked on it for over a year (I'm a designer so my coding is mostly copy and paste) and to test the app on my iPhone it says I must update my SDK to 4.2. I'm wondering will this break my app? I probably don't have the skills in xcode to upgrade my code if I am required to rewrite parts.
Thanks,
Chris
If none of the code has been deprecated, changed or even removed, chances are good it still runs fine. Most projects run, and if you have used external code (and hopefully noted where you got it from) there might be an update available for that piece of code.
Just set the deployment target to iOS 3.0 in your project settings
here some little explanation: link

Why does Xcode keep changing its active executable?

Something really weird is going on with Xcode and an iPhone project I'm working on, when I'm building for the simulator, the project has 2 active executables (MyApp - iPhone Simulator (2.0) and MyApp - iPhone Simulator (2.1)) Almost all of the time, I want to use the the 2.1 active executable, but Xcode will occasionally silently change to the 2.0 one.
There doesn't seem to be any pattern to this or any trigger that I can notice. Googling has found a couple of people out there who are having the same problem, but no solutions.
Help me stackoverflow-kenobi! You're my only hope!
Ok, it was a bug. The good news: it's fixed in the fresh new 2.2 SDK.
That is weird -- I've been doing iPhone/XCode development for a while, now, and never seen anything like that.
Are you absolutely certain that you're not poking around some place that's causing the change?
Might you have a corrupt XCode or .xcodeproj? If it persists, I'd try re-creating my project and, if that didn't help, reinstalling XCode.
Very strange, indeed...!
I have the same problem. I need to set the active Executable to 2.1 for openAL to work. The pattern I observed is that it switches back everytime I switch to export to the device. Isn't that what happens with you?
I've seen the issue commented a couple of times on the official iphone dev forum, but no solutions. Looks like a bug.
So.. why are you actually doing that? It is probably better, given the nature of the iPhone (with multiple frameworks for multiple architectures), to set up different Targets for your various projects. The executable produced will be the result of the build phases for your targets.