Using the Constructor app on the Project Tango development kit I created a mesh of my kitchen and exported it to .obj which works fine in other software such as MeshUp and MicroStation.
I followed the steps in Import your mesh to Unity but nothing comes in Unity.
For the Unity project I used a blank project without any other asset in the scene. Changing the scale and texture didn't help. When focusing (f on selected when the mouse cursor is over the scene) does focus but again, nothing shows. Importing other .obj files work fine - with or without textures.
What's displayed in Unity:
What's displayed in MeshLab:
UPDATE:
converting it to .fbx using AutoDesk FBX Converter 2013.3 failed with the error: "Not enough parameters".
Related
How can I import the full location from the game (made on Unity) into Blender? The screenshot shows a set of folders that were in the location file in the game itself.
Enter image description here
I can easily assemble a location from Mesh files, but at the texturing stage I don't know what to do. Manually is too much work. How do I import the entire location from these folders so that the textures are also applied?
You can import your unity file to blender only if you have unity file in FBX form , save unity or export unity file in FBX file and then go in blender , You will get an option to "IMPORT IN FBX FORMAT" , click and import the unity file in that.
Whether textures are auto-applied has to do with whether whoever made the models embedded the textures into the models when exporting them. For this, whoever made the model needs to export the model in FBX format and make sure in export settings that the textures are embedded inside the FBX file.
Also, why are you working with Unity at the texturing stage? Lookdev should be done in a 3d program (substance painter etc). Use neutral lighting for best results (white skydome light).
I'm trying to develop a 3D game with unity.
I was thinking about how to make a game map (3d space), and I found a program called Blender,
and I made a map made of low-poly.
It looked very awesome inside the blender program,
but when I exported using the .fbx file, it was disappointing in the unity program.
(unlike the color that I saw blender)
Should I add special settings when importing fbx files in Unity or change the export file extention?
I might give up Blender.
Please recommend a free program to create a unity game space.
I'm not talking about the light texture effect in the blender,and the water reflection. It's because the colors are so different.
I am trying to export an blender .fbx file to Unity(it is a mesh with a simple animation), but when I export and I open my Unity Project it will show a "HOLD ON..." screen. I tried to force quit unity and open it again, I was able to see the file BUT it wasn't rlly working I couldn't use it. Can anyone tell me what to do to make it work?
I think I found a solution to my problem. So instead of exporting from blender to unity, I imported it from Unity
(but the color or material of the object wasn't imported)
I am somewhat beginner to Unity3d and an absolute beginner in Maya modelling.
I created a room model in Maya Autodesk 2017 student version referring one youtube tutorial.
And made an attempt to import .ma file in Unity3D.
But when I import it some materials are not visible in unity.
To be precise blinn is visible but material created by Lambert or by using images aren't.
It seems like unity can't recognise this material.
I tried to google it. But there they show something like converting to .fbx file or exporting materials. But I don't see .fbx option in save scene and Maya Autodesk isn't allowing me to export material as it is student version.
Maya is just allowing me to save scenes in .ma and .mb format.
Am I missing something while importing? and if not then is there any way I can use exact models that I created in Maya Autodesk in unity3D.
edit:
I am attaching sample images from unity3D and Maya Autodesk.
Image From Maya Autodesk:
Image from Unity3D:
Here it is clear that when the image of earth is used to create material, Unity3D is unable to render it.
Also, I noticed that in Maya Autodesk I have to turn texture button on to see the texture of earth.
Do unity have any such setting that prevents it from displaying texture from other software?
We are developing games using unity3d game engine and we are using maya for our 3d asset creation.
We are facing strange issue when we export our 3d model from maya to unity particularly in fbx format.
I we export .obj then no issue comes but if we export .fbx then issue comes.
Adding more image.
In maya try selecting the selected mesh the edit>delete by type>non-deformer history. That fixed this same problem for me.