Apple watch alpha channel error while uploading - apple-watch

I receive an error about Alpha channel when trying to upload my app with Apple Watch. What should I do?
Why does XCode allow me to upload build in the first place?

Did you try this
Alpha channel
You can also change it using Preview app on Mac

You can use this tool http://alphachannelremover.blogspot.com . Check this out.

Related

MAUI App Cannot Be Uploaded to Apple App Store Because of App Icon Issue

I'm trying to upload my MAUI app to the Apple App Store so I can open it up for beta testing. I'm trying to follow along with the documentation...so far I've created an archive of the app, it shows up in Xcode on my Mac, and I'm trying to upload the archive now.
I get all the way through the process on Xcode, and it fails at the end with the error message "Invalid App Store icon. The App Store icon in the asset catalog ... can't be transparent nor contain an alpha channel." Since MAUI is the tool that creates all the icons I don't really know what control I have (if any) to tweak this at all. Any known issues and/or workarounds here?
Here's a screenshot of the error:

Image not be picked in iOS simulator MacBook Pro m1

hello every I have been working on my app with flutter language and one of the operation that the app do is allowing the user to use a camera to take a photo then I save this photo to the firebase . the problem is when I press on the button on the simulator to take a picture the app is crashed then this error appears to me in terminal (Lost connection to device.) and then a report is sending to apple from the device it self.
have you faced this problem ? please help me
Please make sure you add these permissions
NSPhotoLibraryUsageDescription, NSMicrophoneUsageDescription, and NSCameraUsageDescription to info.plist

AUIOClient_StartIO failing while attempting to play out in background

I am facing the same error in Audio unit in iOS7
"2013-10-14 18:24:29.262 QchatDLA[946:9a1f] 18:24:29.262 ERROR: [0x655d000] AURemoteIO.cpp:1207: Start: AUIOClient_StartIO failed (-16981)"
Mine is a VoIP app and i was attempting to receive audio while in back ground. This is perfectly working in iOS 6.1.4 while its not working on iOS 7.0.2
I had a similar error. I play audio in the background (for a Push to talk application). I was trying to show a red status bar (using a fake audioUnit enabling mic) at the top of the screen when there is an incoming PTT call.
The code worked well on iOS6 , but gave the error AURemoteIO.cpp:1207: Start: AUIOClient_StartIO failed (-16981) on iOS7.
The issue that I found is I had set audio session category as AVAudioSessionCategoryAmbient in iOS6.
When I set the session category as AVAudioSessionCategoryPlayAndRecord, problem got fixed.
I also met the same problem with iOS 7.0.2, but when I upgraded to 7.0.3 this morning, the problem was resolved and sound came back again.
Thus my solution to this problem is to upgrade your device to 7.0.3 as this seems like a bug of iOS 7.0.2.
Interesting enough, when your app is in background and trying to access inputNode, even if you try to remove a tap, engine will raise this error and won't allow you to start it.

Change App's Launch Images, with out re-submitting to store; Possible?

I was wondering if its possible to change my applications launch images with out having to go through the lengthy submission process?
It's not. An app bundle is subject for approval, not the executable per se. Sorry.
This is not possible at all with the iOS SDK
Maybe but probably not.
If the images are contained in the app themselves then no, you have to submit a new binary to apple for aproval. However, if your app was downloading the launch images from a server you could simply change the images on the server.
I think you app could show an image you save in the NSUserDefaults, for example. After it's started the app could check if a newer image is available on the web server. You can try this, i'm not sure it will be approved by apple. Just try and write there if they approved your app.
It's not possible. Your launch image is Default.png, which is packaged with the binary into an app. The whole thing needs to go through the process.

Is it possible install to iOS app without itunes

I have made the build and I have to send someone.. If he does't have PC or Mac, only he has just iphone. then how can he install build over his iphone. (If it is possible.)
Thanks
You can use the free service of TestFlightApp.
You can use hudson or jenkins to compile your App with every check-in (you are using scm, right?), and hockey for browser-based deployment.
See this blogpost for more informations.
Note: we are using this setup in my company. But I can't give you the codes, as they are the intellectual property of my company.
mandeepd you can use beta builder
check the steps
Using Beta Builder
If his iPhone is jailbroken he can SSH it to /Applications but it would show up as a native/jailbroken app (no delete button in wiggle mode) and with no icon bevel
the excellent way to do this is Beta Builder
Use the procedure from the URL Below to distribute app over the air http://iosdevelopertips.com/xcode/distribute-ad-hoc-applications-over-the-air-ota.html