Does AdMob uses IDFA? - swift

I am trying to submit an update of my app but it shows me some questions and I don't know what to check. I am using AdMob in my app just showing banners. I saw this post Does this app use the Advertising Identifier (IDFA)? - AdMob 6.8.0 and they say that AdMob does use IDFA, but
my question is: Do I need to add some extra code to my project? and
What should I check?

im always submitting the apps with chcked box, it's better to do even if you know it has IDFA.. so your on the good side.. otherwize you need to upload new build if its going to be rejected!

You do not need to add code to your project.
You should check the "serve ads within the app"

Related

Unity Admob Ads doesn't appear in some projects

I know this is so similar topic to others but I need help about that and I couldn't find any solution since 3 days. I found a guide for Unity Admob Ads and I applied it. It works on the project that I new created. But doesn't appear on my existed project, I checked all layers,cameras etc. but couldn't find any mistake.
I'll attach a video here, about what I exactly did (1.30 min);https://youtu.be/pLpQWHvYMDk
End of this video, I installed the apk to my device and ads doesn't appear.
My english is bad, sorry about that.
OK, I have a few theories.
First, Admob is based on auctions. Which means that they will sell your ads to the best bid. Your app is still in configuration phase to them and that is the reason that is not showing.
Second, if you are testing on the editor, ads will never show up. You have to test on your phone (not recommended to click on this ads, you can lose your account).
Third, I don't use admob but are you sure that everything is created and set properly on the admob dashboard? There is no "test mode" active?
I highly recommend using the official unity pluggin by google: https://github.com/googleads/googleads-mobile-unity
The docummentation is well-made and everything should work great.

Facebook login on Meteor mobile App (cordova)?

I'm looking to build a mobile application using Meteor+Cordova. Looking to get the Facebook login to work first. Apparently the default accounts-facebook package doesn't work so I looked around atmosphere and only found "particle4dev:cordova-fb", so I tried using that.
I'm a bit confused about the app developer stuff. Normally I just use it for my website so its quite straight forward. In terms of setting up the login details (such as ID and token), do I register as if it's an IOS app? Or do I still register as if its web?? It asks me to download XCode SDK for FB, is that what I'm supposed to be doing? is the package mentioned above what I should be using, or are there more mainstream options available?
I was also facing problem with accounts-facebook package. It was using in-app cordova browser and failing at the time of oauth handshake.
I added cordova:com.phonegap.plugins.facebookconnect#0.11.0 to app and enabled it for single sign on from developer account on facebook.
If you face any problem then please look at my blog here. I have written a simple tutorial.
If there are still some people to fix this thing, this may help them.
I've just used the latest version on github.
removing the plugin and adding it again like this:
meteor add cordova:com.phonegap.plugins.facebookconnect#https://github.com/Wizcorp/phonegap-facebook-plugin/tarball/d8b0f6935a7c6e586188bf85f9da88a1c160790b
This above code with particle4dev:cordova-fb worked like a charm on android and it should work on ios devices also. It seems they fixed the issue in their updates.
accounts-facebook package works fine. I just created a new project and tried, you can refer to this screencast http://recordit.co/7JNpDSzJ9m
if you are using accounts-facebook, you need to register the app as web on fb
So I've been trying to use particle4dev:cordova-fb for awhile now. For those who are confused about how to implement it. First you add it as a package to your existing app. Then you add the facebookconnect cordova plugin. Then you add the android platform. Then try and run the android platform (meteor run android --settings settings.json). This should fail. Now go through the steps on implementing facebookconnect on Android. This should make sure it works on android now. However even after doing all of this and getting it to work, it still simply opens up the in app browser on android for some reason.

iPhone -iAd, Admob and local ads

I am about to integrate iAd in one of my apps. My idea is to build a mechanism that always try to load iAd first. If no iAd is available for a given user or time, an ad from AdMob is loaded. If no ad from Admob is available, then a local ad I will prepare, loads.
My question is: is there a way to create an ad using Admob that behaves like iOS Ads? I mean, that do not ejects the application and open safari or whatever?
If yes, is there any tutorial out there showing how to do that?
thanks.
Tutorial found here --> http://xcodenoobies.blogspot.com/2011/01/how-to-integrate-iad-for-os32-and-admob.html

Integrating Twitter API into iPhone app gives errors

In my iPhone app there is a requirement for Twitter API integration.
Here the problem comes when I integrate the Twitter+ OAuth SDK into my app. It gives errors as shown below in the screen shot.
I have added the xml2.dylib library to my app but still it gives some errors.
I got the answer.
I am posting it here because I don't want to put answer to my own question to earn reputation :). I made a silly mistake.
I didn't add the "Header Search Paths" in project settings as "\usr\include\xml2".
Remove the header file(s) which is importing "xmlversion.h", "tree.h", "xmlIO.h" from your application target.
In one of my project, I am using MGTwitterEngine libray. I was facing the same problem while inegrating the library with my application. Then I read following link which helped me to solve the problem
http://aralbalkan.com/3133

Is it possible to update the application icon on the iphone programmatically

I've noticed that the icon belonging to the Calendar app on the iPhone updates to show the latest day. Is there anything in the SDK that will let me do this in my apps?
It's not possible for third-party apps, unfortunately.
I've never seen this in any documentation, pretty sure it can only use the static icon.png file that is put in the ipa package. It would be an awesome feature though, I would recommend creating a feature request for it on https://bugreport.apple.com/. I specifically wish the weather app would update with your local weather for the icon.