For example I can generate different drawable in android. In the same way how to generate the images in Ionic for both android and IOS. Ionic document is only mentioned with generating ICON and SPLASH SCREEN. How can I add other local images In the same way
Other images can just be placed in the www folder, they will be resized by the webview component where the app runs in.
Related
I have to make different splash screen with different image, but this image is currently on native folder. This project is consists a python file code that functioning to run different MainPage, so when I build debug, it will make different app logo (from image inside native folder) based on what main page that I want to run. How to make different splash screen with image that same as app logo, does it need to be done with different programming language like python or XML file in android or is it possible to be done in flutter only?
You can use Flavors and Schemas for it.
https://docs.flutter.dev/deployment/flavors\
https://itnext.io/flutter-new-app-setup-with-flavors-in-one-go-331471b127e3
I have working on Ionic 2 project and want to set a .GIF image as splash screen .
If it is possible then please guide me how to set the same .
No. Splash screens are converted to platform specific resources, which is displayed while all the Ionic runtime is initializing. Both Android and iOS only supports static images for this.
You may be able to display something cool while performing asynchronous network requests. This has to be after the app is initialized, of course.
It is not possible to do directly, but there are some workarounds, for example using the SVG animation.
Check this tutorial from joshmorony.com:
https://www.joshmorony.com/creating-an-animated-splash-screen-in-ionic/
Hope it helps!
I am building an app on Ionic and have integrated the ngcordova API. I'm wondering if there is a way to select an image from a gallery in my app and then open the camera and overlay, position, resize, screenshot etc the image on top of the camera view?
Yes, it is possible to do that.
You can wrap a <video> item and a <canvas> item in a <div> container, then attach camera to video (use getUserMedia() API).
You can capture screenshots from your camera: try using drawImage API of canvas/context (see for example http://appcropolis.com/blog/web-technology/using-html5-canvas-to-capture-frames-from-a-video/).
The <div> container can be used to keep (via CSS) video and canvas elements together and manage resize/position properly.
The <canvas> element can be used to draw pictures overlayed to the video (using a CSS opacity value).
GetUserMedia API (and other WebRTC APIs) are available on Android thanks to Crosswalk which is an alternative WebView in an Ionic/Cordova project.
I added "Default.png, Default-568h#2x.png, Default#2x.png" these three files in my universal project for splash image, I have three diffrent image and the resolution exactly the same as mention in apple docs, for iPad 768 * 1024 , for iphone-4s -> 320 * 480 , for iphone 5-> 640 * 1136.
But my problem is that when I rum on iphone4s- iphone5 the splash rum properly, but when I run on Ipad the Deafault.png splash not showing instead of it takes reference from Default-568h#2x.png. The Default-568h#2x.png is showing on the iPad instead of Deafault.png and the image got blur and shrink on ipad also, beacuse Deafault.png not showing. How to slove this problem.
Any Idea or suggestion from experts would be highly welcome.
Launch image naming should be similar like this for universal application.
iPhone > Default~iPhone.png,Default#2x~iPhone.png & Default-568h#2x.png.
iPad > Default-Portrait~iPad.png,Default-Portrait#2x~iPad.png,Default-Landscape~iPad.png,Default-Landscape#2x~iPad.png
Please refere the following link for more details regarding image resolutions
http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
and for image naming conventions use the following link
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/App-RelatedResources/App-RelatedResources.html
First I would like to suggest that,
Preapre all Images,
Select Project from Project Navigator And Go to Summary and scroll down this
screen appears, then right click on that and choose file from your
computer it will automatically copied to project and it will entered
in plist file also..
if your application is universal then you have
to set for iPhone and iPad Both.
`
See the offical document at chapter App Launch (Default) Images:
App Launch (Default) Images
Only you should do is set the launch image a proper name with relative size, then add those images to the project. Xcode will help you to display it correctly when app launching.
In my application I have a list of UIImages downloaded from web. I need to create a gallery where these images can be rotatable, zoomable and swap to view the next and previous. Is there a way to open images in iphone built in gallery viewer. or I will have to make it all through.
The functionality is known as UIImagePickerController.
Check this for more details :
http://zcentric.com/2008/08/28/using-a-uiimagepickercontroller/