Swift - why NSColor becomes lighter when rendered - swift

I've created NSWindow and made it's background colour absolutely blue (#0000FF). But when the window is rendered, the colour is "lighter" than it should be (#0F3FFB).
class LilWindow: NSViewController {
override func viewDidLoad() {
self.view.window?.backgroundColor =
NSColor.init(red: 0, green: 0, blue: 1, alpha: 1)
}
Does anyone know why it is happening and how to fix this? (screenshot attached)

Okay, so after a couple of hours fiddling with code and #KenThomases help, I figured out that if you want your RGB colours to looks correctly on NSImages and NSWindows, you must convert it into NSDeviceRGBColorSpace colorspace. To do this I've written a simple function:
func toScreenColor(color:NSColor) -> NSColor {
var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 0
color
.colorUsingColorSpaceName(NSCalibratedRGBColorSpace)!
.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
return NSColor(deviceRed: red, green: green, blue: blue, alpha: alpha)
}

Related

How to set alpha for an Assets Color in Swift

I just wanted to know how to change the opacity (alpha) of an asset color I have. When I try this UIColor(named: "something", alpha: 0.4), Xcode complains: Extra argument 'alpha' in call.
Is there any way I can modify the opacity of an asset color programmatically?
UIColor, as mentioned by Jasur S., has the withAlphaComponent(_:).
It can be used with any UIColor objects to modify its alpha:
let color = UIColor(named: "something")?.withAlphaComponent(0.5)
Creating custom extensions to cover existing functionality is an arguable good.
You can add this extension for UIColor and easy to use.
extension UIColor {
convenience init?(named: String, alpha: CGFloat) {
if let rgbComponents = UIColor(named: named)?.cgColor.components {
self.init(red: rgbComponents[0], green: rgbComponents[1], blue: rgbComponents[2], alpha: alpha)
} else {
self.init(named: named)
}
}
}
Usage:
let colorWithAlpha = UIColor(named: "Assets Color", alpha: 0.5)
You can set color alpha component when you assign color as follows:
button.backgroundColor = .black.withAlphaComponent(0.5)
You can modify asset color from here
Select that particular asset color and
Drag that opacity indicator in left or right or directly set some values
Use this extension to get the rgb value from the UIColor
extension UIColor {
var rgba: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
getRed(&red, green: &green, blue: &blue, alpha: &alpha)
return (red, green, blue, alpha)
}
}
Then you can create a new color
let assetColor = UIColor(named: "something")
let (r,g,b,_) = assetColor.rgba
let newColor = UIColor(red:r, green:g, blue:b, alpha: 0.4)

How to programmatically change the background color of the view [duplicate]

I am trying to change the text colour in a UITextField using the following code (RGBA value) however it just appears white, or clear, I'm not too sure as the background is white itself.
passwordTextField.textColor = UIColor(red: CGFloat(202.0), green: CGFloat(228.0), blue: CGFloat(230.0), alpha: CGFloat(100.0))
passwordTextField.returnKeyType = UIReturnKeyType.Done
passwordTextField.placeholder = "Password"
passwordTextField.backgroundColor = UIColor.clearColor()
passwordTextField.borderStyle = UITextBorderStyle.RoundedRect
passwordTextField.font = UIFont(name: "Avenir Next", size: 14)
passwordTextField.textAlignment = NSTextAlignment.Center
passwordTextField.secureTextEntry = true
RGB values for UIColor are between 0 and 1 (see the documentation "specified as a value from 0.0 to 1.0")
You need to divide your numbers by 255:
passwordTextField.textColor = UIColor(red: CGFloat(202.0/255.0), green: CGFloat(228.0/255.0), blue: CGFloat(230.0/255.0), alpha: CGFloat(1.0))
Another thing, you don't need to create CGFloats:
passwordTextField.textColor = UIColor(red:202.0/255.0, green:228.0/255.0, blue:230.0/255.0, alpha:1.0)
Using convenience init ( code like a pro )
Step 1
extension UIColor {
convenience init(r: CGFloat, g: CGFloat, b: CGFloat) {
self.init(red: r/255, green: g/255, blue: b/255, alpha: 1)
}
}
Usage
//let color = UIColor(red: 202/255, green: 228/255, blue: 230/255, alpha: 1) ☠️
let color = UIColor(r: 202, g: 228, b: 230) // 😍
try this instead :
passwordTextField.textColor = UIColor(red: 0.792, green: 0.894, blue: 0.901, alpha: 1.0
Always put substituted values. 202/255 = 0.792
red, green, blue and alpha are supposed to be between 0.0 and 1.0.
As others mentioned, UIColor components are normalized in the range 0.0 ~ 1.0 (I think wide color gamuts are the exception, but haven't researched that yet).
A conveninet extension to the UIColor class will let you use values in the 0~255 range (like those obtained from various inspectors and image editing tools):
import UIKit
extension UIColor {
convenience init(
redByte red:UInt8,
greenByte green:UInt8,
blueByte blue:UInt8,
alphaByte alpha:UInt8
) {
self.init(
red: CGFloat(red )/255.0,
green: CGFloat(green)/255.0,
blue: CGFloat(blue )/255.0,
alpha: CGFloat(alpha)/255.0
)
}
}
UIColor convenient methods, from Integers, or from Hex.
extension UIColor {
convenience init(red: Int, green: Int, blue: Int, alpha: CGFloat) {
assert(red >= 0 && red <= 255, "Invalid red component")
assert(green >= 0 && green <= 255, "Invalid green component")
assert(blue >= 0 && blue <= 255, "Invalid blue component")
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: alpha)
}
convenience init(rgb: Int, alpha: CGFloat = 1) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF,
alpha: alpha
)
}
}

Converting RGB to HSV in macOS

I have the following code to convert RGB to HSV. This uses UIColor which is part of the UIKit. UIKit is not available in macOS. What is the alternative to do this in macOS?
func getHue(red: CGFloat, green: CGFloat, blue: CGFloat) -> CGFloat
{
let color = UIColor(red: red, green: green, blue: blue, alpha: 1)
var hue: CGFloat = 0
color.getHue(&hue, saturation: nil, brightness: nil, alpha: nil)
return hue
}
In macOS, use NSColor instead UIColor.
func getHue(red: CGFloat, green: CGFloat, blue: CGFloat) -> CGFloat{
let color = NSColor(red: red, green: green, blue: blue, alpha: 1)
var hue: CGFloat = 0
color.getHue(&hue, saturation: nil, brightness: nil, alpha: nil)
return hue
}
You should be using NSColor on macOS instead of UIColor. The two are similar, though NSColor allows for better color management, should you need it. It includes a similar getHue(_, saturation, brightness, alpha) method.
I would implement this a bit differently:
import AppKit
extension NSColor {
var hsba: (hue: CGFloat, saturation: CGFloat, brightness: CGFloat, alpha: CGFloat) {
var hue: CGFloat = 0
var saturation: CGFloat = 0
var brightness: CGFloat = 0
var alpha: CGFloat = 0
self.getHue(
&hue,
saturation: &saturation,
brightness: &brightness,
alpha: &alpha
)
return (hue, saturation, brightness, alpha)
}
}
This lets you easily access not just the hue, but the satuation, brightness and alpha as well. And it doesn't require you manually provide 3 seperate rgb components. You can just call it on any existing NSColor instance. You might initialize one using rgb components, but you could also use any other other NSColor instance, such as one returned by another API, or one of the static value like NSColor.blue).
print(NSColor.green.hsba.hue)

trying to use variables in a swift UIColor

Trying to create the colors of the rectangle using variables
import UIKit
class Color: UIView
{
var colors = ViewController()
override func drawRect(rect: CGRect)
{
let swiftColor = UIColor(red: 1, green: 165/255, blue: 0, alpha: 1);
let context = UIGraphicsGetCurrentContext()
CGContextSetLineWidth(context, 5.0)
CGContextSetStrokeColorWithColor(context,
UIColor(red: CGFloat(colors.red1), green: CGFloat(colors.green1), blue: CGFloat(colors.blue1), alpha: 1.0))
let rectangle = CGRectMake(60,170,200,80)
CGContextAddRect(context, rectangle)
CGContextStrokePath(context)
CGContextSetFillColorWithColor(context,
UIColor(red: CGFloat(colors.red1), green: CGFloat(colors.green1), blue: CGFloat(colors.blue1), alpha: 1.0))
CGContextFillRect(context, rectangle)
}
}
getting an error that says there is an extra argument 'green' in call
the variables are floats from a different class and should work fine
CGContextSetStrokeColorWithColor takes CGColor arguments, not UIColor. From the docs:
func CGContextSetStrokeColorWithColor(c: CGContext!, color: CGColor!)
v // Just delete this extra parenthesis and you will be fine
UIColor(red: CGFloat(colors.red1), green: CGFloat(colors.green1), blue: CGFloat(colors.blue1), alpha: 1.0))
It should be like this:
UIColor(red: CGFloat(colors.red1), green: CGFloat(colors.green1), blue: CGFloat(colors.blue1), alpha: 1.0)

Extra argument in call when using var

I'm trying to use this code:
var alpha : Float
alpha = 0.5
self.view.backgroundColor = UIColor(red: 1, green:0, blue: 0, alpha:alpha)
However, I get the error:
Extra argument 'green' in call
What is wrong with this code? Moreover, why is
self.view.backgroundColor = UIColor(red: 1, green:0, blue: 0, alpha: 0)
working just fine?
Answer was: Swift UIColor initializer - compiler error only when targeting iPhone5s
Use float instead of integers.
UIColor(red: 1.0, green:0.0, blue: 0.0, alpha:alpha)
This also happens when you unwrap the a UIColor instance that wasn't declared as optional.
Instead of:
let brokenColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)!
Use this:
let color: UIColor! = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
If you are using variables use following -
var color: UIColor = UIColor(red: CGFloat(red), green: CGFloat(green), blue: CGFloat(blue), alpha: CGFloat(alpha))
My particular iteration of this error happened when I was trying to set the border color of a button, and was getting the "extra argument 'green' in call" error, but once I stored it in a constant the true error arose, which was the constant not being CGColor. So this fixed it.
let borderColor:UIColor = UIColor(red: 23/255, green: 247/255, blue: 252/255, alpha: 1)
loginButton.layer.borderColor = borderColor.CGColor
Put a space after the semicolons in the call
green: 0, alpha: alpha