I have 8 plots which I want to implement in my Matlab code. These plots originate from several research papers, hence, I need to digitize them first in order to be able to use them.
An example of a plot is shown below:
This is basically a surface plot with three different variables. I know how to digitize a regular plot with just X and Y coordinates. However, how would one digitize a graph like this? I am quite unsure, hence, the question.
Also, If I would be able to obtain the data from this plot. How would you be able to utilize it in your code? Maybe with some interpolation and extrapolation between the given data points?
Any tips regarding this topic are welcome.
Thanks in advance
Here is what I would suggest:
Read the image in Matlab using imread.
Manually find the pixel position of the left bottom corner and the upper right corner
Using these pixels values and the real numerical value, it is simple to determine the x and y value of every pixel. I suggest you use meshgrid.
Knowing that the curves are in black, then remove every non-black pixel from the image, which leaves you only with the curves and the numbers.
Then use the function bwareaopen to remove the small objects (the numbers). Don't forget to invert the image to remove the black instead of the white.
Finally, by using point #3 and the result of point #6, you can manually extract the data of the graph. It won't be easy, but it will be feasible.
You will need the data for the three variables in order to create a plot in Matlab, which you can get either from the previous research or by estimating and interpolating values from the plot. Once you get the data though, there are two functions that you can use to make surface plots, surface and surf, surf is pretty much the same as surface but includes shading.
For interpolation and extrapolation it sounds like you might want to check out 2D interpolation, interp2. The interp2 function can also do extrapolation as well.
You should read the documentation for these functions and then post back with specific problems if you have any.
Related
Is it possible to graphically represent linear transformations in MATLAB like the one shown below?
In particular, I'm looking for a way to represent the way a coordinate grid might become squished, stretched, or rotated after a matrix multiplication has been performed. I've tried using meshgrid(x,y) to plot the grid but I've been having trouble getting it to display properly. Ideally, it would be nice to see the way that the transformation acts on a unit square (and, if possible, to see the transformation being performed in a continuous fashion, where you can see the graphs morphing into each other). However, I'm willing to sacrifice these last two requirements.
Here is the code I have used so far:
x = -10:2:10;
y = -10:2:10;
[X,Y] = meshgrid(x,y);
plot(X,Y)
For some reason, only vertical lines have been plotted. (The documentation says it will display a square grid.)
please read the plot doc.
the problem is that what you are doing is trying to plot mash matrixes in a plot not by using mesh or something like that.
you may find this very helpful.
I am currently trying to use spectral-methods to analyse topographic landscapes.
When i FFT the landscape and plot the power-spectrum. From the power-spectrum an orientation of the structures in the landscape can be found.
2D power-spectrum:-
In this power-spectrum, i would like to make a cross-section.
This is easy when the peak amplitude orientation is along the x or y-axis.
But for this area (and others), this is not the case.
Cross-section from another area - orientated along the y-axis:-
My problem is i want to make a cross-section along the peaks in 1, and i just cant seem to figure it out how.
If anyone could point me towards some solution for this. Been stuck here for a couple of days now.
Edit 1
I would like the cross-section, to be a line along the peak orientation.
Edit 2
Improved the first image to show where i want my cross-section
My solution was, as GameOfThrows suggested:
Pick 2 (or more) points on the orientation i want
used Least squares on the points to create the line
Setup a meshgrid for the interpolation.
Use the interp2 function on the new line.
define a proper axis for the section
In my final cross section i ended up having multiple lines in it, that way i was sure to hit the max amplitudes.
i was a little with the answer to my question, but i have been busy :)
You can use ginput built-in matlab function to store 2 (x,y) coordinates of your power spectrum and then use this values to delimit a profile to be interpolated.
I want to construct a 3D cube in MATLAB. I know that the units of any 3D shape are voxels not pixels. Here is what I want to do,
First, I want to construct a cube with some given dimensions x, y, and z.
Second, according to what I understand from different image processing tutorials, this cube must consists of voxels (3D pixels). I want to give every voxel an initial color value, say gray.
Third, I want to access every voxel and change its color, but I want to distinguish the voxels that represent the faces of the cube from those that represent the internal region. I want to axis every voxel by its position x,y, z. At the end, we will end up with a cube that have different colors regions.
I've searched a lot but couldn't find a good way to implement that, but the code given here seems very close in regard to constructing the internal region of the cube,
http://www.mathworks.com/matlabcentral/fileexchange/3280-voxel
But it's not clear to me how it performs the process.
Can anyone tell me how to build such a cube in MATLAB?
Thanks.
You want to plot voxels! Good! Lets see how we can do this stuff.
First of all: yeah, the unit of 3D shapes may be voxels, but they don't need to be. You can plot an sphere in 3D without it being "blocky", thus you dont need to describe it in term of voxels, the same way you don't need to describe a sinusoidal wave in term of pixels to be able to plot it on screen. Look at the figure below. (same happens for cubes)
If you are interested in drawing voxels, I generally would recommend you to use vol3D v2 from Matlab's FEX. Why that instead of your own?
Because the best (only?) way of plotting voxels is actually plotting flat square surfaces, 6 for each cube (see answer here for function that does that). This flat surfaces will also create some artifacts for something called z-fighting in computer graphics. vol3D actually only plots 3 surfaces, the ones looking at you, saving half of the computational time, and avoiding ugly plotting artifacts. It is easy to use, you can define colors per voxel and also the alpha (transparency) of each of them, allowing you to see inside.
Example of use:
% numbers are arbitrary
cube=zeros(11,11,11);
cube(3:9,3:9,3:9)=5; % Create a cube inside the region
% Boring: faces of the cube are a different color.
cube(3:9,3:9,3)=2;
cube(3:9,3:9,9)=2;
cube(3:9,3,3:9)=2;
cube(3:9,9,3:9)=2;
cube(3,3:9,3:9)=2;
cube(9,3:9,3:9)=2;
vold3d('Cdata',cube,'alpha',cube/5)
But yeah, that still looks bad. Because if you want to see the inside, voxel plotting is not the best option. Alphas of different faces stack one on top of the other and the only way of solving this is writing advanced computer graphics ray tracing algorithms, and trust me, that's a long and tough road to take.
Very often one has 4D data, thus data that contains 3D location and a single data for each of the locations. One may think that in this case, you really want voxels, as each of them have a 3D +color, 4D data. Indeed! you can do it with voxels, but sometimes its better to describe it in some other ways. As an example, lets see this person who wanted to highlight a region in his/hers 4D space (link). To see a bigger list I suggest you look at my answer in here about 4D visualization techniques.
Lets try wits a different approach than the voxel one. Lets use the previous cube and create isosurfaces whenever the 4D data changes of value.
iso1=isosurface(cube,1);
iso2=isosurface(cube,4);
p1=patch(iso1,'facecolor','r','facealpha',0.3,'linestyle','none');
p2=patch(iso2,'facecolor','g','facealpha',1,'linestyle','none');
% below here is code for it to look "fancy"
isonormals(cube,p1)
view(3);
axis tight
axis equal
axis off
camlight
lighting gouraud
And this one looks way better, in my opinion.
Choose freely and good plotting!
I want to create a 5 dimensional plotting in matlab. I have two files in my workspace. one is data(150*4). In this file, I have 150 data and each has 4 features. Since I want to classify them, I have another file called "labels" (150*1) that includes a label for each data in data files. In other words the label are the class of data and I have 3 class: 1,2,3
I want to plot this classification, but i can't...
Naris
You need to think about what kind of plot you want to see. 5 dimensions are difficult to visualize, unless of course, your hyper-dimensional monitor is working. Mine never came back from the repair shop. (That should teach me for sending it out.)
Seriously, 5 dimensional data really can be difficult to visualize. The usual solution is to plot points in a 2-d space (the screen coordinates of a figure, for example. This is what plot essentially does.) Then use various attributes of the points plotted to show the other three dimensions. This is what Chernoff faces do for you. If you have the stats toolbox, then it looks like glyphplot will help you out. Or you can plot in 3-d, then use two attributes to show the other two dimensions.
Another idea is to plot points in 2-d to show two of the dimensions, then use color to indicate the other three dimensions. Thus, the RGB assigned to that marker will be defined by the other three dimensions. Of course, that means you must be able to visualize what the RGB coordinates of a color represent, so you need to understand color as it is represented in an RGB space.
You can use scatter3 to plot your data, using three features of data as dimensions, the fourth as color, and the class as different markers
figure,hold on
markerList = 'o*+';
for iClass = 1:nClasses
classIdx = dataClass==iClass;
scatter3(data(classIdx,1),data(classIdx,2),data(classIdx,3),[],data(classIdx,4),...
'marker',markerList(iClass));
end
When you use color to represent one of the features, I suggest to use a good colormap, such as pmkmp from the Matlab File Exchange instead of the default jet.
Alternatively, you can use e.g. mdscale to transform your higher-dimensional data to 2D for standard plotting.
There's a model called SOM (Self-organizing Maps) which builds a 2-D image of a multidimensional space.
I have a 3D data set of a surface that is not a function graph. The data is just a bunch of points in 3D, and the only thing I could think of was to try scatter3 in Matlab. Surf will not work since the surface is not a function graph.
Using scatter3 gave a not so ideal result since there is no perspective/shading of any sort.
Any thoughts? It does not have to be Matlab, but that is my go-to source for plotting.
To get an idea of the type of surface I have, consider the four images:
The first is a 3D contour plot, the second is a slice in a plane {z = 1.8} of the contour. My goal is to pick up all the red areas. I have a method to do this for each slice {z = k}. This is the 3rd plot, and I like what I see here a lot.
Iterating this over z give will give a surface, which is the 4th plot, which is a bit noisy (though I have ideas to reduce the noise...). If I plot just the black surface using scatter3 without the contour all I get is a black indistinguishable blob, but for every slice I get a smooth curve, and I have noticed that the curves vary pretty smoothly when I adjust z.
Some fine-tuning will give a much better 4th plot, but still, even if I get the 4th plot to have no noise at all, the result using scatter3 will be a black incomprehensible blob when plotted alone and not on top of the 3D contour. I would like to get a nice picture of the full surface that is not plotted on top of the 3D contour plot
In fact, just to compare and show how bad scatter3 is for surfaces, even if you had exact points on a sphere and used scatter3 the result would be a black blob, and wouldn't even look like a sphere
Can POV-Ray handle this? I've never used it...
If you have a triangulation of your points, you could consider using the trisurf function. I have used that before to generate closed surfaces that have no boundary (such as polyhedra and spheres). The downside is that you have to generate a triangulation of your points. This may not be ideal to your needs but it definitely an option.
EDIT: As #High Performance Mark suggests, you could try using delaunay to generate a triangulation in Matlab
just wanted to follow up on this question. A quick nice way to do this in Matlab is the following:
Consider the function d(x, y, z) defined as the minimum distance from (x, y, z) to your data set. Make sure d(x, y, z) is defined on some grid that contains the data set you're trying to plot.
Then use isosurface to plot a (some) countour(s) of d(x, y, z). For me plotting the contour 0.1 of d(x, y ,z) was enough: Matlab will plot a nice looking surface of all points within a distance 0.1 of the data set with good lighting and all.
In povray, a blob object could be used to display a very dense collection of points, if you make them centers of spheres.
http://www.povray.org/documentation/view/3.6.1/71/
If you want to be able to make slices of "space" and have them colored as per your data, then maybe the object pattern (based on a #declared blob object) might do the trick.
Povray also has a way to work with df3 files, which I've never worked with, but this user appears to have done something similar to your visualization.
http://paulbourke.net/miscellaneous/df3/