Augmented reality Interaction between two phones - unity3d

I try use Wikitude to development AR app. (Use Unity)
Now I want phones can interact with each other.
I think if at the same place I need GPS indoor, so it's seem difficult. I just want they can create group and play together.
If anyone have solution, thanks a lot

Related

make an app that displays desktop on iphone in vr on unity

I would like to make an AR iPhone app in unity that places an object in the real world which you can then interact with it on your iPhone. like you have a bar at the bottom of your screen and you can drag the objects into the ar world and interact with them with the ability of hand tracking. This will work kind of like the meta 2 interface https://www.youtube.com/watch?v=m7ZDaiDwnxY which you can grab things and drag them. it uses hand tracking to do this.
I have done some research on this but, I need some help doing this because I don't know where to start and how to accomplish what I am trying to do.
I don't have any code.
You can email me at jaredmiller219#gmail.com for any comments and questions. also, you can email me to help me with this. thanks so much for your support!
To get started in mobile AR in Unity, I would recommend starting with Unity's resources:
https://unity.com/solutions/mobile-ar
Here's a tutorial resource for learning ARKit:
https://unity3d.com/learn/learn-arkit
As for hand tracking, obviously the Meta 2 has specialized hardware to execute its features... you shouldn't necessarily be expecting to achieve the same feature set with only a phone driving your experience. Leap Motion is the most common hand tracker I've seen integrated into VR and AR setups and it works well, but if you really need hand tracking with just a phone, you could check out ManoMotion which seeks to bring hand tracking and gesture recognition to ARKit, although I haven't personally worked with it.

What to use for an app with an anatomy model?

I want to develop an android application which contains a 3D model. The app will be a pain diary with a 3D model of the human anatomy, which should be able to rotate and zoom in and out. The User should be able to tap on a point or to drag an area on the model to locate his pain
Since I have never made any application like this before I would be glad if you could give me some advice on which frameworks I should consider for this kind of project.
It would be awsome if you could recommend two or three frameworks, because i have to write a paper for this project, in which i have to discuss a few different frameworks.
Thanks in advance.

Fixing object when camera open Unity AR

Im trying to create a AR Game in Unity for educational project.
I want to create something like pokemon go: when the camera open the object will be fixed somewhere on the real world and you will have to search for it with the camera.
My problem is that ARCore and vuforia groundDetection (I dont want to use targets) are only limited for few types of phone and i tried to use kudan sdk but it didnt work.
Any one can give me a tool or a tutorial on how to do this? I just need ideas or someone to tell me where to start?
Thanks in advance.
The reason why plane detection is limited to only some phones at this time is partially because older/less powerful phones cannot handle the required computing power.
If you want to make an app that has the largest reach, Vuforia is probably the way to go. Personally, I am not a fan of Vuforia, and I would suggest you use ARCore (and/or ARKit for iOS).
Since this is an educational tool and not a game, are you sure Unity is the way to go? I am sure you may be able to do it in Unity, but choosing the right platform for a project is important - just keep that in mind. You could make a native app instead.
If you want to work with ARCore and Unity (which is a great choice in general), here is the first in a series of tutorials that can get you started as a total beginner.
Let me know if you have other questions :)
You can use GPS data from phone to display object when the user arrived specific place you can show the object. You can search GPS based Augmented Reality on google. You can check this video : https://www.youtube.com/watch?v=X6djed8e4n0

Augmented Reality - What do i need?

i have to build an app like this:
https://www.youtube.com/watch?v=vetDCkbQGM4
It should simply detect the cockpit of a car and should show informations. For example "this is air conditioning", "this is switch button for the radio". The targets will be pre defined. Basically the app should detect everything and should show information.
Can I realize this with Vuforia? Which framework is suitable for this task?
I hope you guys can help me.
Cheers!
Since your targets are pre-defined, the simplest solution would be to use aruco markers to get 3D world positions/rotations through your user's camera feed.
See the AR Marker Detector in the Unity Asset Store for an example. Vuforia uses 'VuMarks' that are more intricate versions of this.
If you can't add computer-readable labels to the real world for your project, then you are talking about real-time object recognition. That is a much harder problem and not yet easily solvable in Unity as far as I know. It would require something like Google's Cloud Vision API. There is a Unity Cloud Vision project on GitHub, but I have no idea how well it works or what it's capabilities are.
Yes it is possible, you were first require to google. There are different SDK/Framework and Unity Asset store packages available.
You can use Free Vuforia AR Starter Kit from asset store to up and run your logic. Or You can also use Free AR Toolkit. There are different kind of tut available which can show you how to implement these pacakges.

How to record game in cocos2d iPhone

I am developing a cocos2d app.
It's almost completed but now I want to record the activities of my app as a video file, including sound produced by the app.
How can I implement this?
Anybody can help me.
Please suggest a way to implement this.
Thanks in advance.
The question isn't new, but since it isn't answered I thought I'd pitch in:
We provide an SDK called "Everyplay" that allows you to do exactly what you're looking for. It's free to use, and is lightweight.
We provide out-of-the-box integrations for Unity3D, cocos2d (1.x, 2.x), cocos2d-x, and you can of course integrate to a custom OpenGL-based game engine.
The documentation is available at https://developers.everyplay.com/doc
The documentation contains an example app key to use when developing, but you can of course sign up for your own client key at https://developers.everyplay.com/
There are many options - and the fact that your app is cocos2d doesn't matter much.
iSimulate works well. You can actually play the app on your device and record the gameplay as well as the touch events. This is important if you want to show user interaction in your app. You run the app in the simulator but you control it from your device.
If you just want to record the app interaction without caring about showing users the touch events, you can use Screenflow or Jing or some other recording software. I used to use Jing (free) but Screenflow works better for me and it also lets you create more advanced video like a trailer with effects. edit You should be able to capture touch events through the simulator with Screenflow too. You can choose to show them or not. And can use different indicators for those events.
Search on google for mac or iphone recording software. There are many options. I had the best experience with Screenflow because I wanted to make a trailer and gameplay video.
I'm developing similar application which allow user record the activity within cocos2d-x activity.
I'm using screen capture method and then combine it using FFMPEG. The performance wasn't too good thought but is the easiest way to achieve.