I need create in my app a code that receive a remote information and push it to user when app is on background, I read on web that I need to use didReceiveRemoteNotification on appDelegate, to use remote push notication. I read something about and I need keys and certificates, I do not understand how to use didReceiveRemoteNotification
I need to learn about to push remote notification and how to use. I would like a tutorial or example how create it using swift 2.3.
I used this link and I found it the most helpful
http://www.appcoda.com/push-notification-ios/
I used this app for testing
https://itunes.apple.com/us/app/easy-apns-provider-push-notification/id989622350?mt=12
This is the code I have in my AppDelegate
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
registerForPushNotifications(application)
print(UIDevice.currentDevice().identifierForVendor!.UUIDString)
return true
}
func registerForPushNotifications(application: UIApplication) {
let notificationSettings = UIUserNotificationSettings(
forTypes: [.Badge, .Sound, .Alert], categories: nil)
application.registerUserNotificationSettings(notificationSettings)
}
func application(application: UIApplication, didRegisterUserNotificationSettings notificationSettings: UIUserNotificationSettings) {
if notificationSettings.types != .None {
application.registerForRemoteNotifications()
}
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let tokenChars = UnsafePointer<CChar>(deviceToken.bytes)
var tokenString = ""
for i in 0..<deviceToken.length {
tokenString += String(format: "%02.2hhx", arguments: [tokenChars[i]])
}
print("Device Token:", tokenString)
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
print("Failed to register:", error)
}
Related
I am following this tutorial from Firebase to implement Direct Links into my app: Firebase Dynamic Links
My code in my app delegate never seems to run properly. When I run the project I am able to use the link and open the app. But none of the print statements will run so I can't tell if it ran successfully or not:
import UIKit
import Firebase
#main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
return true
}
func handleincomingDynamicLink(_ dynamicLink: DynamicLink) {
guard let url = dynamicLink.url else {
print("Thats weird. My dynamic object link has no url")
return
}
print("Your incoming link parameter is \(url.absoluteString)")
}
func application(_ application: UIApplication, continue userActivity: NSUserActivity,
restorationHandler: #escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
let handled = DynamicLinks.dynamicLinks()
.handleUniversalLink(userActivity.webpageURL!) { dynamiclink, error in
guard error == nil else {
print("Found an error! \(error!.localizedDescription)")
return
}
if let dynamicLink = dynamiclink {
self.handleincomingDynamicLink(dynamicLink)
}
}
return handled
}
#available(iOS 9.0, *)
func application(_ app: UIApplication, open url: URL,
options: [UIApplication.OpenURLOptionsKey: Any]) -> Bool {
return application(app, open: url,
sourceApplication: options[UIApplication.OpenURLOptionsKey
.sourceApplication] as? String,
annotation: "")
}
func application(_ application: UIApplication, open url: URL, sourceApplication: String?,
annotation: Any) -> Bool {
if let dynamicLink = DynamicLinks.dynamicLinks().dynamicLink(fromCustomSchemeURL: url) {
return true
}
return false
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
Xcode gives me this error after I use the link:
[connection] nw_read_request_report [C1] Receive failed with error "Software caused connection abort"
use below delegate method in SceneDelegate Class:
func scene(_ scene: UIScene, continue userActivity: NSUserActivity)
My application cannot call didRegisterForRemoteNotificationsWithDeviceToken on iOS10 devices, even the same code can call it on iOS11 devices.
I don't know why it happening and how to solve this issue.
If anyone knows answers, please help me.
my environment is below:
Xcode: 9.2
Swift: 3.2
deployment target: 10.0
my code is below:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let center = UNUserNotificationCenter.current()
center.delegate = self
center.requestAuthorization(options: [.alert, .badge, .sound]) {granted, error in
if error != nil {
return
}
if granted {
DispatchQueue.main.async(execute: {
UIApplication.shared.registerForRemoteNotifications()
})
}
}
return true
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let token = String(format: "%#", deviceToken as CVarArg) as String
let tokenWithoutSpace = token.replacingOccurrences(of: "[ |<>]", with: "", options: .regularExpression)
print(tokenWithoutSpace)
}
Thank you for your help.
Attempting to work with Firebase to register for remote notifications however when implementing the following code I get the error:
UNUserNotificationCenter is only available on iOS 10.0 or newer
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
var soundID: SystemSoundID = 0
let soundFile: String = NSBundle.mainBundle().pathForResource("symphony", ofType: "wav")!
let soundURL: NSURL = NSURL(fileURLWithPath: soundFile)
AudioServicesCreateSystemSoundID(soundURL, &soundID)
AudioServicesPlayAlertSound(soundID)
Fabric.with([Twitter.self])
//Firebase configuration
FIRApp.configure()
//Resource code from stackoverflow to create UNUserNotificationCenter
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options:[.badge, .alert, .sound]) { (granted, error) in
// Enable or disable features based on authorization.
}
application.registerForRemoteNotifications()
return true
}
By doing a simple "Fix-it" doesn't resolve my issue by creating an if statement based on the OS version number. What should I be doing or thinking towards this solution for the UserNotifications framework?
For one thing, with the new UNUserNotificationCenter, you only want to register for remote notifications if the user grants permission. The way your code is setup, you're trying to do it regardless of permission which could be one of the reasons. You should do something like this:
import UserNotifications
...
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
UNUserNotificationCenter.current().requestAuthorization(options:[.badge, .alert, .sound]) { (granted, error) in
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
return true
}
If you need to check if the user has an OS lower than iOS 10.0 - you could try something like this to include the old system:
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().requestAuthorization(options:[.badge, .alert, .sound]) { (granted, error) in
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
} else {
application.registerUserNotificationSettings(UIUserNotificationSettings(forTypes: UIUserNotificationType.Sound | UIUserNotificationType.Alert |
UIUserNotificationType.Badge, categories: nil))
}
Let me know if this works, and if it's what you're trying to accomplish. If not, I'll remove my answer.
How to check push notification before showing?
I want check data and if incorrect data I don't want show notification
my code:
I just use simple Parse.com example. This is my AppDelegate class
let defaults = NSUserDefaults.standardUserDefaults()
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
Parse.setApplicationId("//",
clientKey: "//")
if application.applicationState != UIApplicationState.Background {
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions {
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
}
if (preBackgroundPush || oldPushHandlerOnly || pushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
var notificationActionAccept :UIMutableUserNotificationAction = UIMutableUserNotificationAction()
notificationActionAccept.identifier = "FIRST_ACTION"
notificationActionAccept.title = "Įvertinti"
var notificationCategory:UIMutableUserNotificationCategory = UIMutableUserNotificationCategory()
notificationCategory.identifier = "CallNotificationCategory"
notificationCategory .setActions([notificationActionAccept], forContext: UIUserNotificationActionContext.Default)
let settings = UIUserNotificationSettings(forTypes: [.Alert, .Sound, .Badge], categories: NSSet(array:[notificationCategory]) as! Set<UIUserNotificationCategory>)
UIApplication.sharedApplication().registerUserNotificationSettings(settings)
UIApplication.sharedApplication().registerForRemoteNotifications()
if let launchOptions = launchOptions as? [String : AnyObject] {
if let notificationDictionary = launchOptions[UIApplicationLaunchOptionsRemoteNotificationKey] as? [NSObject : AnyObject] {
self.application(application, didReceiveRemoteNotification: notificationDictionary)
}
}
return
}
func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject) -> Bool
{
return
}
func applicationWillResignActive(application: UIApplication) {
}
func applicationDidEnterBackground(application: UIApplication) {
}
func applicationWillEnterForeground(application: UIApplication) {
}
func applicationDidBecomeActive(application: UIApplication) {
}
func applicationWillTerminate(application: UIApplication) {
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
print("Push notifications are not supported in the iOS Simulator.")
} else {
print("application:didFailToRegisterForRemoteNotificationsWithError: %#", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
print(userInfo)
PFPush.handlePush(userInfo)
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}
}
I Realy need help:/
No, unfortunately you can not stop notification from showing when your app is in background.
application:didReceiveRemoteNotification: is just a delegate method, which is invoked upon notification showing, it can not control if notification should be shown or not.
I just followed the tutorial of http://www.raywenderlich.com/32960/apple-push-notification-services-in-ios-6-tutorial-part-1 for creating a sample push notification example....
But I dono where I went wrong I am receiving different token ID on different devices for the same application.
Here is my code for reference,
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
var type = UIUserNotificationType.Badge | UIUserNotificationType.Alert | UIUserNotificationType.Sound;
var setting = UIUserNotificationSettings(forTypes: type, categories: nil);
UIApplication.sharedApplication().registerUserNotificationSettings(setting);
UIApplication.sharedApplication().registerForRemoteNotifications();
return true
}
func application(application: UIApplication,didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
println("My token is \(deviceToken)") // am getting it different for different devices
}
//Called if unable to register for APNS.
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
println(error)
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
println("Recived: \(userInfo)")
//Parsing userinfo:
var temp : NSDictionary = userInfo
if let info = userInfo["aps"] as? Dictionary<String, AnyObject>
{
var alertMsg = info["alert"] as! String
var alert: UIAlertView!
alert = UIAlertView(title: "", message: alertMsg, delegate: nil, cancelButtonTitle: "OK")
alert.show()
}
}
One more problem is that I am receiving a sound and banner but not "badge"
Any help would be appreciated....
In your "didRegisterForRemoteNotificationsWithDeviceToken"
send your device Token to server like this
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let deviceTokenStr = HDDataLayer.convertDeviceTokenToStr(deviceToken)
HDDataLayer.postNotificationServiceResponseByUrlString("pushnotifications/notifications/register", andParams: tempDict, andDictCompletion: { (response: AnyObject!, error: NSError!) -> Void in
NSLog("Device Register successfully")
})
}
Please Note that HDDataLayer is my own class and you will use class you are using to interact with your server.