Im relatively new in X11 programming.
I'm looking for some Help related to nested X display Xephyr with drag and support(XDnD). Basically, Here is what Im doing
Xephyr Container with DISPLAY :1 -> has Java App1 running inside.
Xephyr Container with DISPLAY :2 -> has Java App2 running inside.
Need to enable Drag and drop support between these 2 Java applications (App1 and App2) running in different Xephyr Containers.
The drag and drop is working fine between 2 java applications, if I run both these java applications in a same Xephyr container(That is with in the same X-display server).
Please let me know is it possible to enable Drag and Support between Xephyr windows(Between 2 nested X-display Xephyr windows) ? If yes any ideas or guide lines will be appreciated.
Please let me know if more information is needed.
Thanks in advance.
Related
I have a project i'm working on and i'm suppose to share the sources with my client at the end of it.
I downloaded a bunch of libraries to have all the component i needed. The problem is i don't want to put a folder with 10 libraries for the client to be able to have control of the project.
Is there a way to generate a new library with just the component in the Schematic ?
Thank you
Ok so i found out how :
On you schematic : Design >> Make Integrated Library
How do I open my Unity app, two single instances, into two different monitors full-screen (one in each monitor)?
Using this link https://docs.unity3d.com/Manual/CommandLineArguments.html I have found that according to Unity all I have to do to open my Unity application multiple times into two separate monitors I use the -adapter N command. I have tried this and it always loads into the Main Display monitor. Here is my commands to open the application twice into separate monitors:
start CCC.exe -force-d3d9 -adapter 1
start CCC.exe -force-d3d9 -adapter 2
I noticed in another article that only the d3d9 option works when using the -adapter option. Also, I'm using a NVIDIA® GeForce® GTX 1070 with 8GB GDDR5 with Dual monitors plugged in 2 of the HDMI adapter ports.
Has anyone got this working? Much appreciated!
Drew
Apparently if you use Extended displays on Windows they both act as the same adapter, not sure what the intended use of the adapter switch is.
Alternatively, you could try an external solution. Create a program (.net for instance) that launches both instances and then moves one of them to the other monitor. Check this guide to see how you can move a window from another program.
You probably want to use borderless windowed mode to show them fullscreen and still be able to move them to the desired position.
Ultimately, here's a paid solution that does all of this.
I have followed the Multiplayer Shootout showcase (https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/index.html) and tried to replicate the sessions part for my own project. I can create a (LAN) session, see other sessions and join one. My problem is that, for some reason, the correct map opens, but the actors do not replicate. If I simply open the map, for 2 players, they replicate without any issues. Is there something else I should do to enable replications when using sessions? Thank you!
After further testing the program, it gave me the following error:LogNet:Warning: Travel Failure: [LoadMapFailure]: Failed to load package '/Game/Maps/UEDPIE_2_Arena2'. Which I found out was because I was testing the game sessions inside the editor. After I tried testing it in Standalone Game mode, everything was working fine.
I am porting an app from HVGA (Bada 2.0.2 device ) to WVGA( Bada 1.2) using ecllipse( version 2.0.2 ).
For this I have done the following changes in my project
Project-> Properties/Bada build
Set Model WVGA and set AutoScaling true(480x800)
I have create a form of Resolution 480x800.
For images I have add a folder in Resouce folder
-> 480x800
->ScreenDensity-High
and place all my resources in these folder .
But my app crashes when I click the button in the app to Select more images as requirement in my app and the log show Output as Shown
Info, Installation completed.
0080.772,EXCEPTION,P32,T00,A125,Osp::Media::__Image::HasAlphaChannels (1547) > [E_UNSUPPORTED_FORMAT]
0080.774,EXCEPTION,P32,T00,A125,Osp::Media::Image::HasAlphaChannels (599) > [E_UNSUPPORTED_FORMAT] Propagated.
0080.851,EXCEPTION,P32,T00,A125,Osp::Media::__Image::HasAlphaChannels (1547) > [E_UNSUPPORTED_FORMAT]
0080.851,EXCEPTION,P32,T00,A125,Osp::Media::Image::HasAlphaChannels (599) > [E_UNSUPPORTED_FORMAT] Propagated.
I had check for this in the Bada Help but unable to find solution.Please give your suggestion to solve this problem
As I see you just moved your Images (optimized for HVGA) to a new folder to use them for WVGA.
If I understand it correctly, I suggest that you with the reference of bada development documentation in your SDK (through bada IDE help system) which specifies that what is the specific images properties for WVGA screens, change your images properties to a compatible ones (re-size them) and rebuild your project.
I think the problem will solve , we like your feedback.
best regards.
I find the reference for you mate: Using Customized and Optimized Resources
Hi I am currently facing communicating with two GWT modules.
1. enquiry.html
2. info.html
In enquiry.html i have search results on click of a hyperlink I need to open the info module. Its working fine in my development environment, but when I deploy in linux its causing issue.
Basically when the info.html is loading up, its not able to identify the info.nocache.js
Any help will be highly appreciated.
You can put parameters on the URL, like info.html?resultId=432001
Then, in your code, you can access resultId with
String resultId = com.google.gwt.user.client.Window.Location.getParameter("resultId");