Unity GoogleVR How to get rid of the back button in the upper left corner? - virtual-reality

My version is 0.9.1
enter image description here

From what I know it isn't possible right now. I tried searching for it in sdk, but only thing I found was empty function. I tried removing it, but it didn't help as well. Hopefully they will add it in future updates.

Related

Add tree and edit detail button arent working Unity Terrain

The problem is:
I want to add details (grass) on the terrain, but the buttons Edit details (add mesh) and add trees arent working. I can click on them, but the sub window doest appear and there is no way to add them.
I have tried to reload Unity and it doesnt help.
Also tried to find something on the internet and could find anything related.
I would like to download the newer version of Unity and do it there but because of specifoc situation and hardware issue cant do it. So I would like to find the answer to this problem. Thanks!

What is this thing in Visual Studio Code called and how to disable it

sorry that I don't know how to refer to it. Pls see the image. When I type in vscode, this annoying popup keeps blocking my view to see the code above. I am new in this so I need to refer to the previous lines. maybe when I am more experienced, I don't need to do this anymore. But right now, I want to disable it! Could anyone tell me what it is and how to disable it? Thanks!

MRTK V2 - Toggle-Dot moves outside of constraints

Description -
I have a settings panel in my scene which appears if I click the settings button on my toolbar. By repeating this, I noticed one bug → The dot of all toggled toggles moves further and further. The dot of an untoggled toggle stays in the right position. Did someone fix that bug in the script interactable or did a workaround?
Screenshot
How to reproduce -
I used the toggles that were given by the example package. Place one that is already toggled and one not toggled and start play mode. Activate and deactivate the script Interactable on your toggle and you should see this behavior
My specsUnity 2019.2.8fMRTK v2.0
-- Edit --
Confirmed that this issue has been fixed in Mrtk v2.1.
Thanks for the report! I will ask one of our UX developers to investigate.
This will be tracked on our GitHub site as issue #6241.
This seems to be a problem with the library.
Since it only happens when you enable and disable the script, it possibly gets the X position on start() and then uses that to change the position of the circle.
This should be fixed in the latest MRTK verison (2.1)
https://github.com/microsoft/MixedRealityToolkit-Unity/releases/tag/v2.1.0
Please try out

Code overlay in Eclipse like in Sublime text editor [duplicate]

I wonder, if there is an Eclipse plugin for code birdview (preview, visualization, minimap, however it may be called)? I mean, when you see your code in a small preview window and may scroll using this window. Wait, I'll show you...
Like this. (See the column, where the white rectangle is).
Here is "Overview" plugin from a deleted by a mod answer that provides a minimap view.
(I don't see a reason for deletion, it's exactly what OP asked for).
I saw this question again today, and found someone working on such a plugin on github. I have no idea how far progressed this project is, but it may be worth checking out:
https://github.com/apauzies/eclipse-minimap-view
Hope this helps!
Minimap is now present in Eclipse starting version 4.9
Official link to the feature

xcode 5.1 - how do I remove plug in?

This must have been asked before, but I can't find a reference.
I have low vision and -- between projects -- want to change the font size and spacing between lines*.
I stupidly added a plug-in, and now I cannot figure out how to get rid of it properly.
Any help appreciated.
*how do i do this too? and the sidebar text?
Plug-ins can be found at ~/Library/Application Support/Developer/Shared/Xcode/Plug-ins. You can delete it from there.