I am trying to integrate Chartboost ads in Swift into my project and have followed the tutorial verbatim:
https://answers.chartboost.com/hc/en-us/articles/205853276
Everything is imported and in App delegate I have:
Chartboost.startWithAppId(//stuff)
Chartboost.setShouldRequestInterstitialsInFirstSession(false)
Chartboost.cacheMoreApps(CBLocationHomeScreen)
//Chartboost
class func showChartboostAds()
{
Chartboost.showInterstitial(CBLocationHomeScreen);
}
func didFailToLoadInterstitial(location :String!, withError error: CBLoadError)
{
}
func didDismissInterstitial(location :String! )
{
if(location == CBLocationHomeScreen)
{
Chartboost.cacheInterstitial(CBLocationMainMenu)
}
else if(location == CBLocationMainMenu)
{
Chartboost.cacheInterstitial(CBLocationGameOver)
}
else if(location == CBLocationGameOver)
{
Chartboost.cacheInterstitial(CBLocationLevelComplete)
}
else if(location == CBLocationLevelComplete)
{
Chartboost.cacheInterstitial(CBLocationHomeScreen)
}
}
Then in my main view controlleR:
AppDelegate.showChartboostAds()
I have my app in test mode in the dashboard and am running on a real device but I just get Interstitial: prefetch if NOT complete. wait... in the console.
Why won't it show any ads?
Just an aside, the reason this solution works is because of the prefetch method. It seems when you call the ad the Chartboost prefetch isn't completing on time, which is causing the show call to fail.
Chartboost does have a delegate method that will give you the all-clear when prefetch completes, that may be worth a look: - (void)didPrefetchVideos;
Here's a link to the rest of the page.
Hope this helps.
I think you're trying to show the AD to quickly. Try delaying the AD, that solved it for me.
Related
I want to test my macOS application. It uses your Macbook's camera, and want to handle this in my UITest. However I cannot get it working. Here is my NOT working code. This code triggers to notification, and I'm presented an alert to allow access to my camera, but the closure is not getting called. Thanks fo any help.
There are many solutions for iOS, but I need it on macOS.
let alertHandler = addUIInterruptionMonitor(withDescription: "Camera Permission Alert") { (alert) -> Bool in
if alert.buttons.matching(identifier: "OK").count > 0 {
alert.buttons["OK"].click()
self.app.click()
return true
} else {
return false
}
}
XCTAssertTrue(startButton.waitForExistence(timeout: 1.0))
startButton.click()
XCTAssertTrue(recordButton.waitForExistence(timeout: 20.0))
recordButton.click()
wait(for: 8)
recordButton.click()
removeUIInterruptionMonitor(alertHandler)
}
I managed to make interruption monitor work on macOS by adding an extra interaction after the interaction that triggers the system dialog (be it camera access or else). So in your example I would add an action after startButton.click() (if that is what triggers the camera access dialog).
Example:
func testCamera() {
let alertHandler = addUIInterruptionMonitor(withDescription: "Camera Permission Alert") { (alert) -> Bool in
if alert.buttons.matching(identifier: "OK").count > 0 {
alert.buttons["OK"].click()
self.app.click()
return true
} else {
return false
}
}
useCameraButton.click()
// try to interact with the app by clicking on the app's window
app.windows.first().click()
// at this point the handler should intercept the system interruption
// and blocks further execution until handler does return
// try to use the camera again
useCameraButton.click()
removeUIInterruptionMonitor(alertHandler)
}
Hint about this behaviour in Apple's documentation:
When an alert or other modal UI is an expected part of the
test workflow, don't write a UI interruption monitor. The test won’t
use the monitor because the modal UI isn’t blocking the test. A UI
test only tries its UI interruption monitors if the elements it needs
to interact with to complete the test are blocked by an interruption
from an unrelated UI.
https://developer.apple.com/documentation/xctest/xctestcase/handling_ui_interruptions
I'm working on call/video application. I'm using SINCH SDK and i successfully integrated in swift project and call video work fine but i have a problem that when user is logged out from application still received a notification, i don't know why i used this function to logout
func logOutSinchUser() {
if let client = self._client {
client.stopListeningOnActiveConnection()
client.terminate()
client.unregisterPushNotificationData()
}
self._client = nil
}
Anyone can help me please ?
Please try to unregister the push token first(unregisterPushNotificationDeviceToken if you use sinch managed push) before you terminate the sinch client.
Also use terminateGracefully instead, to give the SDK more time to handle the unregistration process before shut off.
Could be sth like:
func logOutSinchUser() {
if let client = self._client {
client.stopListeningOnActiveConnection()
client.unregisterPushNotificationDeviceToken()
client.terminateGracefully()
}
self._client = nil
}
I am trying to make my game pause on incoming phone call. I am wondering if any of this functions which I used can do this. I have used them in my source code but none of them worked.
void OnApplicationPause(bool paused)
{
if (paused == true)
{
if (!isPaused)
PauseResume(true);
}
}
void OnApplicationFocus(bool hasFocus)
{
if (hasFocus == false)
{
if (!isPaused)
PauseResume(true);
}
}
Also i had found Application.runInBackground() but it is mentioned in documentation that "Note: This property is ignored on Android and iOS".
In iOS and Android, OnApplicationPause(...) is expected to be called. This user had the same issue: https://forum.unity.com/threads/onapplicationpause-not-being-called-in-ios-build.455426/
His answer was:
Apparently, it was not working because I had 'Behaviour in Background' set to Custom instead of Suspend...
I am having an issue with TWTRComposer. I installed TwitterKit using pods followed all other instructions i.e. updated info.Plist , AppDelegate and so on. I am using Swift. When I call the func that handles the code the app crashes here, sample code below. On the line where composer.show(from: self.navigationController!) the error message is Thread 1:EXC_BREAKPOINT(code=1, subcode=0x1024ff1ac) I have no clue what this means. Any explanation and help is appreciated.
let composer = TWTRComposer()
composer.setText("just setting up my Twitter Kit")
composer.setImage(UIImage(named: "twitterkit"))
// Called from a UIViewController
composer.show(from: self.navigationController!) { (result) in
if (result == .done) {
print("Successfully composed Tweet")
} else {
print("Cancelled composing")
}
}
I am trying to list contacts with Titanium. WOrks on android device, but on iphone simulator doesn't return anything.
var contacts= Ti.Contacts.getAllPeople();
alert("contacts.length");
returns 0. I am not sure what am i missing here.
Make sure that you have contacts created on your iOS simulator:
Use Home button (CMD+Shift+H) to go to dashboard.
Open up Contacts app
Create few contacts which you want to retrieve in your app.
Also before you call Ti.Contacts.getAllPeople() you have to request authorisation to contact list. Try code below:
function processContacts() {
Ti.API.info('authorized');
var contacts = Ti.Contacts.getAllPeople();
Ti.API.info(contacts.length);
}
if (Ti.Contacts.contactsAuthorization == Ti.Contacts.AUTHORIZATION_AUTHORIZED){
processContacts();
} else if (Ti.Contacts.contactsAuthorization == Ti.Contacts.AUTHORIZATION_UNKNOWN){
Ti.Contacts.requestAuthorization(function(e){
if (e.success) {
processContacts();
} else {
Ti.API.info('disallowed');
}
});
} else {
Ti.API.info('disallowed');
}
One last thing, in your code you wrote: alert("contacts.length") which will always display dialog view with "contacts.length" as a string, not value. To call it properly you should write: alert(contacts.length) without double quotes.