SFML cannot open source file in a project pulled from github - github

I have an sfml project that I pushed onto my github account.
Using a different computer, I cloned the repository. I went into project property and made sure that the additional include and lib all points to the right location. All the project setup should be done right(and I know for sure because I did it once and finished my project with it).
But now my project is saying "cannot open source file "SFML\Graphics.hpp".
The most common issue is that the include/lib are not configured correctly, but that is absolutely not the case here. Perhaps it's not working because I pulled it from git, unlike before where I would configure my additional include/lib first then start working on my project. I've ran into this issue several times but still struggles to find a fix. Other than telling me to be 200% sure that my additional include/lib are right, any other ideas on how to fix this?

Is SFML set up correctly on the computer?
Are the environment variables using the same name for SFML?
Double check that SFML is installed and configured properly and that the environment variable for SFML is correct and pointing to the right location.
You may have to restart your computer for VS to recognize the new environment variables.

Related

Azure-DevOps clone shows references as warnings

Cloning a project and it looks like it comes down fine, until I look in the references and they all have the yellow warning triangle. Then my Error List shows all the references as Warnings. My application is on Visual Studio 2017 and it is MVC with C# coding using .NET Framework 4.7.2. In my normal application, original, the references are perfectly fine and no errors and it works great. Builds and works fine. Once I bring down the clone is then the references are lost. I've done a build on the cloned version and it shows all the references as warnings.
I've double clicked a reference and received an error popup box of "This project cannot be viewed in the object browser because it is unavailable or not yet built. Please ensure that the project is available and built". It feels like Azuredev-ops is just missing my references and their location. I am the only one working on this, so there should be no conflicts. I've posted and cloned right after posting, with same result. My code and Web configs look just fine. I have cloned on other people's system too, and same problem with this application. FYI, many of my other applications are working fine using the clone. Just 1 application is having issues. My references are separated in that some are Copy Local True while others are False. I've also removed a reference and added it back, and it comes back with a warning as if it were never added.
Warning message for individual reference:
The referenced component 'EntityFramework' could not be found.
I am also seeing errors for NuGet packages not being there, but when I look I see the package folder with all it's components in it.
It says that for all my windows core references. And just warning symbols in my reference folder for other references.
I am expecting no errors when I bring down the clone. I've upload using my machine and cloning should be able to use the same reference locations. It just feels like AzureDev-Ops is stripping my reference links out, and then going I can't find them.
Azure-DevOps clone shows references as warnings
To resolve this issue, you should make sure of the following:
Make sure you have checked those two options Allow NuGet to download missing packages and Automatically check for missing packages during build in Visual Studio:
Make sure you do not check the \packages folder to the source control.
When you clone the project from Azure-DevOps server and get missing reference error, you should use the NuGet command line Update-Package -reinstall in the Package Manager Console to force reinstall the package references into project. Check this thread for some more info.
Note: Especially need to pay attention to the third point.
Update:
Error:Mircrosoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.0
According to the error message, it seems you are not add your packages to your packages source in Visual Studio.
You should publish your custom packages to the nuget feed or you can create you local nuget feed, then add the nuget feed path or local feed path to the package source:
Check this document for some more details.
Hope this helps.
I figured it out. I went to my original and did the Update-Package -reinstall. It came back with the Microsoft.CodeDom.Providers.DotNetCompiler.Platform.2.0.0 not there, but it added one, just not 2.0.0. Then I ran an uninstall of the Microsoft.CodeDom.Providers.DotNetCompiler removing it from my system. Then I posted my original up to AzureDev-ops. My clone came down, not all the references were messed up, some were still, but I did a rebuild and that cleared it up. Thank you to the responses, it pointed me in the right direction.

Confusion: GitHub Project broken(?), Instructions not clear: Mercurial setup(?)

first of all, i've never done something with github, this is my first try, so please be polite and help me on the train.
I would like to use this github-project:
https://github.com/jmmcatee/cracklord which is completly in go language.
from the instructions:
If you'd like to get things build from source, it will first require you to have a working Go build environment with the GOPATH setup. Additionally, you'll probably want Git and Mercurial setup to gather the various libraries and plugins that we've used in the code.
Here are my Questions:
I've done installing git and i'm able to clone the repro, which works fine.
I've installed mercurial, but have no idea how to "setup" mercurial.
Can someone explain what mercurial setup togehter with this githubproject example means?
why i'm asking
after creating a directory git-repos
changing into this directory with cd git-repos
path is now /root/git-repos
# set GOPATH to /root/git-repos
export GOPATH=/root/git-repos
and doing go get github.com/jmmcatee/cracklord
gives this error-message:
go get github.com/jmmcatee/cracklord
can't load package: package github.com/jmmcatee/cracklord: no Go files in /root/git-repos/src/github.com/jmmcatee/cracklord
okay.
So, when i'm following the instructions i'm not able to finish. Can someone explain what i'm doing wrong?
Thank you
Paul
You don't need to set gopath anymore, it is set by default to:
~/go
You don't say which os you're using, but given your paths I assume linux. I suspect you haven't exported the environment variable correctly. You might want to try setting up a simpler package first and verifying you have your go setup right. Follow the instructions here (including verifying your setup is working, and just using the default gopath):
https://golang.org/doc/install
And try downloading and running something simpler (which doesn't require several components installed) to verify your setup first.

Why can I not compile TypeScript anymore?

I'm doing some web development and I did a commit & sync via GitHub's Mac GUI, then I installed some Mac updates that required a restart (I don't know what the updates were). When I opened my project in PHPStorm again, I found this error when I tried compiling my TypeScript:
/usr/local/bin/tsc
env: node: No such file or directory
I know the compilation was working before. My web application had no issues. This question deals specifically with me being able to do this yesterday, with no changes to the FileWatcher configuration.
I have my TypeScript Compiler in usr/local/bin/tsc (which I have checked as a valid path to a typescript compiler alias). When I click on the alias, It opens a terminal window and runs typescript, so I know it's there. PHPStorm also complains if I try to change the file path, saying I must pick a valid executable.
I modified my Environment Variables on the advice of Dan Clark's site but that hasn't changed anything. I don't have the reputation to upload a photo of my File Watchers Dialog.
Does anyone know why I am getting this error, and how it can be fixed? I mention GitHub because that's the last thing I did before things stopped working: a commit & sync, then a restart to install some Mac updates.
Both which node and which tsc point in the right direction. Just tsc also works.
My solution was to use the directory of the actual TypeScript compiler at /usr/local/lib/node_modules/typescript/bin/tsc
instead of
/usr/local/bin/tsc, which is the alias.
That lets me compile using the FileWatcher.
As for why this happened, it's still a mystery to me.

"selection cannot be launched and there are no recent launches" when using pydev/eclipse

I am getting the above error when launching a python file that worked in the past. I think I know how this happened but not sure how to fix it. I have 2 computers dual booting different os and use dropbox to stay synced between them all. In the past I synced my eclipse workspace with my mac and windows computers this way and everything worked fine(except I would have to change the location of the python interpreter depending on what system I was using).
I started getting the above message after I added a linux(fedora) to share dropbox files. But my problem is now when I try to update my python interpreter(in windows) it doesn't save my setting. I can hit autoconfig and it'll find the python path and all the files and I hit apply/okay, but when I go back its all blank. I'm pretty sure the linux machine messaged my settings up, but I need to develop on all 3 boxes so I need them to be kind of synced.
Wondering how to fix this and if there's another way to do this so I don't have this problem in the future?
update: this def. has something to do with my workspace. When I change the default workspace to a new folder and set the python interpreter it works. Still not sure how to permanently fix this(don't want to have to copy code back and forth to new workspaces.
I think an answer of how to share workspace among other enviroments is still very helpful but if anyone is having a simlair problem and just needs to fix it to work quickly here's the solution:
go to File, switch workspaces and figure out where your workspace is located
Go to that folder and rename the .metadata folder and relaunch eclipse
In eclipse everything will be missing, so go to file-->import and import the folder with all your projects(do the root folder of all the projects so you don't have to import each one individually).
setup any customizations you had before
This is not the best solution but it works. Hopefully someone else has a way of preventing this problem from happening in multiple environments.
It seems the preferred way is through F9: http://pydev.org/manual_adv_launch.html
eclipse run as same as what it run last time.
then first time run in this way.
in package explorer (left).
doubleclick res then menu.
then rightclick main menu (name.xml).
frmo menu select run then run as application.
and you can run as default in next time(from menu or shortcut).
This problem can often be solved by exiting out of eclipse and restarting (if that happens to be convenient for you). Changing workspaces midstream can often confuse Eclipse even if PyDev is correctly configured.

How can I fix this Android SDK build problem in Eclipse?

I am using Eclipse for Android dev and everything was going fine until I tried to incorporate the facebook SDK. Now when I tried to back it out, there appears to be an artifact left behind that Eclipse tries to link the FB library?!?
[2010-11-17 18:50:22 - Library Project] Unable to set linked path var '_android_com.facebook.android' for library /Users/mobibob/Projects/workspace/facebook-android-sdk/facebook: Path variable name cannot contain character: ..
Any clue where this command / reference is in the build configuration? I have scoured it as best that I can, but I still get the same error.
Problem solved ... as it turns out, it was not so much the Facebook SDK but something that I did in the process of configuring the library reference. I am not entirely certain of how I misconfigured, but I was tweaking the various "path" settings such that, once when the automatic build tried to build my project, an import for android.R was added to my source module. This superseded com.myproject.R and would not resolve the values for resource references.
There were other problems with path order and setting that I modified during the troubleshooting that made it worse. Recreating the project without Facebook was the first step to discovery and fixing.
Either way, the lesson I learned is that the build error messages can misdirect one to the configuration when the problem is in the source code.