Why do they call it a player? [closed] - unity3d

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Dont get the reason behind why they call it a player in build settings.

Because Unity3D is a interpreted development environment. You send the same file to Windows as you do to Android. The thing that changes is the program that reads that file and runs it on the machine.
The name of the program that reads your project file and runs it is called the "Player" because it "Plays" the file. This is similar to a "Flash Player" that plays flash files on the internet. The "Unity Player" plays unity files on whatever device you send it to.

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I want to get the currently playing media (sound, or video) on mac OS using swift

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I am new to MAC os app development. I am trying to create a simple app where I want to retrieve metadata for currently playing media (title, album art, artist ...) from any source (web browser, Music app, Spotify...) and display this data.
i have search thouroughly, most answers are outdated, or they focus on iOS but i want to do this on MAC OS.
Please share if you have any idea how to solve this?

How would I prevent copying of my itch.io published game? [closed]

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I have recently made a page on itch.io, I am wondering how I would be able to prevent people from copying the files and sending it instead of paying the $20. In other words, I want to make sure that the person who tries to run the launcher / installer has purchased the game from itch.io
What you can do is the same as mojang, create yourgameaccount#gmail.com and yourgameusertag. That way you can prevent maybe. Try to do like minecraft where you require registered account to play the game.

Can I use Unity to function as a battle server for my game? [closed]

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I want to build a battle server with Unity. However, I'm worried about its efficiency and the way it runs.
Is it cross-platform?
Can it stop using the render thread?
You can run a Unity application in a "headless" mode by specifying the -batchmode command line parameter. As stated in the documentation this will:
Run the game in “headless” mode. The game will not display anything or
accept user input. This is mostly useful for running servers for
networked games.
Cross-platform support should not (necessarily) be an issue, certainly not with the recently introduced networking components.
As for subsequent usefulness or efficiency, the answer is going to be "try and see".

app binary organization [closed]

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Two questions, kind of same category:
When I checked from Xcode, I saw a folder library/cache/imagecaches (quite some files there) on iPhone under my app, I never created that folder, I guess it it was managed by iOS itself, nothing for me to concern.
I have a sqlite file called app.sqlite, and it is in documents folder. that's the right place to pass app review right, right?
If you have never seen it before then it is iOS's own cache system, you shouldn't mess with it.
Check it out https://developer.apple.com/appstore/guidelines.html

Decompile ipsw? [closed]

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How do hackers decompile ipsw files and read the code ?
Recently I read an update that some hacker was able to find out about jabber and aim services integrated in new versions of ios.
How did he do that ?
First off, it is a IPA file. Every app is a IPA file. IPSW is the iOS file type.
He did not get the full code, he probably just jailbreaks his phone, looks in the file directory of the phone that you can only see when jailbroken and looks for any new files.
He most likely saw a name like AIM.plist or something like that.
This really isn't a coding question and more of a hacking questions in general for the iPhone.