AnyLogic - adding agents in the network - anylogic

I'm new to AnyLogic and I have a problem that I'm not able to solve...
I "Main", section "Space and network" I put "Layout type" and "Network type" as "Random" and I checked the box "Apply on startup"...at the beginning I have my nice social network
Yet agents born and die...the problem is that when I add agents main.add_individuals() the newly created agents do not have connections! So I when all the intial agents are dead I find my self with agents but with no network!
How can I do? When I add a new agent I want it to connects with others :S
Thanks!!!
I tried the following
but it didn't work...I always end up with a population without network

one way is to do it manually during agent creation (the "On startup" parameter) with the connections.connectTo(Agent). This code will connect the agent to about half of the agent in your agent list. You could also use normal() instead of 0.5 to get a more realistic number of connections.
for(Agent ag : yourListOfAgents){
if(random() < 0.5){
connections.connectTo(ag);
}
}

Related

Anylogic detect that agent stopped on conveyor

is there any easy way to detect that agent stopped on a roller conveyor because there are other agents ahead? I tried to use dynamic variable and conditional event but it is consuming too much performence. I donĀ“t want to go for dynamically checking condition (with cyclic event) because I have some bad experience with it.
Thanks!
Try this:
Create a LinkedList<YourAgentType> agentsOnConveyor.
Whenever an agent enters the conveyor, call agentsOnConveyor.addLast(agent). When it leaves, call agentsOnConveyor.removeFirst(agent).
Now you have a linked representation of the agents on the conveyor.
Last, you use the "on stopped" field in the conveyor and pass the message "upstream" through the linked list, i.e. use a for-loop from the first to the last entry and send them a msg "conveyor stopped".
You may still need to check if the individual agent is moving itself or has also stopped, but it might put you on a working path

is it possible to copy the current state of the statechart from one agent to another?

I am trying to make a model to simulate the contagion of covid in public spaces using a mix between SEIR and pedestrian models.
In another question I asked to use a static population. They suggested that before deleting the agent a copy be saved in a list and after the first X agents have been generated I want the next agent generated by the pedSource to be one of the list.
Currently what I do is take a random agent from the list and if it is infected I send a message to the new agent so that it goes into the infected state. But by doing that I am resetting the timeout to recover every time an agent enters the zone that I am modeling.
this is the code that currently runs in the pedSource on exit:
if (personasEnCasa.size()+personasEnSuper.size() > poblacionMaxima){
Persona p = randomFrom(personasEnCasa);
if (p.statechart.getState() == Persona.Infeccioso){
send("Contagiado", ped);
};
personasEnCasa.remove(p);
};
personasEnSuper is my population of Persona, personasEnCasa is my list of agents outside the zone and and poblacionMaxima is the maximum number of agents in the lista and the population
I would like to be able to copy the current statechart of the agent in the list to the agent that generates my pedSource. Or use something similar to a pedSource.inject () but inserting an agent from the list instead of a new one. But I did not know how to do it.
is there any way to do this?
your ped already exists and you don't need to copy it you can just move it to the flow like this, with pedWait being any pedestrian block that you want, so instead of send("Contagiado", ped); you would do enter.take(ped);
but if you insist in using the send, then you can use branches on your statechart to define where this ped goes:
you will need in this case before the send, use ped.infectious=true; and the condition in the branch would be infectious==true to move to the infectious state.
As a side note, instead of p.statechart.getState() == Persona.Infeccioso you should use p.statechart.getState().equals(Persona.Infeccioso)
use == only with primitives such as boolean, int and double, otherwise you are susceptible to errors that are very difficult to discover

AnyLogic: How to refer to an agent in a delay block in anylogic

I am building a DES-ABM hybrid model in AnyLogic.
The agents go through the DES blocks, among which multiple Delay blocks.
How do I
access an agent which is in a Delay block
or peferrably
acces the specific agent which triggered the 'on enter' action of the delay block?
My ultimate goal is to open or close a valve object on the agent frame
So can I/ how do I
A. open or close the valve on the agent frame directly form the main/root frame (on which the Delay block is located)
or if that is not possible
B. send a message or trigger a statechart within the specific agent which will then open or close the valve from the agent's own frame?
I have tried to use the 'DelayBlockName'.agents() function, but this does not work and returns [] when I check it using traceln.
access an agent which is in a Delay block or peferrably
use the keyword agent. These keywords differ for different library blocks so best start learning about the lightbulb and how it can help, see here.
acces the specific agent which triggered the 'on enter' action of the delay block?
When you write agent. in the "On enter" block, every agent coming through will execute that code, so by definition, it is always the specific agent :)
My ultimate goal is to open or close a valve object on the agent frame So can I/ how do I A. open or close the valve on the agent frame directly form the main/root frame (on which the Delay block is located) or if that is not possible B. send a message or trigger a statechart within the specific agent which will then open or close the valve from the agent's own frame?
this is something completely different to your original question and just... messy. Please limit questions to 1 topic so it is easy for us to answer :) (see this guide for more)

difficult to find the current location of agents in Anylogic simulation

i built a simple model for pedestrian movement from start line towards target line, I want to find the number of moving agents in some area using the XY-coordinates (from X=150 to X=350, Y is the same )
The action for the event is to get the count of agents in that area and set the value for the variable crowd1:
crowd1=count(agents(), p-> p.getX()>150 && p.getX()<350)
the problem is that it's always 0 , even though the gents are moving in the simulation.
There are no agents in your environment because you haven't created any agent type... For your code to work you need to have a population of pedestrians registered in your environment (meaning that you have to create the agent type and add it to main as a populatin), and then you have to add to a custom population the agents created in pedSource...
Otherwise, you can use this code:
count(pedGoTo.getPeds(),p->p.getX()>150 && p.getX()<350)

How to add to agent to presentation

I am trying to simulate self-sustaining population of cows, but when i dinamicly add new agents to main agent's population newly created agent does not appear. How to fix it? I create agents from mother agent with
this.main.add_cows();
first generation population
pupulation without presentation
First go to the agent where the animation will exist (which is also where your agent is defined). In most cases this is the main agent, so you probably want to go to "main" and click on the cow agent to see the "initial location" in the properties of the cow agent.
When a new agent is created, the default position is at the agent animation location, which is probably somewhere out of the visible area since we generally position our defined agents out of the canvas, and in your case it's the same position for all cows.
Now you have other options: you can select for instance a random coordinate in the space (assuming you have a 600x600 pixels square):
Or you can select a node (as long as a node is defined in your animation canvas:
So, to summarize, when you create a new agent in your population, you have to tell AnyLogic where you want to locate it... Otherwise, how can the software know what you want?
ensure to set the initial location correct, otherwise it might appear at a default location you do not expect. Something like:
Cow myNewCow = this.main.add_cows();
myNewCow.setXY(uniform(0,600), uniform(0,400));