is there any easy way to detect that agent stopped on a roller conveyor because there are other agents ahead? I tried to use dynamic variable and conditional event but it is consuming too much performence. I donĀ“t want to go for dynamically checking condition (with cyclic event) because I have some bad experience with it.
Thanks!
Try this:
Create a LinkedList<YourAgentType> agentsOnConveyor.
Whenever an agent enters the conveyor, call agentsOnConveyor.addLast(agent). When it leaves, call agentsOnConveyor.removeFirst(agent).
Now you have a linked representation of the agents on the conveyor.
Last, you use the "on stopped" field in the conveyor and pass the message "upstream" through the linked list, i.e. use a for-loop from the first to the last entry and send them a msg "conveyor stopped".
You may still need to check if the individual agent is moving itself or has also stopped, but it might put you on a working path
Related
I have 2 storages (called storageA & storageB) and I want to move an agent (pallet) from one to the other via forklifts. I have set up the following.
A pallet is created at a node and is moved to storageA via 'store'. This part works fine. The pallet is then moved to storageB via 'store1' after a delay. This is when the following error occurs:
Exception during discrete event execution:
root.store1.seizeTrans.freeSpaceSendTo:
Path not found! {agent=2, source={level=level, pos=(1673.3333333333333, 3245.0, 0.0)}, target={level=level, pos=(1857.25, 3160.4845, 0.0)}}
It works if I replace 'store1' with a retrieve block and send it to a node first. However I would like to send the pallet directly to another storage rather than via another location. Is this possible?
Please let me know if I have not provided enough information.
Thanks
yeah unfortunately you can't do that as far as I know, the solution I use is the following, which is actually not a super robust solution... but has been ok in applications so far
Place a retrieve block between your delay and your store1
Use the agent you pick up as destination:
on the on seize action of the retrieve block do:agent.transporter=unit;
4.On the store1 block put the highest priority for the task
5. ON the store1 block use resource custom transporter choice: agent.transporter.equals(unit)
6. The dispatching policy should be nearest to the agent in store1, but doing all the above ensures that the resource continues doing the task no matter what... by only using the dispatch policy your model will work 99.999999% of the time... the problem occurs only if another task with higher priority occurs at the exact same time as the transporter is released in the retrieve block, which is rare, but can happen.
I had the same question today so I landed here. But luckily, only after the second step written above, the whole process needed did already work for my case. We can move an agent from one storage to another by simply set the destination of the 'retrieve' block to the coordinate of the agent and the move to independently instead of by fleets or resources. after that we put the 'store' block.
Destination is: (x,y,z)
X: agent.getX()
Y: agent.getY()
Z: agent.getZ()
after agents being retrieved to a specified coordinate, it seems that fleets do not comply paths in the network anymore
I am trying to make a model to simulate the contagion of covid in public spaces using a mix between SEIR and pedestrian models.
In another question I asked to use a static population. They suggested that before deleting the agent a copy be saved in a list and after the first X agents have been generated I want the next agent generated by the pedSource to be one of the list.
Currently what I do is take a random agent from the list and if it is infected I send a message to the new agent so that it goes into the infected state. But by doing that I am resetting the timeout to recover every time an agent enters the zone that I am modeling.
this is the code that currently runs in the pedSource on exit:
if (personasEnCasa.size()+personasEnSuper.size() > poblacionMaxima){
Persona p = randomFrom(personasEnCasa);
if (p.statechart.getState() == Persona.Infeccioso){
send("Contagiado", ped);
};
personasEnCasa.remove(p);
};
personasEnSuper is my population of Persona, personasEnCasa is my list of agents outside the zone and and poblacionMaxima is the maximum number of agents in the lista and the population
I would like to be able to copy the current statechart of the agent in the list to the agent that generates my pedSource. Or use something similar to a pedSource.inject () but inserting an agent from the list instead of a new one. But I did not know how to do it.
is there any way to do this?
your ped already exists and you don't need to copy it you can just move it to the flow like this, with pedWait being any pedestrian block that you want, so instead of send("Contagiado", ped); you would do enter.take(ped);
but if you insist in using the send, then you can use branches on your statechart to define where this ped goes:
you will need in this case before the send, use ped.infectious=true; and the condition in the branch would be infectious==true to move to the infectious state.
As a side note, instead of p.statechart.getState() == Persona.Infeccioso you should use p.statechart.getState().equals(Persona.Infeccioso)
use == only with primitives such as boolean, int and double, otherwise you are susceptible to errors that are very difficult to discover
I have two conveyors running simultaneously, and then there is sorter which sorts the items coming from these two conveyors, one by one, so if the sorter is sorting the item coming from conveyor 1 then both the conveyors should stop and similarly for conveyor 2. So basically, if sorter is sorting any item, coming from conveyor 1 or 2 both the conveyors should stop in that case.enter image description here
So how should I do it?
Use a Custom Station (which I think you are using) and then, say, a Delay block to simulate the sorting. Use on-enter and on-at-exit actions of the Delay block to stop and start the conveyors (using their stop() and run() functions).
Because using a custom station requires you to 'split' the incoming and outcoming conveyors (cf. a normal Station), you will have to remember which conveyor they came in on (by storing that information inside a custom Material Item agent which is flowing through the process) so that you know which outbound conveyor to put them on.
From a visual perspective, you can also make sure the agent leaves the inbound conveyor and is removed from space (Convey block "Leave conveyor on exit" and "are removed from the space" option), but then have them appear in, say, a Rectangular Node defined on top of the custom station when they are in the Delay block ("Agent location" setting).
Below is a little minimal example model.
The agent flowing through the process has a parameter sourceConvey (of type Convey) which stores the Convey block it is arriving to the sorter from. (Could also have stored the conveyor space markup instance instead or, in this case since there are only 2 conveyors, just a boolean saying whether it is from 'conveyor 1' or not.)
The Source blocks set the agent's sourceConvey appropriately and then the outbound Convey block (convey2 in the picture) dynamically assigns the source and target conveyor based on where the thing came from:
agent.sourceConvey == convey ? conveyor2 : conveyor3
(Where conveyor2 is the top outbound conveyor and conveyor3 the bottom one.)
(You could also have used a SelectOutput with two outbound Convey blocks for each possible path.)
I am trying to force agents of a population to exchange messages in AnyLogic. I would like each time agent A sends a message to B the icon of the message to move from A to B. How can I implement this?
The code Emile sent you works to move an agent from one place to another one. I understand you don't want to move your two agents, but instead you want to move only a "message icon" from one to the other. For that you can create an agent (let's call it agent "Message"), create it and locate it in the agentA, and tell it (as Emile said) to move to agentB: messageAB.moveTo(agentB.getPosition()); this way you'll get the effect you want.
You could also:
use a timer to move from one place to another, or
use an event and change the position of the icon dinamically depending on how much time you have remaining on that event
use a source/delay/sink for the same as in point 2
There are basically two ways to move an agent:
Jump to agent B: Instantly appears near agent B
Move to agent A at a certain speed
For each one the code is respectively as follows:
agentA.jumpTo( agentB.getXYZ() );
agentA.moveTo( agentB );
Where agentA and agentB refer to the agents which you might call differently depending where you are in the model.
I am currently working on a parking place simulation. Before entering the parking place, a car has to cross a border. To simulate that, I added a "carMoveToBorder" block, where the car moves to a stopline. Then I added a service block to simulate the time getting served by the borderService. Now that I am having a car network, I dont really know how to specify the location of the delay or the queue inside the service block. I tried specifying the location of the delay by entering the name of the stopLine but I got an error message saying: Type mismatch: cannot convert from Agent to AnimationStaticLocationProvider
Pictures are below.
Help is appreciated.
Thank you for your time.
borderServicePicture1
borderServicePicture2
why dont you try to use Delay instead of Service. One of the difference between them is that Service has embedded queue. But maybe in your case the car will never use that queue, i mean if its right in front of border but not quite there, it means its still in CarMoveToBorder block. And i guess in Delay you just dont have to set any agent location. (btw, what happens if you leave agent location blank in Service?)