mscorlib.dll is an invalid CIL image - unity3d

I downloaded the new beta version of Unity (5.5.0b2) and when I open any project I always get an exception in the console that says:
The file C:\Program Files\Unity 5.5.0b2\Editor\Data\MonoBleedingEdge\lib/mscorlib.dll is an invalid CIL image
I really don't have any clue to what this means and what to do about it, I can't even enter play mode, any advice on how to solve this?
I'm currently on Windows 7 64 bit, the Unity version installed is 64 bit, too, I tried installing it on the main hard drive and the secondary but the error is still there.

I installed version 5.4.0f3 and replaced the folder MonoBleedingEdge of the version 5.5.0b2 with the one found in the previous version.
The folder is located at Unity 5.5.0b2\Editor\Data.

Related

Error: "Frame substitution recur..." while importing insta360 pro II video files post insta360 stitcher. Fixes have not helped

First, here is my setup:
Rig:
Windows 10
AMD Ryzen ThreadRipper 3970x 32-core Processor (64 CPUs)
Nvidia GeForce RTX 3080 Ti
125 GB Ram
New installation of Premiere pro 2021 with updated importer files as requested here and downloaded here
When I import a video file that has already been processed in insta360 stitcher, and that look like this:
I start getting this error while premiere is trying to "Generate peak file", I don't even need to drag the file into the timeline before it starts complaining. I have been dealing with this problem for over a day and am at my wits end, here is what I have tried and where I get it from:
Placing files in the C drive instead of D drive suggested here
Disable Cuda and used "Software only" as the Playback and Rendering setting suggested here and here
Delete render files - this wasnt possible because it is greyed out but suggested here
Additionally I changed my graphics card Drivers to Studio Driver instead of Game-ready driver, this did not work either
The next thing I can try is to reroll back to pre 14.4 9 but I would really rather not have to do this.
==Edit==
I installed v 14.3 and got the same error so I installed 14.2 where i also got the same issue and then moved onto 14.1 where I am still getting the same issue. So this downgrade also is not working:
I am really at a loss as to what to try next, any suggestions would be most welcome.
Thank you.
I finally got this fixed, it turns out it was the plugin that came with 3.0.0 version of insta360 stitcher + updates.
Insta360 sent me their updated Stitcher 3.1.2 which comes with a brand new plugin but is not yet listed on their website. They have given me permission to post the file here for anyone who wishes to download it.
https://static.insta360.com/Insta360Stitcher/Insta360Stitcher_Winx64_3.1.2_build_202012301001.exe

Getting "Error: Failed to connect to OmniSharp"

I'm trying to get VSCode working with my Unity projects, and every time I select the Project icon (the little fire at the bottom) I get the following error:
Error: Failed to connect to OmniSharp
Is anyone else getting this?
You need to download the most recent version of "mono". Open up terminal and pass in brew install mono. Then "Pick a project" and select the ..-csharp.sln file and you should be up and running.
Ok, made some progress and gotten a few Unity projects working. It seems that you need some prerequisites installed, a clean up of your Unity project folder, and possibly some hand editing of your .sln and .csproj files.
I posted a (possibly) better answer over on Reddit. Hope that's not breaking stack etiquitte.
http://www.reddit.com/r/Unity3D/comments/34d6gc/visual_studio_for_mac_help_us_vote_for_unity/
i get this on windows when my project directory has a space in it
i removed the space and removed the error
i expect it will be fixed soom
I have a completely different answer: it's the runtime that VSCode is using. It doesn't match up with what it thinks it needs. I have to remember that we're still in beta and that things are changing rapidly. I had my dnvm running beta 7, but VSCode (and OmniSharp, by extension) is looking for beta 6, so it was failing. I updated my runtime using this this post as a clue. Now I have VSCode 0.7.0 using the beta 6 runtime. I have no idea how to tell what it's looking for...I just guessed based on when they were both released. HTH

Getting an error when trying to build the CubicPilot sample from the Unity Google Play plugin

i just watched this video about the Google Play Games plugin for Unity, and readed about how to set it up here.
But i get this error when i try to build the CubicPilot sample:
Error building Player: Win32Exception: ApplicationName='C:\Program Files (x86)\Java\jre7\bin\javac.exe', CommandLine='-bootclasspath "C:/Users/Danny/Desktop/adt-bundle-windows-x86_64-20131030/sdk/platforms/android-19\android.jar" -d
I've followed all the steps to set it up but i was not really sure about the step called:
"Additional instructions on building for Android on Windows" (Im using windows 7)
My computer had no JAVA_HOME enviroment variable, so i tried to create one and set the path to: C:\Program Files (x86)\Java\jre7 (I had no idea what i was doing, but it didn't work)
The instructions said that i had to set it to:
C:\Program Files\Java\jdk1.7.0_45.
However, there were no jdk1.7.0_45, so i just set it to the jre7 which was the only folder.
And i also didn't understand the "Add the Java SDK's bin folder to your PATH environment variable".
I hope someone can help me with the issue.
Thanks in advance.
How to change the path environment variable: http://www.computerhope.com/issues/ch000549.htm
I never experienced this error on unity before, but i got some issues like that programming for google app engine and android apps.
So, try download the jdk and use it instead of the jre. it has more features for developers, many of my problems (in another environments) were solved when I passed to use the jdk.

FB4Linux―debugger disconnects after a while

I am running ubuntu 12.04 64 bit, I have set up FB4Linux (FlashBuilder for Linux) and installed the »flash-installer« installer plugin via »apt-get«. I downloaded the latest version of the plugin-debugger from adobe and followed the install instructions from the included README.txt file. Running eclipse (Version: 3.7.2, Build id: I20110613-1736), creating a new as3 project works, build works, everything fine, I can start the debugger and step through the code BUT after a while the debugger just disconnects and stops. No error, no crashes, debug session just over.
Any Ideas?
.log
about:plugins:
Flash - Version: 11.2 r202
Shockwave Flash 11.2 r202
I think , this is happenning more fequently due the enhanced breakpoint listener support in eclipse.When a breakpoint is removed, it is trying to notify its "breakpoint specific" listeners, which were stored in the breakpoint. Of course, this will not work since the underlying marker has been deleted. but things will happen after removing break point. so one way to resolve this problem is to try to un-select
Window > Preferences > Java > Debug : Suspend execution on uncaught exceptions
may this will help you!!
The solution to this issue occurred as side effect after I applied the changes from the answer of this question. When I tried to set the compiler options to target version 11.2, which is actually installed on my system errors occurred because their were files missing in the sdk folder (which are the described changes) and I could only develop for version 11.1. Kind of wired but the update of the sdk made the debugger run stable.

Type Conversion to Dalvik format failed: Unable to execute dex: wrapper was not properly loaded first

I have had all sorts of bizarre errors, like the one in the title, happen when I am using the Android SDK and AVD Manager with Eclipse. Generally I just unplug the phone and plug it back in or close and reopen Eclipse but it is frustrating. Apparently Conversion to Dalvik format failed: Unable to execute dex: wrapper was not properly loaded first doesn't allow me to compile my app, i think it is because I was trying to run the emulator with some suggestions from emulator is so slow to no avail. thought i should add im running eclipse 3.5.2 on Ubuntu 11.04
Just restart the eclipse and run the project. The error arises while installing a new target version. After completion of the installation it will get fix automatically. Else restart eclipse.
I met with the same error on my Macbook. I tried one of the methods explained at this link http://techmologies.blogspot.com/2009/05/conversion-to-dalvik-format-failed-with_06.html and solved the problem.
Put the following 2 lines in the eclipse.ini file:
-vm
C:\Program Files\Java\jdk1.6.0_07\bin\javaw.exe
Please modify the 2nd line according to the actual situation.
If you have upgraded your SDK, and if you have not updated ADT plugin it will show this error. Please check it once by updating ADT plugin
I made a new installation of Eclipse in different folder(with the same SDK folder) and imported the code to the workspace & it started to work again.