My new window always shifts into task bar (see image).
How do I fix it?
Resolution:FULL HD, Task bar size:52
use compiz config setting manager to adjust it. in window management->place windows->placement mode->smart or center, and then enable place windown. My system version is ubuntu 16.04.
My system: 16.04, Mate edition.
Using ccsm, in my case, didnt work. Most apps would still open # upper left. Few were all over the place, no rhyme/reason.
What did work 100%, was going setting:
control-center -> look and feel -> windows -> placement -> center
What a relief. My monitor is 49" 4K :), was getting serious neck sprain just having to look all the way up and drag the windows down into better position.
On Ubuntu 16.04 Unity, use the Onboard Settings utility - Window, Docking
- UNcheck Dock to Screen Edge
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When I'm opening any type of file in Netbeans and I'm trying to horizontally scroll with two fingers from the touchpad, it is not working.
I am using a MacBook (13 inch, Mid 2010) with Debian 10 ("Buster"), GNOME 3.30.2 as desktop and Apache Netbeans 12.2.
Maybe you know a solution? Thank you.
Many macOS users often don't restart their IDE for days. Try quitting NetBeans (make sure it doesn't show up on the force quit menu as well; if it does, then just force quit it from there as well). After this, restart your computer and make sure to uncheck the box that asks whether you'd like the OS to re-open your open windows. This should fix the horizontal scrolling issue.
Alternatively, try holding shift and scrolling vertically. This would work best with a mouse with a scroll wheel.
The Unity documentation clearly shows Tile Palette available under Window > 2D.
But I don't have the option available:
Where can I access the Tile Palette menu?
I'm on OSX 10.13.6 and Unity version 2019.2.1f1
#AJP I was just having a similar issue using 2019.2 Personal.
I found that I needed to add the tile map package to the project, then "Tile Palette" appeared as an option under "Window".
To do this:
Go to Window > Package Manager.
Click 2d Tilemap Editor on the left of the pop up.
Then click install in the lower right hand corner (Install will be replaced with "Remove" once installed).
2dTileMapPackage
Update 2020/08/03
The issue is fixed in Unity 2019.3 and beyond, where the tile palette option shows up as expected on iOS, making it likely the issue was caused by a bug in 2019.2
As per AJP's own findings: Tile Palette is not available on Mac OSX. But if it was this would be a work around for any menu not showing up in the toolbar.
(I could only test this on windows, but I assume this works on a mac aswel, under the same locations.)
Under Edit there is the option "shortcuts". Go into this window and search for "Tile pallete". Click the Tile palette command and set your custom shortcut. You should now be able to open it without it showing up under the Window > 2D tab.
If it doesn't show up there either then my only guess would be that it isn't installed in your current Unity version (which appears to be the case on mac OSX)
If you're like me and no solution is working please READ THIS!
The problem is with Unity Hub and not Unity as a whole. I discovered this late late last night when I was reinstalling for the 5th time.
On my 5th install and reboot, I opened "Unity" instead of "Unity Hub" and sure enough there it was. I closed "Unity" and opened "Unity Hub" and sure enough when I booted into "Unity" it was gone. There is something wrong with the back end loading it would seem when loading from Unity Hub.
For a problem that seems to have plagued people for years. I'm shocked Unity developers haven't come across this solution and patched it.
You will have to install the according package like RobC and Jere already mentioned..
It's the same if you miss Sprite Editor.
You just have to install the according package which in your case is 2D Tilemap Editor
Window > Package Manager search for the according package,
in this case 2D Tilemap Editor.
If you miss the Sprite Editor the package to install is:
-"2D Sprite", I guess
I have set touch-pad-scrolling to inverted (natural) on my laptop. It works everywhere (pdf, browser, etc) but in vscode, which insists on normal scrolling. Going through the settings file of vscode didn't reveal an appropriate entry.
System: Ubuntu 16.04 64
You can try the trick in the settings:
"editor.mouseWheelScrollSensitivity": -1,
to flip the scroll direction.
This morning I accepted an Aptana Studio 3 upgrade to build 3.1.1.201204131931.
Prior to the update, I had a clear and permanently visible vertical scroll slider on each open file window. These now appear to have been replaced with a newer Mac OS style scroller which is troublesome to activate, disappears immediately the mouse moves away and so murky it was hours before I even noticed it was there...
The mew behaviour has a profound effect on my efficiency, as I am now far from intuitively aware of my location in the source files.
Is there some way of restoring the original behavior? Defaults restoral throughout and many hours of search of various preferences settings, online forums and user guides have brought nothing. Very frustrating..
Thanks
I think by default Lion only shows scrollbars when scrolling.
You can change this through OS X preferences under "General". Change the "Show scroll bars:" option to "Always".
Basically I have multiple monitors for development with Eclipse. I detach some of the windows such as the "Console" view so that I can have it fill my monitor. This is great as I can fill up my screens.
However in some cases I also want to have my browser in front while I'm coding since there's some documentation I need to look at. I can't figure out how to do this without creating another perspective...
You can open a new window (Window|New Window) and drag your views into this window instead of detaching them. New windows are not connected with the main one and you can control their visibility as you wish.
The answer appears to be that you can't...
In Eclipse Luna I had the problem that floating windows were not coming up while setting the focus on the main IDE window. It happened after I changed from 32 to 64bit using the same workspace. The windows were opened and closed correctly.
What solved the problem was reintegrating the floating windows into the main IDE window and recreated floating windows again.