No Tile Palette option available in Unity editor - unity3d

The Unity documentation clearly shows Tile Palette available under Window > 2D.
But I don't have the option available:
Where can I access the Tile Palette menu?
I'm on OSX 10.13.6 and Unity version 2019.2.1f1

#AJP I was just having a similar issue using 2019.2 Personal.
I found that I needed to add the tile map package to the project, then "Tile Palette" appeared as an option under "Window".
To do this:
Go to Window > Package Manager.
Click 2d Tilemap Editor on the left of the pop up.
Then click install in the lower right hand corner (Install will be replaced with "Remove" once installed).
2dTileMapPackage

Update 2020/08/03
The issue is fixed in Unity 2019.3 and beyond, where the tile palette option shows up as expected on iOS, making it likely the issue was caused by a bug in 2019.2
As per AJP's own findings: Tile Palette is not available on Mac OSX. But if it was this would be a work around for any menu not showing up in the toolbar.
(I could only test this on windows, but I assume this works on a mac aswel, under the same locations.)
Under Edit there is the option "shortcuts". Go into this window and search for "Tile pallete". Click the Tile palette command and set your custom shortcut. You should now be able to open it without it showing up under the Window > 2D tab.
If it doesn't show up there either then my only guess would be that it isn't installed in your current Unity version (which appears to be the case on mac OSX)

If you're like me and no solution is working please READ THIS!
The problem is with Unity Hub and not Unity as a whole. I discovered this late late last night when I was reinstalling for the 5th time.
On my 5th install and reboot, I opened "Unity" instead of "Unity Hub" and sure enough there it was. I closed "Unity" and opened "Unity Hub" and sure enough when I booted into "Unity" it was gone. There is something wrong with the back end loading it would seem when loading from Unity Hub.
For a problem that seems to have plagued people for years. I'm shocked Unity developers haven't come across this solution and patched it.

You will have to install the according package like RobC and Jere already mentioned..
It's the same if you miss Sprite Editor.
You just have to install the according package which in your case is 2D Tilemap Editor
Window > Package Manager search for the according package,
in this case 2D Tilemap Editor.
If you miss the Sprite Editor the package to install is:
-"2D Sprite", I guess

Related

Green play icon has disappeared after fresh install

I have recently changed my computer and now that I have reinstalled everything (including Miniconda3 and VSCode), I don't understand why the green play icon (top right corner) is gone. Right-clicking in the editor gets me the option of running current code in terminal, so the interpreter is linked right, but no green play icon.
Am I missing something? Do I need to do something particular in order to get that simple button back?
It was actually the version. My organization had an old version in its software center, I had to get IT manually update my VSCode to the last version (1.51.1) and everything is fine.

Eclipse toolbar middle alignment (GTK related)

Installed fresh installation of Eclipse on centos.
After restarting suddenly all buttons are aligned middle instead of left.
Where is the setting to change that?
Eclipse version 4.16.0
Build id 20200615-1200
Edit: seem to be a GTK problem, I managed to find those settings in gtk inspector using ctrl+shift+D and change the toolbar elements to GTK_ALIGN_START, and that fixes it.
But no idea why it's like that to begin with? All my other apps works, and all use GTK_ALIGN_FILL, only eclipse is like that.
Also new eclipse installation doesn't help.
Any way to change all gtk aligns for a program and save?

i cant find or add specific components to my objects in unity

I have been watching tutorials on youtube (i'm new to unity), I was trying to add a rigid body to my player, which I've never done. In the video they clicked add component in the inspector then physics then rigid body. but i don't see physics and when I search for it nothing appears. the only options i get are:
Effects
Layout
Mesh
Miscellaneous
Rendering
New Script
Underneath Box Collider i get a warning saying the the "module that implements this component type has been force excluded in player settings" could this be the problem? If so how would i fix it?
Thanks.
Try go to the PackageManager, switch to Built-In Packages and see if the package Physics is installed. Sounds like it has been actively be removed (uninstalled) or you somehow broke the Packages/manifest.json file.
If you can't even get the PackageManager try to reset the packages as described here via the top menu bar → Help → Reset Packages to defaults
or just directly replace your Packages/manifest.json with a one from a fresh empty project
Also note
Our first TECH stream release of the year is available as of today. Unity 2020.1 includes a wide range of features and improvements that make Unity workflows even more intuitive and make you more productive, while Unity 2019 LTS remains the recommended version for projects in production.
The PackageManager got an overhaul and a lot of users had issues like yours. See e.g. this thrread.
You should stick to the LTS versions, currently 2019.4 LTS (except for experimenting with the very newest features).
So if you type in the search bar of Add Component "Rigid" nothing pops up? If not I believe it should.
The problem could be in your libraries. Try deleting the library in your project (with Unity closed). Maybe if you have not made much progress in this project you could try opening a new unity project and seeing if it works.

How to import SVG to Unity 2018.2

Unity's roadmap stated that we should be able to import SVG in Unity 2018.2.
I have Unity 2018.2.3, but I couldn't use SVGs to Unity. Unity doesn't recognize they are sprites.
Please can anyone tell me how to import/use SVGs in unity.
There are 2 ways to add SVG support in Unity (other than building your own SVG rendering system or getting one from the Asset Store).
Which way you have to take depends on what version of Unity you are currently using.
In Unity 2019, click on the "Window" menu at the top left of the Editor. Then click on "Package Manager". In the menu that opens, click on the "Advanced" button around the upper right (left of the search bar). Click on "Show preview packages". This will allow you to see packages that aren't officially released (any versions less than 1.0) by Unity Technology. You should be able to find "Vector Graphics" in the list of package with a "Preview" next to its name. Click on it and click on the "Import" button in the lower right of the menu.
In Unity 2020 and later, Unity Tech. have removed the ability to see preview package in the Package Manager because of they had to waste in answering complex inquiries about those incomplete packages as many were adding them to their projects without either clearly understanding them or while thinking that they would have full support (which is not the case).
From Unity 2020 and forth, you got to manually type in a Git URL address to add any preview packages.
To type a Git URL address, open the Package Manage as I explained above, but instead of going with the "Advanced" and "Show preview packages", click on the "+" on the upper left of the menu, then "Add package from Git URL". This will open a small pop-up with a entry field and a grayed out "add" button.
For adding the Vector Graphics package, you got to type (or paste) in the following address:
com.unity.vectorgraphics
After this is typed in, you should be able to click on the "add" button and this will add the preview package to your project under the "In Project" category.
If you don't see Vecor Graphics in package manager click on advanced and enable preview packages.
In order to import SVG with Unity 2018.2, you need to import the package Vector Graphics with the new Package Manager (you can find it in the menu Window > Package Manager).
Then, you can import any SVG in the project by copying it in the project's folder.
Beware of the options in the inspector, the Generated Asset Type controls the render mode, there are 3 modes: Vector sprite (default), Textured sprite, Texture2D.
A picture tells thousand words thanks to 44 second demo
Go to Windows -> Package Manager in Unity 2019
Vector Graphic package is currently in the preview stage. You have to enable preview packages in advance settings in unity 2019.
Edit:
From Unity 2020, the Preview Package setting has changed. Watch this 40 second Demo
Go to edit -> Project Settings -> Package Manager -> Check Enable Preview Package
there is a button labeled "Advanced" on the top left of the window, click it, then tick the "Show preview packages" then you can see the svg package.

Anybody experiences problems in contextual menus behavior?

Dear RubyMine Overflowers,
I downloaded the latest version of RubyMine (3.2.1) on a Mac running SL 10.6.8 and latest apple provided Java.
I am experiencing some problematic behavior regarding the mouse right-click.
I can bring up contextual menus only by double right-clicking. if I single right-click, the menu comes up very instantly and disappears.
After some experimentation, I have concluded that if I right-click and manage to keep the mouse pointer at the exact pixel as before r-clicking, contextual menu disappears. If the pixel before right-click is different than the one after r-click the Contextual menu stays. (Imagine the chaos when this applies to the Project window: i get constant warnings of moving files).
Anybody experiencing such funny stuff in RubyMine? or otherwise, any way to change mouse pointer sensitivity?
Many thanks...
Petros
There is similar issue, but it's known to affect only Linux users with Eclipse keymap:
Intellij right click context menu problems in Ubuntu.
I can't reproduce it on Mac, but the question above is worth checking, maybe the suggested workaround will work for you.