Update Embed Swift Standard Libraries Settings - swift

I am using Swift 2.3 for a project and just downloaded my first pod, I get the following warning and not sure of the correct answer here?

From my experience, whenever there is a "Update to recommended settings" warning, just do it. I think all it does is making your life easier. Since it is the "recommended" settings, you probably should do it.
Every time I do it, nothing wrong happens after, so I don't think you need to worry about that. If you do, just revert the commit by using version control.

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Xcode 7.3 autocomplete is so frustrating

There is a new autocomplete in Xcode. Probably might be useful because it checks not only beginning of names etc. But I found that very often it doesn't find a class name or a const name at all etc. I need to type in entire name by myself. Over all I found it makes my life harder and coding more time consuming. Is there a way to switch to the old way it used to work?
Xcode 7.3.1
In Xcode > Preferences > Text Editing
uncheck Enable type-over completions
restart Xcode
It seems that clearing the checkbox "Enable type-over completions" in XCode -> Preferences -> Text Editing does the trick. At least in my case autocompletion fell back to a sort of old way, so it could autocomplete the class name that I had to type in manually before that.
This is by no means an adequate solution, BUT it has allowed me to (barely) maintain my sanity the past few days:
After every build, you need to trash your Derived Data folder. You can find this folder in Xcode > Preferences > Locations > Derived Data. Just trash the whole thing and it'll kick off a re-indexing step that should restore proper autocomplete functionality.
Unfortunately, I've found that once I build, the autocomplete behavior reverts to its broken state.
just open Xcode derived data folder and delete the folder
/Users/yourUserName/Library/Developer/Xcode/DerivedData
then restart Xcode, now autocompletion works like a charm
I have the impression that some 'parts' of autocompletion simply fail after a while. I use to restart the Mac to get it back working. But sometimes it fails quite soon again.
Maybe the answer of #Alex Bykov combined with a restart will do the trick.
Anyway: auto-completion of Xcode always was crap. AppCode used to get it much better. Unfortunately not yet with swift.
Closed Xcode, opened Xcode, let it index, it worked.
it doesn't find a class name
As a work-around, you can try to press
Command + Shift + K and Command + B
Several times,it works temporarily.
Xcode 7.3.1
I will share another posible reason, that after couple of days we found out. We have multiple schemes, and in one of them, the bridging header was importing a file that didn't exist anymore. So, it didn't break while compiling and running (the header belongs to another scheme) but it caused the autocompletion to break (couldn't find any objective-c class).
Hope it would help someone!
After having tried different methods:
Delete Derived Data
Switching Module Enabled off in Build Settings
Full Clean
Relaunch
Only this worked:
Find any commented out (/* abc */) code after #end in your files and delete.
Credit to Max_B:
https://forums.developer.apple.com/thread/7439
In my case, other projects were auto-completing correctly. If all your projects fail to correctly predict code, then it might be a different issue, and the other answers might work.
I ran into this issue while trying to make an OS X app and I was able to fix this issue by making sure that the Xcode 7.3 documentation and the OS X 10.11.4 documentation was actually downloaded. Doing this fully restored my autocomplete functionality. My full instructions are below as well as in my answer to a similar question: https://stackoverflow.com/a/39420664/3444925
I had this problem myself and after looking through all the other similar questions & answers about this, I couldn't find a solution. However, I finally found what worked for me.
Go to Xcode -> Preferences -> Components. There you will probably find a screen that looks like the following:
This shows that the documentation has not has not been downloaded and therefore, any attempts to re-index or re-build the application without downloading the documentation would prevent you from being able to use the autocompletion functionality.
Once I downloaded the Xcode 7.3 Documentation and the OSX 10.11.4 Documentation, this was enough for me to get the autocomplete functionality back (I was trying to build an OS X app, so feel free to download as much documentation as is relevant for you).
I didn't run into this until I created a couple of new class files. Other classes worked fine, but autocomplete would NOT work for anything in the new files...
FIX (for me) - I had to add those files to ALL of my targets, including the unit test targets even though I wasn't using them yet.

What is the purpose of Product -> Clean in Xcode?

What does it do exactly? Can't find an explanation in plain language
Basically it erases all compiled components, so the next build will build everything fresh. This in theory should never be necessary, since we all know that IDEs are perfect and totally keep track of all source changes and hence know precisely what components need recompiling/rebuilding at any given time. (But, of course, such perfection seems to be a bit elusive.)
The concept of "clean" is found in most IDEs. You use it when things are behaving strangely, or in certain known cases where a "clean" rebuild is required.
A very important usage for "Clean" is when you have images in your application and you update their contents without changing their name. For example say you have an image named Background.png that you used for a while, then you edited this picture in Photoshop and saved the new one in the same name. On the next run of the app the image will not be refreshed; the compiler will continue to show the old one. To make sure to see the updated image you need to do "Clean" before you run. So in principle on all image updates where the name did not change you need to "Clean".
By the way, you might need to "Clean" once for the simulator and once for the real device run. One final note, don't have the idea in mind that every time you write code that you think should work but don't work as you expect then the solution is "Clean", in such a case it is always a problem in your code which needs revision.

Xcode won't build to device

This problem has been KILLING me. I've been working on this app for 8 Months, and I am so close to finishing, I just can't seem to build for device. Building for the simulator works fine, but device always gives me the SAME 2 errors.
The 1st Error:
"Instruction requires a CPU feature not currently enabled"
From googling, I've found this probably means I'm not linking a binary I should be, but I'm not sure.
The 2nd Error:
If you can't read it, it says: Generating JWFNS.app.dSYM ... error: unable to open executable '/Users/ajr1188/Library/Developer/Xcode/DerivedData/JWFNS-azshgysfabycfagnebotitpcyaww/Build/Products/Debug-iphoneos/JWFNS.app/JWFNS'
This is the big one. I cannot seem to build the .app.dSYM file properly. I went in and deleted the build folder, I looked at EVERY stackoverflow question I could find and tried changing any random thing mentioned in another question, but all of it is to no avail. I'm so suck right now. AHH. PLEASE. Any help would be so appreciated!
Maybe your project has become hopelessly corrupted. One thing to try is to start a brand new project and copy/import all your sources/assets into the new project to see if that fixes the problem.
Another less nuclear (but perhaps more time consuming) approach is to binary search the build. Exclude absolutely everything except main.m and see if that fixes the problem. If it does, include half your sources, and buid again....repeat, trying to narrow in on the problem spot. Maybe a file or group of files has received special build settings that don't belong there.
I've had very similar problems, I cant remember the exact error message but it was very similar. Are you able to make a new project that will run on your device?
if so (and I know this sounds bad but it's worth a try) Create a new project and simply copy all the code and resources across and see if it still works. If it doesn't then there is something wrong with you code and you can continue trying to isolate the problem from there.
Hope this is helpful.
check the frameworks you link to. there's a chance that you linked a framework (say quartz) of osx, instead of ios.
Answering in detail is probably going to take looking at your target settings. But it looks like you may be building for the wrong architecture. (It doesn't link, so there is no .dSYM symbol file.) For example, if you have only recently built for device, you probably created your project under an older Xcode, and it may not have the arm6/arm7 settings right.
To check, show the Build Settings for your target (not the project), and filter on Architecture.
Make sure that in build settings the architectures are armv6 and armv7. Also make sure that in .plist file, the "Application requires iPhone environment" is TRUE. Delete "Required device capabilities" in the .plist if present.

Xcode 4 autocomplete buggy

do you face also the problems with Xcode 4 autocomplete feature that used to work great on version 3.x.x?
I've imported in the Prefix some classes and Xcode doesn't want to help me with the code entry. I have to manually add above #implementation
import "myclass.h"
To make Xcode help me entering the class name, properties, methods, macros defined in the myclass.h. On 3.x.x I could import those important classes once in the prefix and the autocomplete feature worked without any problems anywhere in the project.
Sometimes Xcode goes even more stupid, it doesn't want me to help typing the classes like UIButton, UIView and the common method like
addTarget:action:forControlEvents: for my buttons.
Do you also has the problems I mentioned in the Xcode 4, any solutions?
I was able to correct this issue by setting Precompile Prefix Header to No in the build settings.
EDIT 3: Note that this indexing issues has mostly disappeared in recent versions of Xcode (4.1 for sure, latest pre-Lion 4.0.x I think), and that I do not use this workaround anymore, using pch... And in fact not using Xcode anymore... AppCode ftw! :)
An easy, but quite dirty workaround imho is not using precompiled header .pch file to do global includes, but instead go a global header .h, that you include... everywhere. That way indexing will work flawlessly...
I Know that's dirty, don't downvote me please :) I'll delete this answer as soon as someone propose something better! Which I would love.
Off-topic, but related, read somewhere llvm2 is not supposed to get a gain speed with .pch files. which kind of deprecate them.
EDIT: Just checked to be sure of my answer, latest version of Xcode (4.0.1 when writing this) looks like fixing that bug for me. Did you upgrade to latest version?
EDIT 2: Removed my global import header .h, all its references, and moved my global imports into .pch file... That doesn't work as well I expected, latest Xcode 4.0.1 improved on this part but still have some cases where it fails. (I'm working on a project with hundreds of files). Looks like cleaning index/restarting Xcode fix it. I might consider reverting to my dirty workaround...
I have found that changing compilers, building, and then changing back, and building again works relatively consistently. Wrote a post about it on my blog:
http://rhappsody.wordpress.com/2011/08/03/xcode-4-code-colouring-and-auto-completion/
I found that sometimes the autocompletion gets broken when dealing with stuff defined in the prefix header. One way to get Xcode to index those again correctly is to use the touch command in the Terminal, e.g.:
touch /Users/someguy/Document/Foo-App/Foo-Prefix.pch
Or add a new line to the prefix for the same effect. Xcode then gets busy reindexing and things work again.
I've faced the same issued as soon as I moved to XCode4. What I realised was that I needed to install iOS's documentation to have the code completion fully working.
Go to Xcode -> Preferences -> Documentation and click GET on the iOS 4.3 Documentation. In the iTunes-style status window, the download progress will be shown.

When my colleague changes code and commits it to the repository I can see the code, but xCode compiles as if his contributions weren't there

Have any other iPhone developers experienced this phenomenon? I can see his contributions in xCode - I see for example my colleague has wrapped a navigation controller around one of my view controllers and added it to my tab bar. Great! That view really did call for a navigation controller and this is a welcome addition to the project.
So, I up my code and compile - no navigation controller. I do build -> clean all targets, thinking maybe some pre-compiled code is mucking me up and compile again. Same result. I was eventually able to get his changes to compile by deleting the whole directory and checking it out from the repository, but I really don't want to do that every time my colleague checks in code.
Is there some kind of box I need to check or something? What could be causing this behavior?
Thanks in advance.
Here are a number of possible fixes:
1) Delete the current version of your app off the simulator and/or device. This especially becomes necessary when using Default.png or app icons. There are a lot of shortcuts that the compiler takes for apps that are already "installed".
2) Make sure that there are NEVER any build folders or user specific files (pbuser.USERNAME I think). These files wrecked havoc on a few projects and we basically had to delete and start over.
3) Make sure that all files are svn added to the project before each commit (although this wouldn't matter for your current problem.
4) Find the changed code and set breakpoints for the debugger to catch. I believe that breakpoints that turn YELLOW while running signify that there is a difference between run and code.
I would tend to believe that it would be a problem with the .proj file also, but it sounds like that's not it.
Some things to check (but maybe you already did it):
is the new code added to the correct target? You will still see it in the project tree, but it won't be compiled
if you are using a SVN (or CVS) client that is not XCode, you have to remember to commit (and update) the .xcodeproject file too.
Your question isn't entirely clear to me, so forgive these follow-up questions:
Where in Xcode did you see the changes? In the repository browser, or in the file browser part of Xcode?
What do you mean by "up your code"? (I'm assuming you mean that you chose the "Update source from repository" option or whatever it is called - I'm away from my mac right now - but I thought I'd check.)