I have iCloud locked phone. If i make DNS bypass, can i use it for development purpose? I mean, Can iCloud locked iPhone use to build Xcode project after DNS bypass?
Is it possible?
Related
I built an app, and I'm distributing it for testing OTA. It is targeted for iOS 5.0 and above and is configured to be universal (so should work on both phones and tablets). It has been running just fine on both kinds of devices. Today I put out a new version. It installs just fine on tablets. However it won't install on phones running any version of the os from 5.0 up. They just get the message 'This app cannot be downloaded.' All of these users are verified provisioned. I'm not sure what I could have done between versions to keep this app from being installed on phones now. What should I be looking for as a possible issue?
It runs fine in the iPhone simulator
If you have access to any of the iPhones the app won't install on, you can connect it to xcode and view the device logs for why the installation failed.
That'll give you the most definitive answer.
If you can't access the iPhones, I would say you should regenerate your IPA file and make sure the target you're building the IPA for has the right configs (universal app, iOS version, provisioning profile assignments etc.)
Not sure why this helped, but I decided to export the ipa with a new file name this time. I didn't modify any settings in the package anywhere other than giving the .ipa file a new name. Doing that fixed it. Now everyone can download it again.
Within the iOS Simulator, is it possible to access the App Store?
That is, can I install the App Store application within the Simulator and download applications through it to the iOS Simulator? If so, how?
It's a simulator not an emulator. Even if there was an App Store in the Simulator, none of the apps in the store would work since they are compiled for ARM CPUs while the Simulator runs x86 code.
Sorry it is not available! The simulator will only allow you to install programs from xCode. I am not sure why they restrict this - but I am also not sure why you would want to use the Simulator for this purpose.
Interacting with iOS Simulator: https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/iOS_Simulator_Guide/InteractingwiththeiOSSimulator/InteractingwiththeiOSSimulator.html
Note: You cannot install apps from the App Store in simulation environments.
You can put application in your simulator. But you cannot run it. They have restricted users to run applications. I found where the .app files are.
Machintosh HD - Application - Xcode - Contents - Developer - Platforms - iPhoneSimulator.platform - Developer - SDKs - iPhoneSimulator.sdk - Applications
All applications are in there but, I can't run them. However, I succeeded to install .app files.
In .ipa file, there is 'payload' folder, and .app file is in there.
All you need is just copy it and paste it in Applications folder. Then you can see the icon on your simulator.
But, it will not work.
Probably wont work, but if you have an IOS device and copy an app onto your computer, you might be able to run it on IOS simulator, as you can run your own apps.
I upgraded to XCode 4 and a Verizon iPhone 4. After installing I am unable to sign and run anything on device. Yes I HAVE added it to the portal (using organizer and on the website). I've downloaded the certificates, and everything checks out.
I get the message: XCode cannot run using the selected device. No provisioned iOS devices are available. Connect an iOS device or choose an iOS simulator as the destination.
Could this be due to the Verizon iphone being 4.2.8 and not 4.3?
EDIT: Also, my ipad runs fine on it. Both devices show up in organizer, have the team provisioning certificates, and show up in the portal, etc...
-d
The fact that the iPhone is from Verizon has absolutely nothing to do with provisioning.
Try removing all of the certificates that are installed on the device currently, and try again. If the device is included in the certificates, then you should be good to go. Also ensure that you are running a supported iOS version on the device as set in your Xcode project.
The foremost thing you'll want to do is make sure your app's deployment target isn't iOS 4.3 and is instead something lower. (Base SDK should remain as Latest iOS.)
Can you distribute an iPhone app for testing in the iPhone simulator on computers that do not have the XCode development tools installed? Can you just install the simulator on a computer for testing?
I have a group of testers that are not developers and do not need to have the dev tools other than the ability to run the simulator to test the app.
Thanks
The official way to achieve your goal of user acceptance testing without requiring the users to have the development tools is to use Ad-Hoc deployment instead of the simulator.
To conduct an ad-hoc deployment you will need all your testers to have a device (iPhone, iPod touch, or iPad) and you will need to acquire their device's unique identifier UDID. Once you have that you will need to go into the iPhone developer website and create a new deployment signing certificate of type 'ad-hoc', making sure to specify that each of your testers has rights to that build.
By doing this your testers will be able to run the app on real hardware, and will only be required to have iTunes installed on either a Windows or Macintosh computer.
How to install my app in adhoc release on multiple device with the same computer/itunes, when i try to do it, itunes sync the devices..so i clean them up ...
Apple has solved your problem with an Enterprise Utility called the "iPhone Configuration Utility" which you may freely download from their information webpage here: http://support.apple.com/downloads/iPhone_Configuration_Utility_2_0_for_Mac_OS_X
Once you install this and connect a device and close iTunes (which typically launches in response to the device connection) you can easily use its simple interface to manage your adhoc provision profiles, add the device and install or remove adhoc apps directly.
I used this app months ago to put the Crash Landing demo I'd built with the SDK directly on my wife's 2.1 iPhone 3G from my desktop dev Mac without messing up her own laptop Mac iTunes sync management of her apps, music, etc. FYI: I've not tried this since the June update to v2.0 of the Utility which accompanied the release of OS 3.0. edit: I couldn't resist testing this (yes, it still works)
The only downside I noticed to this method is that the iPhone/Touch user will have to later delete the app manually on their device, as their iTunes management won't list the app in the device applications tab to be unchecked.
it should just work, as long as the mobileprovision file that you're using includes all of the devices that you're trying to use. (also assuming that all of the devices are set to sync to that one computer's iTunes library.)
If the device is jailbroken you can install sshd and copy the application directly.