Play Framework + JDBC + Futures - scala

Assuming I obtain a JDBC connection through injection, like so:
class SqlQuery #Inject()(db: Database) extends Controller { /* .... */ }
And that the pool of connections is large enough, for example 100. Is it possible to create a Future to avoid blocking when running the SQL statement (similar to Slick futures)? Or the fact that the number of connections in the pool is large means that the SQL statement will not block?

Using futures is not synonymous with non-blocking. Futures allow you to execute code on another thread, or some type of executor, in general. However, the code you execute can still block.
JDBC is a blocking API. This means that when you execute a query through JDBC, the calling thread is blocked while it waits for a response from the database. Another term for this would be synchronous. A non-blocking or asynchronous API would accept a response asynchronously, freeing the calling thread from actively waiting for it. Reactive slick uses it's own driver to accept responses from a database in an asynchronous manner, which means the calling thread can be freed as soon as the query is dispatched to the database.
The difference between the two is this:
Imagine your application has a database connection pool of size 100, and a fixed thread pool of size 10. Then, let's say you wrap all of your JDBC calls in futures. Let's also say that your SqlQuery controller has a method that makes several JDBC calls at the same time. All of these queries will be run in parallel, until the thread pool is exhausted, which means you would only be able to run 10 queries at the same time at any given moment. While the calling thread would not be blocked by the JDBC calls, the threads executing them would. With enough queries running in parallel, the thread pool would become exhausted and it would no longer matter how many connections were in the pool. You could deal with this by making your thread pool larger, or using a fork join pool that expands as needed, but this could incur performance costs due to the creation of new threads and context switching. After all, your CPU is limited.
Using an asynchronous database driver like reactive slick would not block your limited pool of threads, and you would be able to run as many queries concurrently as you had connections in the pool (100 in this example). Saving threads from being blocked means saving CPU time that would otherwise be spent just waiting for responses, which means you can use it to continue to handle other requests, etc.

Related

How application server handle multiple requests to save data into table

I have created a web application in jsf and it has a button.
If the button is clicked then it will go to the server side and execute the below function to save the data in a table and I am using mybatis for this.
public void save(A a)
{
SqlSession session = null;
try{
session = SqlConnection.getInstance().openSession();
TestMapper testmap= session.getMapper(TestMapper.class);
testmap.insert(a);
session .commit();
}
catch(Exception e){
}
finally{
session.close();
}
}
Now i have deployed this application in an application server JBoss(wildfly).
As per my understanding, when multiple users try to access the application
by hitting the URL, the application server creates thread for each of the user request.
For example if 4 clients make request then 4 threads will be generated that is t1,t2,t3 and t4.
If all the 4 users hit the save button at the same time, how save method will be executed, like if t1 access the method and execute insert statement
to insert data into table, then t2,t3 and t4 or simultaneously all the 4 threads will execute the insert method and insert data?
To bring some context I would describe first two possible approaches to handling requests. In this case HTTP but these approaches do not depend on the protocol used and the main important thing is that requests come from the network and for their execution some IO is needed (either access to filesystem or database or network calls to other systems). Note that the following description has some simplifications.
These two approaches are:
synchronous
asynchronous
In general to process the typical HTTP request that involves DB access at least four IO operations are needed:
request handler needs to read the request data from the client socket
request handler needs to write request to the socket connected to the DB
request handler needs to read response from the DB socket
request handler needs to write the response to the client socket
Let's see how this is done for both cases.
Synchronous
In this approach the server has a pool (think a collection) of threads that are ready to serve a request.
When the request comes in the server borrows a thread from the pool and executes a request handler in that thread.
When the request handler needs to do the IO operation it initiates the IO operation and then waits for its completion. By wait I mean that thread execution is blocked until the IO operation completes and the data (for example response with the results of the SQL query) is available.
In this case concurrency that is requests processing for multiple clients simultaneously is achieved by having some number of threads in the pool. IO operations are much slower if compared to CPU so most of the time the thread processing some request is blocked on IO operation and CPU cores can execute stages of the request processing for other clients.
Note that because of the slowness of the IO operations thread pool used for handling HTTP requests is usually large enough. Documentation for sync requests processing subsystem used in wildfly says about 10 threads per CPU core as a reasonable value.
Asynchronous
In this case the IO is handled differently. There is a small number of threads handling IO. They all work the same way and I'll describe one of them.
Such thread runs a loop which basically waits for events and every time an event happen it calls a handler for an event.
The first such event is new request. When a request processing is started the request handler is invoked from the loop that is run by one of the IO threads. The first thing the request handler is doing it tries to read request from the client socket. So the handler initiates the IO operation on the client socket and returns control to the caller. That means that the thread is released and it can process another event.
Another event happens when the IO operations that reads from client socket got some data available. In this case the loop invokes the handler at the point where the handler returned the control to the loop after the IO initiate namely it is resumed on the next step that processes the input data (like parses HTTP parameters) and initiates new IO operation (in this case request to the DB socket). And again the handler releases the thread so it can handler other events (like completion of IO operations that are part of other clients' requests processing).
Given that IO operations are slow compared to the speed of CPU itself one thread handling IO can process a lot of requests concurrently.
Note: that it is important that the requests handler code never uses any blocking operation (like blocking IO) because that would steal the IO thread and will not allow other requests to proceed.
JSF and Mybatis
In case of JSF and mybatis the synchronous approach is used. JSF uses a servlet to handle requests from the UI and servlets are handled by the synchronous processors in WildFly. JDBC which is used by mybatis to communicate to a DB is also using synchronous IO so threads are used to execute requests concurrently.
Congestions
All of the above is written with the assumption that there is no other sources of the congestion. By congestion here I mean a limitation on the ability of the certain component of the system to execute things in parallel.
For example imagine a situation that a database is configured to only allow one client connection at a time (this is not a reasonable configuration and I'm using this only to demonstrate the idea). In this case even if multiple threads can execute the code of the save method in parallel all but one will be blocked at the moment when they try to open the connection to the database.
Another similar example is if you are using sqlite database. It only allows one client to write to the DB at a time. So at the point when thread A tries to execute insert it will be blocked if the is another thread B that is already executing the insert. And only after the commit executed by the thread B the thread A would be able to proceed with the insert. The time A depends on the time it take for B to execute its request and the number of other threads waiting to do a write operation to the same DB.
In practice if you are using a RDBMS that scales better (like postgresql, mysql or oracle) you will not hit this problem when using the small number of connection. But it may become a problem when there is a big number of concurrent requests and there is a limitation in the DB on the number of client connections or the connection pool is used to limit the number of connections on the application side. In this case if there are already many connections to the database the new clients will wait until existing requests are finished and connections are closed.

Default executioncontext with blocking calls

I understand that using blocking notifies the thread pool that the block of code you pass to it contains long-running or blocking operations. allowing the pool to temporarily spawn new workers to ensure starvation never happens. I use blocking blocks at some places but now thinking it may not be ideal to continue using blocking blocks with default executioncontext since there must be cost associated in creating temporary workers and then destroying them etc. Instead I could create a separate execution context to run blocking calls to avoid creation/destroying costs of worker threads but have enough pool size in a dedicated execution context. Or it's okay to use ONE executioncontext and continue using blocking blocks?
Basically all the db calls are blocking and they are going be wrapped in async{blocking{}} (if continue using one ExecutionContext). There could be hundred or more DAO blocking APIs. And potentially thousands of users hitting the system.

Custom thread logic in Akka

I have a special code to execute when a pool thread start to execute and another when it finished.
I mean, A need to call an initialize() before a thread start to execute actors code, and a cleanup() after it, in order to initialize thread specific resources (Database connections as an example) and cleanup (Close any already open connection)
It will be great to do it in a thread scope. I'm thinking of doing in a trait with all actors mixing, but in this scope, the initialization is by actor. I think I'll have a better performance if I make it by thread.
Any suggestion will be appreciated!
Thanks
Especially for your cleanup code you will have trouble because there is no hook which you could use. I would recommend using the Actor life-cycle to model your resource life-cycle, i.e. create one DB connection when you start the actor and close it in postStop. Then instead of using a ThreadLocal database handle you send your DB queries to the (pool of) actors. Do not worry about threads yourself, that is Akka’s job.

Using Scala Akka framework for blocking CLI calls

I'm relatively new to Akka & Scala, but I would like to use Akka as a generic framework to pull together information from various web tools, and cli commands.
I understand the general principal that in an Actor model, it is highly desirable not to have the actors block. And in the case of the http requests, there are async http clients (such as Spray) that means that I can handle the requests asynchronously within the Actor framework.
However, I'm unsure what is the best approach when combining actors with existing blocking API calls such as the scala ProcessBuilder/ProcessIO libraries. In terms of issuing these CLI commands I expect a relatively small amount of concurrency, e.g. perhaps executing a max of 10 concurrent CLI invocations on a 12 core machine.
Is it better to have a single actor managing these CLI commands, farming the actual work off to Futures that are created as needed? Or would it be cleaner just to maintain a set of separate actors backed by a PinnedDispatcher? Or something else?
From the Akka documentation ( http://doc.akka.io/docs/akka/snapshot/general/actor-systems.html#Blocking_Needs_Careful_Management ):
"
Blocking Needs Careful Management
In some cases it is unavoidable to do blocking operations, i.e. to put a thread to sleep for an indeterminate time, waiting for an external event to occur. Examples are legacy RDBMS drivers or messaging APIs, and the underlying reason in typically that (network) I/O occurs under the covers. When facing this, you may be tempted to just wrap the blocking call inside a Future and work with that instead, but this strategy is too simple: you are quite likely to find bottle-necks or run out of memory or threads when the application runs under increased load.
The non-exhaustive list of adequate solutions to the “blocking problem” includes the following suggestions:
Do the blocking call within an actor (or a set of actors managed by a router [Java, Scala]), making sure to configure a thread pool which is either dedicated for this purpose or sufficiently sized.
Do the blocking call within a Future, ensuring an upper bound on the number of such calls at any point in time (submitting an unbounded number of tasks of this nature will exhaust your memory or thread limits).
Do the blocking call within a Future, providing a thread pool with an upper limit on the number of threads which is appropriate for the hardware on which the application runs.
Dedicate a single thread to manage a set of blocking resources (e.g. a NIO selector driving multiple channels) and dispatch events as they occur as actor messages.
The first possibility is especially well-suited for resources which are single-threaded in nature, like database handles which traditionally can only execute one outstanding query at a time and use internal synchronization to ensure this. A common pattern is to create a router for N actors, each of which wraps a single DB connection and handles queries as sent to the router. The number N must then be tuned for maximum throughput, which will vary depending on which DBMS is deployed on what hardware."

How does I/O work in Akka?

How does the actor model (in Akka) work when you need to perform I/O (ie. a database operation)?
It is my understanding that a blocking operation will throw an exception (and essentially ruin all concurrency due to the evented nature of Netty, which Akka uses). Hence I would have to use a Future or something similar - however I don't understand the concurrency model.
Can 1 actor be processing multiple message simultaneously?
If an actor makes a blocking call in a future (ie. future.get()) does that block only the current actor's execution; or will it prevent execution on all actors until the blocking call has completed?
If it blocks all execution, how does using a future assist concurrency (ie. wouldn't invoking blocking calls in a future still amount to creating an actor and executing the blocking call)?
What is the best way to deal with a multi-staged process (ie. read from the database; call a blocking webservice; read from the database; write to the database) where each step is dependent on the last?
The basic context is this:
I'm using a Websocket server which will maintain thousands of sessions.
Each session has some state (ie. authentication details, etc);
The Javascript client will send a JSON-RPC message to the server, which will pass it to the appropriate session actor, which will execute it and return a result.
Execution of the RPC call will involve some I/O and blocking calls.
There will be a large number of concurrent requests (each user will be making a significant amount of requests over the WebSocket connection and there will be a lot of users).
Is there a better way to achieve this?
Blocking operations do not throw exceptions in Akka. You can do blocking calls from an Actor (which you probably want to minimize, but thats another story).
no, 1 actor instance cannot.
It will not block any other actors. You can influence this by using a specific Dispatcher. Futures use the default dispatcher (the global event driven one normally) so it runs on a thread in a pool. You can choose which dispatcher you want to use for your actors (per actor, or for all). I guess if you really wanted to create a problem you might be able to pass exactly the same (thread based) dispatcher to futures and actors, but that would take some intent from your part. I guess if you have a huge number of futures blocking indefinitely and the executorservice has been configured to a fixed amount of threads, you could blow up the executorservice. So a lot of 'ifs'. a f.get blocks only if the Future has not completed yet. It will block the 'current thread' of the Actor from which you call it (if you call it from an Actor, which is not necessary by the way)
you do not necessarily have to block. you can use a callback instead of f.get. You can even compose Futures without blocking. check out talk by Viktor on 'the promising future of akka' for more details: http://skillsmatter.com/podcast/scala/talk-by-viktor-klang
I would use async communication between the steps (if the steps are meaningful processes on their own), so use an actor for every step, where every actor sends a oneway message to the next, possibly also oneway messages to some other actor that will not block which can supervise the process. This way you could create chains of actors, of which you could make many, in front of it you could put a load balancing actor, so that if one actor blocks in one chain another of the same type might not in the other chain. That would also work for your 'context' question, pass of workload to local actors, chain them up behind a load balancing actor.
As for netty (and I assume you mean Remote Actors, because this is the only thing that netty is used for in Akka), pass of your work as soon as possible to a local actor or a future (with callback) if you are worried about timing or preventing netty to do it's job in some way.
Blocking operations will generally not throw exceptions, but waiting on a future (for example by using !! or !!! send methods) can throw a time out exception. That's why you should stick with fire-and-forget as much as possible, use a meaningful time-out value and prefer callbacks when possible.
An akka actor cannot explicitly process several messages in a row, but you can play with the throughput value via the config file. The actor will then process several message (i.e. its receive method will be called several times sequentially) if its message queue it's not empty: http://akka.io/docs/akka/1.1.3/scala/dispatchers.html#id5
Blocking operations inside an actor will not "block" all actors, but if you share threads among actors (recommended usage), one of the threads of the dispatcher will be blocked until operations resume. So try composing futures as much as possible and beware of the time-out value).
3 and 4. I agree with Raymond answers.
What Raymond and paradigmatic said, but also, if you want to avoid starving the thread pool, you should wrap any blocking operations in scala.concurrent.blocking.
It's of course best to avoid blocking operations, but sometimes you need to use a library that blocks. If you wrap said code in blocking, it will let the execution context know you may be blocking this thread so it can allocate another one if needed.
The problem is worse than paradigmatic describes since if you have several blocking operations you may end up blocking all threads in the thread pool and have no free threads. You could end up with deadlock if all your threads are blocked on something that won't happen until another actor/future gets scheduled.
Here's an example:
import scala.concurrent.blocking
...
Future {
val image = blocking { load_image_from_potentially_slow_media() }
val enhanced = image.enhance()
blocking {
if (oracle.queryBetter(image, enhanced)) {
write_new_image(enhanced)
}
}
enhanced
}
Documentation is here.