I need a radial progress bar Ionic. V.2, but found only for Ionic v.1 (https://github.com/tgarlanger/ion-radial-progress).
Has anyone done or figured out how to do it?
I know it's too late. But, it might help someone else. I was looking for same kind of thing and found this. Worked like a charm! Follow the instructions on this link: https://github.com/crisbeto/angular-svg-round-progressbar and import the module like this =>
import { RoundProgressModule } from "angular-svg-round-progressbar/dist";
#NgModule({
imports: [
RoundProgressModule
]
})
Notice: import statement is the important part which I have demonstrated above. Copy the import statement from above, not from the link. Other instructions are very clear on that github page.
Related
What I want to do is basically press a button in my application(C# WPF) and create a unity project in a predefined version, import some packages and then launch it.
I have no Idea if that's possible or not. I haven't found anything yet.
Would be awesome if you got a way to do it! Thanks in advance :)
You can use the Unity command line to create a project and import a package in c# like this:
using System.Diagnostics;
...
var arguments = $" -createProject {path} -importPackage {packagePath}";
var process = Process.Start(#"C:\Program Files\Unity\Editor\Unity.exe", arguments);
Check this page https://docs.unity3d.com/Manual/EditorCommandLineArguments.html
I have run npm install using material-ui icons
npm install #material-ui/icons
and imported the search icon in my code but I have not getting any output.
import SearchIcon from "#material-ui/icons/Search";
when I call the search icon
<SearchIcon />
the program outputs a blank screen but without it the code works fine. Does anyone know why the icon is not showing?
This is my code if it helps
The icons are not exported as default on the Material UI library. Therefore you also shouldn't try to import them as default. Try something like this:
import { Search as SearchIcon } from "#mui/icons-material";
i want to use waitForElementToBeRemoved method for react-testing library and it says cannot find name "waitForElementToBeRemoved".
Below is my code,
waitForElementToBeRemoved(getByTestId('test-id'));
After clicking a button i will have to wait for domchange so i tried
await waitForDomChange(getByTestid('test-id'));
this gave timeout error for domchange.
i think i will have to update react testing library. how can i update it???
thanks.
import { waitForElementToBeRemoved } from "#testing-library/react";
This is the error , i have checked everything in my modules and component and there is nothing missing (click to see photo)
your second-page import path is wrong please change it
import { SecondPage } from '../second/second'
i hope its work for you.
I have been at this for over an hour. I am desperate.
I am trying to implement this here https://github.com/enisgayretli/EGFloatingTextField and this is my previous question Best way to achieve UILabel animation effect in Swift?
For the text field to work I need to import Purelayout. I'm working in swift and this is where things don't work- I've tried all the methods on the purelayout github but can't for the life of me import purelayout.
No matter what I do I get no such module purelayout. I am trying to do the manual installation and I have 1. Dragged and copied the purelayout source files into my project 2. Written the import Purelayout.h line in my bridging header
Where am I going wrong here? Am I configuring my header wrong? When I drag the files in it wants to configure a new Bridger and creates a blank file.. Could this be the problem?
My project will not compile. I can't understand this.