It looks like there is an issue enabling an application for XBOX Live Creators program. The screen times out and throws fatal javascript errors. I tried in IE 11 and Google Chrome. Waited 15+ minutes. It's just bugged. Here is a screenshot with the Javascript stack trace:
Thanks for reporting this Shaun - you have indeed found a bug on our side :)
The Xbox Live Creators Program should support any UWP, regardless of when you created it, but we need to fix up something on our back end. We are digging and will let you know as we have a plan.
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My web application has an issue. It breaks while running on Opera + iPhone. How to debug such combination?
I've looked into many online posts and posts that are similar to mine,
but those posts are either inaccurate or outdated, like
How to debug on Opera Mini?
It is easy to reproduce the bug. I am sure i can address the issue if I can observe what happened to the application during the process.
It is a really a margin case. I would be lucky and happy is someone had dealt with it before.
I recently downloaded unity onto my new computer. However, whenever I open in I only get a blank work space window with the warning of Assertion failed on SUCCEED(hr). I haven't used unity in years and I can't seem to find a solution to this problem on their forums. I have tried re-downloading Here is a link to an screenshot I took of the problem unity in different versions. I have also tried downloading their projects. Nothing is working, does anyone have any idea what could be going on? thank you!
I had to switch from Nvidia GPU to integrated graphics in the NVIDIA Configuration/Settings in the Taskbar.
I am adapting a Unity project to run in the web player, for integration with Facebook's Canvas, and specifically the FB In-App Purchase system. The conversion is nearly finished and as recent as a couple weeks ago I had verified that every possible choice under the IAP options worked perfectly and would resolve transactions correctly. However, the asynchronous payment option has suddenly begun failing with a strange error message that seems unconnected to any Unity code or the web server that was set up to host the game.
When a player selects the asynchronous payment option and clicks on confirm in the FB Pay dialog, the dialog does not close and an error is output to the debug console:
TypeError: undefined is not an object (evaluating
'window.parent.require("GamePaymentProviderIFrameFlow").processIFrame')
redirect.php
This is the error output for Safari and the other browsers give similar messages indicating that "processIFrame" is not recognized because "window.parent.require(...)" is returning an undefined reference.
Now I'm not sure where "redirect.php" actually is, but from what I've been able to gather, it looks like it's looking for and failing to find a module called "GamePaymentProviderIFrameFlow". I can't find any information on whether this is something that happens as part of the Facebook Unity SDK or something on Facebook's servers. I did find that the "require" call is most likely a part of Node.js and would therefore not be run in the player's browser, but rather on a server.
I am using Unity version 4.3.0f4 and Facebook Unity SDK version 6.2.2. I haven't touched anything with regards to the payment system in the time since it worked correctly and although I know this is no guarantee, the error doesn't seem to be happening within Unity at all. The only possibility I can think of is that some FB communication with the FB Unity SDK has begun failing due to some change in the Facebook API. If that's true, however, I don't know if there's any reasonable way to fix this other than to wait for a patch from FB.
Has anyone else encountered this or something similar or could provide any other advice on this topic?
Found a bug report on Facebook's dev site that details the exact problem I'm having. Apparently this is a known UI issue and is in the process of being addressed.
https://developers.facebook.com/bugs/145796563404096/
Guess i'll just have to wait.
I don't know if you have encountered this problem before but I am trying to test my application using Live Layout Editing Running and when I try to click on either View in a Chrome Window or Firefox, it keeps telling me Browser not Installed..
My Intel XDK version is 1332
We are aware of this problem. For some people the solution found here works: https://forums.html5dev-software.intel.com/viewtopic.php?f=34&t=7346#p27768 -- unfortunately, that is not working for everyone. We hope to have a more complete solution in the next significant release.
Does anybody know if there are some basic problems using a firebreath-built plugin on IE10?
A plugin that I built using FB 1.6 that works fine on IE9 on Windows 7, no longer works on IE10 on Windows 8 classic desktop. I suspect some issue with the ActiveX interface. I installed Chrome on Win8 classic and the plugin works OK on that browser.
Admittedly, I don't have many debugging details yet. But I wanted to see if there were any general issues I should be aware of before diving through the FB code.
Thanks very much.
Bob
There are no fundamental incompatibilities that I'm aware of, however our plugin does seem to have some drawing issues in IE10 that I haven't had the luxury of tracking down yet.
If you could be more specific about what "no longer works" means it might be easier to give you some advice.
Does it fail to load? Fail to talk to javascript? Fail to draw (like ours)? Crash the browser? Curdle your milk and demagnetize your credit cards? Sing Beatles songs out of tune?
Without some indication of what exactly is going wrong it's hard to know what to tell you.