Specifying a Perl 6 class in a variable - class

I have a bunch of Perl 6 tests that start off with some basic tests where I put the class name to test in a variable the use that variable throughout the test:
my $package = 'Some::Class';
use-ok $package;
my $class = ::($package);
can-ok $class, 'new';
I hadn't paid attention to this for a bit, but it no longer works because classes are lexically loaded now:
No such symbol 'Some::Class'
It's not a hard fix. Load the module without use-ok and in the scope where I want ::($package):
use Some::Class;
...
The other solutions (discounting an ugly EVAL perhaps) have the issue I'm trying to avoid.
But, I don't particularly like that since the name shows up twice in the file. I've particularly liked my formerly-working idiom that I carried over from Perl 5. If I wanted to change a class name, it only showed up once in the file. I could easily generate boilerplate tests (although, it's not that much harder for the fix).
Is there a way I can get back to the ideal I wanted? (Although I figure lexical loading in the next version will get in the way again).

To sum up the problem: You want to load modules using a symbol instead of hardcoding it.
Using a constant should do this for you:
constant some-module = 'Some::Module';
use ::(some-module);
You can also load the module at runtime using require, which would allow runtime computed values:
my $some-module = 'Some::Module';
require ::($some-module);
::($some-module).foo
It would make sense to do this after trying a use-ok.
For extra credit, you may find the techniques in this article useful.
http://rakudo.org/2017/03/18/lexical-require-upgrade-info/

Related

Best way to add dynamic code to a perl application

I know specific instances of this question have been answered before:
How can I dynamically include Perl modules without using eval?
How do I use a Perl package known only in runtime?
There are also good answers at Perl Monks:
Writing a Perl module that dynamically loads other modules.
Creating subroutines on the fly
But I would like a robust way to add functionallity to a Perl application that will be:
Efficient: if the code is not needed it should not be compiled.
Easy to debug: error reporting if something goes wrong at the dynamic code, should point at the right place at the dynamic code.
Easy to extend: adding new code should be as easy as adding a new file or directory+file.
Easy to invoke: the main application should be able to use an "add on" without much trouble. An efficient mechanism to check if the "add on" has already been loaded and if not load it, would be a plus.
To illustrate the point, here are some examples that would benefit from a good solution:
A set of scripts that move data from different applications. For instance, moving data from OpenCart to Prestashop, where each entity in the data model has a specific "add on" that deals with the input or output; then an intermediate data model takes care of the transformation of the data. This could be used to move data in any direction or even between different versions of the same ecommerce.
A web application that needs to render different types of HTML in different places. Each "module" knows how to handle a certain information and accepts parameters to do it. A module outputs HTML, another a list of documents, another a document, another a banner, and so on.
Here are some examples that I have used and that work.
Load a function at run time and output the possible compile errors:
eval `cat $file_with_function`;
if( $# ) {
print STDERR $#, "\n";
die "Errors at file $file_with_function\n";
}
Or more robust using File::Slurp:
eval read_file("$file_with_function", binmode => ':utf8');
Check that a certain function has been defined:
if( !defined &myfunction ) {
die "myfunction is not defined\n";
}
The function may be called from there on. This is fine with one function, but not for many.
If the function is put in a module:
require $file_with_function; # needs the ".pm" extension, i.e. addon/func.pm
$name_of_module->import(); # need to know the module name, i.e. Addon::Func
$name_of_module->myfunction(...);
Where the require may be protected inside an eval and then use $# as before.
With Module::Load:
load $name_of_module;
Followed by the import and used in the same way. Security should not be a concern as it may be assumed that the dynamic code comes from a trusted place. Are there better ways? Which way would be considered good practice?
In case it helps, I will be using the solution (among other places, but not exclusively) within the Dancer framework.
EDIT: Given the comments, I add some more info. All cases that I have in mind have in common:
There is more than one dynamic piece of code. Probably many to start with.
Each bit of code has the same interface.
Given the comments and the lack of responses, I have done some research to answer my own question. Comments or other answers are welcome!
Dynamic code
By dynamic code I mean code that is evaluated at run-time. In general, I consider better to compile an application so that you have all the error checking the Perl compiler can offer before starting to execute. Added to use strict and use warnings, you can catch many common mistakes that way. So why using dynamic code at all? These are the reasons I consider:
An application performs many different actions that are chosen depending on the context of execution. For instance, an application extracts certain properties from a file. The way to extract them depends on the file type and we want to deal with many file types, but we do not want to change the application for each new file type we add. We also want the application to start quickly.
An application needs to be expanded on the fly in a way that does not require the application to restart.
We have a large application that contains a number of features. When we deploy the application, we do not want to provide all the possible features all the time, maybe because we licence them separately, maybe because not all of them are able to run under all platforms. By throwing in only the files with the features we want, we have a distribution that does not require changing any code or config files.
How do we do it?
Given the possibilities that Perl offers, solutions to adding dynamic code come in two flavors: using eval and using require. Then there are modules that may help do things in an easier or more maintainable way.
The quick and dirty way
The eval way uses the form eval EXPR to compile a piece of Perl code at run-time. The expression could be a string but I suggest putting the code in a file and grouping other similar files in a convenient place. Then, if possible using File::Slurp:
eval read_file("$file_with_code", binmode => ':utf8');
if( $# ) {
die "$file_with_code: error $#\n";
}
if( !defined &myfunction ) {
die "myfunction is not defined at $file_with_code\n";
}
Specifying the character set to read_file makes sure that the file will be interpreted correctly. It is also good to check that the compilation was correct and that the function we expect was defined. So in $file_with_code, we will have:
sub myfunction(...) {
# Do whatever; maybe return something
}
Then you may invoke the function normally. The function will be a different one depending on which file was loaded. Simple and dynamic.
The modular way (recommended)
The way I would do it with maintainability in mind would be using require. Unlike use, that is evaluated at compile-time, require may be used to load a module at run-time. Out of the various ways to invoke require, I would go for:
my $mymodule = 'MyCompany::MyModule'; # The module name ends up in $mymodule
require $mymodule;
Also unlike use, require will load the module but will not execute import. So we may use any functions inside the module and those function names will not polute the calling namespace. To access the function we will need to use:
$mymodule->myfunction($a, $b);
See below as to how the arguments get passed. This way of invoking a function will add an argument before $a and $b that is usually named $self. You may ignore it if you don´t know anything about object orientation.
As require will try to load a module and the module may not exist or it may not compile, to catch the error it will be better to use:
eval "require $mymodule";
Then $# may be used to check for an error in the loading+compiling process. We may also check that the function has been defined with:
if( $mymodule->can('myfunction') ) {
die "myfunction is not defined at module $mymodule\n";
}
In this case we will need to create a directory for the modules and a file with the .pm extension for each one:
MyCompany
MyModule.pm
Inside MyModule.pm we will have:
package MyCompany::MyModule;
sub myfunction {
my ($self, $a, $b);
# Do whatever; maybe return something
# $self will be 'MyCompany::MyModule'
}
1;
The package bit is essential and will make sure that whatever definitions we put inside will be at the MyCompany::MyModule namespace. The 1; at the end will tell require that the module initialization was correct.
In case we wanted to implement the module by using other libraries that could polute the caller namespace, we could use the namespace::clean module. This module will make sure the caller does not get any additions to the namespace coming from the module we are defining. It is used in this way:
package MyCompany::MyModule;
# Definitions by these modules will not be available to the code doing the require
use Library1 qw(def1 def2);
use Library2 qw(def3 def4);
...
# Private functions go here and will not be visible from the code doing the require
sub private_function1 {
...
}
...
use namespace::clean;
# myfunction will be available
sub myfunction {
# Do whatever; maybe return something
}
...
1;
What happens if we include a module more than once?
The short answer is nothing. Perl keeps track of which modules have been loaded and from where using the %INC variable. Both use and require will not load a library twice. use will add any exported names to the callers namespace. require will not do that either. In case you want to check that a module has been loaded already, you could use %INC or better yet, you could use module::loaded which is part of the core in modern Perl versions:
use Module::Loaded;
if( !is_loaded( $mymodule ) {
eval "require $mymodule" );
...
}
How do I make sure Perl finds my module files?
For use and require Perl uses the #INC variable to define the list of directories that will be used to look for libraries. Adding a new directory to it may be achieved (among other ways) by adding it to the PERL5LIB environment variable or by using:
use lib '/the/path/to/my/libs';
Helper libraries
I have found some libraries that may be used to make the code that uses the dynamic mechanism more maintainable. They are:
The if module: will load a module or not depending on a condition: use if CONDITION, MODULE => ARGUMENTS;. May also be used to unload a module.
Module::Load::Conditional: will not die on you while trying to load a module and may also be used to check the module version or its dependencies. It is also able to load a list of modules all at once even checking their versions before doing so.
Taken from the Module::Load::Conditional documentation:
use Module::Load::Conditional qw(can_load);
my $use_list = {
CPANPLUS => 0.05,
LWP => 5.60,
'Test::More' => undef,
};
print can_load( modules => $use_list )
? 'all modules loaded successfully'
: 'failed to load required modules';

How do Perl modules "work"? [closed]

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I am confused about Perl modules. I get that a module can be used to dump a whole bunch of subs into, tidying main code.
But, what is the relationship between modules?
Can modules "use" other modules?
Must I use export, or can I get away with dropping that stuff?
How do I solve circular use? (Security.pm uses Html.pm and Html.pm uses Security.pm). I know the obvious answer, but in some cases I need to use Security.pm routines in Html.pm and vice versa - not sure how to get around the problem.
If I remove all "use" clauses from all of my modules ... Then I have to use full sub qualifiers. For example, Pm::Html::get_user_friends($dbh, $uid) will use Security to determine if a friend is a banned user or not (banned is part of Security).
I just don't get this module thing. All the "tutorials" only speak of one module, never multiple, nor do they use real world examples.
The only time I've come across multiple modules is when using OO code. But nothing that tells me definitively one way or another how multiple modules interact.
Modules in Perl come in several flavors and have several different things that make them a module.
Definition
Something qualifies as a module if the following things are true:
the filename ends in .pm,
there is a package declaration in the file,
the package name matches the filename and path; Data/Dumper.pm contains package Data::Dumper,
it ends with a 1 or another true value.
Conventions
Then there are some accepted conventions:
modules should usually only contain one package,
module names should be camel case and should not contain underscores _ (example: Data::Dumper, WWW::Mechanize::Firefox)
modules that are in small letters completely are not modules, they are pragmas.
Usually a module either contains a collection of functions (subs) or it is object oriented. Let's look at the collections first.
Modules as function collections
A typical module that bundles a bunch of functionality that is related uses a way to export those functions into your code's namespace. A typical example is List::Util. There are several ways to export things. The most common one is Exporter.
When you take a function from a module to put it into your code, that's called importing it. That is useful if you want to use the function a lot of times, as it keeps the name short. When you import it, you can call it directly by its name.
use List::Util 'max';
print max(1, 2, 3);
When you don't import it, you need to use the fully qualified name.
use List::Util (); # there's an empty list to say you don't want to import anything
print List::Util::max(1, 2, 3); # now it's explicit
This works because Perl installs a reference to the function behind List::Util::max into your namespace under the name max. If you don't do that, you need to use the full name. It's a bit like a shortcut on your desktop in Windows.
Your module does not have to provide exporting/importing. You can just use it as a collection of stuff and call them by their full names.
Modules as a collection of packages
While every .pm file called a module, people often also refer to a whole collection of things that are a distribution as a module. Something like DBI comes to mind, which contains a lot of .pm files, which are all modules, but still people talk about the DBI module only.
Object oriented modules
Not every module needs to contain stand-alone functions. A module (now we're more talking about the one directly above) can also contain a class. In that case it usually does not export any functions. In fact, we do not call the subs functions any more, but rather methods. The package name becomes the name of the class, you create instances of the class called objects, and you call methods on those objects, which ends up being the functions in your package.
Loading modules
There are two main ways of loading a module in Perl. You can do it at compile time and at run time. The perl1 compiler (yes, there is a compiler although it's interpreted language) loads files, compiles them, then switches to run time to run the compiled code. When it encounters a new file to load, it switches back to compile time, compiles the new code, and so on.
Compile time
To load a module at compile time, you use it.
use Data::Dumper;
use List::Util qw( min max );
use JSON ();
This is equivalent to the following.
BEGIN {
require Data::Dumper;
Data::Dumper->import;
require List::Util;
List::Util->import('min', 'max');
require JSON;
# no import here
}
The BEGIN block gets called during compile time. The example in the linked doc helps understand the concept of those switches back and forth.
The use statements usually go at the top of you program. You do pragmas first (use strict and use warnings should always be your very first things after the shebang), then use statements. They should be used so your program loads everything it needs during startup. That way at run time, it will be faster. For things that run for a long time, or where startup time doesn't matter, like a web application that runs on Plack this is what you want.
Run time
When you want to load something during run time, you use require. It does not import anything for you. It also switches to compile time for the new file momentarily, but then goes back to run time where it left of. That makes it possible to load modules conditionally, which can be useful especially in a CGI context, where the additional time it takes to parse a new file during the run outweighs the cost of loading everything for every invocation of the program although it might not be needed.
require Data::Dumper;
if ($foo) {
require List::Util;
return List::Util::max( 1, 2, 3, $foo );
}
It is also possible to pass a string or a variable to require, so you can not only conditionally load things, but also dynamically.
my $format = 'CSV'; # or JSON or XML or whatever
require "My::Parser::$format";
This is pretty advanced, but there are use-cases for it.
In addition, it's also possible to require normal Perl files with a .pl ending at run time. This is often done in legacy code (which I would call spaghetti). Don't do it in new code. Also don't do it in old code. It's bad practice.
Where to load what
In general you should always use or require every module that you depend on in any given module. Never rely on the fact that some other downstream part of your code loads things for you. Modules are meant to encapsulate functionality, so they should be able to at least stand on their own a little bit. If you want to reuse one of your modules later, and you forgot to include a dependency it will cause you grief.
It also makes it easier to read your code, as clearly stated dependencies and imports at the top help the maintenance guy (or future you) to understand what your code is about, what it does and how it does it.
Not loading the same thing twice
Perl takes care of that for you. When it parses the code at compile time, it keeps track of what it has loaded. Those things to into the super-global variable %INC, which is a hash of names that have been loaded, and where they came from.
$ perl -e 'use Data::Dumper; print Dumper \%INC'
$VAR1 = {
'Carp.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/site_perl/5.20.1/Carp.pm',
'warnings.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/5.20.1/warnings.pm',
'strict.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/5.20.1/strict.pm',
'constant.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/site_perl/5.20.1/constant.pm',
'XSLoader.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/site_perl/5.20.1/x86_64-linux/XSLoader.pm',
'overloading.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/5.20.1/overloading.pm',
'bytes.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/5.20.1/bytes.pm',
'warnings/register.pm' => '/home/julien/perl5/perlbrew/perls/perl-5.20.1/lib/5.20.1/warnings/register.pm',
'Exporter.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/site_perl/5.20.1/Exporter.pm',
'Data/Dumper.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/5.20.1/x86_64-linux/Data/Dumper.pm',
'overload.pm' => '/home/foo/perl5/perlbrew/perls/perl-5.20.1/lib/5.20.1/overload.pm'
};
Every call to use and require adds a new entry in that hash, unless it's already there. In that case, Perl does not load it again. It still imports names for you if you used the module though. This makes sure that there are no circular dependencies.
Another important thing to keep in mind with regards to legacy code is that if you require normal .pl files, you need to get the path right. Because the key in %INC will not be the module name, but instead the string you passed, doing the following will result in the same file being loaded twice.
perl -MData::Dumper -e 'require "scratch.pl"; require "./scratch.pl"; print Dumper \%INC'
$VAR1 = {
'./scratch.pl' => './scratch.pl',
'scratch.pl' => 'scratch.pl',
# ...
};
Where modules are loaded from
Just like %INC, there is also a super global variable #INC, which contains the paths that Perl looks for modules in. You can add stuff to it by using the lib pragma, or via the environment variable PERL5LIB among other things.
use lib `lib`;
use My::Module; # this is in lib/My/Module.pm
Namespaces
The packages you use in your modules define namespaces in Perl. By default when you create a Perl script without a package, you are in the package main.
#!/usr/bin/env perl
use strict;
use warnings;
sub foo { ... }
our $bar;
The sub foo will be available as foo inside the main .pl file, but also as main::foo from anywhere else. The shorthand is ::foo. The same goes for the package variable $bar. It's really $main::bar or just $::bar. Use this sparingly. You don't want stuff from your script to leak over in your modules. That's a very bad practice that will come back and bite you later.
In your modules, things are in the namespace of the package they are declared in. That way, you can access them from the outside (unless they are lexically scoped with my, which you should do for most things). That is mostly ok, but you should not be messing with internals of other code. Use the defined interface instead unless you want to break stuff.
When you import something into your namespace, all it is is a shortcut as described above. This can be useful, but you also do not want to pollute your namespaces. If you import a lot of things from one module to another module, those thing will become available in that module too.
package Foo;
use List::Util 'max';
sub foo { return max(1, 2, 3) }
package main; # this is how you switch back
use Foo;
print Foo::max(3, 4, 5); # this will work
Because you often do not want this to happen, you should chose carefully what you want to import into your namespace. On the other hand you might not care, which can be fine, too.
Making things private
Perl does not understand the concept of private or public. When you know how the namespaces work you can pretty much get to everything that is not lexical. There are even ways to get to lexicals to, but they involve some arcane black magic and I'll not go into them.
However, there is a convention on how to mark things as private. Whenever a function or variable starts with an underscore, it should be considered private. Modern tools like Data::Printer take that into account when displaying data.
package Foo;
# this is considered part of the public interface
sub foo {
_bar();
}
# this is considered private
sub _bar {
...
}
It's good practice to start doing things like that, and to keep away from the internals of modules on CPAN. Things that are named like that are not considered stable, they are not part of the API and they can change at any time.
Conclusion
This was a very broad overview of some of the concepts involved here. Most of it will quickly become second nature to you once you've used it a few times. I remember that it took me about a year during my training as a developer to wrap my head around that, especially exporting.
When you start a new module, the perldoc page perlnewmod is very helpful. You should read that and make sure you understand what it says.
1: notice the small p in perl? I'm talking about the program here, not the name of the language, which is Perl.
(Your question would be a lot easier to read if you used capital letters.)
can modules "use" other modules?
Yes. You can load a module within another module. If you had looked at almost any CPAN module code, you would have seen examples of this.
must i use export, or can i get away with dropping that stuff?
You can stop using Exporter.pm if you want. But if you want to export symbol names from your modules then you either use Exporter.pm or you implement your own export mechanism. Most people choose to go with Export.pm as it's easier. Or you could look at alternatives like Exporter::Lite and Exporter::Simple.
how do i solve circular use (security.pm uses html.pm and html.pm uses security.pm)
By repartitioning your libraries to get rid of these circular dependencies. It might mean that you're putting too much into one module. Perhaps make smaller, more specialised, modules. Without seeing more explicit examples, it's hard to be much help here.
if i remove all "use" clauses from all of my PM's...then i have to use full sub qualifiers. for example, pm::html::get_user_friends($dbh, $uid) will use security to determine if a friend is a banned user or not (banned is part of security)
You're misunderstanding things here.
Calling use does two things. Firstly, it loads the module and secondly, it runs the module's import() subroutine. And it's the import() subroutine that does all of the Exporter.pm magic. And it's the Exporter.pm magic that allows you to call subroutines from other modules using short names rather than fully-qualified names.
So, yes, if you remove use statements from a module, then you will probably lose the ability to use short names for subroutines from other modules. But you're also relying on some other code in your program to actually load the module. So if you remove all use statements that load a particular module, then you won't be able to call the subroutines from that module. Which seems counter-productive.
It's generally a very good idea for all code (whether it's your main calling program or a module) to explicitly load (with use) any modules that it needs. Perl keeps track of modules that have already been loaded, so there is no problem with inefficiency due to modules being loaded multiple times. If you want to load a module and turn off any exporting of symbol names, then you can do that using syntax like:
use Some::Module (); # turn off exports
The rest of your question just seems like a rant. I can't find any more questions to answer.

What happens if I reference a package but don't use/require it?

As much as I can (mostly for clarity/documentation), I've been trying to say
use Some::Module;
use Another::Module qw( some namespaces );
in my Perl modules that use other modules.
I've been cleaning up some old code and see some places where I reference modules in my code without ever having used them:
my $example = Yet::Another::Module->AFunction($data); # EXAMPLE 1
my $demo = Whats::The::Difference::Here($data); # EXAMPLE 2
So my questions are:
Is there a performance impact (I'm thinking compile time) by not stating use x and simply referencing it in the code?
I assume that I shouldn't use modules that aren't utilized in the code - I'm telling the compiler to compile code that is unnecessary.
What's the difference between calling functions in example 1's style versus example 2's style?
I would say that this falls firmly into the category of preemptive optimisation and if you're not sure, then leave it in. You would have to be including some vast unused libraries if removing them helped at all
It is typical of Perl to hide a complex issue behind a simple mechanism that will generally do what you mean without too much thought
The simple mechanisms are these
use My::Module 'function' is the same as writing
BEGIN {
require My::Module;
My::Module->import( 'function' );
}
The first time perl successfully executes a require statement, it adds an element to the global %INC hash which has the "pathified" module name (in this case, My/Module.pm) for a key and the absolute location where it found the source as a value
If another require for the same module is encountered (that is, it already exists in the %INC hash) then require does nothing
So your question
What happens if I reference a package but don't use/require it?
We're going to have a problem with use, utilise, include and reference here, so I'm code-quoting only use and require when I mean the Perl language words.
Keeping things simple, these are the three possibilities
As above, if require is seen more than once for the same module source, then it is ignored after the first time. The only overhead is checking to see whether there is a corresponding element in %INC
Clearly, if you use source files that aren't needed then you are doing unnecessary compilation. But Perl is damn fast, and you will be able to shave only fractions of a second from the build time unless you have a program that uses enormous libraries and looks like use Catalyst; print "Hello, world!\n";
We know what happens if you make method calls to a class library that has never been compiled. We get
Can't locate object method "new" via package "My::Class" (perhaps you forgot to load "My::Class"?)
If you're using a function library, then what matters is the part of use that says
My::Module->import( 'function' );
because the first part is require and we already know that require never does anything twice. Calling import is usually a simple function call, and you would be saving nothing significant by avoiding it
What is perhaps less obvious is that big modules that include multiple subsidiaries. For instance, if I write just
use LWP::UserAgent;
then it knows what it is likely to need, and these modules will also be compiled
Carp
Config
Exporter
Exporter::Heavy
Fcntl
HTTP::Date
HTTP::Headers
HTTP::Message
HTTP::Request
HTTP::Response
HTTP::Status
LWP
LWP::MemberMixin
LWP::Protocol
LWP::UserAgent
Storable
Time::Local
URI
URI::Escape
and that's ignoring the pragmas!
Did you ever feel like you were kicking your heels, waiting for an LWP program to compile?
I would say that, in the interests of keeping your Perl code clear and tidy, it may be an idea to remove unnecessary modules from the compilation phase. But don't agonise over it, and benchmark your build times before doing any pre-handover tidy. No one will thank you for reducing the build time by 20ms and then causing them hours of work because you removed a non-obvious requirement.
You actually have a bunch of questions.
Is there a performance impact (thinking compile time) by not stating use x and simply referencing it in the code?
No, there is no performance impact, because you can't do that. Every namespace you are using in a working program gets defined somewhere. Either you used or required it earlier to where it's called, or one of your dependencies did, or another way1 was used to make Perl aware of it
Perl keeps track of those things in symbol tables. They hold all the knowledge about namespaces and variable names. So if your Some::Module is not in the referenced symbol table, Perl will complain.
I assume that I shouldn't use modules that aren't utilized in the code - I'm telling the compiler to compile code that is unnecessary.
There is no question here. But yes, you should not do that.
It's hard to say if this is a performance impact. If you have a large Catalyst application that just runs and runs for months it doesn't really matter. Startup cost is usually not relevant in that case. But if this is a cronjob that runs every minute and processes a huge pile of data, then an additional module might well be a performance impact.
That's actually also a reason why all use and require statements should be at the top. So it's easy to find them if you need to add or remove some.
What's the difference between calling functions in example 1's style versus example 2's style?
Those are for different purposes mostly.
my $example = Yet::Another::Module->AFunction($data); # EXAMPLE 1
This syntax is very similar to the following:
my $e = Yet::Another::Module::AFunction('Yet::Another::Module', $data)
It's used for class methods in OOP. The most well-known one would be new, as in Foo->new. It passes the thing in front of the -> to the function named AFunction in the package of the thing on the left (either if it's blessed, or if it's an identifier) as the first argument. But it does more. Because it's a method call, it also takes inheritance into account.
package Yet::Another::Module;
use parent 'A::First::Module';
1;
package A::First::Module;
sub AFunction { ... }
In this case, your example would also call AFunction because it's inherited from A::First::Module. In addition to the symbol table referenced above, it uses #ISA to keep track of who inherits from whom. See perlobj for more details.
my $demo = Whats::The:Difference::Here($data); # EXAMPLE 2
This has a syntax error. There is a : missing after The.
my $demo = Whats::The::Difference::Here($data); # EXAMPLE 2
This is a function call. It calls the function Here in the package Whats::The::Difference and passes $data and nothing else.
Note that as Borodin points out in a comment, your function names are very atypical and confusing. Usually functions in Perl are written with all lowercase and with underscores _ instead of camel case. So AFunction should be a_function, and Here should be here.
1) for example, you can have multiple package definitions in one file, which you should not normally do, or you could assign stuff into a namespace directly with syntax like *Some::Namespace::frobnicate = sub {...}. There are other ways, but that's a bit out of scope for this answer.

Refactoring Perl code on a live Web site. Are mutual module dependencies OK?

We have a big Perl based Web site.
I am assigned to refactor code of many scripts and packages. Sometimes changes are easy and I just modify existing functions. But sometimes I need to rewrite entire functions. The bad news that the functions which I rewrite call other functions. So if I move refactored code in my new module I need also copy all supplementary functions. But if I do not move refactored code to my special module, a tiny syntax error may crash the entire site :-(
Yes, I know we should use version control, etc. But we don't and this is a fact which I can't change. What to do?
So I need to keep some code in a Test module (to avoid syntax errors to crash the entire site). Would it be OK to make circular references from other modules to Test (for my new refactored routines) and from Test to other modules (for supplemetary routines)?
Note that we have some AutoRequire module which is required by most of our scripts and modules. AutoRequire makes A::X() call to automatically load A module (if it is not yet loaded).
My main question is whether it is OK in this settings to use mutual module dependencies. Any other suggestions?
Require works by first checking if the module is already loaded and if not load it and afterwards mark it as loaded. So if you have a dependency that Foo requires Bar and Bar requires Foo it will first try to load Foo, within Foo try to load Bar. But because Bar requires Foo and Bar was not yet finally loaded this can give problems.
Edit after input from #ysth: it will not fail but it might load some thing only partially, which might cause interesting problems later.
So it might just work, but it also might give problems later (like failing to use exported functions or so).
Perl allows mutual dependencies, but they can sometimes lead to unintuitive behaviour. An example I've given before is:
foo.pm
package foo;
use bar;
sub import { printf("%s loaded foo\n", scalar caller) }
1;
bar.pm
package bar;
use foo;
sub import { printf("%s loaded bar\n", scalar caller) }
1;
script.pl
#!/usr/bin/env perl
package main;
use foo;
Output:
foo loaded bar
main loaded foo
Didn't you expect to see bar loaded foo somewhere in that output?
With careful consideration of compile time versus runtime, etc, etc, you'll realise why that line was not output, and that this is proper and documented behaviour. Just not necessarily very intuitive.
That said, for purely object-oriented modules which don't do anything on import (e.g. export anything to their caller, or act as a pragma, or—as in this example—print output), it should generally be pretty safe.
That said, for purely object-oriented modules there's usually no reason to load them upfront with use anyway—instead you can load them with require or Module::Runtime when they are needed.

use symbols from module without package (require)

I already asked a similar question, but it had more to do with using barewords for functions. Basically, I am refactoring some of my code as I have begun learning about "package" and OOP in perl. Since none of my modules used "package" I could just "require" them into my code, and I was able to use their variables and functions without any trouble. But now I have created a module that I will be using as a class for object manipulation, and I want to continue being able to use my functions in other modules in the same way. No amount of reading docs and tutorials has quite answered my question, so please, if someone can offer an explanation of how it works, and why, that would go a really long way, more than a "this is how you do it"-type answer.
Maybe this can illustrate the problem:
myfile.cgi:
require 'common.pm'
&func_c('hi');
print $done;
common.pm:
$done = "bye";
sub func_c {print #_;}
will print "hi" then "bye", as expected.
myfile_obj.cgi:
use common_obj;
&func_obj('hi');
&finish;
common_obj.pm:
package common_obj;
require 'common.pm';
sub func_obj {&func_c(#_);}
sub finish {print $done;}
gives "Undefined subroutine func_c ..."
I know (a bit) about namespaces and so on, but I don't know how to achieve the result I want (to get func_obj to be able to call func_c from common.pm) without having to modify common.pm (which might break a bunch of other modules and scripts that depend on it working the way it is). I know about use being called as a "require" in BEGIN along with its import().. but again, that would require modifying common.pm. Is what I want to accomplish even possible?
You'll want to export the symbols from package common_obj (which isn't a class package as it stands).
You'll want to get acquainted with the Exporter module. There's an introduction in Modern Perl too (freely available book, but consider buying it too).
It's fairly simple to do - if you list functions in #EXPORT_OK then they can be made available to someone who uses your package. You can also group functions together into named groups via EXPORT_TAGS.
Start by just exporting a couple of functions, list those in your use statement and get the basics. It's easy enough then.
If your module was really object-oriented then you'd access the methods through an object reference $my_obj->some_method(123) so exporting isn't necessary. It's even possible for one package to offer both procedural/functional and object-oriented interfaces.
Your idea of wrapping old "unsafe" modules with something neater seems a sensible way to proceed by the way. Get things under control without breaking existing working code.
Edit : explanation.
If you require a piece of unqualified code then its definitions will end up in the requiring package (common_obj) but if you restrict code inside a package definition and then use it you need to explicitly export definitions.
You can use common_obj::func_obj and common_obj::finish. You just need to add their namespaces and it will work. You don't need the '&' in this case.
When you used the package statement (in common_obj.pm) you changed the namespace for the ensuing functions. When you didn't (in common.pm) you included the functions in the same namespace (main or common_obj). I don't believe this has anything to do with use/require.
You should use Exporter. Change common_obj to add:
use base Exporter;
#EXPORT_OK = qw/func_obj finish/;
Then change myfile_obj:
use common_obj qw/func_obj finish/;
I am assuming you are just trying to add a new interface into an old "just works" module. I am sure this is fraught with problems but if it can be done this is one way to do it.
It's very good that you're making the move to use packages as that will help you a lot in the future. To get there, i suggest that you start refactoring your old code as well. I can understand not wanting to have to touch any of the old cgi files, and agree with that choice for now. But you will need to edit some of your included modules to get where you want to be.
Using your example as a baseline the goal is to leave myfile.cgi and all files like it as they are without changes, but everything else is fair game.
Step 1 - Create a new package to contain the functions and variables in common.pm
common.pm needs to be a package, but you can't make it so without effecting your old code. The workaround for this is to create a completely new package to contain all the functions and variables in the old file. This is also a good opportunity to create a better naming convention for all of your current and to be created packages. I'm going to assume that maybe you don't have it named as common.pm, but regardless, you should pick a directory and name that bits your project. I'm going to randomly choose the name MyProject::Core for the functions and variables previously held in common.pm
package MyProject::Core;
#EXPORT = qw();
#EXPORT_OK = qw($done func_c);
%EXPORT_TAGS = (all => [#EXPORT, #EXPORT_OK]);
use strict;
use warnings;
our $done = "bye";
sub func_c {
print #_, "\n";
}
1;
__END__
This new package should be placed in MyProject/Core.pm. You will need to include all variables and functions that you want exported in the EXPORT_OK list. Also, as a small note, I've added return characters to all of the print statements in your example just to make testing easier.
Secondly, edit your common.pm file to contain just the following:
use MyProject::Core qw(:all);
1;
__END__
Your myfile.cgi should work the same as it always does now. Confirm this before proceeding.
Next you can start creating your new packages that will rely on the functions and variables that used to be in the old common.pm. Your example common_obj.pm could be recoded to the following:
package common_obj;
use MyProject::Core qw($done func_c);
use base Exporter;
#EXPORT_OK = qw(func_obj finish);
use strict;
use warnings;
sub func_obj {func_c(#_);}
sub finish {print "$done\n";}
1;
__END__
Finally, myfile_obj.cgi is then recoded as the so:
use common_obj qw(func_obj finish);
use strict;
use warnings;
func_obj('hi');
finish();
1;
__END__
Now, I could've used #EXPORT instead of #EXPORT_OK to automatically export all the available functions and variables, but it's much better practice to only selectively import those functions you actually need. This method also makes your code more self-documenting, so someone looking at any file, can search to see where a particular function came from.
Hopefully, this helps you get on your way to better coding practices. It can take a long time to refactor old code, but it's definitely a worthwhile practice to constantly be updating ones skills and tools.