Sparc V8 RTOS Query - rtos

In the Sparc V8 architecture we have some N register windows. Generally an RTOS during context switching pushes and pops registers. Is it possible( or already has been done) to use each of these register windows as one of the thread. This will make switching onto next thread as good as shifting register window and pushing and popping PSR ! Thus saving context switching time and enabling faster context switching frequency.

Maybe, it depends on what you mean by threads and how many.
The register windows are built around the idea of function calls and returns, implementing this in hardware and software traps with well defined operation. If your threads are just functions that get called in a round robin fashion etc... then yes they will get switched in this manner as will any other functions called from your "thread". That said once your have more functions than the number of register windows they will start getting paged in and out of the register file.
From the perspective of OS and User code... you don't have control of what happens when you enter and leave a register window as that is implemented as a trap as I understand it probably in the firmware. If you go changing how that works you aren't running a Sparc anymore because what it does there is defined in the Spec.
The whole point of Register windows has always been fast context switching.. but other aspects of Sparc hardware such as the TLB can get in the way of that... in the context of a Sparc MCU with a flat address space... then yeah it would be really fast.

Related

Stored Program Computer in modern computing

I was given this exact question on a quiz.
Question
Answer
Does the question make any sense? My understanding is that the OS schedules a process and manages what instructions it needs the processor to execute next. This is because the OS is liable to pull all sorts of memory management tricks, especially in main memory where fragmentation is a way of life. I remember that there is supposed to be a special register on the processor called the program counter. In light of the scheduler and memory management done by the OS I have trouble figuring out the purpose of this register unless it is just for the OS. Is the concept of the Stored Program Computer really relevant to how a modern computer operates?
Hardware fetches machine code from main memory, at the address in the program counter (which increments on its own as instructions execute, or is modified by executing a jump or call instruction).
Software has to load the code into RAM (main memory) and start the process with its program counter pointing into that memory.
And yes, if the OS wants to page that memory out to disk (or lazily load it in the first place), hardware will trigger a page fault when the CPU tries to fetch code from an unmapped page.
But no, the OS does not feed instructions to the CPU one at a time.
(Unless you're debugging a program by putting the CPU into "single step" mode when returning to user-space for that process, so it traps after executing one instruction. Like x86's trap flag, for example. Some ISAs only have software breakpoints, not HW support for single stepping.)
But anyway, the OS itself is made up of machine code that runs on the CPU. CPU hardware knows how to fetch and execute instructions from memory. An OS is just a fancy program that can load and manage other programs. (Remember, in a von Neumann architecture, code is data.)
Even the OS has to depend on the processing architecture. Memory today often is virtualized. That means the memory location seen by the program is not the real physical location, but is indirected by one or more tables describing the actual location and some attributes (e.g. read/write/execute allowed or not) for memory accesses. If the accessed virtual memory has not been loaded into main memory (these tables say so), an exception is generated, and the address of an exception handler is loaded into the program counter. This exception handler is by the OS and resides in main memory. So the program counter is quite relevant with today's computers, but the next instruction can be changed by exceptions (exceptions are also called for thread or process switching in preemptive multitasking systems) on the fly.
Does the question make any sense?
Yes. It makes sense to me. It is a bit imprecise, but the meanings of each of the alternatives are sufficiently distinct to be able to say that D) is the best answer.
(In theory, you could create a von Neumann computer which was able to execute instructions out of secondary storage, registers or even the internet ... but it would be highly impractical for various reasons.)
My understanding is that the OS schedules a process and manages what instructions it needs the processor to execute next. This is because the OS is liable to pull all sorts of memory management tricks, especially in main memory where fragmentation is a way of life.
Fragmentation of main memory is not actually relevant. A modern machine uses special hardware (and page tables) to deal with that. From the perspective of executing code (application or kernel) this is all hidden. The code uses virtual addresses, and the hardware maps them to physical addresses. (This is even true when dealing with page faults, though special care will be taken to ensure that the code and page table entries for the page fault handler are in RAM pages that are never swapped out.)
I remember that there is supposed to be a special register on the processor called the program counter. In light of the scheduler and memory management done by the OS I have trouble figuring out the purpose of this register unless it is just for the OS.
The PC is fundamental. It contains the virtual memory address of the next instruction that the CPU is to execute. For application code AND for OS kernel code. When you switch between the application and kernel code, the value in the PC is updated as part of the context switch.
Is the concept of the Stored Program Computer really relevant to how a modern computer operates?
Yes. Unless you are working on a special custom machine where (say) the program has been transformed into custom silicon.

How to trigger a machine call in user-mode applications for RISC-V platforms?

I'm new to RISC-V and operating system developing, and I'm now trying to make a simple hypervisor-like interface in RISC-V. What stops me right now is that I have no idea about how to trigger a machine call (like RISC-SBI) which stands in firmware level and machine-mode for a user-mode applications? Since recently user-level applications communicate with kernel by system calls. However I may have to make the call skip the kernel and directly to the firmware. How to achieve this for a high-levl application?
I' really in a difficult time. So much thanks for your replies.
To make a system call, load register a0 with which call you want to make (and possibly arguments to the syscall in other registers), then execute an ecall instruction with 01 in func3, which specifies Supervisor mode. To return to user mode after executing the system call code, the OS kernel executes an sret instruction, which returns to User mode from Supervisor mode. This is documented in the Privileged Architecture specification, but I'll admit it requires a bit of knowledge ahead of time to figure out where to look.

Is it theoretically possible to run software parallel to the OS?

Could you run software in conjunction with the OS? although it might not be very practical, I am curious to know if there are any limitations that deem this impossible without regards to performance, ... etc. The way in which I could visualize the system functioning would be in the same manner in which the OS gives the illusion that multiple programs are executed at the same time in order to multitask when in reality only one program operates at a time, but in this case, it is not just the OS and the processes executing on the processor, but a program and a OS at the same time. The processor architecture which I would based this design on would be the x86.
At its core, a multitasking OS is nothing more than a task switcher. There are two kinds of multitasking which usually exist in parallel - co-operative (like windows 3.1) where the program is responsible for sharing resources (either "I'm waiting for this so do something else in the meantime" or "Give someone else a chance for a while") and preemptive where the OS steps in and says "You've had enough time, now give someone else a chance."
Even the most primitive CPUs have interrupts. Something happens (a key is pressed or a timer goes off) and a function is called to do something before returning to what it was doing. The return from interrupt command restores the registers and returns to the exact instruction that was about to be executed when the interrupt happened.
However, it does not have to return to the same place. When entering the interrupt routine, the return address and registers are on the stack. Take them off and save them somewhere referenced by the current task. Now take those you saved earlier from a different task and put those on the stack (return address last). Now returning from the interrupt will continue executing the task from earlier. You might also want to set a timer before you leave to set a time limit before switching tasks again.
That's the simplest form of task-switching as you describe.

Is the change between kernel/user mode done by hardware or software?

I was just wondering whether the switch between the kernel mode and the user mode in an operating system is done by the hardware or the os itself.
I understand that when a user process wants to get into kernel mode it can make a system call and execute some kernel code. When the system call is made, the process goes into the kernel mode and now all memory becomes accessible, etc. In order for this to happen, I would assume that the interrupt handler needs to switch or alter the page table. Is this true? If not, how does the CPU know, that it is running in the kernel mode and does not need to page fault when accessing restricted (unaccessible to the user process) memory?
Thanks!
The last answer is actually not true....
Changing to kernel mode doesn't go through 'Real mode'. Actually after finishing the boot process, the computer never goes back to real mode.
In normal x86 systems, changing to kernel mode involves calling 'sysenter' (after setting parameters in some registers), which causes jumping a predefined address (saved in the MISR register of the CPU), that was set when the computer booted, because it can be done only from kernel mode (it is a 'privileged' command).
So it basically involves executing a software command, that the hardware responds to, by the way it was set, when it was in kernel mode
This is kind of a broad question - each hardware platform is going to do things slightly differently, but I think the basic answer is that it's done w/ software that leverages hardware facilities for memory protection, etc.
When a user process wants to do a system call, it executes a special CPU instruction, and the CPU switches from virtual mode (for user processes, has page tables specific to processes) to real mode (for the kernel) and jumps to the OS syscall handler. The kernel can then do what it likes.
CPU support for this is required. The CPU keeps track of which mode it is in, where the page tables are located, jumping the instruction pointer, etc. It is triggered by the user software doing the syscall, and is dependent on the kernel providing support for whatever it is trying to do. As with all computation, it's always both hardware and software. I cannot be done solely with software however, because then there would be no way to prevent a process making a syscall from abusing the privelages it gains, e.g. it could start reading /etc/shadow.
Modern x86 computers have a special instruction just for doing system calls. Earlier x86 processors, and some current RISC ones, have an instruction to trigger an interrupt. Older architecures had other ways of switching control.

Why should I Minimize the use of system call in my code?

I wanted to know is there any reason to minimize use of system call in code and what is the alternate of not using system call ,one would say use API but api in turns use system call
Is it True??
Because most system calls have an inherent overhead. A system call is a means of tapping into the kernel, a controlled gateway towards obtaining some service.
When performing a system call, some actions are taken (warning, it's a simplification):
You invoke a library (wrapper) function
The function puts the arguments where they are expected. Also the function puts the number of the system call in eax
The function calls a trap (int 0x80 or whatever)
The processor is switched to kernel mode
The kernel invokes some system_call routine
The registers are saved onto the kernel stack
The arguments are checked to be valid
The action is performed
The registers are restored from the kernel stack
The processor is returned to user mode
The function (finally...) returns
And I probably forgot some of the steps. Doesn't this sound like a lot of work ? All you wanted is the bold part. The rest is overhead.
A system call requires that the system switches from User mode to Kernel mode. This makes system calls expensive.
An article to understand this better:
Understanding User and Kernel Mode - Jeff Atwood
First, if you use framework or APIs (e.g. by using wxWidgets instead of rendering the windows manually, or the GNU C library) your code is portable between different operating systems.
Second, you if you're using APIs you won't have problems if the manufacturer changes how the operating system works under the hood, as the APIs (should) be the same as before.
The only reason that cames to my mind right now is portability issues. If you use system calls, your code will only run on that Operating System. And if you need to compile the same source to another OS, you will be in trouble, the API may be completely different.