Is it theoretically possible to run software parallel to the OS? - operating-system

Could you run software in conjunction with the OS? although it might not be very practical, I am curious to know if there are any limitations that deem this impossible without regards to performance, ... etc. The way in which I could visualize the system functioning would be in the same manner in which the OS gives the illusion that multiple programs are executed at the same time in order to multitask when in reality only one program operates at a time, but in this case, it is not just the OS and the processes executing on the processor, but a program and a OS at the same time. The processor architecture which I would based this design on would be the x86.

At its core, a multitasking OS is nothing more than a task switcher. There are two kinds of multitasking which usually exist in parallel - co-operative (like windows 3.1) where the program is responsible for sharing resources (either "I'm waiting for this so do something else in the meantime" or "Give someone else a chance for a while") and preemptive where the OS steps in and says "You've had enough time, now give someone else a chance."
Even the most primitive CPUs have interrupts. Something happens (a key is pressed or a timer goes off) and a function is called to do something before returning to what it was doing. The return from interrupt command restores the registers and returns to the exact instruction that was about to be executed when the interrupt happened.
However, it does not have to return to the same place. When entering the interrupt routine, the return address and registers are on the stack. Take them off and save them somewhere referenced by the current task. Now take those you saved earlier from a different task and put those on the stack (return address last). Now returning from the interrupt will continue executing the task from earlier. You might also want to set a timer before you leave to set a time limit before switching tasks again.
That's the simplest form of task-switching as you describe.

Related

Stored Program Computer in modern computing

I was given this exact question on a quiz.
Question
Answer
Does the question make any sense? My understanding is that the OS schedules a process and manages what instructions it needs the processor to execute next. This is because the OS is liable to pull all sorts of memory management tricks, especially in main memory where fragmentation is a way of life. I remember that there is supposed to be a special register on the processor called the program counter. In light of the scheduler and memory management done by the OS I have trouble figuring out the purpose of this register unless it is just for the OS. Is the concept of the Stored Program Computer really relevant to how a modern computer operates?
Hardware fetches machine code from main memory, at the address in the program counter (which increments on its own as instructions execute, or is modified by executing a jump or call instruction).
Software has to load the code into RAM (main memory) and start the process with its program counter pointing into that memory.
And yes, if the OS wants to page that memory out to disk (or lazily load it in the first place), hardware will trigger a page fault when the CPU tries to fetch code from an unmapped page.
But no, the OS does not feed instructions to the CPU one at a time.
(Unless you're debugging a program by putting the CPU into "single step" mode when returning to user-space for that process, so it traps after executing one instruction. Like x86's trap flag, for example. Some ISAs only have software breakpoints, not HW support for single stepping.)
But anyway, the OS itself is made up of machine code that runs on the CPU. CPU hardware knows how to fetch and execute instructions from memory. An OS is just a fancy program that can load and manage other programs. (Remember, in a von Neumann architecture, code is data.)
Even the OS has to depend on the processing architecture. Memory today often is virtualized. That means the memory location seen by the program is not the real physical location, but is indirected by one or more tables describing the actual location and some attributes (e.g. read/write/execute allowed or not) for memory accesses. If the accessed virtual memory has not been loaded into main memory (these tables say so), an exception is generated, and the address of an exception handler is loaded into the program counter. This exception handler is by the OS and resides in main memory. So the program counter is quite relevant with today's computers, but the next instruction can be changed by exceptions (exceptions are also called for thread or process switching in preemptive multitasking systems) on the fly.
Does the question make any sense?
Yes. It makes sense to me. It is a bit imprecise, but the meanings of each of the alternatives are sufficiently distinct to be able to say that D) is the best answer.
(In theory, you could create a von Neumann computer which was able to execute instructions out of secondary storage, registers or even the internet ... but it would be highly impractical for various reasons.)
My understanding is that the OS schedules a process and manages what instructions it needs the processor to execute next. This is because the OS is liable to pull all sorts of memory management tricks, especially in main memory where fragmentation is a way of life.
Fragmentation of main memory is not actually relevant. A modern machine uses special hardware (and page tables) to deal with that. From the perspective of executing code (application or kernel) this is all hidden. The code uses virtual addresses, and the hardware maps them to physical addresses. (This is even true when dealing with page faults, though special care will be taken to ensure that the code and page table entries for the page fault handler are in RAM pages that are never swapped out.)
I remember that there is supposed to be a special register on the processor called the program counter. In light of the scheduler and memory management done by the OS I have trouble figuring out the purpose of this register unless it is just for the OS.
The PC is fundamental. It contains the virtual memory address of the next instruction that the CPU is to execute. For application code AND for OS kernel code. When you switch between the application and kernel code, the value in the PC is updated as part of the context switch.
Is the concept of the Stored Program Computer really relevant to how a modern computer operates?
Yes. Unless you are working on a special custom machine where (say) the program has been transformed into custom silicon.

how does an interrupt put CPU into the required privilege level?

I'm not quite understanding one sentence from WIKI about the System Call "The operating system executes at the highest level of privilege, and allows applications to request services via system calls, which are often executed via interrupts; an interrupt automatically puts the CPU into some required privilege level, and then passes control to the kernel, which determines whether the calling program should be granted the requested service."
How physically can an CPU be put into a certain privilege level and what does it mean by passing the control to kernel? Please explain these in the CPU-registers level.
This is an excellent question and privilege levels are one of the most beautiful concepts of Operating Systems.
This forum however is not the right place to ask.
However since you've asked, I'll paint you a general picture. Now you know that the OS does a lot of scheduling of processes. The scheduler must be called at periodic intervals. The CPU maintains a counter which causes a Timer interrupt.
The code which handles the Timer interrupt calls the scheduler. Now during scheduling OS level data structures are modified (process queues, etc.). At this point, if the user program were to be active for some reason, it can mess with those data structures leading to a crash.
This is handled via privilege levels. So, during scheduling, the CPU is said to be in a privilege mode - the kernel mode. The user programs can't access the CPU now.
Here comes the awesome part now. If suppose this switch in privilege level was to be made by the software, if there was a command, it could potentially be exploited by malicious user programs.
For this reason, we can't rely on the software to do the switch. We need hardware support.
The hardware is designed so that receiving interrupts sets the "privilege bit register". When the interrupt code is finished (scheduling is done), the return causes the hardware to clear the bit.
The interrupt handling code is located in a protected area in the memory reserved for OS code. User programs can't access this code (If it tries to access that part of the memory, an exception is thrown by the hardware).
Thus sanity is preserved.

Are the followings user-only or OS-only instructions?

I have these options in my homework. I will explain my reason and I hope someone can critique them?
Indicate whether the following CPU instructions are the user-only or the O/S only or both?
Execution of 'sleep' instruction that halts CPU execution
user-only because I've only seen programmers writing sleep
Loading the 'program counter' PC register with a new memory address
I think it's O/S only.
Reading of disk controller register
O/S only.
'trap' that generates interrupt
From what I understand trap is usually a user-program fault and since O/S is a software application, so probably BOTH
Loading of alarm timeout value into clock register
O/S only
Reading the processor status word PSW register
O/S only.
Loading the memory lower bounds register
O/S only
Adding the contents of two memory locations
both. O/S needs to do computation too.
I don't really understand how to make a distinction between user and O/S specific instructions. They are all essentially "user" programs..
Can someone verify these answers, tell me why I am wrong, and how to tackle these questions?
I don't really understand how to make a distinction between user and O/S specific instructions. They are all essentially "user" programs.
Here's the difference: Did you start a task to have that happen, or did it happen on its own?
Did you start a task to read from the hard drive, or did you merely instruct the OS to do so? (all device access is an OS instruction, for the most part)
Sometimes professors want you to say that "reading the hard drive is user initiated" but "preemptive multitasking by the OS is always OS initiated" or "user actions may remain in a limited state while waiting on a device to finish responding and the OS to return control in a pre-emptive multitasking OS"
These are how I interpret the answers, but if you can't find these answers in the coursework then adopting my answers won't help you any. Notice that I gave a short blurb after each to explain why I chose these things. I am not your professor and have no way to know what he/she intends, so be sure that you can understand my responses. Also, having programmed in ASM helps to answer some of these ...
Execution of 'sleep' instruction that halts CPU execution
O/S. Sleep is actually just a counter that says to skip execution for one or more cycles, and is most often modeled by an API call. This can allow the scheduler access to delay reloading the pre-empted task until many rounds later. Once again, many very basic platforms would require a NOP loop counter to even come close to emulating a sleep command.
Loading the 'program counter' PC register with a new memory address
O/S. The Program Counter register is intended to be used by the system to keep track of the current execution of a program, and during multi-process pre-emption may be used to save the current execution point of the program.
Reading of disk controller register
O/S. In general User commands do not interface the disk subsystem, although on older systems they may be accessed, often by direct register access. In more modern systems, the disk is accessed only by the O/S, and is only accessed by the User via API.
'trap' that generates interrupt
User, O/S. This is when we generate a request for the O/S to handle a situation for us, so we give up control to the internal kernel. It can also result in something returning a faulted condition.
Loading of alarm timeout value into clock register
O/S. These timers are often regarded as having system-only level access, as they are used to monitor the rest of the system. Will be generally protected in CPUs that support such protection (such as those that support ring-level execution prevention).
Reading the processor status word PSW register
User, O/S. Notably the PSW registers are system-level controlled ONLY. On rare occasion one may find a system which allows one, two or merely some of the PSW registers to be read by a user. Since these are status fields for program execution, they aren't normally required to be user readable.
Loading the memory lower bounds register
User, O/S. All memory register assignment is done through CPU commands which are directly received from the binary executable loaded into the CPUs registers. There are no restrictions (aside from changing execution ring level, in participating processors) which are particularly prevented from happening at the application level. Some device interaction may or may not be permitted, and often registers are how devices are interacted with on older hardware. Note that the base memory address may not be 0, and the O/S may intercept memory calls specifically to sandbox the application.
Adding the contents of two memory locations
User, O/S. This is a fundamental requirement of algorithm design, and is often one of the first and most basic commands designed into a CPU unit.

Is the change between kernel/user mode done by hardware or software?

I was just wondering whether the switch between the kernel mode and the user mode in an operating system is done by the hardware or the os itself.
I understand that when a user process wants to get into kernel mode it can make a system call and execute some kernel code. When the system call is made, the process goes into the kernel mode and now all memory becomes accessible, etc. In order for this to happen, I would assume that the interrupt handler needs to switch or alter the page table. Is this true? If not, how does the CPU know, that it is running in the kernel mode and does not need to page fault when accessing restricted (unaccessible to the user process) memory?
Thanks!
The last answer is actually not true....
Changing to kernel mode doesn't go through 'Real mode'. Actually after finishing the boot process, the computer never goes back to real mode.
In normal x86 systems, changing to kernel mode involves calling 'sysenter' (after setting parameters in some registers), which causes jumping a predefined address (saved in the MISR register of the CPU), that was set when the computer booted, because it can be done only from kernel mode (it is a 'privileged' command).
So it basically involves executing a software command, that the hardware responds to, by the way it was set, when it was in kernel mode
This is kind of a broad question - each hardware platform is going to do things slightly differently, but I think the basic answer is that it's done w/ software that leverages hardware facilities for memory protection, etc.
When a user process wants to do a system call, it executes a special CPU instruction, and the CPU switches from virtual mode (for user processes, has page tables specific to processes) to real mode (for the kernel) and jumps to the OS syscall handler. The kernel can then do what it likes.
CPU support for this is required. The CPU keeps track of which mode it is in, where the page tables are located, jumping the instruction pointer, etc. It is triggered by the user software doing the syscall, and is dependent on the kernel providing support for whatever it is trying to do. As with all computation, it's always both hardware and software. I cannot be done solely with software however, because then there would be no way to prevent a process making a syscall from abusing the privelages it gains, e.g. it could start reading /etc/shadow.
Modern x86 computers have a special instruction just for doing system calls. Earlier x86 processors, and some current RISC ones, have an instruction to trigger an interrupt. Older architecures had other ways of switching control.

How is multitasking implemented at the elementary level?

How is the multitasking implemented at the basic level ? To clarify my question, lets say we are given a C runtime to make an application which implements multitasking, which can run only one task at a time on a single core processor, say, by calling main() function of this "mutlitasking" application.
How do standard OS kernels implement this ? How does this change with multicore processors
OS sets an interrupt timer, and lets the program run. Once the timer expires, control flow jumps to code of the OS for context switch.
On the context switch OS saves registers and supporting data of the current process and replaces it in CPU with data of the next process in queue. Then it sets another interrupt timer and let the next program run from where it was interrupted.
Also a system call from the current process gives control to the OS to decide if it is time for a context switch (eq. process is waiting for an IO operation)
The mechanics is transparent for programs.
Run. Switch. Repeat. :)
I've not done much work with multi-core processors, so I will refrain from attempting to answer that part of the query. However, with uniprocessors, two strategies come to mind when it comes to multi-tasking.
If I remember correctly, the x86 supports hardware task switching. (I've had minimal experience with this type of multi-tasking.) From what I recall, when the processor detects the conditions for a task switch, it automatically saves all the registers of the outgoing task into its Task State Segment (x86), and loads all the registers from the incoming task's Task State Segment. There are various caveats and limitations with this approach such as the 'busy bit' being set and only being able to switched back to a 'busy task' under special conditions. Personally, I do not find this method to be particularly useful to me.
The more common solution that I have seen is task switching by software. This, can be broken down into cooperative task switching and pre-emptive task switching. If you are coding up a cooperative task switching strategy, a task switch only occurs when the task voluntarily gives up the processor. In this strategy, you only need to save and load the non-volatile registers. If a pre-emptive strategy is chosen, then a task switch can occur either voluntarily, or non-voluntarily. In this case, all the registers must be saved and loaded. When coding either scenario, you have to pay extra care that you do not corrupt your register contents and that you set up your stack correctly so that when you return from task-switching code you are at the right place on the stack of the incoming task.
Hope this helps.