i would like to use Bing speech services to my unity project.
I am already using LUIS and windows.speech for TextToSpeech and SpeechToText.
But i found no sample and i tried to integrate BibnSpeech to my project but i always have namescape or c# version issues.
Does someone have a simple sample of Bing speech in unity or just how to integrate this project https://github.com/Azure-Samples/Cognitive-Speech-TTS/tree/master/Samples-Http/CSharp
to unity pls ?
thx for any advice =) (currently using unity 5.5.2f1)
Related
I have to make an app that uses virtual reality, so should I drop the idea of using Flutter?
yes as much as I have seen flutter does support AR,I have been following a flutter developer on twitter he posts some cool AR stuff built with flutter here's a plugin ARCore he has built for flutter.
here are some of sample AR videos from the developer himself
https://twitter.com/i/status/1123893412279791616
https://twitter.com/i/status/1129117305303175168
Can I build 3D (OpenGL) apps with Flutter?
Today we don’t support for 3D via OpenGL ES or similar.We have long-term plans to expose an optimized 3D API, but right now we’re focused on 2D.
https://flutter.dev/docs/resources/faq#can-i-build-3d-opengl-apps-with-flutter
there aren't any OpenGL bindings supported by flutter. Flutter is only a 2d only application.
https://flutter.io/faq/#can-i-build-3d-opengl-apps-with-flutter
https://github.com/flutter/flutter/issues/14591
https://github.com/flutter/flutter/issues/7053
https://github.com/flutter/flutter/issues/179
I am not sure how VR would work at all on flutter.
You can use google's ar core with flutter. Check out the arcore_flutter_plugin to work with ar in a flutter.
As of now, there aren't any packages that specifically target VR. But you can use ARKIT arkit_flutter_plugin.
NOTE: ARCORE only works with android. And ARKIT only works with iOS.
I recently created a Flutter plugin for AR that supports both Android and iOS by wrapping around ARCore and ARKit: https://pub.dev/packages/ar_flutter_plugin
The plugin is a work in progress, but it already supports collaborative AR and sharing content through Google's Cloud Anchor Service and a lot of other useful features
I am using Vuforia library for Augmented Reality in Unity.
I am trying to achieve support for AR Image Targets+ QR Codes+ Barcodes with Vuforia Library, Zxing (for QR and Barcodes) in Unity.
I couldn't figure out how Vuforia supports QR Codes and Barcodes using Zxing.Zxing is one of the proposed solutions for integrating with Vuforia I came across in some articles but there is no solution that how it integrates with Vuforia/Unity.
I googled, but couldn't find an exact solution/example/tutorial for what I need.
The link here Unity Zxing QR code scanner integration seems to be related but the solution didn't work out.
As I am new to Unity can anyone please help me out?
Thanks in Advance!
I am developing a game in unity 3d. My problem in this game is that I am unable to integrate admob. I tried so many tutorials and followed many blogs but no result.
Please help me regarding this.
Are you using the old AdMob or the new system? If you are using the new systemm you must have Google Play Center downloaded in your Android SDK. Also make sure that you have the java jdk installed and your user path is updated. Here is a good guide on how to do it:
http://answers.unity3d.com/questions/828689/resource-compilation-failed-failed-to-recompile-an.html
Update your android sdk to latest version
copy "android-sdk\extras\google\google_play_services\libproject\google-play-services_lib" this folder to your "Assets\Plugins\Android" folder
Update/Check your AndroidManifest.xml (min, max, targetsdkversion)
I really interested to develop and app with AR (Augmented Reality) using Vuforia and Unity plugin because I just want to develop once for Android and iOS, but I really want to take advantage using fast CV, which allow facial recognition for Vuforia, but I'm not very sure if it's possible to integrate, what about this recipe?:
For just one develop for iOS and Adnroid, use:
- Vuforia + fast CV + unity plugin
Has anyone tried it before? would be it possible?
Thank you
Facial recognition is (already) available through a number of other SDKs. Particularly, many have been able to integrate with Unity already. Just do a simple search, you'd find:
Magnus' tech demo http://www.youtube.com/watch?v=9Yb_kte6e5w
FaceTracker Plugin http://www.youtube.com/watch?v=xEleWOfRzSE
etc
--
Edit: also iOS natively provides facial recog and tracking that you can plugin to use with Unity
Not sure if it would help if this is time sensitive but metaio's sdk (also usable with unity) will be including facial recognition next year.
http://www.metaio.com/products/sdk/
guys i am working on a project which uses unity engien and kinect as input source ..now according to my knowledge there is not much support between unity and kinect sdk ..i have heard about zigfu framework but it is not giving me all functionalities i need..so what are options for me? im thinking to take some functionalities from zigfu and some from a background application build in .net 4.0 and using kinect official sdk ? can i connect to kinect via two interfaces at the same time? i.e zigfu and kinect sdk ....my background app will connect to unity via pipes ..is that agood option?
I've already done something similar. I'd like to use Unity 3D engine and do some interactions to animate the model using Kinect (Kinect SDK). Some functionality in Kinect SDK are not available in Zigfu, such as Hand Gripping detection.
Because Kinect SDK is suitable for WPF application, here is my solution :
Build your Unity into Unity Standalone (PC, Mac, Linux).
Create WPF application with Kinect stuff inside.
Add WindowsFormsHost inside your XAML of WPF application.
Embed your Unity Standalone into WPF using WindowsFormsHost.
To do a communication between WPF and Unity, you can use Raknet. It will work as socket does.
in my experience, its usually not a good idea to use "two of" something, when they both do the same thing. I've never heard of zigfu before, but it seems relatively easy to learn. Since its available as a unity plug in, it may be best to use that over kinect. The reason being that Unity isn't to "friendly" with third party applications.
If your aiming for XNA, its possible to convert easily if the plug-in doesn't already do it for you.
I Highly recommend looking over the unity forums, and the ZDK documentation.
http://forum.unity3d.com/threads/127924-Zigfu-dev-kit-for-Unity3D-Product-Launch