I am working on application whose development language is Swift 3.1
I need to add uber apis in application. I am trying it with cocoapods.
But current Uber Ride SDK is in Swift 2.3
Can anyone let me know about how can I integrate it in Swift 3.1 ?
Here I am sharing link of github which I am referring
Github Link
There is a Swift 3 Dev branch that you can use. It'll be merged back into master once we have time to clean up the API's a bit more after a current project.
https://github.com/uber/rides-ios-sdk/tree/swift-3-dev
Thanks!
Related
I've found a lot of guidelines on how to integrate HMS in my apps. But majority of them are different or using android studio. May I know which one is the latest guidelines to integrate HMS in my apps for Unity.
Also, I want to enable In-App-Purchase (subscription) for my apps as well.
Thanks in advance.
UPDATED
Currently I'm trying to implement In-App-Purchase for huawei. Huawei tech said that users need to signIn first before they can use IAP. But I received this error while testing signIn
How to obtain product info ? here
AFAIK you have two main options:
UDP SDK from Unity, which is the Unity official solution to HMS in Unity. However has been under maintenance for some days now.
Unity HMS Plugin from EvilMinds, an open source alternative that is already functional and includes supports to more HMS kits. Looks pretty promising for the future.
In any case you can still manually access HMS Android SDK directly using Unity SDK Android API.
Unity provides the HMS Plugin here: Unity Asset Store > Huawei HMS Core App Services
The README file contains information about development guides, API references. For more technical questions, please submit a ticket with Unity Customer Service.
Currently Unity does not support the In-App-Purchase (subscription) function. It will be planned in the future.
Update:
For the IAP error:
It is a null pointer. Please check for unassigned objects. If you cannot find anything, please delete project and install again cause sometimes these kind of things happening.
I've currently started new project which is related to E-Books. This is my first project on such type. I need to integrate URMS SDK and Readium SDK and also synchronize these two stuffs. I found Readium SDK on github and integrate the suggested frameworks on my app (R2Shared.framework, R2Streamer.framework, R2Navigator.framework, ObjectMapper.framework, GCDWebServers and so on). But I haven't found any clue to use them in my project. Also I have to synchronize URMS SDK with Readium.
Is there anyone who can share something about Readium SDK and how can I use them on my project?
Thanks
For the record, Sony URMS is no longer on the market from March 2019.
I am building mobile app which having secure video conference. I found Ionic framework which can support corodova. Can I build openTok hybrid app in Ionic framework? If yes can I know what are the pro and cons or limitation over android and iOS?
I just wanted to add an update to this. I spoke with a few (very helpful) people over at TokBox and they have forked and released an updated version of the Song Zheng's (SONGZ) plugin. We were having issues with the older reliance on the outdated version, but this one is updated to 2.12. https://github.com/msach22/cordova-plugin-opentok/
Although it is not officially supported by TokBox, You are no longer forced to use the older 2.8.3 iOS SDK!
Much thanks to Manik over there
The short answer is yes.
But as always, things are slightly more complicated than that.
WebRTC works perfectly fine on Android, so will work in Cordova or even just Chrome. However Apple's Safari (which uses WebKit) does not currently support WebRTC.
I have had some success using https://github.com/eface2face/cordova-plugin-iosrtc which provides a shim for WebRTC and allows you to use the OpenTok.js SDK on both platforms. There are a few pain points around sizing, and overlaying controls though.
There is also: https://github.com/songz/cordova-plugin-opentok and https://github.com/aoberoi/cordova-plugin-opentokjs which I have not tried yet, but should work perfectly well. I believe the former wraps the native SDKs provided by TokBox, whilst the latter uses iosrtc.
Brad, thanks for sharing the plugin!
I've moved over the updated Cordova Plugin to the OpenTok GitHub organization as an OpenTok Labs project so please feel free to contribute!
The plugin is currently compatible with OpenTok iOS & Android 2.12.0 SDKs. I've introduced some changes such as OT.initPublisher not requiring the API Key (similar to the OpenTok JS SDK) and have added more publisher properties: https://github.com/opentok/cordova-plugin-opentok/blob/master/docs/ot.md#initPublisher
Here are some resourceful links:
Cordova OpenTok Plugin: https://github.com/opentok/cordova-plugin-opentok
Cordova Samples: https://github.com/opentok/opentok-cordova-samples
Ionic Samples: https://github.com/opentok/opentok-ionic-samples
I want to integrate shareKit 2.0 in my app. But I wanted only for the purpose of Twitter.
I Followed the installation steps on sharkit wiki but ended with the error youTube SDK not found etc...
I see lot of products in my app product folder(Fiker, youtube sdk, ect...)
As I only needed twitter,I deleted other folder except Twitter from services folder. Please help me with the sharkit twitter Integration.
I want to update sharekit As i am facing oAuth_verifier issue in twitter with the old sharekit version.
sharkit 2.0 source Code URL:
https://github.com/ShareKit/ShareKit
Installations Steps URL:
https://github.com/ShareKit/ShareKit/wiki
May be you don't need ShareKit? If you just going to set up twitter share you can use ios integrated framework, here it is good tutorial.
New sharekit is very different from the old one, and you should not touch the code (delete anything) - the strongest reason is easy updating using git.
If you wish to use Twitter sharer only, check granular install
Is there a Step-by-step guide on how to upgrade OLD Apps to new SDK ?
Especially, which features from old version will not work in new one?
Creating this guide will help companies create toolkit for people who are struggling
There's no official step-by-step guide, there are however documents on developer.apple.com showing the API Differences between specific versions of the SDK.
Example: iOS 4.0 to iOS 4.1 API Differences
Besides reading & examining the changelogs yourself, you can always open your project with the new SDK. If I'm not mistaken will the compiler show warnings for deprecated API calls. After you have fixed these warnings and the project compiles without errors/warnings you should be all set and your app should run on the newer SDK version.
Remember that this could potentially break your app on older SDK versions.