Aside from storing it in the context or hard coding it somewhere is there any standard equivalent to ServletContext.getVirtualServerName()
The purpose of which is for developing a JASPIC AuthConfigProvider.
Not really, ServletContext.getVirtualServerName() was specifically meant to fill that exact gap in the specs.
Related
We are trying to be forward looking in our architecture choice on some of the new systems we are designing. Pretty much we want to architecture back end system that no matter what interface we decide to use (WinForms, Silverlight, MVC, Webforms, WPF, IOS (IPad/Iphone), ect...) which i believe just screams REST. Our organization generally will only use Microsoft APIs but since i have no idea when WCF-Web-Api will be released and we want to get started soon it looks like we have no other choice.
We want to take baby steps here to increase the chances of buy off. So we don't want to have to set up another server with IIS.
In the foreseeable future we will only be using WinForms & WebForms. What i was thinking we could use Nancy on the local machine but communicate with it in a RESTFul way. That way in the future it should be as simple as setting up a server and redirecting all the clients to that server rather than locally.
I've never used either NancyFX or OpenRasta, but, from what ive heard, it sounded like a good fit.
So the questions are:
Is the way i'm thinking on approaching this a good approach
Does it sound like NancyFX or OpenRasta would be a better fit?
Any reason why we should wait for WCF-Web-API and if so does anyone have an approx release date.
OpenRasta was built for resource-oriented scenarios. You can achieve the same thing with any other frameworks (with more or less pain). OpenRasta gives you a fully-composited, IoC friendly environment that completely decouples handlers and whatever renders them (which makes it different from MVC frameworks like nancy and MVC).
I'd add that we have a very strong community, a stable codebase and we've been in this for quite a few years, we're building 2.1 and 3.0 and our featureset is still above and beyond what you can get from most other systems. Compare this to most of the frameworks you've highlighted, where none have reached 1.0.
Professional support is also available, if that's a deciding factor for your company.
But to answer your question fully, depending on your scenario and what you want to achieve, you can make anything fits, given enough work. I'd suggest reformulating your question in terms of architecture rather than in terms of frameworks.
Does it make sense to use Play just for making the main layout, and use GWT-compoments (like # {some_gwt_component}) if it's needed (for example to implelemnt this component with jquery/javascript/html is quite complicated)?
Why I'm asking, because, it seems, some thinks easy to implement just with html some with gwt.
I can't think that it's a good idea to mix this techniques. Has you seen the post on google-groups? It refers to information about play and gwt.
I wouldn't recomend it, GWT relies in the Servlet model (as far as I remember, I may be wrong) and that doesn't mix well with Play.
Also, on a more personal level, I know GWT is not really recommended by Thoughtworks as a technology (they list several issues with it) and given the technological knowledge of those guys, I usually trust their recommendations. Stay away from GWT :)
For a project I'm using both Scala and Riak (two things I have never worked with before ;) ).
Google searches seem to suggest using Riakki. However, it seems like that particular library hasn't been maintained since 2009 and doesn't even compile on my system. There is a more up-to-date fork on GitHub that does seem to work with more recent Scala versions. But Riakki seems to depend on Jiak, which has been deprecated since february of last year.
Seems like the only reasonable choice would be to use the official Riak Java-library from Scala. That's certainly possible, but I'd like to do things the Scala-way as I'm trying to learn the language. Having to interface with a Java-style API might ruin a bit of the fun. Writing my own wrapper sounds like it will be too much work.
tl;dr: I want to use Riak from Scala. What are other people using?
edit: just found Ryu (can't link to it - annoying limit on amount of hyperlinks per question for new users). Doesn't seem all that mature though.
Stackmob recently opensourced Scalariak.
Scaliak is a scala-ified version of the High-Level Riak Java Client w/
a Functional Twist. It is currently being used in production at
StackMob.
Scaliak is currently feature incomplete vs. the original High-Level
Riak Java Client. What is currently supported are mostly features
being used in production (there have been a few features implemented
and subsequently not used).
There is also Raiku which states that it is async.
I'm in the same bucket - excuse the bad pun - although I have some experience with Scala. I'm thinking of using the official Java client.
When you are toiling up a steep learning curve, you don't need to be dealing with incomplete and potentially wobbly API's. In my experience, using Java API's from Scala is minimally painful.
I think there'll be enough delight in playing with our new Raik toy that we'll forget about whatever un-Scala-ish foibles the Java API inflicts upon us. All the best.
I'm the author of yet another Scala Riak client, simply called riak-scala-client. It is based on Akka and Spray, it is not built on top of the existing Java client, and most importantly it is completely non-blocking.
Check it out at http://riak.scalapenos.com and let me know what you think.
I'm struggling with a classic legacy project: manual URL parsing and composition, manual routing etc. Knowing a bit of Catalyst I long for at least some of the concepts, for example proper (a.k.a. transparent) URL routing and parameter parsing for example. Ideally, I'd just use Catalyst and be done with it, but given it's a legacy project, I guess I only have two options:
Somehow use parts of Catalyst in my project -- which I'm not sure is possible. Is it?
Use single modules implementing parts of Catalyst's framework -- what are you experiences, which modules can be recommended?
I have not tried this, but from what I have tried I don't think that it's really a viable option to take a legacy project and "Catalyze" it halfway. I don't think Catalyst is meant to be used in that way, and trying to do so will probably be far more effort than it is worth, especially since you'll be hitting edge cases all over the place that nobody else has any familiarity with (since they don't know about your legacy code).
It's hard enough just getting a legacy project to fit into MVC, without even considering which framework to use. So, IMHO, if you're going to do it, go for a full-assed solution:
If you can separate concerns in the legacy codebase, the effort from that point to getting the project fully under Catalyst is worth it.
If you can't separate concerns in the MVC sense, you aren't going to get any substantial benefit from using Catalyst or parts of it. Your efforts will be better spent on plain ole-fashioned refactoring.
Is there a general procedure for programming extensibility capability into your code?
I am wondering what the general procedure is for adding extension-type capability to a system you are writing so that functionality can be extended through some kind of plugin API rather than having to modify the core code of a system.
Do such things tend to be dependent on the language the system was written in, or is there a general method for allowing for this?
I've used event-based APIs for plugins in the past. You can insert hooks for plugins by dispatching events and providing access to the application state.
For example, if you were writing a blogging application, you might want to raise an event just before a new post is saved to the database, and provide the post HTML to the plugin to alter as needed.
This is generally something that you'll have to expose yourself, so yes, it will be dependent on the language your system is written in (though often it's possible to write wrappers for other languages as well).
If, for example, you had a program written in C, for Windows, plugins would be written for your program as DLLs. At runtime, you would manually load these DLLs, and expose some interface to them. For example, the DLLs might expose a gimme_the_interface() function which could accept a structure filled with function pointers. These function pointers would allow the DLL to make calls, register callbacks, etc.
If you were in C++, you would use the DLL system, except you would probably pass an object pointer instead of a struct, and the object would implement an interface which provided functionality (accomplishing the same thing as the struct, but less ugly). For Java, you would load class files on-demand instead of DLLs, but the basic idea would be the same.
In all cases, you'll need to define a standard interface between your code and the plugins, so that you can initialize the plugins, and so the plugins can interact with you.
P.S. If you'd like to see a good example of a C++ plugin system, check out the foobar2000 SDK. I haven't used it in quite a while, but it used to be really well done. I assume it still is.
I'm tempted to point you to the Design Patterns book for this generic question :p
Seriously, I think the answer is no. You can't write extensible code by default, it will be both hard to write/extend and awfully inefficient (Mozilla started with the idea of being very extensible, used XPCOM everywhere, and now they realized it was a mistake and started to remove it where it doesn't make sense).
what makes sense to do is to identify the pieces of your system that can be meaningfully extended and support a proper API for these cases (e.g. language support plug-ins in an editor). You'd use the relevant patterns, but the specific implementation depends on your platform/language choice.
IMO, it also helps to use a dynamic language - makes it possible to tweak the core code at run time (when absolutely necessary). I appreciated that Mozilla's extensibility works that way when writing Firefox extensions.
I think there are two aspects to your question:
The design of the system to be extendable (the design patterns, inversion of control and other architectural aspects) (http://www.martinfowler.com/articles/injection.html). And, at least to me, yes these patterns/techniques are platform/language independent and can be seen as a "general procedure".
Now, their implementation is language and platform dependend (for example in C/C++ you have the dynamic library stuff, etc.)
Several 'frameworks' have been developed to give you a programming environment that provides you pluggability/extensibility but as some other people mention, don't get too crazy making everything pluggable.
In the Java world a good specification to look is OSGi (http://en.wikipedia.org/wiki/OSGi) with several implementations the best one IMHO being Equinox (http://www.eclipse.org/equinox/)
Find out what minimum requrements you want to put on a plugin writer. Then make one or more Interfaces that the writer must implement for your code to know when and where to execute the code.
Make an API the writer can use to access some of the functionality in your code.
You could also make a base class the writer must inherit. This will make wiring up the API easier. Then use some kind of reflection to scan a directory, and load the classes you find that matches your requirements.
Some people also make a scripting language for their system, or implements an interpreter for a subset of an existing language. This is also a possible route to go.
Bottom line is: When you get the code to load, only your imagination should be able to stop you.
Good luck.
If you are using a compiled language such as C or C++, it may be a good idea to look at plugin support via scripting languages. Both Python and Lua are excellent languages that are used to script a large number of applications (Civ4 and blender use Python, Supreme Commander uses Lua, etc).
If you are using C++, check out the boost python library. Otherwise, python ships with headers that can be used in C, and does a fairly good job documenting the C/python API. The documentation seemed less complete for Lua, but I may not have been looking hard enough. Either way, you can offer a fairly solid scripting platform without a terrible amount of work. It still isn't trivial, but it provides you with a very good base to work from.