Ionic 2 IOS push notification activation without using MAC - ionic-framework

I have created IONIC 2 App and currently have launched only android version, now I am planning to publish IOS version for the same.
I created IOS package using ionic package and tested in Iphone and its working but the PUSH Notification is not working for IOS and I can not find a way to implement PUSH notification for IOS without using MAC/XCODE.
Docs explain things by using XCODE - https://docs.ionic.io/services/push
Please let me know what changes I need to make to activate PUSH for IOS, I already have created APN Certificate & App Development/App Store Certificate and have linked to IONIC.IO
Please suggest.
Thanks

Related

Update app on App Store: Ionic Pro Package

I read this on the Ionic Package Support Center
Yes, you will need a Mac computer to publish an iOS app to the App Store. While you can use our Package service to build and download the native IPA file, a Mac is still required to submit the app to the App Store.
My question is do I need a Mac if I want to publish updates to the app after it has been submitted to the App Store.
Updates to your apps will be following the same flow as original app publishing, so yes you have to use mac for publishing updates.
Actually, the live update feature that Ionic uses allows you to bypass the App Store once it has been submitted. I would recommend having a mac as a back-up for just in case purposes, but it's not absolutely necessary.This Ionic Pro Deploy link explains how it works. You will need to create an account and the pro features are free to a certain extent based on how many users your app(s) have.

Push notification stop working on my live app

I have used push notification in one of my app which is live on appstore and google play market both. It was working fine before some days on both type of devices iPhone and android. But now its working only on android devices . On iPhone Devices push notification is not receiving. We can still send from iPhone to andriod but not able to receive on iPhone.Its working on android to android too.
Just Want to know that does this happen due to any of recent release of ios versions or anything bad happend on server ? Web services code is in Ruby on rails. Please suggest what should I check to fix the problem?
Please help me.
I think it is not a problem related to your Server or recent release of ios versions. It might be the problem with the certificate as mentioned by Eran. The Apple Push Notification Service (APNS) certificate, lasts for one year and must be renewed annually. You can create a new certificate or renew your older certificate.
Make sure your APN certificate hasn't expired (you can check it in the Apple provisioning portal).

iPhone : how to push a new version not compatible with previously supported OSv3.2

I a trying to publish a new version of an app, I started this new version from scratch and now, when I am trying to push it to apple I got an error saying to me that i must support previously supported iOS version.
I am working on an iOS 5 SDK and the previous app was for iOS 3.2+ which is really amazingly hard to support with SDK 5 (amrv6 and other crazy stuff).
So I want to publish this app for iOS 5 only : how can I handle this?
EDIT : after more searches referinf from :
http://developer.apple.com/library/ios/#qa/qa1623/_index.html
Developers who wish to issue updates, but remove device support, have two choices:
Fix their app so that it can work on the devices they originally set
out to support. See Supporting All Devices for details.
Remove their
app from the store, and upload the new app with a different bundle ID.
See Replacing Your App in the Store for details.
Don't set it in the device capabilities, just set the minimum target version in your build settings and you should be fine.

AdMob SDK and iOS 5

I'm working on a lite version of my app in which I want to put AdMob's ads.
I have downloaded their SDK and followed their instructions, but I can't manage to show any ad in my app.
Also the sample project they let you download seems to be broken.
(After compiling it, an empty view appear in the simulator.)
Anyone with a solution?
I've seen no specific issues with running AdMob ads with iOS 5. Also, if you're using iAds in conjunction with AdMob, I wrote a small wrapper available on github that will handle both networks with as little as a single line of code. It's what I'm currently using in my apps, and I've seen no issue with it, even under iOS 5. I tried to make the integration instructions as clear as I could to make it easy.
The current iOS SDK, version 4.1.1, was not tested against iOS 5 as it was released a few months before iOS 5 was released. An iOS 5 compatible SDK will be released very shortly.

iPhone : Push Notification settings problem

I am using UrbanAirShip Push Notification in my app.
but
I am unable to find my app in iPhone's->settings->Notifications.
I have installed same app in my iPad where it is showing my app in iPad's->Settings->Notifications.
What could be wrong with my iPhone ? or I am missing any steps. ?
If your app is seen in ipads settings, it should be seen in iPhone settings also, if You have enabled your app for APN properly. You should try like remove that app and its associated provisioning profiles from iPhone, restart it and install again. It might luck.