I'm working on a lite version of my app in which I want to put AdMob's ads.
I have downloaded their SDK and followed their instructions, but I can't manage to show any ad in my app.
Also the sample project they let you download seems to be broken.
(After compiling it, an empty view appear in the simulator.)
Anyone with a solution?
I've seen no specific issues with running AdMob ads with iOS 5. Also, if you're using iAds in conjunction with AdMob, I wrote a small wrapper available on github that will handle both networks with as little as a single line of code. It's what I'm currently using in my apps, and I've seen no issue with it, even under iOS 5. I tried to make the integration instructions as clear as I could to make it easy.
The current iOS SDK, version 4.1.1, was not tested against iOS 5 as it was released a few months before iOS 5 was released. An iOS 5 compatible SDK will be released very shortly.
Related
I have developed application for iphone4/5 with iOS 7 support. Recently I found issue in that and wanted to update application only for iOS7.
Does Apple allow me to update application for iOS 7 only? Do i have to give support for iOS 8 right now?
If you submit with Xcode 5.1.1, you'll compile with iOS 7's SDK (and your app will behave as it behaves currently).
If you submit with Xcode 6.0, you'll compile with iOS 8's SDK (and you'll have to update your app due to new API and possible bugs).
use Xcode 5.1.1 if you want to fix issues only for iOS7 for time been and submit the app..but users might face issues if they are using iOS8 on their devices.
if I understood you correctly, I believe you should check in code for the user's iOS version and then update based on that.
See How to check iOS version? how to do that.
Uploadifive version 1.1.2 is not working on iPhone and iPad running iOS 8
Try the demo using iPad or iPhone running iOS 8 at:
http://www.boxorox.net/
Clicking the Select File button allows you to choose a file from the mobile device.
Then clicking Upload Files does nothing, the upload never starts.
Apparently there is a new bug on _file_input_ field that was introduced in iOS 8.0.
Since last week Apple has gone ahead and fixed and then reverted it too. I recommend you wait for the iOS 8.0.1 upgrade to be available and then hopefully it will start working again as expected.
Until then, I'm afraid there is very little you could do about it. Here is the stream of Apple's Web Development
team to give you details about it. Have a good one!
This issue has now been fixed for Safari in iOS update 8.0.2
Note: uploading is still broken on Chrome running iOS 8.0.2
Like the question says, will I be able to submit iOS5/iOS6 apps to the App Store given that iOS7 is rolled out now? Or do I have to target iOS7 for my builds?
I understand that there is a great amount of UI changes, new features, not looking good, etc involved but I just want to know if it is still possible to submit old targets
Cheers
Yes it is still possible to submit apps targeted at older versions, as long as they perform on iOS 7 as well.
There is also now an option for people using legacy versions of iOS to download app versions that are targeted for that version.
Nice article about that here: http://thenextweb.com/apple/2013/09/17/apple-begins-allowing-users-running-legacy-ios-builds-to-download-older-versions-of-apps/
Your app is built to a specific SDK version, which is different from the deployment target. Apple typically require you to submit apps that have been built to the latest public SDK version, although I believe right now you can still submit apps built to iOS 6.
So you can target iOS 5/6 as you require - however, going forward your app will have to be built with the iOS 7 SDK.
iOS project. Base SDK 4.2, deployment target 3.0. A customer is complaining about an issue on iOS 3.1 (he has an old device).
I tried installing Xcode 3.2.3 - the oldest there is for download. It does not offer iOS 3.1 as a test target. Does anyone know how can I enable older versions of iOS on the simulator?
The box also has Xcode 4 (in a different folder). Could it be the case that they're sharing the iOS simulator, and the backwards-incompatible one from Xcode 4 is getting in the way?
There is no substitute for testing on a real device.
I've had a problem with my iPod touch (3rd gen, ios 5.0) crashing in one app. Every day. The dev won't buy, beg, borrow or steal a real iPod touch to test it on so he can fix it. As a user this is extremely frustrating.
EDIT:
The final versions of Xcode with the iPhone SDK, as it was called then, are not available from Apple's download page, but the direct links still work.
The direct links can be found at:
http://chris-fletcher.com/2010/08/28/howto-install-iphone-sdk-2-0-3-1-for-xcode-3-2/
If you use the latest Xcode, you can install device debugging support via the Downloads->Components section, a la: http://cl.ly/3U1V1G3W2p2E1G29342e
http://iphonesdkdev.blogspot.com/2010/04/old-versions-of-iphone-sdk.html
Some of the links are dead though. Apple is removing those old files little by little. Get them while supplies last.
I am a test Engineer. I am testing one application.
I am not doing any compatibility testing.
If iOS upgraded to 4.3.2 to 5 what will happen for my app?
Will it work or dev team has to release another build?
Regards,
Chandra
There is not straight answer for your question. It all depends on the app.
If there are any methods used that will not work any more on iOS 5 it could make the app crash.
Just be sure to install the iOS 5 SDk en test the app in simulator to see what happens. There is on minor thing to keep in mind. Apps build with iOS sdk prior to 5 will be allowed to for instance change to look and feel op UI element via the drawRect something that app build with iOS 5 can't do on iOS 5.
My experience is that the apps running fine on iOS 4.3 will do fine on 5, but compiling apps with the 5.0 SDK could make them break.