No wireless cards found when attempting to use fluxion - raspberry-pi

Recently I have installed fluxion on my Pi 2. There wasn't any problem in the installation process, but when I tried to use fluxion, (after choosing the language) I got the message no wireless cards found ....
It is strange because I was able to see wlan0 (and also connect to the internet) before I had selected language. And also the light on my Wi-Fi dongle goes off.
Is there any solution to fix this problem?

Finally, I could solve the problem. I bought a new wireless usb adapter. For those who are curious I will introduce model of the device. I purchased TP-Link TL-WN722N which is suitable for hacking tools in raspberry pi. It also supports monitor mode. For more information you can visit the official website.

Related

Can't log in on Unity: Sorry, this link is no longer valid

I am having a problem when trying to log in on Unity Hub and https://id.unity.com/, searching for a solution I try allowing Unity througth firewall and changing my network to private (it was already in private but I try changing it to public and then private again), none of this solutions worked for me. The only "solution" I found was connecting to my phone network, what is wrong with my home network? Here is a screenshot of the error message.
I hope you can help me, thank you.
I have exactly the same issue on my house network.
In all the machines that I connect I receive this error.
No matter if I connect using WIFI or Ethernet (Using cable).
No matter if I try to log in on a web browser or on the Unity Hub.
Always the same.
The solution that I found was to use the 4G internet of my Android device on my Laptop, creating a "Mobile Hotspot" (Wifi Point on your Android device) and connect your computer to that Wifi network:
(Disable the Wifi on you Android device, and enable Data Usage -> Mobile Data), make sure you purchased an internet packet for your Android device, or you have montly internet plan.
Another solution could be just to connect using another Wifi network, for example a network from a Shopping Mall.
The problem is something related to the network configuration, so the fastest solution is to use another network just to log in into your Unity account, and then use your network for the rest (Keep your session active as long as possible to avoid doing this again and again).

Connecting a Raspberry Pi-3 via T-Mobile GSM SIM with SIM800 Board and SAKIS3G

I want to preface this by saying I am learning Raspberry Pi. This is my first real hands on experience. A project I am working on requires our PI-3 to be connected to the internet via a SIM.
We are using the SIM800 Board (https://www.modmypi.com/raspberry-pi/communication-1068/raspberry-pi-sim800-gsm-breakout-board) and a T-Mobile SIM. Please note that the SIM is already activated.
I followed along with this tutorial and used SAKIS3G: https://www.modmypi.com/blog/how-to-connect-your-raspberry-pi-to-a-3g-network. Everything works until the final selection "custom TTY..."
I receive the following error box: "Device did not report GSM capabilities. You can skip this by adding --noprobe command line switch." I have searched high and low for solutions, but there is very limited information. Does anyone here have experience with errors such as this and can point me in the right direction?
I also added the --noprobe suggestion, but it still printed the same error.
I found a work around, hopefully this is useful for someone. Sakis3G seems to be more focused around other SIM card models rather than T-Mobile. I found a really good guide that allows for easy connection (https://www.rhydolabz.com/wiki/?p=16325).
Follow the link's steps and you should be good. The only flaw with this currently is that it requires manual connection every time the pi boots, but this could probably be fixed by someone who knows R-Pi better than me!

Use Raspberry Pi like GoPro, Live Videostream over WiFi direct connection between Pi and Android

In the last weeks I experimented with my Raspberry Pi B and with the PiCamera. I had the idea to establish a connection between the RasPi and an Android device or (if it is easier) to a windows notebook without an access point in between, just like the GoPro camera and its App. I would like to have a live stream from the PiCamera to the other device and the possibility to start/stop recording a video or simply take a picture.
The app itself is not my problem, I wrote some simple apps before. But I didn't yet find a tutorial or description how to set up the communication and the stream.
I bought a WiFi dongle (Fritz!WLAN Stick N - by AVM) that supports WiFi direct and my phone (Samsung Galaxy S5 mini) does as well.
My first question is how to set up this stick on Raspbian - yet it is not recognises as a wifi dongle, and the second is how to achieve what I descriebed above.
Could anyone please describe what I can do?
Thanks in advance!
PS: I prefer a description for bash because I use SSH

Best software product to simulate connectivity issues for mobile testing

I need a product to simulate network latency for testing mobile applications (in particular iphone and android). I plan to set up a wifi router connected to a linux box, and write a number of scripts to approximate different types of connectivity issues.
So far, I've taken a cursory look at Netem and ns-2 (or its offspring ns-3). Netem looks very easy to deploy and configure, but they both look like they'll require some in-depth investigation.
Does anyone have positive/negative experiences with either of those solutions that they could share? Or maybe used a different solution for this problem?
If anyone comes here looking for tips, I've found a solution that seems to work well.
Ubuntu comes with Netem installed, so I went ahead and just made use of that. Basically, I got a computer with two ethernet ports, forwarded one to the other and applied Netem latency settings to the connection. Then I attached a wireless router to one, and LAN to the other. Netem lets me play with all kinds of latency and packet loss settings.
Btw, I also tried to use a few different laptops and set the internal wireless card up as an ad-hoc wireless router. I got it working for the most part, but finding a laptop with an internal wireless card that plays nice with ad-hoc in Linux is tricky at best... can't recommend it.

Debugging an iOS app with an external accessory connected via Dock

Am I missing something glaringly obvious or is there no way to debug an iOS app which uses an external accessory that's connected via the 30-pin dock without using a bucket load of logs etc. I want to be able to use things such as breakpoints and Instruments.
Is there a way to remote debug perhaps, over Wi-Fi, Bluetooth?
Note: Yes, I asked this very recently and I deleted it because I thought I found the answer.. but the answer was only Instruments has support over Wi-Fi.. not Xcode debugging. So the question still remains...
And so...: Given that I've had no real luck finding the answer, and no one has given me an answer as yet - I take it that it is a big fat NO. :(
Makes me wonder are we just expected to magically guess where bugs occur, or log the crap out of everything while wearing out our dock connectors by continuously moving it back and forth between the device and accessory?
Time to file a bug report I guess.
At CES today, I talked to a developer from Wahoo Fitness that makes an ANT+ accessory for iPhone. They had this same problem, but found a solution.
They found a pass-through dock extender that has a mini-USB port. They used the mini-USB port for debugging while the accessory was connected.
The product they were using is http://www.cablejive.com/products/dockStubz.html
This blog talks about remote debugging iOS with a dock accessory attached
You could connect the external accessory to another iOS device (not the one tethered to the Mac running the Xcode debugger). Then tunnel all your EA framework messages from the accessory connected device to the device running the app being debugged over a pair of wifi sockets. Look at the code for tunneling accelerometer messages from a device to the iOS Simulator (a common trick for debugging game code on the Simulator) for one example of how this could be done.
After further researching, and having seen that people had to do sending strings over Wi-Fi to get around this, I'm concluding the answer is no.
I have filed a bug request for this.
In the mean time, it seems like the Wi-Fi logging, and on-device text logging will be the way to go for now.
Here's my understanding for why just the USB protocol works for some external accessories and doesn't for other external accessories. Looks like a fundamental problem, without an arbitrator, two masters can't talk to a single slave over USB, a serial Master/Slave protocol. So XCode is one master, the iPhone is the slave device. If the external accessory is a master too, one won't be able to connect the iPhone (Xcode slave) to the second master (the external accessory).
Probably the Wahoo Key for iPhone" is a slave device and that's why the dockStubz solution works for such an external accessory.
I have tested the dockStubz. It doesn't work for my external accessory. As suspected, the USB protocol can't be used to have two Master devices controlling a single slave device. Trying to hook up a Mac (Master) (via the mini USB ) & an external accessory (Master) (via the 30 pin connector) to the iPhone 4 (Slave) causes the iPhone to go in loop of connect & re-connect.
Following looks promising too, though expensive: digi.com/support/kbase/kbaseresultdetl.jsp?id=485.
Has any one tried to use USB to Ethernet connectors and use a router to route requests from two masters (XCode & External Accessory) to the slave (iPhone)? I am off to Best Buy to purchase USB to Ethernet cables and hook all three on to my IP router. Will report if it works.
This is what will be needed :
http://www.bestbuy.com/site/IOGEAR+-+USB+Ethernet+Extender/9614781.p?id=1218131339965&skuId=9614781&st=USB%20to%20Ethernet&cp=1&lp=1
http://www.frys.com/product/6103339
So connect XCode mac using the male end into the USB slot of your computer. . Use a ethernet cable to connect this to a router.
Connect the iPhone to the female part of the IO gear connector. Connect it to the router via ethernet cable.
Connect the external accessory with the male connector (Sabrent USB to Fast Ethernet Network Adapter.) Connect it to router.
I am still researching if this will work. Just ordered the parts. Will get it by Friday & will report back then.
Update:
The IOGear male end draws too much current when connected to router. Also, the female end can't charge iPhone when connected to the router even when 5V USB current supplied.
So tried to directly connect the iPhone to the USB slot of the router (used for printers). It does charge the iPhone. Also used USB to Fast Ethernet Network Adapter (BestBuy had one to connect Wii via USB) to connect the Mac to the router. It did connect to internet but couldn't find the iPhone. In the router client list I don't see any login entires for the iPhone. So this experiment was a failure unless someone have other pointers.