Can't log in on Unity: Sorry, this link is no longer valid - unity3d

I am having a problem when trying to log in on Unity Hub and https://id.unity.com/, searching for a solution I try allowing Unity througth firewall and changing my network to private (it was already in private but I try changing it to public and then private again), none of this solutions worked for me. The only "solution" I found was connecting to my phone network, what is wrong with my home network? Here is a screenshot of the error message.
I hope you can help me, thank you.

I have exactly the same issue on my house network.
In all the machines that I connect I receive this error.
No matter if I connect using WIFI or Ethernet (Using cable).
No matter if I try to log in on a web browser or on the Unity Hub.
Always the same.
The solution that I found was to use the 4G internet of my Android device on my Laptop, creating a "Mobile Hotspot" (Wifi Point on your Android device) and connect your computer to that Wifi network:
(Disable the Wifi on you Android device, and enable Data Usage -> Mobile Data), make sure you purchased an internet packet for your Android device, or you have montly internet plan.
Another solution could be just to connect using another Wifi network, for example a network from a Shopping Mall.
The problem is something related to the network configuration, so the fastest solution is to use another network just to log in into your Unity account, and then use your network for the rest (Keep your session active as long as possible to avoid doing this again and again).

Related

Device Wifi Setup Walkthrough

Most electronic home goods today are able to be setup through a webpage to connect the device to a home network. Usually there is some sort of bluetooth or wifi direct finding mode to access the device and then using a webpage or app the device is given the SSID/password for a wifi network and then you're off to the races. What is that tech called? I would like to replicate the setup experience with a generic IoT device running linux. I just don't know what that process is called to start digging into how to do it.
Bluetooth and Wifi-direct specifications are (consumer-usage-wise) public-domain knowledge, just setup a temporary open server and accept any connection after each hard-reset, and do what you have to do like here (BT) and here (Wifi-direct). There are other proprietary technology like TI CC3000, which usually relates to specific hardware solutions.

Connect to Live HTML Preview from another device on same network

I have downloaded and installed an extension to preview a webpage I'm working on inside the editor. It works fine, but I would like to also test the same HTML code on my mobile device as well. I have a normal home WiFi network. I was wondering if it is possible to somehow hook into the preview from another device besides the host computer. Is there a way to view the website from my phone on the same WiFi network, and access all of the website's served files, like index.html, /styles/.css, /scripts/.js, /images/*.jpg, etc?
Thank You!
very simple solution
turn on the live server on your pc
check the port where it's running
will look like 4400
check your LAN IP address will look like 192.172.123
Enter the address with the port number in this form (192.172.123:4400) on another device connected to the same router or device
Boom you can view changes as same you are using the same device
Sorry, I didn't realize that this functionality is already included in the wonderful extension that I originally downloaded - it's called Live Server by Ritwick Dey. On his GitHub repo, he outlines steps to remotely connect to the served website via another device on the same network (your phone for example). Tried it and it worked the first time!
https://github.com/ritwickdey/vscode-live-server/blob/master/docs/faqs.md

No wireless cards found when attempting to use fluxion

Recently I have installed fluxion on my Pi 2. There wasn't any problem in the installation process, but when I tried to use fluxion, (after choosing the language) I got the message no wireless cards found ....
It is strange because I was able to see wlan0 (and also connect to the internet) before I had selected language. And also the light on my Wi-Fi dongle goes off.
Is there any solution to fix this problem?
Finally, I could solve the problem. I bought a new wireless usb adapter. For those who are curious I will introduce model of the device. I purchased TP-Link TL-WN722N which is suitable for hacking tools in raspberry pi. It also supports monitor mode. For more information you can visit the official website.

iPhone as proxy for data upload

I want to create an iPhone application that can call web services on a computer, and then upload those files over the iPhone 3g connection. Is there an elegant way to do this?
I tried connecting the phone to local Wifi, but connecting to Wifi disables 3g, even though the Wifi is local network only.
I assume the same problem would arise if I could network the phone with the computer via bluetooth.
Any other ideas? The purpose is to go up to a special demo PC we created, pull some data off, then upload to the Internet, all within proximity of the machine. Unfortunately, it appears that I can't use one connection for pulling data, and another for pushing.
Your assumption is correct. When connecting to both 3G and Wifi, the Wifi connection will be used. Sounds like your local network has no route to the Internet. Perhaps that could be fixed.
Apple does not prefer its iPhones to be used as routers.
If you're working on something that will not be distributed through the App Store, you may have some success looking at "tethering" applications and their source code, which can be found by some clever Googling.

IPhone Connectivity Testing: How do I force it to lose connection?

Apple wants me to give the user a friendly apology if I can't find an internet connection. Using the Reachability Demo, this was easy enough. I want to take it a step further and monitor for a connection loss. The demo has this functionality, but I can't figure out how to shut my connection off to test if it works.
How would I go about simulating a loss of (or actually losing) a connection?
If you're developing in the iPhone Simulator, simply disconnect your computer from the internet. If your computer has no network access, neither does the iPhone Simulator.
To test on the device, you can do the following:
First, setup a WiFi router that you can use for testing.
You can turn on Airplane mode on the phone, then turn WiFi back on. This will prevent the 3G connection from providing data access.
Launch your application. Now you can simply disconnect your WiFi router to simulate a loss of connectivity.
You can use the SpeedLimit preference pane to simulate network latency under the simulator. And here's a command line version built on top of the ipfw command.
The advantage over just yanking the cord or killing WiFi is that you can specify the speed when hitting specific hosts so it can be used for testing without killing your regular network services.
You could install Apple's Network Link Conditioner
On Yosemite:
Network Link Conditioner can be found in the "Hardware IO Tools for Xcode" package. This can be downloaded from the Apple Developer Downloads page. Once the download has finished, open the DMG and double-click "Network Link Condition.prefPane" to install (source).
With this preferences panel you could create a profile with 0kbps speed.
On older versions of OSX:
Mountain Lion / Mavericks: Xcode > Open Developer Tool > More Developer Tools
Lion: /Developer/Applications/Utilities/Network Link Conditioner
For testing in the simulator I make great use of Little Snitch. It's a very useful application for writing rules as to what can communicate with the outside world and for how long.
It will also notify you if an application wishes to access the internet on the fly and you can temporarily restrict access for either that time, that session or forever.
As for testing on the device, I log into my wireless router and temporarily disable either the network or turn on restriction by MAC ID for the duration of the test.
Use Charles Web Proxy
You can inspect all HTTP/S requests your app sends and responses it receives, throttle connection to simulate any network speed. Create custom throttle profile called "Disconnected" with Bandwidth = 0, to simulate network disconnections.
Perhaps this preference pane is also useful for you: SpeedLimit.prefPane it can't loose the connection, but you can slow down it based on the host and port you're trying to reach.
Searching for similar need i.e. simulating a lossy wifi network connection on real device, I figured out how to do it :)
I connected my MacBook Pro on ethernet and shared my Wifi connection to the device.
Using Apple's Network Link Conditioner Prefpane then let me played with the connection quality.
Very useful to simulate 3G, Edge and other baudrate.
Next step : find and buy a usb wifi adapter working on MAC OS X to let all of us (developpers team) to test without wiring each computer to ethernet.
Hope this will help some of you.