Actions-on-Google - Error on saving Assistant and simulator failure - actions-on-google

I was trying to test my app using the simulator which shows that test status is active, but it doesn't recognize the app and returns a response "Sorry, this action is not available in simulation". The app already has actions set without any errors, as I was able to verify the text version using the "Web Demo" from integration section. So, I tried adding the remaining app information and keep encountering the issue displayed on the image below.
All required fields have been filled, though they're not being saved.
Any ideas where this might be going wrong? I have scoured through the docs, but haven't found a solution yet.
App Information
Simulator

Related

Simulator on Google Actions console gets stuck

I have three projects on Google Actions and i need to work on their respectively simulators to try solve some problems with the last version, but on two of the projects the simulator is not working, it tries to load but get stuck with a blank gray frame below the actions console menu.
It is strange as the three projects have the same code, had been tried on the simulator about a month ago and deployed on production. The only thing difference between the project is that the ones that are not working has the portuguese language added and due to some internal bug on Google Action (as Google technician had told me) approved version didn´t have the portuguese added.
I´ve tried in different machines and different browsers with the same result. I´ve contacted Google and they tell me that with their agent account that I´ve added they can access without problem.
Any idea on what to try?
Thanks in advance
Edit:
Now, without touching anything, I can´t access my action anymore (no simulator, no develop, nothing). When I try to access an error screen appears telling "There was an error completing your request". I´ve tried to download it with gactions pull but I receive a 500 error.

selectChannel command is not working on the Google Assistant

I'm trying to add a select channel trait.
what I did was that I followed the docs,
1- Add the ATTRIBUTES to the device I want to apply this feature on, for example, a TV device type
2- I guess we are all done as every other command works with my code
What I actually did was the following to the device database in Firestore
then added the
case "action.devices.commands.selectChannel":
in the
switch (execution.command) {}
code
then reloaded the device from the google home app
then when I try to call
"Change to ABC on my TV"
it says
'Sorry, I don't understand.'
and nothing appears on the logs
otherwise, everything is working perfectly,i.e setting the volume and On/Off.
what am I doing wrong, please?
UPDATE:
Today I tried command "action.devices.commands.returnChannel" and "action.devices.commands.relativeChannel" and they are working fine
and all three commands belongs to the same trait!
I've seen a lot of users complaining about this command on many sites
like the following 1,2,
could this be related,
I'm still in debug mode, would it be fixed when I publish my app
UPDATE #2
I tried it today with an android phone and it works fine with selectChannel command,
previously I was testing with an iPhone with google home and google assistant apps on their latest release, and the selectChannel is the only command that didn't work there.
Hope it's just related to the debugging mode
It is usually unexpected to have a trait / feature working on the Google Home App on Android but not on the iOS version, as their functionality is nearly identical. The accuracy on the speech to text conversion on both platforms might be different, which could be affecting the functionality. You can try out typing your request to see if that helps in any way.

Simulator responds with "voice not recognized"

When using the simulator in the Actions Console, I get the response:
"Since your voice wasn’t recognized, I can’t do that right now. Check the Voice Match settings in the Google Home app."
The account under which I am developing has no devices registered, intentionally. This account is used specifically and only for development.
Why does the simulator respond like this, and how can I fix it? The account has no "Google Home app".
I have another (personal) account which I've used to develop the Action initially. The simulator works fine there. Now I'm trying to move the development to an "official" corporate account, and the simulator fails completely.
I can confirm I'm getting exactly the same occurrence here.
Doesn't matter what device type is selected as being used.
Similarly was working fine a couple of days ago.
Looks like Google has broken something with account linking and the Actions on Google Simulator.
I did however read somewhere that best practice you should be delivering some functionality that does not require account linking. That way you will still get explore ratings from users who visit your assistant but refuse to sign in.
However that doesn't fix the core issue of testing functionality that requires sign-in using Actions console simulator.

Firebase Dynamic Links No Longer Open App

I am working on an app that uses Firebase dynamic links. All throughout testing, the base link, and deep links would open the app, as expected.
At some point, this stopped working on my test device. I tried turning the Associated Domains off and back on again (format is applinks:myappid.app.goo.gl). My URL Types setup in Info has the URL scheme set to my app's bundle id, which is also reflected in Firebase. My AASA still has the expected info in it as well.
I also tried long pressing on the link in both notes and messages (don't get an option to open in app, just open), but it still refuses to work. Oddly enough, it still works in simulator. Any help would be appreciated.
Update: I uploaded the build to TestFlight, and it works properly there. It looks like the issue only occurs on a physical test device, with the app being built from XCode.
Solution Update: Oddly enough after installing a dynamic links build via TestFlight, subsequent XCode test run builds started working properly again. Not the most elegant solution, but at least it is working now.
Update:
This most likely has to do with an open issue that prevents the AASA file from being updated or installed. Currently the only work around is to delete the app, reboot the device, and reinstall.
http://www.openradar.me/radar?id=4999496467480576

iTunes Connect uploading issue

Too bad that iTunes Connect changed its behavior recently. I'm providing an update to an existing app. I submitted new binary using the Loader without problem on the first try. Then I discovered that different from before, one has to reject the binaries in order to change screenshots.
Too bad that the update is in the status of "In Review". Well, I have to rejected my binaries and begin to upload new screenshots, because I don't want to display screenshots of previous version. The new screen shots are uploaded but I'm stuck in "Developer rejected" status. Meaning I cannot upload the binaries and not able to change screenshots from that time on. The following error will appear when click Save Changes in either situations.
"There was an error saving changes. Please try again later or contact
iTunes Connect Support at itunesconnect#apple.com."
I checked the source of the error page and think it's this error
id="lcBoxWrapperHeaderTextUpdaterContainer"
action="/WebObjects/iTunesConnect.woa/wo/7.0.0.9.7.7.1.1.1.1" errorId="ajaxContainerError"
I have reported iTune Connect via the "Contact us" link on this issue but not get any response back for 2 days already. Very disappointing.
Did anybody experience similar issue? How did you resolve this?