Determine the bandwidth of a webpage - bandwidth

I am trying to find the bandwidth of a webpage.
I have tried, but I only get about server or for an application.
The webpage has chat server, flash player.

Simply go to the dev console (F12) and network tab or request
Also, you have a summary with bandwidth in real time
On Firefox:
On Chorme:

Related

AntMedia Server Rtmp to Facebook --- How do i go live automatically

okay so lets get straight down to it at first i setup my own rtmp server (this issues i ran into was out of my scope so fo saftey reasoni hunted for an app to do my work )
then i found ant media server
its brillian added a source
then added youtube and facebook for the restream
youtube connects and launches live instantly
Facebook well i can connect and i succefully send the screen to facebook but the probelm arises i have to click go live manually to start the facebook stream
is there a way i could make antmedia server schedule a broadcast moments before starting the restream

users cannot be redirected to website from facebook advertisement

We publish advertisement on facebook and we have a new domain. The problem is that advertisement click rate on facebook panel is 6193 but only 1682 person enter website accordşng to google analytic.
There are about 4500 hit which is lost. AS you know, users are redirected to our website after click on facebook advertisement but they cannot access to our website. we are waiting your kindly response.
our website: testmastersatinal.com
Try using Google's URL builder to properly code the landing page URL in such a way that GA will recognize the traffic as having come from your FB advertising campaign. Here's a blog describing how it is done.
For reasons that I do not yet completely understand - but apparently have to do with the internal FB redirect process for ads, much of my traffic from Facebook shows up in Google Analytics as (direct)/(none). I've found that setting the GA UTM codes on the landing page URL will help by using Google's URL builder helps with this issue.
More generally, in my experience, advertiser reported clicks are often different from what you see in GA. In fact, I'm working on trying to resolve this issue now with another advertising platform (not FB) who is billing us for 2.5x the number of clicks we are seeing in Google Analytics.
There are many possible causes for this, and you can find relevant discussions on
webmasters, moz.
One thing you should try is segmenting the referrals by device (mobile, tablet, desktop) or operating system, etc. See if the percentage of traffic is much lower from your ad on one particular device or operating system. This may indicate that the GA tracking is not working correctly on that device or OS.

Usage of fiddler api my C# app

I want to use Fiddler API to monitor all the URLs a webpage is requesting and later use their offset to calculate the time taken to load for a particular webpage.
Could anyone help me with how to start?

Hosting password protected videos for my iphone app

I am building a paid iphone application which
- shows some premium content videos to the user.
- app loads a page from my webserver in UIWebView
- but the videos are hosted at some other video hosting site.
I realize that, in order for me to be keep this app paid, I need to keep the video links protected/secure (else if the urls are leaked, no one is going to want to pay for it).
I can easily password protect the webpage (pointing to the actual video) and make the user name and password available to the iphone app to access this webpage. But when the user selects the video link, the app will load that url. If user sniffed the packets on the iphone at this time, they could get access to the url and just run it from there directly.
I dont believe mod_sec_download or mod_xsendfile can work in this scenario because the video link is external. Right?
Is Amazon S3 a possible solution?
Would appreciate any insight/solution.
Thanks!
Don't point directly to a video file. That'll make it trivial to steal. instead, point at a proxy script that can check the source of the request and verify that it's coming from a registered purchaser.
With appropriate one-time tokens, tracking of usage, etc... you can keep most people from sucking your site dry. And of course, the best practice is to embed a watermark into the video as it plays, so that even if it gets stolen, you can track it back to the first person to release it.
You might want to take a look at the OWASP Top 10 and in particular, number 8 about failure to restrict URL access. This is effectively your scenario: you have resources which need to be secured at the server level. You can't just do this from the device end, the location of resources requested by the device is easily discoverable.
So it comes down to access controls on the resources, in this case, your videos. How you do this will depend in part on your server stack. For example, IIS7 has an integrated pipeline which can apply access controls to resources of any type such as PDFs, images and videos (more on this in OWASP Top 10 for .NET developers part 8: Failure to Restrict URL Access). Alternatively, you'll need some form of application proxy which can take responsibility for the authentication then delivery of the video content.
This is really more of a webserver issue than an iPhone issue. Focus on getting the access controls right on the server then the iPhone end will be a much more straight forward process.

How do android or iphone clients work?

I'm trying to understand this concept but I don't get it yet. I'm new to mobile connections.
How do mobile apps and/or clients connect to the internet, if they do? if not, then, how do they serve real time data from remote servers (like twitter, fb) etc..?
I've heard that mobile apps don't require internet connection but I'm confused because I don't know how they get the data from the servers of twitter or fb or any application.
For example m.facebook.com is a site so it'll only work with some type of connection on a mobile, but with the app.. what happends (how do all of a sudden you don't need internet connection to serve the data from their servers)????
Think of a Web browser. It's an app that issues HTTP requests over the 'Net and interprets the response by rendering HTML and images, running scripts, etc. Now, there's nothing magical about the browser; it's just a program with HTTP capability.
Any other app can do the same. Except it does not have to interpret the response like the browser does. An app can just as easily issue HTTP requests and do stuff to responses. That's how Facebook, Twitter etc. client work. They normally work, however, not with user-facing parts of the target site, but with software-facing bits (called "The API").
Not all mobile apps require or use the Internet. Most games, for example, don't. But the apps that interact with websites, like Facebook, do.