Reading Georgian Characters Unity text editor - unity3d

When i try to write Georgian characters in unity (example: გამარჯობა) in text field only appear question marks. I use Unity 5.6 on Windows 8.
I think it is a problem of the windows font which uses Unity. Can I change default font for Unity UI?
enter image description here

Can I change default font for Unity UI?
You can also do this from script:
public Font yourFont;
GetComponent<Text>().font = yourFont;
or from the Resources folder:
GetComponent<Text>().font = (Font)Resources.Load("Yourfont");
Just download a Georgian font, import it into Unity and use one of the methods above to apply it to the Text component.

Related

jasperreport font extension PMingLiu show strange character

I have downloaded PMingLiu.ttf from
https://www.wfonts.com/font/pmingliu
and then install through Jaspersoft studio widnow > perference, then I set a textfield font to the new installed font (PMingLiu)
when preview, the characters changes to strange characters, why?
If choose PMingLiu beneath the dash (PMingLiu installed in my operating system), then the character can show properly, but cannot show in exported pdf, or I must use the PMingLiu in my Windows system and use that ttf as font extensions?

TextMeshPro font doesn't change

I'm using TMP in my project. I have downloaded font - Quanelas. I'm creating font prefab via Font Asset Creator. When I'm trying to switch my font it staying default.
It's how numbers, for example, look like:
But must be like:
I also noticed, that in SubMesh font still staying default:
I think that is thre reason, but I can't change font in SubMesh
Help and Sorry for my English :D

How to display Khmer text correctly in Unity

I have some text in Khmer language: "ចូលប្រើប្រាស់"
When I put that text in a UI Text component and using a Khmer Unicode font (e.g: Content-Regular.ttf), Unity Editor displays like this image:
Is there any way to make Unity Editor and WebGL build display Khmer language properly?
You should use TextMesh pro to create a font atlas, and then you can display any type of text and language as you want in any build.
Here is the link:
Text Mesh Pro in Asset Store
Additionally, you should use Content-Regular.ttf as reference to create the font atlas.

Installing custom fonts on Scratch

I for my project require to install a custom font for my program but cannot find the directory to install a new font. Where would I find it?
I have looked everywhere including the recycle bin
Assuming you are referring to Scratch 2, as Scratch 1.4 supports all fonts that are on your computer:
You cannot install a custom font into the Scratch 2 editor. However, you can do the next best thing; import the text. If you need the font in Vector mode (you probably should), you can use an SVG editor such as Inkscape to import the text with 100% quality, as if you had imported the font.
Make the text using the font tool. The positioning doesn't matter, we'll do that later.
Select the text.
Convert it to a path. In Inkscape, click on Path -> Object to Path or use Ctrl+Shift+C to do this. Other vector editors might will be different.
Save as SVG.
In Scratch, import the SVG file as a costume, or into an existing costume.
Move it into position, as you would any other text.
Done.
You cannot install a custom font into the Scratch editor. You'll need to use some graphic software like GIMP to make the words you need, then import the images.

Custom Fonts for non-English Text

I installed a custom font however, my app runs on two languages. I noticed that the custom fonts work with English but not with non-English. How can I overcome this?
You need to choose a custom font that includes "glyphs" for all of the special characters and punctuation that are needed for the language you are using. If the custom font you have is missing these extra glyphs, then you can either edit the font in a font editor such as Fontographer to add the missing glyphs (this requires drawing them in or copying parts from other letters), or finding a new version of the same font that includes the glyphs you need.
You can see the missing glyphs by opening a font that has these glyphs in the "Font Book" program included with mac os x. Then you can open your custom font and compare the two to see what's missing.
Also keep in mind that you usually need a custom license from the font owner to include fonts in your application.