Ref: Intro to Affiliate Program
The Uber API Affiliate Program allows you to earn rewards for referring new US-based Uber users. You can earn $5 USD for every new US-based Uber user you refer. We want our affiliates to get rewarded for all the new riders you refer.
If I understand the above correctly, only people in the US will benefit from the referral, and people outside the US will not?
Thank you for your interest in the Uber affiliate program - it is currently available only for the people in the US. We do not have any announcements on any expansion of the affiliate program beyond the US. Please see our Affiliate FAQ for more information: https://developer.uber.com/docs/riders/affiliate-program/faq
Related
I want to integrate my company's phone application with Uber Delivery. There is no-one to ask whether I need uber special permission for that, or I can just open Uber my business account and my developer can start the API integration.
I have building material business. Business has phone application. I want to give my customers an option to choose Uber delivery for all small orders made thru my phone application. Could you please advise my steps to achive above? Do i need to contact uber for this or my developer can start integration without contacting uber for permission?
I want to re-target my users based on their purchase on my website. For example, if someone purchases kids wear from my website, I want to re target that user, when I launch some offer in kids wear range.
I read this article. This looks really effective as I can send my customers mobile/email and purchase category i.e. kids-wear to Facebook. Later, I can re-target these easily these users on Facebook if I have some offer in kids wear.
But I am worried about few things:
Is it correct to share my customer mobile/email with facebook. Any legal consequences of this?
Should I send both email/mobile? What if the user uses same mobile but different email for facebook OR vice-versa?
If anyone can share any case study of using mobile/email in campaigns, it would be really great.
I new here at stackexchange and I would like to ask a question about Facebook Payment Issue. I am trying to Buy Gold in a game on facebook (GodsWar Online) and trying to pay using mobile payment but notice a big difference in my payment. The game gold for 2,000 gold cost P450.00 in my friends facebook account and in my account it's P500.00. I tried to contact the game and the facebook support and boku. But they all say that they don't know the issue they keep saying please contact boku, please contact facebook. If anyone know how to solve this issue please help me. Thank you very much.
This is not normally the type of post on stackoverflow. However, if i was going to guess it the pricing is set by IGG Inc.(http://livechat.igg.com/livesupport2/livesupport.php?gid=7) in Singapore and you are contacting the wrong people completely.
Is it possible to accept credit card payments or execute PayPal transactions within a Facebook app?
The ideal flow is for users to browse a catalog and complete a purchase all within Facebook. Is this possible?
If so, could you provide guides/tutorials for accomplishing this?
To clarify, our understanding is FB takes 30% of FB Credit purchases. We for this reason plan on offering either PayPal or credit card purchases, not FB Credit purchases. Is it possible to allow FB users to purchase with PP or CC instead of FB Credits? If we're wrong on the 30% transaction fee, please let us know. Thx!
Thanks!
Starting July 1st 2011 an app on facebook can only perform transactions with Facebook Credits (ignoring in game 'currency') . I have no idea where the doc covering this is, I'm not involved in that side of things.
This page https://developers.facebook.com/credits/ has this screen shot
which shows PayPal as an option to pay.
Here's a link from FishWorld that is explaining the policy on their forums http://www.talltreegames.com/fwf/showthread.php?3807-Facebook-Credits-Switchover-on-July-1st&p=20350#post20350
FaceBook LINKS!
https://developers.facebook.com/policy/
https://developers.facebook.com/policy/credits/
https://www.facebook.com/payments_terms/
Hopefully this random smattering of information is of some help to you. :)
I don't see anywhere listed that 'ALL' facebook apps must receive payments using Facebook credits. On the following page, https://developers.facebook.com/credits/, I see that it is mandated ONLY for GAME apps as of now.
Quoting from the link above:
Note: Effective July 1, games on Facebook Platform must exclusively process payments through > Facebook Credits. Learn more on the Migration page.
If it is not explicit, I would assume that it is not mandated.
Seeing as a regular Facebook app is no different from a website, albeit in a small`ish iframe. Sure.
I'd look at integrating the Express Checkout for Digital Goods solution for an even better checkout experience; https://www.paypal.com/digitalgoods
Note: You may still want to review the Facebook T&C's on this; I'm not entirely sure if this is allowed by them
I've Google. I've Binged. I've posted on both the Facebook dev boards, as well as Payvment's discussion forum, and no one seems to be able to answer what I thought was a very simple, straight-forward question. So I figured it couldn't hurt to take my chances in here.
I am writing a Facebook app which will be performing a real-world service for the user. I would like it to implement a subscription-based model, where the user pays $x/month to use the service (the app).
So I hear about this thing called the Facebook Credits API, and it seems like it's exactly what I'm looking for. Facebook handles all the nasty ecom/PCI compliance stuff, users buy tokens for your app, you get the money, and then your biz logic hits the API to see if the user has sufficient credits to use your app. Sadly, I was mistaken.
According to their Credit Integration Guide, it seems like Facebook credits are only good for game tokens and virtual goods. Not for real-world products. But then I heard about Payvment...
Payvment is this new ecom platform for managing real-world storefronts on Facebook. Free public beta even, into perpetuity.
But, for the life of me, I can't seem to get an answer to this question: can one use Payvment to charge users for services, not physical products? If not, what Facebook integration (if any) exists to provide for such a thing?
Payvment uses PayPal for checkouts inside Facebook.
As you are writing a Facebook App, you are able to use any 3rd party payment solution within your canvas, even PayPal.