macOS high sierra 10.13 AD Mobile acount issue - macos-sierra

I am try to login to AD account in macOS high sierra 10.13 and getting error:-
You are unable to log in to user account "skull" at this time
Login in the account failed because an error occurred
System logs :
Oct 6 08:24:49 MyMac kcm[399]: DEPRECATED USE in libdispatch client: Setting timer interval to 0 requests a 1ns timer, did you mean FOREVER (a one-shot timer)?
Oct 6 08:24:50 MyMac authorizationhost[344]: ERROR | -[HomeDirMounter mountNetworkHomeWithURL:attributes:dirPath:username:] | PremountHomeDirectoryWithAuthentication( url=smb://IMASFRG-KS0099/skull%%98, homedir=/home/skull, name=skull ) returned 2

Try to uncheck "Use UNC path from Active Directory to derive network home location". Here is a screenshot for your reference. Then you can map the drive via Enterprise Connect if your company had it.
Screenshot

Related

unexpected system image feature string, emulator might not function correctly, please try updating the emulator

I Created an Emulator on Windows 10 without Installing Android Studio. But when I try to launch it, I get this error. Please help me. How can I fix this..?
C:\Users\This pc\AppData\Local\android\emulator>emulator -avd nexus
INFO | Android emulator version 31.2.10.0 (build_id 8420304) (CL:N/A)
WARNING | Crash service did not start
WARNING | unexpected system image feature string, emulator might not function correctly, please try updating the emulator.
WARNING | cannot add library vulkan-1.dll: failed
WARNING | cannot add library vulkan-1.dll: failed
INFO | added library C:\Users\This pc\AppData\Local\android\emulator\lib64\vulkan\vulkan-1.dll
INFO | configAndStartRenderer: setting vsync to 60 hz
ERROR | Failed to open /qemu.conf, err: 2
Incompatible HAX module version 3,requires minimum version 4
No accelerator found.
C:\Users\This pc\AppData\Local\android\emulator\qemu\windows-x86_64\qemu-system-x86_64.exe: failed to initialize HAX: Invalid argument
Try this page: https://developer.android.com/studio/run/emulator-acceleration.
Judging from the line in your error "Incompatible HAX module..." you need an update.
In "Windows Features" I have Hyper-V unchecked, Virtual Machine Platform and Windows Hypervisor Platform checked.
Here's similar output from my machine where I have a working emulator set to x86 and api 30. My problem is getting my app running on api 31+ and 86_64.
INFO | configAndStartRenderer: setting vsync to 60 hz
INFO | added library vulkan-1.dll
ERROR | Failed to open /qemu.conf, err: 2
WHPX on Windows 10.0.22000 detected.
Windows Hypervisor Platform accelerator is operational

HCI LE Connection -- Command Disallowed

I am using noble & bleno via node.js to connect to a BLE peripheral from Rasbian, yet something goes wrong and the connection can not be made. I tried multiple different BLE dongles and they all fail the same way. Currently I have a CSR 4.0 attached.
The connections works just fine when being made from OS X, iOS or Android.
Here is the HCI Dump:
2015-11-22 18:36:54.732907 < HCI Command: LE Create Connection (0x08|0x000d) plen 25
bdaddr 00:12:6F:6B:C7:32 type 0
interval 96 window 48 initiator_filter 0
own_bdaddr_type 0 min_interval 6 max_interval 12
latency 0 supervision_to 200 min_ce 4 max_ce 6
2015-11-22 18:36:54.734511 > HCI Event: Command Status (0x0f) plen 4
LE Create Connection (0x08|0x000d) status 0x0c ncmd 1
Error: Command Disallowed
Now when I try a connection via hcitool lecc or gatttool the connection is made - yet trying to write characteristic values fails with Characteristic Write Request failed: Attribute requires authentication before read/write. Is this related?
I am on Linux raspberrypi 4.1.13+ #826 PREEMPT Fri Nov 13 20:13:22 GMT 2015 armv6l GNU/Linux
Unfortunately even security-level high or medium didn't help.
The issue was, that I had a connection from a Central (RPi is Peripheral) and I wanted to connect to another Peripheral, which would put the RPi into Central mode. Apparently this doesn't work with BlueZ.
So I ended up with using 2 Bluetooth Dongles.
If you are looking for another OS: Mac OS X does support this though.
Also I was told that Bluetooth 4.1 Dongles might work with this.

Today widget doesn't work outside Xcode

I successfully got a Today widget working in my iOS app. It works great when running the widget on the simulator or running on a device from Xcode. But it doesn't update if I install the app on a device and then run the widget (not from Xcode).
Has anyone else faced this issue? Is there a fix to this or is this a known bug? Any workarounds so I can have a bunch of beta testers check the app using Testflight and get the widget to work?
Using Xcode version 6.1.
Adding log statements tells me that all the correct methods are called. But after that a crash log is generated and the logs are very cryptic. This is what the console says
Dec 1 19:23:06 MyDevice ReportCrash[3592] <Error>: task_set_exception_ports(B07, 400, D03, 0, 0) failed with error (4: (os/kern) invalid argument)
Dec 1 19:23:06 MyDevice ReportCrash[3592] <Notice>: ReportCrash acting against PID 3591
Dec 1 19:23:06 MyDevice ReportCrash[3592] <Notice>: Formulating crash report for process MyTest[3591]
Dec 1 19:23:06 MyDevice SpringBoard[48] <Warning>: plugin com.testsaga.MyTest-Today interrupted
And a device log generated during this time lists this statement (specific to my widget - there are other processes in there as well)
Processes Name | <UUID> | CPU Time| rpages| purgeable| recent_max| lifetime_max| fds | [reason] | (state)
MyTest <84554d9818fe3e1fafa848c3fe6a34d5> 1.459 4132 0 - 8076 50 [per-process-limit] (frontmost)
Any insights? Thanks.
**I tried the answer here but it doesn't work for me.

App is crashing after Update Release to App store

I have released two versions of my App successfully
But after third version of app is released in App Store,when i downloaded from Appstore The App is getting Crashed :
When i try to launch app it is getting crashed immediately, and no crash reports were generated in Xcode Organizer.
The Same app is Working fine in IPAD/IPHONE SIMULATORS 5.0 and 4.1 versions
and also working fine when tested in IPHONE and IPAD devices with IOS 5.1.1 installed(run through XCODE).
No Major changes are given other than some image changes and Animation changes which are working fine when locally tested.
Please find below logs, please help to resolve this issue.
Jul 5 12:16:01 unknown fairplayd.N90[41] : libMobileGestalt computeUniqueDeviceID: total time for bb to return imei: 0 Jul 5
12:16:01 unknown SpringBoard[52] : Unable to obtain a task
name port right for pid 225: (os/kern) failure Jul 5 12:16:01 unknown
com.apple.launchd[1] :
(UIKitApplication:com.myCompany.myApp[0xdaa7]) Exited: Killed: 9 Jul
5 12:16:01 unknown com.apple.launchd[1] :
(UIKitApplication:com.myCompany.myApp[0xdaa7]) Throttling respawn:
Will start in 2147483647 seconds Jul 5 12:16:01 unknown
SpringBoard[52] : Application 'myApp' exited abnormally with
signal 9: Killed: 9 Jul 5 12:16:02 unknown kernel[0] :
AppleFairplayTextCrypterSession::fairplayOpen() failed, error -42110
Actually, this is not your fault. The App Store(s) has been having trouble as of late because it is serving corrupted binaries to consumers. Contact apple through iTunes connect for resolution, or wait a few days and release an update. To all developers reading this with pending application updates:
Wait, please wait!
Other symptoms of this include:
The app crashes immediately on launch (not even a splash screen shows, just black->crash).
Affected consumers are spread across many regions (not localized), but some are unaffected.
Your app/update has been approved fairly recently.
Mac apps will show "[App] is damaged and can't be opened. Delete [App] and download it again from the App Store."
The console will print: AppleFairplayTextCrypterSession::fairplayOopen() failed, error -42110
The only fix is to delete the app and reinstall (and basically pray for a working copy). Be assured, you are not the only one! Many major apps from huge companies are being affected by this issue (Angry Birds, NOOOOO).
Corroborated by:
http://www.marco.org/2012/07/04/app-store-corrupt-binaries
http://www.appleinsider.com/articles/12/07/04/developers_suspect_app_store_mix_up_led_to_corrupt_binaries.html
http://www.imore.com/2012/07/04/newly-installed-updated-apps-reportedly-crashing-launch-due-corrupt-app-store-binary-bug/
http://www.forbes.com/sites/anthonykosner/2012/07/05/apple-app-store-encryption-glitch-causes-many-new-app-updates-to-crash-see-list/
In your Locally tested Application Please Remove it in your Device
.After u update or download your updated app in App store

Instruments, Target Failed to run : Remote exception encountered : 'Failed to get task for pid'

I have no control over the builds. I dont have an apple dev account either. I can use a debug/checked/release build. When running test automation I continue to run into this error: Target failed to run : Remote exception encountered : 'Failed to get task for pid 506'
The automation starts, the application opens and then promptly closes. here is some console output
Oct 25 09:46:48 iphone com.apple.launchd[1] (UIKitApplication:com.something.dogfood[0xd456][504]) : (UIKitApplication:com.something.dogfood[0xd456]) Exited: Killed: 9
Oct 25 09:46:48 iphone SpringBoard[29] : Application 'MyApplicaton' exited abnormally with signal 9: Killed: 9
Any suggestions?
Instruments basically does its work by becoming the debugger for the app. Sometimes after using XCode to debug apps, I find I can't use Instruments until I reboot the device.
Unlike XCode, Instruments can be confused between two apps with the same name, but different bundle IDs. (Or perhaps same name and similar bundle IDs.) When I have multiple versions of an app on a device, I often have to delete the extra to get Instruments to connect to the correct app.
So, delete any duplicates of your app and restart the device.