How to vote app reviews Helpful not Helpful in App Store? - app-store

Has anyone figured out how to vote Helpful or unhelpful for the reviews in the Apple App Store on your mobile phone. How do you get a review to the top of the reviews ?

Apparently there is a way to accomplish this. I had to google a bit i found that, by using 3D Touch, you can press and hold over a review on the AppStore and a menu pops up. You can select Helpful, not Helpful or report a concern. This is a great feature available on iOS 10 and above.

There is no option to vote a review for mark helpful or not .
you can install application and you can post your review and rating on the Apple App Store only.

Related

Disable reviews and rating after or before the app is released from the Apple App Store?

i just want to ask a quick question after a long search i haven't found an answer regarding this topic.
in fact is there a way for a developer to disable reviews and rating after or before the app is released to the App Store , just for a very short time ?
this solution exists in Google Play, but I found some information in the internet I think it's not possible for App Store.
What do you think guys ?
No this is not possible on iOS/the App Store. You can only choose to reset the rating with a new version - that's it.

App store review process for apps that rely on specific geolocation

I'm getting ready to submit an App that relies on the user being at specific locations to watch a video. (Kind of a mashup of geocaching and youtube.) Needless to say none of these videos are anyway near Apples headquarters. So how will the App store review people be able to properly review the App? Do I have to provide test data in their vicinity or can I instruct them to fake their geolocation to a location that works?
I guess the best way is to just submit it once, wait ~7 days and see what they have to say,
but since they have special toolchains to test apps, it shouldn't be a problem.
Just make sure to mention it in the review notes.
I've submitted an update to an app once that requires an user and password to login, and gave them a test user. When I checked the server logs, they never logged in once - but the app was still approved.
The iOS Simulator can 'fake' its location :) Though I doubt what they DO review in their process, because once they accepted one of my Apps' update which crashed upon launch...
Recently had to deal with this myself... submitted a location specific app without any extra review notes, and the app got rejected. In the rejection notice I was given the instruction to create a video of the app in action and then provide a link in the review notes.
So I used another iPhone to take the video, put some basic explanation text in the video using iMovie, uploaded to YouTube, put the link in the reviewers notes, re-submitted the app and then 5 or so days later it was approved.
As I understand, they review team does NOT test the usability nor stability of your app during app reviewing. All you need to do, is to provide an testing account, and some sample data, screenshots to them helping understand how your app works. If the app does not show any data because of a reasonable circumstance, it's not the problem of your app quality nor user usage, but data coverage. So you won't have problem with it.

iPhone app code signing

I recently finished my first app for iPhone, I'm really new in programming and Xcode has lots of options that I can't understand. :(
I want to send my app to beta testers. When I archive my app and try to intall it with iTunes, I get a message like this: "The application has not been installen because the authorizations are not valid." (I get the message in spanish and I just translated it)
I think it's because of the code sign but I don't really understand what are the differences are among the options:
http://cl.ly/0H2z011j0f2x3e0K2t3h
I just submitted my first app last night as well. I had NO clue how to do it other than it "was going to be a pain".
The good news, I have an account with Lynda.com and they have a chapter that is all video tutorials on how to submit the app. It collectively is about a 30 minute chapter with video demos of EXACTLY what to do. Step by step. They offer a free 7 day trial. I cannot recommend you watch this chapter highly enough. Its a MUST see for a first time submission. And no, I do not work for them or associated to them what so ever. They just have a great product and I do not hesitate to recommend them.
After you submit you can cancel your account before being charged.
You can see an example of how they teach w/videos by clicking the link below.
http://www.lynda.com/iOS-SDK-4-tutorials/distributing-ios-applications-through-the-app-store/77853-2.html
They will allow you to watch 1 or two videos, but must sign up on the trial version to see the rest of them.
Trial version link:
http://www.lynda.com/promo/trial/Default.aspx?lpk35=1854
Happy coding! :)
Congrats on getting your first app up and running. Here are some links that may help:
http://www.oogtech.org/content/2010/09/12/iphone-dev-creating-ad-hoc-distributions-for-beta-testers/
http://www.paradeofrain.com/2010/11/taking-the-pain-out-of-ad-hoc-testing/
And, of course, this post on SO: How do you beta test an iphone app?
Good luck!
Check this, it is a step by step guide into the process. If you have never done it, be prepared, it's not a 5 minutes thing...

About Apple policy for in app links

I have read on an article that Apple is applying a policy by which an app can't promote selling another apps, but i dont know the exact details of this. What about a DEMO version that haves a link to the store for the full version? can this still be done?.
If anyone haves more precise information on the subject i'll appreciate it.
You are just not allowed to offer services (in app currency or similar) for app downloads.
You won't have a problem with a link to the pro version in a lite version.
You won't have a problem with a "My App Store" link that shows all your apps either.
Don't reward your users for downloading other apps and you should be good.

InApp Purchase rejected in App Store

I just got rejected on my Free app from app store. I uploaded 3 apps, HD(iPad), PayedIphone and freeiphone. In the free-version I had a link to the fullversion.
Apparently I need inAppPurchase in the free-version rather than linking to the fullversion.
How should I implement this in the easiest way? All I want is a button that says Buy full version and then the free-version becomes the full version. Is it possible to use just those two or do i need to create another full version for this purpose.
I have no idea how to make the inAppPurchase except the tutorials Google give me, any recommendations or example code I can use?
I found this site very helpful in setting up an in-App purchase:
http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/
I got it working after watching this tutorial on u-tube. I can really recommend it.
http://www.youtube.com/watch?v=xGDGO5P95Dg
All you need is this: http://blog.mugunthkumar.com/coding/iphone-tutorial-%E2%80%93-in-app-purchases/
By far the easiest In-App storekit to implement... He walks you through the whole thing and then there is a link at the bottom with the source code zip file. Make sure you read it and get a good understanding. Rule of thumb: Never implement any one else's source code without understanding it first. You will save yourself a lot of headaches with debugging later.
Remember though: Now you have to build in a network check to see if a network exists prior to them clicking the "upgrade" button or else your app will get rejected once again. Luckily, I have just the thing for you: How to check for an active Internet connection on iOS or OSX?
Also, I agree that NSUserDefaults are the best way to go, and luckily that source code link above does all of that for you! It seriously doesn't get any easier. Props to this guy
No way. The proper way to do that is to include all the functionality of the fill version in the free version and only unlock those functionalities whenever the user buy your inApp purchase item.
start by attentively (details really matters when inApp purchase is concerned) reading the inApp purchase developer guide at developer.apple.com
There is a sample project here..
http://www.theapptree.com/samples