I wanted to implement a hero image in my website, so I went to Experience fragment and chose the "experience fragment web variation" template and made the hero image with the title.
But when I implemented it to the site, it results in a thin black stripe(it's a night photo so I assume it's just showing the very top).
How do I fix this?
Related
I need to make an abyss with which the object sticks out, but everything that is the pose of the abyss should not be visible. Now im using this code for shader: https://github.com/dilmerv/ARFoundationOcclusion/tree/feature/URPOcclusion
It`s looks like this https://forum.playcanvas.com/t/solved-stencil-buffer-like-in-unity/12285 but оn the other side
Here is the logic in the pictures I'll be very thankful
enter image description here
enter image description here
I am trying to create a dynamic logo using as a splash screen using dart flutter as the below image
So as the previous image this shield logo there's a way to create it dynamically using dart-flutter as to able to animate it easily as dragable those small squares in the shield logo...
There's a tutorial or docs related to this case could help me...
I hope this would be clear enough..
If there is no user interaction then you could use
Lottie animation or else if you want to have a user interaction with the animation to it then you could do like
ColorFiltered with the position
Update the state of the position from drag/click position
I want to do just that on the flutter, can anyone help me?
Clickable Marked points on an Image
Hello, I need to show an image with clickable dots on the screen and trigger an action when the user clicks on these dots. I heard that it is made with SVG, I've searched in several places but I find no solution in the flutter.
I was struggling with a similar situation.
Slah's solution --- put a operational layer on top of the background image --- works if you don't need pinch to zoom the image, but in my case the positioned widgets get invalid when zooming in the image.
My solution is embedding the image into a webview, you may use webview_flutter because it can be easily plugged onto your widget tree, but I think in your case flutter_webview_plugin works too since you just need to listen to some click events. Add hyperlinks to the elements to be clicked, then play with the click event by webviewcontroller(webview_flutter) or onUrlChanged Stream(flutter_webview_plugin).
One benefit you can get immediately is the ability to use .svg without any other packages by Uri.dataFromString('<html><svg>some svg codes</svg></html>', mimeType: 'text/html').toString()
Then you have full control of the appearance(via css) and the behavior(via javascript). e.g.You may define irregular areas to be clickable, and responsive to clicks.
I am trying to post an image of my game hero to facebook. So I instantiate the prefab which contains number of UI elements, icons and texts.
I'd like to get a Texture2D or image data from it so I could send that as a payload to my facebook plugin.
If it was visible in camera and it wasn't a UI element I would get its texture from the camera, if I let it appear on the screen the full screen camera won't be looking at it, because it is rendered using canvas. Also canvas is also looking at other objects around it because this prefab doesn't occupy full screen.
I may be wrong but I don't think that you can render the UI on a texture. It doesn't seem ideal, but you could use CaptureScreenshot, then load the image and cut the part you want based on the resolution of Screen.
I want to implement the UI feature as in the image attached. The image is an screen shot form a Siemens App that is in App store. Here the bright portion can be rotated like wheel. I have gone through the link
http://www.raywenderlich.com/9864/how-to-create-a-rotating-wheel-control-with-uikit.
but I am not able to implement the feature as in image.
Following is the link to download the Siemens app.
http://itunes.apple.com/us/app/siemens/id452698392?mt=8
The simplest approach I can think of is to use two images. One would have the green and white detail display and one would be gray with a slight circular gradient, a lot of transparency, and a fully transparent segment.
The gray image would go on top and handle touch movement by rotating and taps according to its last stop position.