Kotlin data class inheritance + copy method - jpa

I understand from both personal experience and this discussion that when a data class inherits from another class that inherited class's fields are not included in the data class's copy function.
I'm interested in what the options are for getting around this issue.
Specifically, I have a JPA #MappedSuperClass for my JPA entities, which are data classes. In the super class I set up the entity ID, which (at least so far) I always want to do the same way. There are some other things I may want to do in it as well, like set up a created date, last updated date, etc.
Options I've considered so far:
Copy paste the ID, created date, etc. into every entity. Pros: it's easy and copy method works. Cons: Fails DRY and you can't handle all entities using a shared super class. (But could create an interface for that.)
Make override the super class's values and pass them to the super class.
You still need to copy paste the override values into every entity, but at least you don't have to copy the annotations.
#Entity
data class Comment(
#Lob
comment: String,
override val id: Long = -1
) : BaseEntity(id)
#MappedSuperclass
abstract class BaseEntity(
#Id
#GeneratedValue(strategy = GenerationType.AUTO)
open val id: Long = -1
)
??? I can't even think of a third option that works. Is there another way to do it? Make ID a var and create a custom copy method every time? That sounds ugly.

I'm fairly certain, that because of type-erasure you aren't going to be able to accomplish this with the types of classes you have defined. Because your data classes are extending an abstract class is where you're going to run into many road blocks.
The easiest way to have it both ways still requires a bit of work, and there are inherent drawbacks:
fun <T: BaseEntity> T.withBase(base: BaseEntity): T {
id = base.id
return this
}
This is an easy extension method that would live next to the BaseEntity class definition, and you would simply chain that call after .copy(). So you would use it as follows:
val base = Comment("Created an object")
val copy = base.copy().withBase(base)
Caveats:
This will screwup your generated values, because the copy() call will instantiate the BaseEntity
You have to remember to chain those calls.
If you want the id to increment (and any #AutoGenerated value) when you copy, then the first caveat disappears. But, the chaining is still required, however, it does massively reduce copy/paste, and other possible errors.

Related

How can a private class method be tested in Scala?

I have a companion object with a private method, like so:
package com.example.people
class Person(val age: Int)
object Person {
private def transform(p: Person): Person = new Person(p.age + 1)
}
I would like to test this method, with something like:
class PersonSpec extends FlatSpec {
"A Person" should "transform correctly" in {
val p1 = new Person(1)
val p2 = Person.transform(p1) // doesn't compile, because transform is private!
assert( p2 === new Person(2) )
}
}
Any help on having test code access private methods?
Actually, as it is written, I might be able to create a subclass of Person, but what if Person is declared as final or sealed?
Thanks!
I am in the middle when it comes to testing everything. I don't usually test everything, but sometimes it's really useful to be able to unit test a private function without having to mangle my code to make it possible. If you're using ScalaTest, you can use the PrivateMethodTester to do it.
import org.scalatest.{ FlatSpec, PrivateMethodTester }
class PersonSpec extends FlatSpec with PrivateMethodTester {
"A Person" should "transform correctly" in {
val p1 = new Person(1)
val transform = PrivateMethod[Person]('transform)
// We need to prepend the object before invokePrivate to ensure
// the compiler can find the method with reflection
assert(p2 === p1 invokePrivate transform(p1))
}
}
That may not be exactly what you want to do, but you get the idea.
You could declare your method to be package private:
private[people] def transform(p: Person): Person = new Person(p.age + 1)
If you put PersonSpec in the same package it will be able to access it.
I leave it to you to decide if it's really wise to unit test a private method :)
The need to unit-test private methods is a design smell.
Either you test them through your public API which is ok if they are small and just helper methods - or, which is more likely, it contains different logic/responsibility and should be moved to another class that is used by delegation in the Person. Then you would test the public API of that class first.
See a related answer for more details.
Likely you can access it using Java/Scala reflection, but it is just a workaround for the design problem. Still, if you need to, see a related Java answer how to do that.
#jlegler's answer here helped me, but I still had some debugging to do before things worked, so I thought I'd write exactly what's needed for this here.
to test:
class A
object A {
private def foo(c: C): B = {...}
}
use:
val theFuncion = PrivateMethod[B]('foo)
val result = A invokePrivate theFunction(c)
Note the locations of A, B
Personally, I say make everything public and just prepend with _ or __ to indicate that other devs shouldn't use it.
I realize this is Scala and not Python, but regardless, "We're all consenting adults here."
"Private" methods aren't actually private (for example) and certainly aren't secure, so why make life harder for what is essentially a social contract? Prepend and be done -- if another dev wants to go poking around in dark places, they either have a good reason or deserve what they get.
Generally speaking: if you want to effectively test your code, you first have to write it testable.
Scala implements the functional paradigm and extensively uses immutable objects by design, "case classes" are examples (my opinion: the Person class should be a case class).
Implementing the private methods make sense if objects has mutable state, in this case you might want to protect the state of the objects. But if objects are immutable, why implement methods as private? In your example, the method produces a copy of Person, for what reason do you want to make it private? I do not see any reason.
I suggest you think about this. Again, if you want to effectively test your code you have to write it testable.
a possible work around would be testing private method indirectly: testing a public method which calls the private method
I don't think that unit testing is about testing contract of the class - it is about testing simple functionality(unit).
Also I don't think that it is a good idea to make some methods public only to make them easily testable. I believe that keeping API as narrow as possible is a good way to help other developers to use your code(IDE will not suggest private methods) and understand contract.
Also we should not put everything in a single method. So sometimes we can put some logic into a private method.... and of course we want to test it as well. Testing it through the public API will increase complexity of you test.(other option is to move logic of the private method to another helper class and test it there..this class will not be used directly by developers and will not clutter up api)
Guys from scalatest ,I think, added PrivateMethodTester for a purpose.

Dealing with state in factory implementations

What pattern would one use if you have multiple factory implementations, each of which requires different state information to create new objects?
Example:
IModelParameters: contains all the inputs and outputs to a complex calculation
IModelParameterFactory: has methods for getting and saving IModelParameter objects.
The issue is that one factory implementation might be getting your parameters from a database, with some state needed for retrieval, (i.e. a UserID), another might be getting your inputs from a file, in which case you don't have a UserID, but you do need a file name.
Is there another pattern that works better in this case? I've looked at some dependancy injection tools/libraries, and haven't seen anything that seems to address the situation.
Have you tried to put the requeriments in a class?
Every factory implementation has their own requeriments, but all requeriments classes derives form a base requeriment class (Or impements a requeriments interface). This allows you to have the same interface for all factory implementations, you just must do a cast to the correct requeriments class in every factory implementation.
Yes, casts are ugly and error-prone, but this method provides an uniform an extensible interface for your factory.
It's hard to say without seeing some code, but you may want to look into implementing a Repository Pattern. The Repository implementation would be responsible for retrieving the data that the factory then used to build its object(s). You could inject the repository interface into your factory:
public class ModelParameterFactory : IModelParameterFactory
{
private readonly IModelParameterRepository Repository;
public ModelParameterFactory(IModelParameterRepository repository)
{
Repository = repository;
}
...interface methods use the injected repository...
}
Then you would have, say a DatabaseModelParameterRepository and a FileModelParameterRepository. But I'm guessing you also have logic around which of those you would need to inject, so that calls for another factory:
public class ModelParameterRepositoryFactory : IModelParameterRepositoryFactory
{
public ModelParameterRepositoryFactory(...inputs needed to determine which repository to use...)
{
...assign...
}
...determine which repository is required and return it...
}
At this point, it might make more sense to inject IModelParameterRepositoryFactory into the ModelParameterFactory, rather than inject the IModelParameterRepository.
public class ModelParameterFactory : IModelParameterFactory
{
private readonly IModelParameterRepositoryFactory RepositoryFactory;
public ModelParameterFactory(IModelParameterRepositoryFactory repositoryFactory)
{
RepositoryFactory = repositoryFactory;
}
...interface methods get repository from the factory...
}
Whether you use a DI container or not, all logic regarding which repository to use and which factory to use are now moved into the relevant factory implementations, as opposed to the calling code or DI configuration.
While not terribly complex, this design nonetheless does give me pause to wonder whether your ModelParameterFactory and ModelParameters are too generic. You might benefit from teasing them into separate, more specific classes. The result would be a simpler and more expressive design. The above should work for you if that is not the case, however.
In my point of view, a state is something that you store in memory, such as static object, global variable, cache or session. Usually in DI, such states are not maintained, but being passed as a parameter. Example:
public IEnumerable<Records> GetRecordByUserId(string userId){ /*code*/ }
The userId is being passed instead being maintained in the repository.
However, when you want to make them as configuration-like instead of passing each time you do query, I think you can inject it as a wrapper class. See my question for more info. However, I don't recommend this design at repository, but I do recommend at service level.

EXT GWT BaseModel needs to have DTO reference?

I am very new to GWT.
I am using ext-gwt widgets.
I found many places in my office code containing like,
class A extends BaseModel{
private UserAccountDetailsDto userAccountDetailsDto = null;
//SETTER & GETTER IN BASEMODEL WAY
}
Also, the DTO reference is unused.
public class UserAccountDetailsDto implements Serializable{
private Long userId=null;
private String userName=null;
private String userAccount=null;
private String userPermissions=null;
//NORMAL SETTER & GETTER
}
Now, I am able to get the result from GWT Server side Code and things Work fine, but when I comment the DTO reference inside the class A, I am not getting any Result.
Please explain me the need of that.
Thanks
Well the problem is in implementation of GXT BaseModel and GWT-RPC serialization.
BaseModel is based around special GXT map, RpcMap. This map has defined special serialization rules, which let's avoid RPC type explosion, but as side effect, only some simple types stored in map will be serialized. E.g. you can put any type inside the map, but if you serialize/deserialize it, only values of type Integer, String ,Double,Byte, Float and Short (and arrays of this types) will be present. So the meaning behind putting reference to the DTO inside BaseModel, is to tell GWT-RPC that this type is also have to be serialized.
Detailed explanation
Basically GWT-RPC works like this:
When you define an interface for service, GWT-RPC analyzes all the classes used in parameters/ return type, to create serializers/deserializers. If you return something like Map<Object,Object> from your service, GWT-RPC will have to create a serializer for each class which implements Map and Serializable interfaces, but also it will generate serializers for each class which implements Serializable. In the end it is quite a bad situation, because the size of your compiled js file will be much biggger. This situation is called GWT-RPC type explosion.
So, in the BaseModel, all values are stored in RpcMap. And RpcMap has custom written serializer (RpcMap_CustomFieldSerializer you can see it's code if you interested how to create such things), so it doesn't cause the problem described above. But since it has custom serializer GWT dosn't know which custom class have been put inside RpcMap, and it doesn't generate serializers for them. So when you put some field into your BaseModel class, gwt knows that it might need to be able to serialize this class, so it will generate all the required stuff for this class.
Porting GXT2 Application code using BaseModel to GXT3 Model is uphill task. It would be more or less completely rewrite on model side with ModelProviders from GXT3 providing some flexibility. Any code that relies on Model's events, store, record etc are in for a rewrite.

Reusable Querying in Entity Framework WITHOUT Repository. How?

Let me say, I have come to the conclusion (after a lot of trial) that Repository & Unit of Work when using Entity Framework is just wrong, wrong, wrong and this says why quite well.
But I really hate on those embedded queries. Question is, where can I put them instead if I'm so against a repository, etc? (clean answers only please, examples much appreciated).
I just nuked two projects containing my repositories, unit of work and interfaces with hundreds of files because the payback was nowhere to be seen. I think lots of people, myself included, just jumped on the Repository bandwagon because that's what everybody else was doing but in retrospect, I think it's really a ride to nowhere.
/sigh
Richard
Where do you expect to put them? You have only few choices:
Let them be where they are and use custom extension methods, query views, mapped database views or custom defining queries to define reusable parts
Expose every single query as method on some separate class. The method mustn't expose IQueryable and mustn't accept Expression as parameter = whole query logic must be wrapped in the method. But this will make your class covering related methods much like repository (the only one which can be mocked or faked). This implementation is close to implementation used with stored procedures.
You will do the same as in previous method but instead of placing queries in separate class you will put them as static methods to entity directly. This is much worse testable because static methods cannot be replaced by mocking (it requires more complex testing framework). This is part of active record pattern where each entity is responsible for its loading and saving to database.
Example of custom extension method:
public static IQueryable<TEntity> GetByName(this IQueryalbe<TEntity> query, string name)
where TEntity : IEntityWithName
{
return query.Where(e => e.Name == name);
}
Example of custom class exposing methods:
public class QueryProvider
{
public QueryProvider() {}
public IEnumerable<TEntity> GetByName(IYourContext context, string name)
where TEntity : IEntityWithName
{
return context.CreateObjectSet<TEntity>().Where(e => e.Name == name).ToList();
}
}
Build Reusable, Testable Queries Part 1
This is a blog post I wrote about building reusable queries. Using Extension Methods allows you to build composable queries.
using a pattern like the specification pattern can help you build queries that can be reused or saved (serialized). Further more if you have a double entry system you can execute the same query instance over two different databases.
the following example does not use EF but replace the IEnumerable by an EF context and you get what ou are looking for. parameters are passed in through the constructor.
public class PartialMatchQuery : IModelQuery<string, IEnumerable<string>>
{
private readonly string partial;
public PartialMatchQuery(string partialString)
{
partial = partialString;
}
public IEnumerable<string> Execute(IEnumerable<string> model)
{
return model.Where(s => s.ToLower().Contains(partial));
}
}

How many constructors should a class have?

I'm currently modifying a class that has 9 different constructors. Now overall I believe this class is very poorly designed... so I'm wondering if it is poor design for a class to have so many constructors.
A problem has arisen because I recently added two constructors to this class in an attempt to refactor and redesign a class (SomeManager in the code below) so that it is unit testable and doesn't rely on every one of its methods being static. However, because the other constructors were conveniently hidden out of view about a hundred lines below the start of the class I didn't spot them when I added my constructors.
What is happening now is that code that calls these other constructors depends on the SomeManager class to already be instantiated because it used to be static....the result is a null reference exception.
So my question is how do I fix this issue? By trying to reduce the number of constructors? By making all the existing constructors take an ISomeManager parameter?
Surely a class doesn't need 9 constructors! ...oh and to top it off there are 6000 lines of code in this file!
Here's a censored representation of the constructors I'm talking about above:
public MyManager()
: this(new SomeManager()){} //this one I added
public MyManager(ISomeManager someManager) //this one I added
{
this.someManager = someManager;
}
public MyManager(int id)
: this(GetSomeClass(id)) {}
public MyManager(SomeClass someClass)
: this(someClass, DateTime.Now){}
public MyManager(SomeClass someClass, DateTime someDate)
{
if (someClass != null)
myHelper = new MyHelper(someOtherClass, someDate, "some param");
}
public MyManager(SomeOtherClass someOtherClass)
: this(someOtherClass, DateTime.Now){}
public MyManager(SomeOtherClass someOtherClass, DateTime someDate)
{
myHelper = new MyHelper(someOtherClass, someDate, "some param");
}
public MyManager(YetAnotherClass yetAnotherClass)
: this(yetAnotherClass, DateTime.Now){}
public MyManager(YetAnotherClass yetAnotherClass, DateTime someDate)
{
myHelper = new MyHelper(yetAnotherClass, someDate, "some param");
}
Update:
Thanks everyone for your responses...they have been excellent!
Just thought I'd give an update on what I've ended up doing.
In order to address the null reference exception issue I've modified the additional constructors to take an ISomeManager.
At the moment my hands are tied when it comes to being allowed to refactor this particular class so I'll be flagging it as one on my todo list of classes to redesign when I have some spare time. At the moment I'm just glad I've been able to refactor the SomeManager class...it was just as huge and horrible as this MyManager class.
When I get around to redesigning MyManager I'll be looking for a way to extract the functionality into two or three different classes...or however many it takes to ensure SRP is followed.
Ultimately, I haven't come to the conclusion that there is a maximum number of constructors for any given class but I believe that in this particular instance I can create two or three classes each with two or three constructors each..
A class should do one thing and one thing only. If it has so many constructors it seems to be a tell tale sign that it's doing too many things.
Using multiple constructors to force the correct creation of instances of the object in a variety of circumstances but 9 seems like a lot. I would suspect there is an interface in there and a couple of implementations of the interface that could be dragged out. Each of those would likely have from one to a few constructors each relevant to their specialism.
As little as possible,
As many as necessary.
9 constructors and 6000 lines in class is a sign of code smell. You should re-factor that class.
If the class is having lot of responsibilities and then you should separate them out. If the responsibilities are similar but little deviation then you should look to implement inheritance buy creating a interface and different implementations.
If you arbitrarily limit the number of constructors in a class, you could end up with a constructor that has a massive number of arguments. I would take a class with 100 constructors over a constructor with 100 arguments everyday. When you have a lot of constructors, you can choose to ignore most of them, but you can't ignore method arguments.
Think of the set of constructors in a class as a mathematical function mapping M sets (where each set is a single constructor's argument list) to N instances of the given class. Now say, class Bar can take a Foo in one of its constructors, and class Foo takes a Baz as a constructor argument as we show here:
Foo --> Bar
Baz --> Foo
We have the option of adding another constructor to Bar such that:
Foo --> Bar
Baz --> Bar
Baz --> Foo
This can be convenient for users of the Bar class, but since we already have a path from Baz to Bar (through Foo), we don't need that additional constructor. Hence, this is where the judgement call resides.
But if we suddenly add a new class called Qux and we find ourselves in need to create an instance of Bar from it: we have to add a constructor somewhere. So it could either be:
Foo --> Bar
Baz --> Bar
Qux --> Bar
Baz --> Foo
OR:
Foo --> Bar
Baz --> Bar
Baz --> Foo
Qux --> Foo
The later would have a more even distribution of constructors between the classes but whether it is a better solution depends largely on the way in which they are going to be used.
The answer: 1 (with regards to injectables).
Here's a brilliant article on the topic: Dependency Injection anti-pattern: multiple constructors
Summarized, your class's constructor should be for injecting dependencies and your class should be open about its dependencies. A dependency is something your class needs. Not something it wants, or something it would like, but can do without. It's something it needs.
So having optional constructor parameters, or overloaded constructors, makes no sense to me. Your sole public constructor should define your class's set of dependencies. It's the contract your class is offering, that says "If you give me an IDigitalCamera, an ISomethingWorthPhotographing and an IBananaForScale, I'll give you the best damn IPhotographWithScale you can imagine. But if you skimp on any of those things, you're on your own".
Here's an article, by Mark Seemann, that goes into some of the finer reasons for having a canonical constructor: State Your Dependency Intent
It's not just this class you have to worry about re-factoring. It's all the other classes as well. And this is probably just one thread in the tangled skein that is your code base.
You have my sympathy... I'm in the same boat.
Boss wants everything unit tested, doesn't want to rewrite code so we can unit test. End up doing some ugly hacks to make it work.
You're going to have to re-write everything that is using the static class to no longer use it, and probably pass it around a lot more... or you can wrap it in a static proxy that accessses a singleton. That way you an at least mock the singleton out, and test that way.
Your problem isn't the number of constructors. Having 9 constructors is more than usual, but I don't think it is necessarily wrong. It's certainly not the source of your problem. The real problem is that the initial design was all static methods. This is really a special case of the classes being too tightly coupled. The now-failing classes are bound to the idea that the functions are static. There isn't much you can do about that from the class in question. If you want to make this class non-static, you'll have to undo all that coupling that was written into the code by others. Modify the class to be non-static and then update all of the callers to instantiate a class first (or get one from a singleton). One way to find all of the callers is to make the functions private and let the compiler tell you.
At 6000 lines, the class is not very cohesive. It's probably trying to do too much. In a perfect world you would refactor the class (and those calling it) into several smaller classes.
Enough to do its task, but remember the Single Responsibility Principle, which states that a class should only have a single responsibility. With that in mind there are probably very few cases where it makes sense to have 9 constructors.
I limit my class to only have one real constructor. I define the real constructor as the one that has a body. I then have other constructors that just delegate to the real one depending on their parameters. Basically, I'm chaining my constructors.
Looking at your class, there are four constructors that has a body:
public MyManager(ISomeManager someManager) //this one I added
{
this.someManager = someManager;
}
public MyManager(SomeClass someClass, DateTime someDate)
{
if (someClass != null)
myHelper = new MyHelper(someOtherClass, someDate, "some param");
}
public MyManager(SomeOtherClass someOtherClass, DateTime someDate)
{
myHelper = new MyHelper(someOtherClass, someDate, "some param");
}
public MyManager(YetAnotherClass yetAnotherClass, DateTime someDate)
{
myHelper = new MyHelper(yetAnotherClass, someDate, "some param");
}
The first one is the one that you've added. The second one is similar to the last two but there is a conditional. The last two constructors are very similar, except for the type of parameter.
I would try to find a way to create just one real constructor, making either the 3rd constructor delegate to the 4th or the other way around. I'm not really sure if the first constructor can even fit in as it is doing something quite different than the old constructors.
If you are interested in this approach, try to find a copy of the Refactoring to Patterns book and then go to the Chain Constructors page.
Surely a class should have as many constructors as are required by the class... this doesnt mean than bad design can take over.
Class design should be that a constructor creates a valid object after is has finished. If you can do that with 1 param or 10 params then so be it!
It seems to me that this class is used to do way, way to much. I think you really should refactor the class and split it into several more specialized classes. Then you can get rid of all these constructors and have a cleaner, more flexible, more maintainable and more readable code.
This was not at direct answer to your question, but i do believe that if it is necessary for a class to have more than 3-4 constructors its a sign that it probably should be refactored into several classes.
Regards.
The only "legit" case I can see from you code is if half of them are using an obsolete type that you are working to remove from the code. When I work like this I frequently have double sets of constructors, where half of them are marked #Deprecated or #Obsolete. But your code seems to be way beyond that stage....
I generally have one, which may have some default parameters. The constructor will only do the minimum setup of the object so it's valid by the time it's been created. If I need more, I'll create static factory methods. Kind of like this:
class Example {
public:
static FromName(String newname) {
Example* result = new Example();
result.name_ = newname;
return result;
}
static NewStarter() { return new Example(); }
private:
Example();
}
Okay that's not actually a very good example, I'll see if I can think of a better one and edit it in.
The awnser is: NONE
Look at the Language Dylan. Its has a other System.
Instat of a constructors you add more values to your slots (members) then in other language. You can add a "init-keyword". Then if you make a instance you can set the slot to the value you want.
Ofcourse you can set 'required-init-keyword:' and there are more options you can use.
It works and it is easy. I dont miss the old system. Writing constructors (and destructors).
(btw. its still a very fast language)
I think that a class that has more than one constructor has more than one responsibility. Would be nice to be convinced about the opposite however.
A constructor should have only those arguments which are mandatory for creating the instance of that class. All other instance variables should have corresponding getter and setter methods. This will make your code flexible if you plan to add new instance variables in the future.
In fact following OO principle of -
For each class design aim for low coupling and high cohesion
Classes should be open for extension but closed for modification.
you should have a design like -
import static org.apache.commons.lang3.Validate.*;
public class Employee
{
private String name;
private Employee() {}
public String getName()
{
return name;
}
public static class EmployeeBuilder
{
private final Employee employee;
public EmployeeBuilder()
{
employee = new Employee();
}
public EmployeeBuilder setName(String name)
{
employee.name = name;
return this;
}
public Employee build()
{
validateFields();
return employee;
}
private void validateFields()
{
notNull(employee.name, "Employee Name cannot be Empty");
}
}
}