Using Swift 4 Codable Protocol with Unknown Dictionary Keys - swift

I am working with NASA's Near Earth Object Web Service to retrieve data to be displayed in an application. I understand how to use Swift 4's Codable protocol, but I do not understand how to map part of the response.
Using Paw, I inspected the response from the API:
As you can see, the near_earth_objects structure is a Dictionary, and the keys are dates. The issue is that the URL parameters are dates, so these date structures will change, depending on the day of the request. Therefore, I do not know how I can create properties to be automatically mapped when using the Codable protocol.
The data that I am trying to get to inside of these structures are Arrays that contain Dictionarys:
How can I have my model object conform to the Codable protocol and map these structures when the dates will change as the dates of the requests change?

You don't need to know the keys of the Dictionary compile time if you don't mind keeping a Dictionary after decoding.
You just need to specify the property with type Dictionary<String:YourCustomDecodableType>. The keys will be dates corresponding to observation and the value will an array of all objects with your custom type.
struct NearEarthObject: Codable {
let referenceID:String
let name:String
let imageURL:URL
private enum CodingKeys: String, CodingKey {
case referenceID = "neo_reference_id"
case name
case imageURL = "nasa_jpl_url"
}
}
struct NEOApiResponse: Codable {
let nearEarthObjects: [String:[NearEarthObject]]
private enum CodingKeys: String,CodingKey {
case nearEarthObjects = "near_earth_objects"
}
}
do {
let decodedResponse = try JSONDecoder().decode(NEOApiResponse.self, from: data)
} catch {
print(error)
}

As you said, near_earth_objects is a Dictionary, but keys are not Dates, keys are Strings, and values are arrays of the known structures. So the above code will work:
...
let nearEarthObjects: [String: [IndexObject]]
...
enum CodingKey: String, CodingKeys {
case nearEarthObjects = "near_earth_objects"
}
struct IndexObject: Decodable {
...
let name: String
...
}

Related

Get coding value for a Codable value in Swift

I am working on a Swift service that stores codable types in JSON. The type also defines a nested CodingKeys enum to define the property names when coded to JSON. For example, I might have a type that looks like this:
struct MyType : Codable {
let myIntProperty: Int
let myStringProperty: String
enum CodingKeys: String, CodingKey {
case myIntProperty = "int_property"
case myStringProperty = "string_property"
}
}
Now I have a function that wants to operate on one of these properties, as specified by a key path to that property. Using the type from the example, I want a function that can be called like this:
let result = myFunc(usingProperty: \MyType.myIntProperty)
My function is declared using the KeyPath type:
func myFunc<T: Codable, G>(usingProperty: KeyPath<T, G>) -> G {
...
}
In order to implement my function, I would like to somehow get access to not just the key path parameter named usingProperty, but also to the coding key that it is associated with. So when called with the key path to the myIntProperty property, I would want to get the name used when encoding it, which is int_property.
Is there any way to derive this value from the KeyPath parameter and its root type's CodingKeys enumeration?

When to use CodingKeys in Decodable(Swift)

Let's say I want to decode a Person struct as follows.
struct Person: Decodable {
let firstName: String
let lastName: String
let age: Int: String
}
I understand that the data can be decoded only with above. Therefore if I'm not changing the properties to a custom name if there no difference between the above and below implementation?
Further is there other cases where you want to use CodingKeys? I'm confused when they are necessary other than for renaming purposes.
struct Person: Decodable {
let firstName: String
let lastName: String
let age: Int: String
}
enum CodingKeys: String, CodingKey {
case firstName
case lastName
case age
}
First of all there is a make-or-break rule for using CodingKeys:
You can omit CodingKeys completely if the JSON – or whatever Codable conforming format – keys match exactly the corresponding properties (like in your example) or the conversion is covered by an appropriate keyDecodingStrategy.
Otherwise you have to specify all CodingKeys you need to be decoded (see also reason #3 below).
There are three major reasons to use CodingKeys:
A Swift variable/property name must not start with a number. If a key does start with a number you have to specify a compatible CodingKey to be able to decode the key at all.
You want to use a different property name.
You want to exclude keys from being decoded for example an id property which is not in the JSON and is initialized with an UUID constant.
And CodingKeys are mandatory if you implement init(from decoder to decode a keyed container.
You can use CodingKeys in different ways for example, when you know that at least one of the name of values that you are expecting in your JSON is actually different from your "let or var" name.
Example:
struct Person: Decodable {
let firstName: String
let lastName: String
let age: Int: String
}
enum CodingKeys: String, CodingKey {
case firstName = "first_name"
case lastName
case age
}
Other case is when you are using class inheritance.
In conclusion, if you are absolutely sure that you are using the same variable name as your encoding key(JSON), you can omit it (but if you want to put it, it doesn't matter), but if there's a difference, maybe a change of your codingKeys like an uppercase or using different words, you should use the enum to map the correct key with the variable name.
CodingKeys can be extremely helpful if you have a JSON with arbitrary number of coding keys (also called dynamic keys). Here is an example.
import UIKit
// Consider JSON with infinite number of keys: "S001", "S002" and so on
let jsonData = """
{
"S001": {
"firstName": "Tony",
"lastName": "Stark"
},
"S002": {
"firstName": "Peter",
"lastName": "Parker"
},
"S003": {
"firstName": "Bruce",
"lastName": "Wayne"
}
}
""".data(using: .utf8)!
struct Student: Decodable {
let firstName: String
let lastName: String
}
struct DecodedArray: Decodable {
var array: [Student]
// Define DynamicCodingKeys type needed for creating
// decoding container from JSONDecoder
private struct DynamicCodingKeys: CodingKey {
// Use for string-keyed dictionary
var stringValue: String
init?(stringValue: String) {
self.stringValue = stringValue
}
// Use for integer-keyed dictionary
var intValue: Int?
init?(intValue: Int) {
// We are not using this, thus just return nil
return nil
}
}
init(from decoder: Decoder) throws {
// 1
// Create a decoding container using DynamicCodingKeys
// The container will contain all the JSON first level key
let container = try decoder.container(keyedBy: DynamicCodingKeys.self)
var tempArray = [Student]()
// 2
// Loop through each key (student ID) in container
for key in container.allKeys {
// Decode Student using key & keep decoded Student object in tempArray
let decodedObject = try container.decode(Student.self, forKey: DynamicCodingKeys(stringValue: key.stringValue)!)
tempArray.append(decodedObject)
}
// 3
// Finish decoding all Student objects. Thus assign tempArray to array.
array = tempArray
}
}
let decodedResult = try! JSONDecoder().decode(DecodedArray.self, from: jsonData)
Therefore if I'm not changing the properties to a custom name if there no difference between the above and below implementation?
Yes, but there's a bit of misunderstanding here. The two implementations you have are literally identical because in the second one the CodingKeys enum would never be used. To be used, the enum must be nested within the Decodable conforming type (Person in this case):
struct Person: Decodable {
let firstName: String
let lastName: String
let age: Int
enum CodingKeys: String, CodingKey {
case firstName
case lastName
case age
}
}
There is in practice no difference between this implementation and the ones you provided.
Further is there other cases where you want to use CodingKeys?
CodingKeys are not used solely by Decodable, they are also used by Encodable. When using Encodable, a reason to use CodingKeys is to specify only a subset of the instances fields should be serialized.

enum encoded value is nil while storing the class object in UserDefaults. Codable Protocol is already inherited

I am new to iOS and trying to store User object in UserDefaults. So that when the app is launched again, I can check user type and based on it, I need to navigate to relevant screen.
For that, I have created a User class as below (Codable) and it has one userType enum property!
enum UserType: Int, Codable {
case userType1 = 0
case userType2 = 1
case notDetermined = 2
init(from decoder: Decoder) throws {
let label = try decoder.singleValueContainer().decode(Int.self)
self = UserType(rawValue: label) ?? .notDetermined
}
}
class User: Codable {
public var userFullName: String? = ""
public var userType: UserType? //= .notDetermined
enum CodingKeys: String, CodingKey {
case userFullName
}
}
In my view Controller class, I am creating a new instance for User object and trying to store in user defaults as below:
let newUser = User()
newUser.userFullName = "Test"
newUser.userType = userTypeBtn.isSelected ? .userType1 : .userType2
when I print the newUser's userType, I can see proper value whichever is selected. But after that, when I am trying to store it in userDefaults as below, it returns nil for userType property.
do {
let encoded = try JSONEncoder().encode(newValue)
UserDefaults.standard.set(encoded, forKey: UserDefaultKey.currentUser)
UserDefaults.standard.sync()
} catch {
print("Unable to Encode User Object: (\(error))")
}
when I tried to print this encoded variable, and decoded it in console
JSONDecoder().decode(User.self, from: encoded).userType
it prints nil.
Please help me how can I store optional enum property in UserDefaults and retrieve it when needed using Codable
You should include userType in your CodingKeys enum:
enum CodingKeys: String, CodingKey {
case userFullName
case userType
}
Or just delete the CodingKeys enum entirely, since by default, all the properties are included as coding keys. The keys in the CodingKeys enum determines what the synthesised Codable implementation will encode and decode. If you don't include userType, userType will not be encoded, so it will not be stored into UserDefaults.
I am not getting it from Server and userType is an external property outside the JSON response
This is fine, because userType is optional. If the JSON does not have the key, it will be assigned nil. This might be a problem if you are also encoding User and sending it to the server, and that the server can't handle extra keys in the request, in which case you need two structs - one for storing to/loading from UserDefaults, one for parsing/encoding server response/request.
Remember to encode a new User to UserDefaults when you try this out, since the old one still doesn't have the userType encoded with it.
Observations
Having a custom implementation for Decodable part of enum UserType: Int, Codable is probably not the best idea. Swift compiler supports encoding/decoding enum X: Int out of the box without having you to write custom implementation for it. (In fact, starting with Swift 5.5, Swift compiler can now do this for enums that have cases with associated values as well.)
You should try to avoid having cases like .notDetermined. Either user has a type that's well defined or user.type is nil. You can easily define convenience getters on user itself to know about it's type.
Swift allows nesting of types, so having User.Kind instead of UserType is more natural in Swift.
Following implementation takes care of all of these points.
import Foundation
class User: Codable {
enum Kind: Int, Codable {
case free = 1
case pro = 2
}
public var fullName: String?
public var kind: Kind?
}
let newUser = User()
newUser.fullName = "Test"
newUser.kind = .free
do {
let encoded = try JSONEncoder().encode(newUser)
UserDefaults.standard.set(encoded, forKey: "appUser")
if let fetched = UserDefaults.standard.value(forKey: "appUser") as? Data {
let decoded = try JSONDecoder().decode(User.self, from: fetched)
print(decoded)
}
}
Above code includes definition, construction, encodeAndStore, fetchAndDecode and it does everything you need without any custom implementation.
Bonus
Above code does not print a nice description for the User. For that, you can add CustomStringConvertible conformance like this.
extension User: CustomStringConvertible {
var description: String {
"""
fullName: \(fullName ?? "")
kind: \(kind?.description ?? "")
"""
}
}
extension User.Kind: CustomStringConvertible {
var description: String {
switch self {
case .free: return "free"
case .pro: return "pro"
}
}
}
If you try print(decoded) after implementing this, you will clearly see what you want to see for User instance.
User.kind can be nil and I don't want to handle it with if let every time I need to check this from different screens in the app.
No worries, it can be simplified to this.
extension User {
var isFreeUser: Bool { kind == .free }
var isProUser: Bool { kind == .pro }
}

Decode a Swift type that is a wrapped Codable type with an extra Codable property

I've got a Codable type, let's say Car, that is defined as:
struct Car: Codable {
let age: Int
let color: String
}
I can encode/decode this just fine.
With my persistence system, when an object is stored it gets assigned an _id property, which is a String, e.g. 5cae04b533376609456d40ed.
As such, when I read the Data from the persistent store and then try to decode it there are extra bytes in there that represent the _id property and its associated String value.
I'm not in control of the various types that can be encoded and stored in the store. The only restriction on them is that they are Codable.
What I want to be able to do is decode the Data that I get when reading from the store (with the _id stuff included) into a type that is something like Wrapped<T: Codable>, which would be defined as something like (in the simplest form):
struct Wrapped<T: Codable> {
let _id: String
let value: T
}
However, I'm not sure to go about this.
One attempt I made was to to define a custom decode function but that didn't get very far as I can't seem to access the T type's CodingKeys, which makes things, as far as I can tell, impossible with that approach.
Maybe there's another approach that would make things work as I'd like?
You can write a custom decode function for your Wrapped type that parses out the _id and then passes the decoder along to the wrapped type so it can decode it's own properties:
struct Wrapped<T: Codable>: Decodable {
let _id: String
let value: T
private enum CodingKeys: String, CodingKey {
case _id
}
init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
_id = try container.decode(String.self, forKey: ._id)
value = try T(from: decoder)
}
}
You can simply declare that the _id property shouldn't decoded by defining your custom CodingKeys and omitting _id from there. You also need to assign a default value to the non-decoded properties (_id in your case) if you want to use the automatically synthetised initializer.
For a concrete type:
struct Car: Codable {
let age: Int
let color: String
let _id:Int = 0
enum CodingKeys: String, CodingKey {
case age, color
}
}
You can achieve this for all your persisted types.
If you don't want to create the CodingKeys enum for all persisted types, you could follow the generic wrapper type approach you started, but you'll need to create custom init(from:) and encode(to:) methods.
struct Persisted<T: Codable>: Codable {
let _id:Int = 0
let value:T
init(from decoder:Decoder) throws {
value = try decoder.singleValueContainer().decode(T.self)
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(value)
}
}

Implementing Codable and NSManagedObject simultaneously in Swift

I have an order processing application I'm working on for my employers that was originally designed to get all data about orders, products, and clients dynamically from the API. So all of the objects and and all of the functions dealing with those objects are interacting in the app with a "pass by value" expectation, utilizing structs conforming to Codable.
I now have to cache pretty much all of these objects. Enter CoreData.
I have no desire to create two files for one object(one as a Codable struct and the other as an NSManagedObject class) and then trying to figure out how to convert one to another. So I want to implement both in the same file...while still somehow being able to use my "pass by value" code.
Perhaps this is impossible.
edit
I'm looking for something a bit simpler than rebuilding all my data structures from the ground up. I understand I'll have to do some alterations to make a Codable struct compatible with a NSManagedObject class. I'd like to avoid making a custom initializer that requires me to enter in every property by hand, because there's hundreds of them.
In the end, it sounds like there is no "good" solution when migrating from an API dynamic app without caching to a cached app.
I decided to just bite the bullet and try the method in this Question: How to use swift 4 Codable in Core Data?
EDIT:
I couldn't figure out how to make that work so I used the following solution:
import Foundation
import CoreData
/*
SomeItemData vs SomeItem:
The object with 'Data' appended to the name will always be the codable struct. The other will be the NSManagedObject class.
*/
struct OrderData: Codable, CodingKeyed, PropertyLoopable
{
typealias CodingKeys = CodableKeys.OrderData
let writer: String,
userID: String,
orderType: String,
shipping: ShippingAddressData
var items: [OrderedProductData]
let totals: PaymentTotalData,
discount: Float
init(json:[String:Any])
{
writer = json[CodingKeys.writer.rawValue] as! String
userID = json[CodingKeys.userID.rawValue] as! String
orderType = json[CodingKeys.orderType.rawValue] as! String
shipping = json[CodingKeys.shipping.rawValue] as! ShippingAddressData
items = json[CodingKeys.items.rawValue] as! [OrderedProductData]
totals = json[CodingKeys.totals.rawValue] as! PaymentTotalData
discount = json[CodingKeys.discount.rawValue] as! Float
}
}
extension Order: PropertyLoopable //this is the NSManagedObject. PropertyLoopable has a default implementation that uses Mirror to convert all the properties into a dictionary I can iterate through, which I can then pass directly to the JSON constructor above
{
convenience init(from codableObject: OrderData)
{
self.init(context: PersistenceManager.shared.context)
writer = codableObject.writer
userID = codableObject.userID
orderType = codableObject.orderType
shipping = ShippingAddress(from: codableObject.shipping)
items = []
for item in codableObject.items
{
self.addToItems(OrderedProduct(from: item))
}
totals = PaymentTotal(from: codableObject.totals)
discount = codableObject.discount
}
}