Connection Error: HttpSendRequest ERROR: HRESULT 0x80072efd - roblox

so today I wanted to play some roblox. so I went on, hit play, and, it just loaded very slowly. I didn't think it was broken, so I continued to wait. after about 30 seconds it came op with the error
Connection Error: HttpSendRequest failed: HRESULT 0x80072efd
I looked how to fix this, tried every solution there was, and, nothing. I did have an update a couple days ago but it was working after that, so idk. whats going on. I'm very mad because I just got a Roblox gift card and I cant use it.

Go to Control Panel and Click on Network and Internet then click on Internet options then click on connections (in-between content and programs) then click on LAN settings then make sure the "Use a proxy server for your LAN" checkbox is unchecked. If this is done open roblox again and check if it still isnt working then roblox must be having trouble with the server or they are working on it so have temporarily shut it down.

Related

"XHR failed" can't download any extension

So recently I get this error "XHR failed" while trying to download extension and I already try a lot of things changing the setting but still it cant work. So I decided to try difference wifi (mySchool) and network(mobile data) and I'm shocked it's working fine. So, I guess the problem is on my own wifi. How to deal with it? I've been stuck for 2 days 🙂.
I use the latest VS CODE version on Windows 11.
I try a lot of things to fix it and been through github and stackoverflow too from `proxy setting,firewall,DNS,restart router,restart laptop also i tried everything in this question too and all but
"XHR failed"
keeps appear and as I said before without changing any setting but only changing wifi it works fine. So, I hope there's a solution on my wifi.
this is the error msgs on therminal:
enter image description here
Updates:
I'm running the same project at home and school.
I'm using the same laptop at home and school
By "mobile data", I mean hotspot from my cell service (vs. Wifi).
The projects ONLY works for wifi at school and from my hotspot.
It does NOT work from my home wifi.
It fails not only for remote explorer, but the other ones too.
I can't try to reload the extension that I want to download. The error always occurs, not only on Remote Explorer.
The other problem is "can't connect to discord via RPC: Error: could not connect"
Your problem is the same as discussed in this thread:
Visual Studio Code "Error while fetching extensions. XHR failed"
Unfortunately, there are several DIFFERENT possible root causes, and several different workarounds and solutions discussed in the thread.
You said you "tried several things". Please Update your post and specify exactly WHAT you tried, and the results.
You said it "works" on certain networks, but fails on your (home? school? other?) network (whether or not the network is "wifi" or not probably doesn't matter). Please clarify exactly "what's different" between the networks (to the best of your knowledge).
Please specify the platform you're running VSCode on (windows? MacOS? Linux? Other?)
Try this (one of the responses in the SO thread I cited above):
https://stackoverflow.com/a/71456820/421195
press f1
search "user setting"
click enter
search on user setting "proxy"
click enter
look for "use the proxy support for extensions."
change "override" to on
Q1: You're running the same version of VS Code, on Windows, using the same project, at home and at school, correct?
<= Q: Are you using the same PC (e.g. carrying a laptop from home to school), or are you using different PCs at home and at school?
Q2. By "Mobile data" (vs. "wifi"); you mean you "hotspot" for your cell phone service, correct?
Q3. The project ALWAYS works for Wifi (either at home or school), but NEVER works for your Hotspot, correct?
Q4. You're always trying to run the Remote Explorer extension in VS code when the error occurs (it never happens with other VSCode activities), correct?
<= Q: Any problems in other areas of VSCode (e.g. your compiler)?
Q5. The exact error message is The editor could not be opened due to an unexpected error: XHR failed, correct?
<= Q: Always using Remote Explorer, correct? What exactly are you doing in Remote Explorer?
BE SURE TO TRY ALL THE TROUBLESHOOTING TIPS HERE
(including verifying "ssh" from the VSCode command line, using your "bad" network):
https://code.visualstudio.com/docs/remote/ssh
I found the solution for my problems. it solved by using vpn.
the problem was my wifi provider probably blocking the request on vs code, seems like there's something fishy about the DNS policy. Hope this can help too

Thunderbird: Keeps asking me to add security exception

I've been using Thunderbird for ages without any (real) problems. A few days ago, Thunderbird updated to version 78.5.0. Shortly thereafter the problems started. I can't remember if it started immediately after the update so I'm not sure if the update was the direct cause.
Anyway, every time I try to retrieve my mail (by clicking "Get Messages") a pop-up appears:
This pop-up isn't new to me since I'm using my own mail server with a self-signed certificate. So every time I update the certificate, I get this popup. It is new however the pop-up appears while nothing has changed (other than Thunderbird updating).
If I click "Confirm Security Exception", the popup disappears but no mail is retrieved. If I click "Get Messages" again, the pop-up reappears. Oddly enough, If I go to Thunderbird's Certificate Manager, I see the certificate was actually added.
So that's one strange thing. It isn't the strangest thing however. What's even stranger is that the location (email.glasshouse.nl:995) isn't the address of my mail server. If I look under Thunderbird's "Server Settings", I see the correct address. Even if I change the server address to something else (the IP address for instance), the pop-up still displays email.glasshouse.nl as location. I'm not worried this is some kind of hack or virus or malware since I recognize the address - it's the mail server I used well over ten years ago (in Thunderbird).
So what is actually going on here? And more important, how can I solve this so I can get to my email again?
Thanks in advance!
Had some time this morning and did a bit of digging.
There is a cert_override.txt file in your thunderbird profiles directory, stop thunderbird, open it and change the wrong/invalid hostname to the correct one, save and start thunderbird.
On the file itself it says:
# This is a generated file! Do not edit.
So editing it may not help!
My problem is really similar, every time i reboot Windows 10, Thunderbird asks again for adding the exception; please note that i had also verified at ThunderBird start that the exception it will add is already present there, so after the window where you tell it to store it permanently nothing is changed in the configuration of certificates exceptions.
I my case is Avast the one that cause the problem, since deactivating eMail scan the problem does not show until i reactivate Avast mail shield.
The weird thing id that in old versions of Thunderbird / Avast / Windows 10 that problem (re-ask for exception after windows reboot) never appeared.
Hope a fix is found soon, it is getting mad a lot of people.

Unity3d issue with connecting

I'm coming here today because I've encountered an issue I can't seem to be able to solve on my own. I've been working for my company on Unity for 2 months now, and since 2-3 weeks I am no longer able to connect to my account via Unity.
Here's what happens when I try to do so :
I launch Unity, works fine.
I try to sign in : I can write down my mail, my password, it even tells me if I'm typing the wrong password, but as soon as the password is the good one, it crashes with this error window :
I sent a mail to the support, and even though they were quite quick to answer, it didn't help me much, they advised to uninstall and delete every single files from Unity, as well as try to disable firewall and antivirus, and to check if the problem persisted when I changed my internet connection. None of those worked. I also tried connection with another account, doesn't seem to work either. Finally, I can connect without a single issue to Unity's website with my ID/password.

Flash not running debugger any more. Possible socket issue in Windows-10?

Bounty Update
I am leaving the question essentially the same, but I just want to point out at the beginning here that I'm most interested in help trying to get the socket between flash (Adobe Animate) and the native debugger working again, as I believe that is the issue I'm having. Or is it a socket between flash and Windows?
Original Question
I've apparently turned something off? Even when I write really bad code (like trying to call a function that isn't there or divide an integer into a fraction), the flash player boots, shows a background color and stops there. No messages in the output window or compiler errors window. If I fix my code, it all runs fine, but for about 30 minutes (ever since I started trying to work with bitmaps for a sprite sheet) I get no runtime errors no matter what kind of mistake I type in my code. Anyone know how to turn it back on?
I've checked my actionscript settings and I have both warning mode and strict mode checked on.
Could it be a socket issue? I admit I have little to no experience working with sockets and only a surface understanding of what that even means. I've added the socket tag. If someone can see that this is clearly nothing to do with sockets, by all means, I'll remove the tag.
UPDATE: 6/22/16
I just reinstalled Adobe Animate CC 2015.2 and no change. I'll try compiling it in flash builder when I get a chance to help pigeon hole the problem. (Edit 6/24: flash builder worked! But my trial version expired the next day so is no longer a viable option).
And I just tried something in the command prompt in Windows 10 as an administrator:
netsh winsock reset catalog
netsh int ip reset reset.log hit
which I found another user on flashdevelop.org used to fix a similar issue, but no change.
And I just tried debugging in Flash Builder. It worked fine (debugger caught bugs) but my trial version expired the next day.
update 6/24
I've tried launching debugger for AIR from within the Adobe Animate CC IDE and it works fine if there are no bugs; it fails to do anything visible (no Iphone emulator, no swf window) if I put a typo or error in the code.
I also just deleted winsock and winsock2, rebooted Windows, then reinstalled winsock and winsock2. No change.
update 6/25
Just tried a system restore in Windows to set all my files and settings and drivers etc. to the way it was a week and a half ago... Also completely uninstalled all Adobe products and reinstalled. No change. I can only imagine that wiping my hard drive and reinstalling Windows would do the trick, but come on, it hasn't come to that has it?
As VC.One suggested, I checked the compile error window (cannot believe I didn't check before! Maybe when I checked before there were no compile errors... Only runtime errors?) and the errors are showing up there. Does this mean that it's catching compile errors but just not runtime errors?
When you force/test a runtime error... make sure you check
Compiler Errors (ALT+F2) and also Output (F2). By Output I mean the window that shows traces (and runtime issues). One of those two should have some feedback for you.
A possible solution is to save a new Workspace. So with those windows for Compiler Errors and Output both open (or tabbed, I tab them next to my Timeline) go to Window (in top options like File/Edit/Debug etc) and choose Workspace, then into that you choose New Workspace. Give it a name in the pop-up and okay everything.
Flash should always load that current workspace (next time, go to Workspace option again, check that your specified workspace [by name] has a tick next to it...).
Possible pitfalls:
1 - Use the debug player
2 - Make sure there isn't somewhere a try/catch enclosing the portion of code that triggers the event that may lead to an error
3 - Socket issue: may be exported in debug mode but swf cannot connect to debugger (it waits in a blank state for 60 seconds I guess)
4 - Does it compile ok? If there are compilation errors you may get an SWF anyway but then it will not start
...

Unable to save or load my code in the IBM Swift Sandbox

Whenever I attempt to Save Code of mine, the Sandbox gets stuck on "Saving Snapshot" with the little dots jiggling below.
Also, when I attempt to Load Code that is something other than the sample code tab, it just says "Loading".
I've tried various browsers, and disabling any adblock or Ghostery-type utilities, without any success.
It does seem to 'Autosave' what I am working on, but that's about it and I can't even give the code a save name.
Are you others experiencing this situation also, with the IBM Swift Sandbox?
https://swiftlang.ng.bluemix.net/
It appears that our database server has gone down, since we can't ping it. We don't have the appropriate error checking in place at the moment, but we're going to be updating the code so that we handle these situations a bit more gracefully, instead of just hanging forever on a load/save dialogue. Thanks for bringing this to our attention!
EDIT: our database server is back up, and we've also pushed a code change so those database requests will time out and fail more gracefully.