Unity3d issue with connecting - unity3d

I'm coming here today because I've encountered an issue I can't seem to be able to solve on my own. I've been working for my company on Unity for 2 months now, and since 2-3 weeks I am no longer able to connect to my account via Unity.
Here's what happens when I try to do so :
I launch Unity, works fine.
I try to sign in : I can write down my mail, my password, it even tells me if I'm typing the wrong password, but as soon as the password is the good one, it crashes with this error window :
I sent a mail to the support, and even though they were quite quick to answer, it didn't help me much, they advised to uninstall and delete every single files from Unity, as well as try to disable firewall and antivirus, and to check if the problem persisted when I changed my internet connection. None of those worked. I also tried connection with another account, doesn't seem to work either. Finally, I can connect without a single issue to Unity's website with my ID/password.

Related

"XHR failed" can't download any extension

So recently I get this error "XHR failed" while trying to download extension and I already try a lot of things changing the setting but still it cant work. So I decided to try difference wifi (mySchool) and network(mobile data) and I'm shocked it's working fine. So, I guess the problem is on my own wifi. How to deal with it? I've been stuck for 2 days 🙂.
I use the latest VS CODE version on Windows 11.
I try a lot of things to fix it and been through github and stackoverflow too from `proxy setting,firewall,DNS,restart router,restart laptop also i tried everything in this question too and all but
"XHR failed"
keeps appear and as I said before without changing any setting but only changing wifi it works fine. So, I hope there's a solution on my wifi.
this is the error msgs on therminal:
enter image description here
Updates:
I'm running the same project at home and school.
I'm using the same laptop at home and school
By "mobile data", I mean hotspot from my cell service (vs. Wifi).
The projects ONLY works for wifi at school and from my hotspot.
It does NOT work from my home wifi.
It fails not only for remote explorer, but the other ones too.
I can't try to reload the extension that I want to download. The error always occurs, not only on Remote Explorer.
The other problem is "can't connect to discord via RPC: Error: could not connect"
Your problem is the same as discussed in this thread:
Visual Studio Code "Error while fetching extensions. XHR failed"
Unfortunately, there are several DIFFERENT possible root causes, and several different workarounds and solutions discussed in the thread.
You said you "tried several things". Please Update your post and specify exactly WHAT you tried, and the results.
You said it "works" on certain networks, but fails on your (home? school? other?) network (whether or not the network is "wifi" or not probably doesn't matter). Please clarify exactly "what's different" between the networks (to the best of your knowledge).
Please specify the platform you're running VSCode on (windows? MacOS? Linux? Other?)
Try this (one of the responses in the SO thread I cited above):
https://stackoverflow.com/a/71456820/421195
press f1
search "user setting"
click enter
search on user setting "proxy"
click enter
look for "use the proxy support for extensions."
change "override" to on
Q1: You're running the same version of VS Code, on Windows, using the same project, at home and at school, correct?
<= Q: Are you using the same PC (e.g. carrying a laptop from home to school), or are you using different PCs at home and at school?
Q2. By "Mobile data" (vs. "wifi"); you mean you "hotspot" for your cell phone service, correct?
Q3. The project ALWAYS works for Wifi (either at home or school), but NEVER works for your Hotspot, correct?
Q4. You're always trying to run the Remote Explorer extension in VS code when the error occurs (it never happens with other VSCode activities), correct?
<= Q: Any problems in other areas of VSCode (e.g. your compiler)?
Q5. The exact error message is The editor could not be opened due to an unexpected error: XHR failed, correct?
<= Q: Always using Remote Explorer, correct? What exactly are you doing in Remote Explorer?
BE SURE TO TRY ALL THE TROUBLESHOOTING TIPS HERE
(including verifying "ssh" from the VSCode command line, using your "bad" network):
https://code.visualstudio.com/docs/remote/ssh
I found the solution for my problems. it solved by using vpn.
the problem was my wifi provider probably blocking the request on vs code, seems like there's something fishy about the DNS policy. Hope this can help too

Unity Error Occurred While Resolving Packages And Game Mode Doesn't Work Suddenly

I never ran into this problem before while building unity projects.
[1] Yesterday, I decided to update my unity hub to newer version, and now all of a sudden,
I keep getting this error and my packages are not loading into the editor workspace.
[2] Additionally, anytime I try and enter into game mode unity will suddenly stop and bounce me back to editor mode (never happened before). I am very lost why this is happening, and even my past projects that worked fine seem to be affected as well. Cannot run them within unity now. :(
All help is greatly appreciated!
-So far I have been just looking to make sure my unity apps are in the folder of that address - and they are, looking for direction.
It would be easier to help you if you include the exact error message in your question.
I assume it is this:
Cannot fetch authorization code. User access token is expired or invalid. You may need to sign out and sign in again. [Unknown].
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
If so, log out in Hub and log in again. This happens either when updating Unity Hub or with bigger Windows updates for me.

Twincat 3: Modbus error 4 "ads mailbox full" turns on immediately in previously working project

I recently had a frustrating problem:
Modbus-connection throws in bError 4 as soon as bExecute is turned on. No variables could be read, and error persisted until reboot.
Previously working project stopped working over the weekend.
I might have fiddled around inside PLC, uninstalling couple libraries mainly, but logically thinking nothing should be wrong and I didnt do much at all. Its still possible I done goofed on friday, and didnt notice until after weekend.
On to the troubleshooting:
Reboot both machines
State machine is fine. Even made stripped-down project with one input and output and previously working minimalist state machine.
Reinstalled Modbus library in PC and PLC
Git revert the code couple weeks to a time when I 100% knew it worked.
PLC can ping PC in 1ms
Had an old project zipped in store, including "original" libraries
Reboot again
I still could wipe out PLC OS and start anew, but lets save that off for now.
"Thats all a mere mortal can do." I thought, and shot off a mail to Beckhoff.
Lets shoot off a mail to Beckhoff support.
Troubleshooting ensues:
Strip down the program even further, so only FB_MBReadInputs stays and bExecute can be flipped on or off manually.
Running only MBReadInputs, only MBWriteCoils, both at the same time
bError 4 problem persists no matter how much is stripped or ran.
Running the same project Locally on PC works just fine. Inputs can be read and output bits can be written.
In the end, flashing new image ended up being the solution.
Still in process of fiddling that out, so the actual problem isnt yet solved.
Update: Stuff works as it should. Some cosmic ray must have hit SD-card just right so during the weekend things got awry and problems surfaced.
Beckhoff image repo in my case: https://download.beckhoff.com/download/software/embPC-Control/CX90xx/CX9020/CE/TC3
Thats it, in the end wiping out SD-card is pretty basic thing to do when facing larger problems, but I just wanted to go through all the troubleshooting steps and end results for anyone struggling with Modbus and Twincat as much as I have.
I just reached out the same problem on CX8180. In my case there was some program uploaded before mine. I've activate my configuration and run PLC - get bError 4. TwinCAT errors code list says that is something with ADS mailbox and too much ADS calls. My program works fine on the same hardware elsewhere. Restart origin and activate configuration doesn't work.
I need to login with CeRHost and make a reboot of PLC. After that move communication works like a charm. The problem was the previous modbus communication.

Thunderbird: Keeps asking me to add security exception

I've been using Thunderbird for ages without any (real) problems. A few days ago, Thunderbird updated to version 78.5.0. Shortly thereafter the problems started. I can't remember if it started immediately after the update so I'm not sure if the update was the direct cause.
Anyway, every time I try to retrieve my mail (by clicking "Get Messages") a pop-up appears:
This pop-up isn't new to me since I'm using my own mail server with a self-signed certificate. So every time I update the certificate, I get this popup. It is new however the pop-up appears while nothing has changed (other than Thunderbird updating).
If I click "Confirm Security Exception", the popup disappears but no mail is retrieved. If I click "Get Messages" again, the pop-up reappears. Oddly enough, If I go to Thunderbird's Certificate Manager, I see the certificate was actually added.
So that's one strange thing. It isn't the strangest thing however. What's even stranger is that the location (email.glasshouse.nl:995) isn't the address of my mail server. If I look under Thunderbird's "Server Settings", I see the correct address. Even if I change the server address to something else (the IP address for instance), the pop-up still displays email.glasshouse.nl as location. I'm not worried this is some kind of hack or virus or malware since I recognize the address - it's the mail server I used well over ten years ago (in Thunderbird).
So what is actually going on here? And more important, how can I solve this so I can get to my email again?
Thanks in advance!
Had some time this morning and did a bit of digging.
There is a cert_override.txt file in your thunderbird profiles directory, stop thunderbird, open it and change the wrong/invalid hostname to the correct one, save and start thunderbird.
On the file itself it says:
# This is a generated file! Do not edit.
So editing it may not help!
My problem is really similar, every time i reboot Windows 10, Thunderbird asks again for adding the exception; please note that i had also verified at ThunderBird start that the exception it will add is already present there, so after the window where you tell it to store it permanently nothing is changed in the configuration of certificates exceptions.
I my case is Avast the one that cause the problem, since deactivating eMail scan the problem does not show until i reactivate Avast mail shield.
The weird thing id that in old versions of Thunderbird / Avast / Windows 10 that problem (re-ask for exception after windows reboot) never appeared.
Hope a fix is found soon, it is getting mad a lot of people.

long script error internet explorer

Please can someone help?
I've had facebook integration scripts running on my website for many years already with no problem. However, I am now being flooded with complaints from customers who use INTERNET EXPLORER saying that since an update to IE a week or so ago they are constantly getting the long-running script errors...
"Stop Running This Script.
A script on this page is causing Internet Explorer to run slowly.
If it continues to run, your computer might become unresponsive."
I've worked it out (by disabling scripts) that the problem is with the Facebook scripts.
Nothing has been changed in months on the website so it's not something I can figure out how to fix.
Scripts: Invite your friends, Like, Share page, etc
Please, please help
Thanks
Matt
I've ran into the same issue. I can reproduce the issue not just on my site, but on others as well when using IE 9 or IE 10 (have not tested with older IE versions). The issue seems to be a result of IE's compatibility view feature. If that is enabled for a website, which also has the facebook like button on the page of the site you're trying to load, a long running script error is produced (error from a function called _t). When I disable compatibility view for that website, the error goes away. I'm not sure if the issue is with the IE feature, or with facebook's button...I'm not getting same error from other scripts, nor other social buttons like google+, which makes me think the issue is on Facebook's end. I've been trying different IE setting configs for days now...so far, the only fix I can come up with is turn compatibility view off. And of course resolve issues so that compatibility view are not needed. Though telling your users they have to turn off compatibility view doesn't seem like an appropriate response...so I hope a better fix is found.