Can I use Chromium dev tools on mobile device? - google-chrome-devtools

I am mobile device web middleware developer, and I have to check some webapp's performance (not an Android, not an iOS device).
Those webapps (not a web service or web page. those are a kind of hybrid app) are very device dependent, so I can't use desktop Chromium dev tools.
Below is desktop Chromium performance dev tool.
I want to know "Loading time, Scripting time, Rendering time, Painting time".
How can I check those things on mobile device?
Command line interface, logs, anything is okay...

Try Remote Debugging. The page actually runs on the mobile device, giving you an accurate view of mobile performance, but you inspect the performance from a laptop / desktop that’s connected to the device.

Related

Making Chrome web app standalone desktop program

Google announced that they drop support for web apps in Chrome.
Basically, web app is a local HTML/CSS/JS app that runs in a separated custom "standalone" Chrome window.
Is there any way (preferably easy), to convert this web app to a real desktop app that not depend on Chrome in anyway? Using maybe NodeJS? If yes what is the right way to do it?
Thanks.
You could try one of these tools:
https://applicationize.me/
https://www.bzgapps.com/coherence
https://fluidapp.com/ (for Mac only)
Don't know about "easy", but it seems to me that the natural evolution is to Electron or NW.js, and both of these are mentioned in the Google blog article on this subject. (I'm moving to Electron.) Both have advantages over Chrome Apps, mostly that they are true desktop applications. To cite one example, you can now manipulate the menu bar, something out-of-bounds for Chrome Apps.
Pure JavaScript code in your Chrome App, such as anything to access the internet, should move over directly. Same for much UI stuff, as you're still using a browser window for the UI. The app will, however, have to be restructured.
Added Note: Chrome Apps ran on 4 platforms: MacOS, Windows, Linux, ChromeOS. Electron and NW.js apps won't run on ChromeOS. So, the ability to write a four-platform completely binary-portable app is going away.

Building app, mobile web app and desktop web app using Ionic

We will develop an app that we would like to distribute in through the following channels:
Android and iOS apps through Google Play and iTunes (the app will
use notifications extensively and presence in Google Play and App store is required)
Web app to run in web browsers on mobile devices
Web app to run in web browsers on laptop and desktop computers. We would like to support Chrome, Internet Explorer (starting from IE9),
Firefox and Safari browsers.
Our understanding is that Ionic is developed targeting primarily 1. and that the web apps in 2. and 3. above are not really what Ionic is intended for. We have looked around to try to understand if Ionic likely works for 2. and 3. and also made some quick tests ourselves.
From one of the links at the end: "Your webapp will run in desktop browsers yes, as it is made of html, css and javascript. The phonegap specific javascript calls (accelerometer, compass, file, etc) won't. Basically, if you stick to standard yes you will be able to port relatively easily your app to most browser, the job at this point being mostly a work of theming."
From another one: "I do know that FireFox is simply not supported. I don't know how well Ionic works in IE X."
To try it out we have built a limited version of our app in Ionic. From what we can see the app works for 1, 2 and 3. For example, it runs without issues on FireFox that is mentioned as not supported in the quote above. This means that to us it looks like the first quote saying that the web app will work in desktop browsers is correct.
I understand that this is a fairly generic question and might be hard to answer, but since we have found contradicting information when looking we are trying to understand more before making a decision.
Any feedback would be appreciated.
Thanks,
Markus
Is it a good idea to use ionic to build mobile web version of a website?
Can Ionic Framework run in desktop web browser like Chrome, Mozilla, IE9+?
http://forum.ionicframework.com/t/ionic-components-on-ie/1826
Phonegap web app in regular desktop browsers
http://ionicframework.com/docs/overview/#css-sass
Ionic is tested for mobile only. Internet Explorer for example is not tested and does not properly handle a number of features in Ionic. Desktop browsers act differently than mobile browsers.
Ionic is focused on building native/hybrid mobile apps rather than
mobile websites.
As such, our browser support tends to be whatever Web View API is
available to native apps on a given platform. For Ionic 1.1.0
"xenon-xerus", that means UIWebView for iOS 7+, and Android 4.1 and
up. Windows Phone and FirefoxOS support is on our roadmap.
If it's cheaper for you to test everything on all different desktop browsers than to develop a version for it sharing the same controllers and services --- go ahead but it won't come "out of the box".
Also, I recommend looking at Electron to build desktop apps from webapps.
ionic is targting mobile apps only , but you can develop your desktop app using node webkit and angular material for example and share some code between your apps

GWT dev mode not only on localhost for mobile application development

I need to debug and test a mobile web-application.
How to setup a working GWT development mode for mobile application development to enable a fast development environment? I would like that GWT-hosted mode could be executed on an iphone browser. Is there a suitable alternative?
GWT development mode requires a plugin in the browser to translate between Java source and JavaScript running in the browser. Since the iPhone browser doesn't support plugins at all it is not possible to use development mode on an iPhone.
You should be able to use a WebKit browser (Safari or Chrome), resized to the approximate dimensions of the iPhone, to test the layout of your application. You'll still have to perform a full compile when testing iPhone specific features (gestures, etc.).

Develop a website for an iPhone without having iPhone/Mac

I need to develop a website which will be used exclusively on iPhone and iPad. I don't have those devices, neither do I have a Mac.
What are the possible free solutions for me to be able to test the website during development?
The most obvious one would be to use an iPhone SDK, but since it costs $100/year but since it is available only for Mac, it is not a solution in my case.
Download Safari 5 for Windows, enable the Developer Menu features and change the User Agent to Mobile Safari iPad or Mobile Safari iPhone. This will let you see how your website looks when an iPad or iPhone renders it. Just make the window smaller to get the full experience.
If analyst predictions are right, there will soon likely be an abundance of iPhone 3G devices on eBay as lots of people are eligible to upgrade to iPhone 4 tomorrow. Picking up a cheap 3G may be the best solution to your testing requirements.
Or you can test it out at an Apple Store if your website is accessible over the internet or available on a laptop with an ad-hoc WiFi connection.
You can test your website in any browser, but yes, mobile browser probably behave different at some points.
If you cannot find a mobile web browser simulator for iPhone than the "cheapest" alternative would probably be an iPod touch.
Update:
You might want to have a look at iBBDemo:
iBBDemo2 - Cross Platform iPad and iPhone Simulator
You could try using something like:
www.testiphone.com/
Recommend you use jsconsole
Remotely debug a mobile web app
jsconsole.com is a simple JavaScript command line tool. However, it also provides the ability to bridge across to other browser windows to remotely control and debug that window - be it in another browser or another device altogether.
In fact, mobile web app debugging is so damn tricky, that I gave up, and decided to build this very tool instead. See the videos examples if you'd rather see this in action now.
Creating a session
To create a new session, in the jsconsole prompt, simply run:
:listen
This will yield a unique key along the lines of FAE031CD-74A0-46D3-AE36-757BAB262BEA. Now using this unique key, include a anywhere in the web app that you wish to debug:
<script src="http://jsconsole.com/remote.js?FAE031CD-74A0-46D3-AE36-757BAB262BEA"></script>
Now any calls to console.log from your web app will display the result in the jsconsole session that is listening to your key. Equally, if you run a command in the jsconsole session, the code will injected in to your web app and the result returned to jsconsole.
In addition to generating a new code with :listen, you can also ask jsconsole to listen to a predefined code (but for your own security, try to chose something unique that only you know):
:listen FAE031CD-74A0-46D3-AE36-757BAB262BEA
Now I can use the same remote key in my web app to avoid having to regenerate a new code each time. Note that only the last remote client (i.e. your web app) to connect to jsconsole will recieve remote debug calls - previous windows will be ignored.
To know when the web app has connected, jsconsole will notify you by showing your the userAgent string for the device:
:listen FAE031CD-74A0-46D3-AE36-757BAB262BEA
Creating connection...
Connected to "FAE031CD-74A0-46D3-AE36-757BAB262BEA"
Connection established with Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-GB; rv:1.9.2.8) Gecko/20100722 Firefox/3.6.8
A word of warning
Note that this technique is also injecting code directly in to your web app - this tool should only be used for debugging. I can't take respibility for how you use this tool, basically: take care!
Current known support
Remote debugging has been developed to work on all platforms, even if the technology isn't supported. However, jsconsole remote debugging has specifically tested and working on the follow mobile devices (feel free to add to this list):
iOS 4.2.x - iPad, iPhone 4
Andriod 2.2.2 - Nexus One
webOS - Palm Pre
There are some Video examples too
More detailed information please see this links:
http://jsconsole.com/remote-debugging.html
There are some obvious things here:
1)Work very hard to make your site work on all major browsers - including Safari and any other mobile devices other than iPad... this will let you make sure it works on smaller screens well.
2)Read up on known glitches in these browsers and see if you can avoid them.
3)Whenever you are with friends showing off their iPad, or who have an iPhone, ask to test your site on it.
I need to develop a website which will be used exclusively on iPhone and iPad
This seems a bad idea. if it's only used on iPad/iPhone, surely you should write an App and get all the benefits of UI, etc.
Websites should not be tied to specific devices.
This is not 1998 : Best viewed in I.E. In fact your suggestion is worse than that.
If you really want a website that only works on those devices then you'll need to check the user-agent string, but otherwise html is html and unlike what Apple may want you to believe, works just as well on Symbian, Blackberry, Android, S40, Windows, Windows Mobile, etc etc..
(In fact, it works better on Symbian as Symbian actually supports Flash.)

Best browser for testing under Safari Mobile on Linux?

I have an iPhone web app I'm producing on a Linux machine. What's the best browser I can use to most closely mimic the feature-limited version of Safari present on the iPhone? (It's a "slimmed down" version of WebKit, which is more limited than one might think.)
A used iPod Touch for US$150 (used, in Seattle). It's either that, or the iPhone simulator running on a Mac. If one is specifically targeting "iPhone web app", the cost should be budgeted into the project.
Barring that, use desktop Safari. That will still require a Windows or Mac box. The rendering engine is the same, so I imagine it's as close as you're going to get on the desktop.
On the other hand, what are the problems you are trying to avoid? Mobile Safari is pretty good at rendering most web sites I call up. There are guidelines for development, and avoid media such as Flash. If you don't have the hardware, borrow it for sanity checking when you're done. That's the route I'd go if I absolutely didn't want to spend the US$150.