What are the differences between Action and Action.async - scala

I am confused between the usage of Action and Action.async. And what is the appropriate condition to use one.
I have wrote the method with Action.async with just a for loop, which takes 12 secs to process:
def asyncIndex() = Action.async {
val time = Calendar.getInstance().get(Calendar.SECOND)
Future {
for(i<- 0 to 20000000) {
print(i)
}
Ok(Json.toJson(time))
}
}
When I simultaneously make two request to this method the second request is blocked until the first one is completed.
PS:- I Think I have not understood the proper concept about async call.

I am confused in Action and Action.async and what is the appropriate condition to use one
From the documentation:
Note: Both Action.apply and Action.async create Action objects that are handled internally in the same way. There is a single kind of Action, which is asynchronous, and not two kinds (a synchronous one and an asynchronous one). The .async builder is just a facility to simplify creating actions based on APIs that return a Future, which makes it easier to write non-blocking code.
when i simultaneously make two request to this method the second request is blocked until the first one is completed
Also from the documentation:
The web client will be blocked while waiting for the response, but nothing will be blocked on the server, and server resources can be used to serve other clients.
If your simultaneous requests are from the same synchronous client, one of the requests on the client side will be blocked until the other is completed. There is no blocking on the server side. To achieve parallel processing of requests to the same endpoint, use distinct clients to make those requests, or use a client that makes asynchronous HTTP calls. Also consider using a separate dispatcher for this endpoint, even if you're wrapping the processing inside a Future (more information on creating a custom dispatcher is in the linked documentation).

Waiting blocks in code created that waiting time: The code written with the body of Future is not fully concurrent because there is a loop in it before sending the Ok response; so obviously when you send the calls it takes some time to get the second response. If you remove the for loop and send number of calls (through curl for example) you will see the app is running without "awaiting" time. Of course this has the limitation; which is the specifications of your machine (cpu, ram, etc.). So, using Action.async just by itself and writing a waiting/blocking inside it; doesn't make the whole code concurrent.
When to use: There is simple rule for it: If your controller's method body has concurrent code in it then the action should be defined as Action.async{...}; if not Action{...}.
Please note that in Play all actions are asynchronous.

Related

How application server handle multiple requests to save data into table

I have created a web application in jsf and it has a button.
If the button is clicked then it will go to the server side and execute the below function to save the data in a table and I am using mybatis for this.
public void save(A a)
{
SqlSession session = null;
try{
session = SqlConnection.getInstance().openSession();
TestMapper testmap= session.getMapper(TestMapper.class);
testmap.insert(a);
session .commit();
}
catch(Exception e){
}
finally{
session.close();
}
}
Now i have deployed this application in an application server JBoss(wildfly).
As per my understanding, when multiple users try to access the application
by hitting the URL, the application server creates thread for each of the user request.
For example if 4 clients make request then 4 threads will be generated that is t1,t2,t3 and t4.
If all the 4 users hit the save button at the same time, how save method will be executed, like if t1 access the method and execute insert statement
to insert data into table, then t2,t3 and t4 or simultaneously all the 4 threads will execute the insert method and insert data?
To bring some context I would describe first two possible approaches to handling requests. In this case HTTP but these approaches do not depend on the protocol used and the main important thing is that requests come from the network and for their execution some IO is needed (either access to filesystem or database or network calls to other systems). Note that the following description has some simplifications.
These two approaches are:
synchronous
asynchronous
In general to process the typical HTTP request that involves DB access at least four IO operations are needed:
request handler needs to read the request data from the client socket
request handler needs to write request to the socket connected to the DB
request handler needs to read response from the DB socket
request handler needs to write the response to the client socket
Let's see how this is done for both cases.
Synchronous
In this approach the server has a pool (think a collection) of threads that are ready to serve a request.
When the request comes in the server borrows a thread from the pool and executes a request handler in that thread.
When the request handler needs to do the IO operation it initiates the IO operation and then waits for its completion. By wait I mean that thread execution is blocked until the IO operation completes and the data (for example response with the results of the SQL query) is available.
In this case concurrency that is requests processing for multiple clients simultaneously is achieved by having some number of threads in the pool. IO operations are much slower if compared to CPU so most of the time the thread processing some request is blocked on IO operation and CPU cores can execute stages of the request processing for other clients.
Note that because of the slowness of the IO operations thread pool used for handling HTTP requests is usually large enough. Documentation for sync requests processing subsystem used in wildfly says about 10 threads per CPU core as a reasonable value.
Asynchronous
In this case the IO is handled differently. There is a small number of threads handling IO. They all work the same way and I'll describe one of them.
Such thread runs a loop which basically waits for events and every time an event happen it calls a handler for an event.
The first such event is new request. When a request processing is started the request handler is invoked from the loop that is run by one of the IO threads. The first thing the request handler is doing it tries to read request from the client socket. So the handler initiates the IO operation on the client socket and returns control to the caller. That means that the thread is released and it can process another event.
Another event happens when the IO operations that reads from client socket got some data available. In this case the loop invokes the handler at the point where the handler returned the control to the loop after the IO initiate namely it is resumed on the next step that processes the input data (like parses HTTP parameters) and initiates new IO operation (in this case request to the DB socket). And again the handler releases the thread so it can handler other events (like completion of IO operations that are part of other clients' requests processing).
Given that IO operations are slow compared to the speed of CPU itself one thread handling IO can process a lot of requests concurrently.
Note: that it is important that the requests handler code never uses any blocking operation (like blocking IO) because that would steal the IO thread and will not allow other requests to proceed.
JSF and Mybatis
In case of JSF and mybatis the synchronous approach is used. JSF uses a servlet to handle requests from the UI and servlets are handled by the synchronous processors in WildFly. JDBC which is used by mybatis to communicate to a DB is also using synchronous IO so threads are used to execute requests concurrently.
Congestions
All of the above is written with the assumption that there is no other sources of the congestion. By congestion here I mean a limitation on the ability of the certain component of the system to execute things in parallel.
For example imagine a situation that a database is configured to only allow one client connection at a time (this is not a reasonable configuration and I'm using this only to demonstrate the idea). In this case even if multiple threads can execute the code of the save method in parallel all but one will be blocked at the moment when they try to open the connection to the database.
Another similar example is if you are using sqlite database. It only allows one client to write to the DB at a time. So at the point when thread A tries to execute insert it will be blocked if the is another thread B that is already executing the insert. And only after the commit executed by the thread B the thread A would be able to proceed with the insert. The time A depends on the time it take for B to execute its request and the number of other threads waiting to do a write operation to the same DB.
In practice if you are using a RDBMS that scales better (like postgresql, mysql or oracle) you will not hit this problem when using the small number of connection. But it may become a problem when there is a big number of concurrent requests and there is a limitation in the DB on the number of client connections or the connection pool is used to limit the number of connections on the application side. In this case if there are already many connections to the database the new clients will wait until existing requests are finished and connections are closed.

How are Futures executed in an Akka actor

I'm trying to make a background task that performs a network call and stores the response in a database. According to the documentation, background tasks are supposed to use the scheduler within the Akka actor system. I need to run a Future inside of this actor:
actorSystem.scheduler.scheduleOnce(delay = new FiniteDuration(0, TimeUnit.SECONDS)) {
val future = network.request()
future.flatMap(saveToDatabase(_))
}
Therefore, I have two questions:
Is this future guaranteed to get executed (to completion)?
Is it possible for other requests to follow up on the status of this task (whether it has finished or not)?
The Future in the future value is returned by the network object, so this object is responsible for executing the code that triggers the Future, not Akka. So you need to look at the documentation for the request call to see what completion guarantees there are for this Future.
The Future returned by the flatMap call uses the default execution context that is in scope when this task is created. But the saveToDatabase call is not guaranteed to be called because the Future can fail and flatMap is only called on success.
If you want to track the status of this task, send messages to a monitoring actor at various points in the execution. Other actors can then ask this monitoring actor about the progress of the task.

Gatling synchronous Http request/response chain

I have implemented a chain of executions and each execution will send a HTTP request to the server and does check if the response status is 2XX. I need to implement a synchronous model in which the next execution in the chain should only get triggered when the previous execution is successful i.e response status is 2xx.
Below is the snapshot of the execution chain.
feed(postcodeFeeder).
exec(Seq(LocateStock.locateStockExecution, ReserveStock.reserveStockExecution, CancelOrder.cancelStockExecution,
ReserveStock.reserveStockExecution, ConfirmOrder.confirmStockExecution, CancelOrder.cancelStockExecution)
Since gatling has asynchronous IO model, what am currently observing is the HTTP requests are sent to the server in an asynchronous manner by a number of users and there is no real dependency between the executions with respect to a single user.
Also I wanted to know for an actor/user if an execution in a chain fails due the check, does it not proceed with the next execution in the chain?
there is no real dependency between the executions with respect to a single user
No, you are wrong. Except when using "resources", requests are sequential for a given user. If you want to stop the flow for a given user when it encounters an error, you can use exitblockonfail.
Gatling does not consider the failure response from the previous request before firing next in chain. You may need to cover the entire block with exitBlockOnFail{} to block the gatling to fire next.

Design of server component in Scala

Suppose I need to a Scala component to process incoming requests concurrently and return the processing results. Suppose also that the request processing consists of a few steps. Some of the steps are resource and time consuming, some of them are either I/O or CPU-bound, etc.
Assuming that requests come from inside the JVM I would design the component as follows:
actor "Facade" is the entry point: it receives requests and sends the results to the clients.
actor "Dispatcher" execute processing steps asynchronously with Futures, which wrap the steps
steps send their results back to the "Dispatcher" actor. It's implemented with Future callbacks.
When the request processing finish "Dispatcher" sends the results to "Facade".
Does it make sense? Are there any good examples of such a component in Scala?
It makes sense given the details you showed.
A good framework for such case would be Akka. See the examples available in the source code, and the many open sourced projects in GitHub.

How does I/O work in Akka?

How does the actor model (in Akka) work when you need to perform I/O (ie. a database operation)?
It is my understanding that a blocking operation will throw an exception (and essentially ruin all concurrency due to the evented nature of Netty, which Akka uses). Hence I would have to use a Future or something similar - however I don't understand the concurrency model.
Can 1 actor be processing multiple message simultaneously?
If an actor makes a blocking call in a future (ie. future.get()) does that block only the current actor's execution; or will it prevent execution on all actors until the blocking call has completed?
If it blocks all execution, how does using a future assist concurrency (ie. wouldn't invoking blocking calls in a future still amount to creating an actor and executing the blocking call)?
What is the best way to deal with a multi-staged process (ie. read from the database; call a blocking webservice; read from the database; write to the database) where each step is dependent on the last?
The basic context is this:
I'm using a Websocket server which will maintain thousands of sessions.
Each session has some state (ie. authentication details, etc);
The Javascript client will send a JSON-RPC message to the server, which will pass it to the appropriate session actor, which will execute it and return a result.
Execution of the RPC call will involve some I/O and blocking calls.
There will be a large number of concurrent requests (each user will be making a significant amount of requests over the WebSocket connection and there will be a lot of users).
Is there a better way to achieve this?
Blocking operations do not throw exceptions in Akka. You can do blocking calls from an Actor (which you probably want to minimize, but thats another story).
no, 1 actor instance cannot.
It will not block any other actors. You can influence this by using a specific Dispatcher. Futures use the default dispatcher (the global event driven one normally) so it runs on a thread in a pool. You can choose which dispatcher you want to use for your actors (per actor, or for all). I guess if you really wanted to create a problem you might be able to pass exactly the same (thread based) dispatcher to futures and actors, but that would take some intent from your part. I guess if you have a huge number of futures blocking indefinitely and the executorservice has been configured to a fixed amount of threads, you could blow up the executorservice. So a lot of 'ifs'. a f.get blocks only if the Future has not completed yet. It will block the 'current thread' of the Actor from which you call it (if you call it from an Actor, which is not necessary by the way)
you do not necessarily have to block. you can use a callback instead of f.get. You can even compose Futures without blocking. check out talk by Viktor on 'the promising future of akka' for more details: http://skillsmatter.com/podcast/scala/talk-by-viktor-klang
I would use async communication between the steps (if the steps are meaningful processes on their own), so use an actor for every step, where every actor sends a oneway message to the next, possibly also oneway messages to some other actor that will not block which can supervise the process. This way you could create chains of actors, of which you could make many, in front of it you could put a load balancing actor, so that if one actor blocks in one chain another of the same type might not in the other chain. That would also work for your 'context' question, pass of workload to local actors, chain them up behind a load balancing actor.
As for netty (and I assume you mean Remote Actors, because this is the only thing that netty is used for in Akka), pass of your work as soon as possible to a local actor or a future (with callback) if you are worried about timing or preventing netty to do it's job in some way.
Blocking operations will generally not throw exceptions, but waiting on a future (for example by using !! or !!! send methods) can throw a time out exception. That's why you should stick with fire-and-forget as much as possible, use a meaningful time-out value and prefer callbacks when possible.
An akka actor cannot explicitly process several messages in a row, but you can play with the throughput value via the config file. The actor will then process several message (i.e. its receive method will be called several times sequentially) if its message queue it's not empty: http://akka.io/docs/akka/1.1.3/scala/dispatchers.html#id5
Blocking operations inside an actor will not "block" all actors, but if you share threads among actors (recommended usage), one of the threads of the dispatcher will be blocked until operations resume. So try composing futures as much as possible and beware of the time-out value).
3 and 4. I agree with Raymond answers.
What Raymond and paradigmatic said, but also, if you want to avoid starving the thread pool, you should wrap any blocking operations in scala.concurrent.blocking.
It's of course best to avoid blocking operations, but sometimes you need to use a library that blocks. If you wrap said code in blocking, it will let the execution context know you may be blocking this thread so it can allocate another one if needed.
The problem is worse than paradigmatic describes since if you have several blocking operations you may end up blocking all threads in the thread pool and have no free threads. You could end up with deadlock if all your threads are blocked on something that won't happen until another actor/future gets scheduled.
Here's an example:
import scala.concurrent.blocking
...
Future {
val image = blocking { load_image_from_potentially_slow_media() }
val enhanced = image.enhance()
blocking {
if (oracle.queryBetter(image, enhanced)) {
write_new_image(enhanced)
}
}
enhanced
}
Documentation is here.