Reactive extensions - how to do variable rate polling? - reactive-programming

I am wondering how can I poll/invoke a method at a set interval. I would like to be able to vary this regular interval also. So something like this.
[Reactive]
public TimeSpan Rate { get; set; }
IObservable<TimeSpan> rate = this.WhenAnyValue(vm => vm.Rate);
// poll should emit at the current rate set in `rate observable`
rate.Poll().InvokeCommand(cmd);
In marble diagram
rate ---4----------2--------∞----------4----------------
Poll ---X---X---X--X-X-X-X-XX----------X---X---X---X---X
X - the time when method is executed
Point to note, a new value in rate should force Poll to emit immediately and cancel any previous value that was supposed to be emitted.
I attempted to write a Poll Operator. However, it complains when I try to pass a large TimeSpan.
public static IObservable<TimeSpan> Poll(this IObservable<TimeSpan> sourceObservable, IScheduler scheduler = null)
{
scheduler = scheduler ?? NewThreadScheduler.Default;
return Observable.Create<TimeSpan>(observer =>
{
return scheduler.ScheduleAsync(async (s, ct) =>
{
var timerTokenSource = new CancellationTokenSource();
var compositeTokenSource = CancellationTokenSource.CreateLinkedTokenSource(timerTokenSource.Token, ct);
TimeSpan interval = TimeSpan.MaxValue;
sourceObservable.Subscribe(t =>
{
interval = t;
timerTokenSource.Cancel();
timerTokenSource = new CancellationTokenSource();
compositeTokenSource = CancellationTokenSource.CreateLinkedTokenSource(timerTokenSource.Token, ct);
},
ct);
while (!ct.IsCancellationRequested)
{
await s.Sleep(interval, compositeTokenSource.Token);
observer.OnNext(interval);
}
});
});
}

I think this is what you want:
public static IObservable<TimeSpan> Poll(this IObservable<TimeSpan> sourceObservable, IScheduler scheduler = null)
{
scheduler = scheduler ?? NewThreadScheduler.Default;
return
sourceObservable
.Select(ts => Observable.Timer(TimeSpan.Zero, ts).Select(x => ts))
.ObserveOn(scheduler)
.Switch();
}
I don't know why you're returning a TimeSpan. Why is that?

Related

Service Fabric Actor custom actor service SaveReminderAsync usage

I have a custom actor service, and I want to be able to add reminders to my actors from here, and not to have to call the actor directly for this. I do not want to wait to get in line if the actor is busy, but have it fire a reminder when needed.
I am trying to use StateProvider.SaveReminderAsync and from what the function summary says it should work exactly like I want.. but it does not, and I can not find a single sample online about this function. I've been looking for 2 days and tried a bunch of things to get it working with no luck.
Thanks for any help
public class ActorReminderTestServices : ActorService, IActorReminderTestService, IService
{
public ActorReminderTestServices(StatefulServiceContext context,
ActorTypeInformation actorTypeInfo,
Func<ActorService, ActorId, ActorBase> actorFactory = null,
Func<ActorBase, IActorStateProvider, IActorStateManager> stateManagerFactory = null,
IActorStateProvider stateProvider = null,
ActorServiceSettings settings = null)
: base(context, actorTypeInfo, actorFactory, stateManagerFactory, stateProvider, settings)
{
}
protected override async Task RunAsync(CancellationToken cancellationToken)
{
await base.RunAsync(cancellationToken);
#region Code to limit this to running just on 1 partition
FabricClient _fabricClient = new FabricClient();
System.Fabric.Query.ServicePartitionList _partitionList = await _fabricClient
.QueryManager.GetPartitionListAsync(this.Context.ServiceName);
System.Fabric.Query.Partition _1stPartition = _partitionList.OrderBy(a =>
(a.PartitionInformation as Int64RangePartitionInformation).LowKey).FirstOrDefault();
if (this.Partition.PartitionInfo.Id != _1stPartition.PartitionInformation.Id)
{
return;
}
#endregion
Task.Run(async () =>
{
await Task.Delay(10000);
await this.CreateActors(cancellationToken);
});
}
public async Task CreateActors(CancellationToken cancellationToken)
{
try
{
Guid _test2 = Guid.Parse("4C1DC22F-27DF-40C0-AD38-DC1971BDB281"); // {4C1DC22F-27DF-40C0-AD38-DC1971BDB281}
ActorId _actor2 = new ActorId(_test2);
// this function on the stateprovider.. how is this suppose to be used??
// from looking at the SF source this object that is used in the actual actor
// in an internal class, I tried creating my own version, but than the issues is it uses IActorManager
// and that is internal.. how can I use this function. I would like to loop through
// all the actors and add a reminder to all of them with out having to call the actor directly
await this.StateProvider.SaveReminderAsync(_actor2, new IActorReminder { Name = "testing", DueTime = TimeSpan.FromSeconds(1), Period = TimeSpan.FromSeconds(1), State = null }, cancellationToken);
}
catch (Exception ex)
{
}
}
}
}

How to handle job recovering in Quartz.Net

I use Quartz 3.0.7 in my application that use .NET Core 2.2 platform.
I use ms sql server for Quartz action tracking. Quartz tracks and stores its actions in database and it's fine.
Configuration of my StdSchedulerFactory:
["quartz.scheduler.instanceName"] = "StdScheduler",
["quartz.scheduler.instanceId"] = $"{Environment.MachineName}-{Guid.NewGuid()}",
["quartz.jobStore.type"] = "Quartz.Impl.AdoJobStore.JobStoreTX, Quartz",
["quartz.jobStore.useProperties"] = "true",
["quartz.jobStore.dataSource"] = "default",
["quartz.jobStore.tablePrefix"] = "QRTZ_",
// if running MS SQL Server we need this
["quartz.jobStore.lockHandler.type"] = "Quartz.Impl.AdoJobStore.UpdateLockRowSemaphore, Quartz",
["quartz.dataSource.default.connectionString"] = #"Server=DESKTOP-D64SJFJ\MSSQLSERVER14;Database=quartz;Trusted_Connection=True;",
["quartz.dataSource.default.provider"] = "SqlServer",
[$"{StdSchedulerFactory.PropertyObjectSerializer}.type"] = "json",
[StdSchedulerFactory.PropertySchedulerInterruptJobsOnShutdownWithWait] = "true",
I want to recover each interrupted Job. How should I organize logic of my IHostedService for supporting Job Recovering?
When I Shutdown my application during my job is running then When I start my application again interrupted job doesn't run.
My IHostedService code:
public class QuartzHostedService : IHostedService
{
private readonly ISchedulerFactory _schedulerFactory;
private readonly IJobFactory _jobFactory;
private readonly IEnumerable<JobSchedule> _jobSchedules;
public QuartzHostedService(
ISchedulerFactory schedulerFactory,
IJobFactory jobFactory,
IEnumerable<JobSchedule> jobSchedules)
{
_schedulerFactory = schedulerFactory;
_jobSchedules = jobSchedules;
_jobFactory = jobFactory;
}
public IScheduler Scheduler { get; set; }
public async Task StartAsync(CancellationToken cancellationToken)
{
Scheduler = await _schedulerFactory.GetScheduler(cancellationToken);
Scheduler.JobFactory = _jobFactory;
await Scheduler.Start(cancellationToken);
foreach (var jobSchedule in _jobSchedules)
{
var job = CreateJob(jobSchedule);
var trigger = CreateTrigger(jobSchedule);
if (!await Scheduler.CheckExists(job.Key, cancellationToken))
{
// if the job doesn't already exist, we can create it, along with its trigger. this prevents us
// from creating multiple instances of the same job when running in a clustered environment
await Scheduler.ScheduleJob(job, trigger);
}
else
{
// if the job has exactly one trigger, we can just reschedule it, which allows us to update the schedule for
// that trigger.
var triggers = await Scheduler.GetTriggersOfJob(job.Key);
if (triggers.Count == 1)
{
await Scheduler.RescheduleJob(triggers.First().Key, trigger);
}
else
{
// if for some reason the job has multiple triggers, it's easiest to just delete and re-create the job,
// since we want to enforce a one-to-one relationship between jobs and triggers
await Scheduler.DeleteJob(job.Key);
await Scheduler.ScheduleJob(job, trigger);
}
}
}
}
public async Task StopAsync(CancellationToken cancellationToken)
{
await Scheduler?.Shutdown(cancellationToken);
}
private static IJobDetail CreateJob(JobSchedule schedule)
{
var jobType = schedule.JobType;
return JobBuilder
.Create(jobType)
.WithIdentity(jobType.FullName)
.WithDescription(jobType.Name)
.RequestRecovery(true)
.StoreDurably()
.Build();
}
private static ITrigger CreateTrigger(JobSchedule schedule)
{
return TriggerBuilder
.Create()
.WithIdentity($"{schedule.JobType.FullName}.trigger")
.WithCronSchedule(schedule.CronExpression)
.WithDescription(schedule.CronExpression)
.Build();
}
}
My startup.cs:
private void ConfigureQuartz(IServiceCollection services)
{
services.AddHostedService<QuartzHostedService>();
services.AddSingleton<IJobFactory, SingletonJobFactory>();
services.AddSingleton<ISchedulerFactory>(new StdSchedulerFactory(StdSchedulerFactoryConfiguration()));
services.AddSingleton<AuthKeyExpiresJob>();
//services.AddSingleton<AuthKeyWillExpireJob>();
services.AddSingleton(new JobSchedule(
typeof(AuthKeyExpiresJob),
"0 14 11 ? * *"));
}

Rx.NET batching by condition, min and max timer

I'm doing batching of messages in stream want to do it by 3 conditions:
if batcher can't add incoming message (for whatever internal logic of batcher)
if there were messages and then no messages within X seconds (basically what throttle does)
if there is continious stream of messages more often then every X seconds, then after Y seconds still close batch (cap on throttle)
I need to be able to change X and Y seconds in runtime without losing current batch (doesn't matter if it is closed immediately on config change or by closing conditions).
Condition function and batch process function should not run in parallel threads.
I'm using Rx-Main 2.2.5.
So far I came up with solution below and it seems to work, but I think there may be much simpler solution with reactive extensions?
Also with this solution capTimer doesn't restart if closing condition is "batcher can't add this message".
Extension:
public static class ObservableExtensions
{
public static IDisposable ConditionalCappedThrottle<T>(this IObservable<T> observable,
int throttleInSeconds,
int capTimeInSeconds,
Func<T, bool> conditionFunc,
Action capOrThrottleAction,
Action<T, Exception> onException,
T fakeInstance = default(T))
{
Subject<T> buffer = new Subject<T>();
var capTimerObservable = new Subject<long>();
var throttleTimerObservable = observable.Throttle(TimeSpan.FromSeconds(throttleInSeconds)).Select(c => 1L);
IDisposable maxBufferTimer = null;
var bufferTicks = observable
.Do(c =>
{
if (maxBufferTimer == null)
maxBufferTimer = Observable.Timer(TimeSpan.FromSeconds(capTimeInSeconds))
.Subscribe(x => capTimerObservable.OnNext(1));
})
.Buffer(() => Observable.Amb(
capTimerObservable
.Do(c => Console.WriteLine($"{DateTime.Now:mm:ss.fff} cap time tick closing buffer")),
throttleTimerObservable
.Do(c => Console.WriteLine($"{DateTime.Now:mm:ss.fff} throttle time tick closing buffer"))
))
.Do(c =>
{
maxBufferTimer?.Dispose();
maxBufferTimer = null;
})
.Where(changes => changes.Any())
.Subscribe(dataChanges =>
{
buffer.OnNext(fakeInstance);
});
var observableSubscriber = observable.Merge(buffer)
.Subscribe(subject =>
{
try
{
if (!subject.Equals(fakeInstance)) {
if (conditionFunc(subject))
return;
Console.WriteLine($"{DateTime.Now:mm:ss.fff} condition false closing buffer");
maxBufferTimer?.Dispose();
}
capOrThrottleAction();
if (!subject.Equals(fakeInstance))
conditionFunc(subject);
}
catch (Exception ex)
{
onException(subject, ex);
}
});
return new CompositeDisposable(maxBufferTimer, observableSubscriber);
}
}
And usage:
class Program
{
static void Main(string[] args)
{
messagesObs = new Subject<Message>();
new Thread(() =>
{
while (true)
{
Thread.Sleep(random.Next(3) * 1000);
(messagesObs as Subject<Message>).OnNext(new Message());
}
}).Start();
while (true)
{
throttleTime = random.Next(8) + 2;
maxThrottleTime = random.Next(10) + 20;
Console.WriteLine($"{DateTime.Now:mm:ss.fff} resubscribing with {throttleTime} - {maxThrottleTime}");
Subscribe();
Thread.Sleep((random.Next(10) + 60) * 1000);
}
}
static Random random = new Random();
static int throttleTime = 3;
static int maxThrottleTime = 10;
static IDisposable messagesSub;
static IObservable<Message> messagesObs;
static void Subscribe()
{
messagesSub?.Dispose();
BatchProcess();
messagesSub = messagesObs.ConditionalCappedThrottle(
throttleTime,
maxThrottleTime,
TryAddToBatch,
BatchProcess,
(msg, ex) => { },
new FakeMessage());
}
static bool TryAddToBatch(Message msg)
{
if (random.Next(100) > 85)
{
Console.WriteLine($"{DateTime.Now:mm:ss.fff} can't add to batch");
return false;
}
else
{
Console.WriteLine($"{DateTime.Now:mm:ss.fff} added to batch");
return true;
}
}
static void BatchProcess()
{
Console.WriteLine($"{DateTime.Now:mm:ss.fff} Processing");
Thread.Sleep(2000);
Console.WriteLine($"{DateTime.Now:mm:ss.fff} Done Processing");
}
}
public class Message { }
public class FakeMessage : Message { }
Tests I want to work:
public class Test
{
static Subject<Base> sub = new Subject<Base>();
static int maxTime = 19;
static int throttleTime = 6;
// Batcher.Process must be always waited before calling any next Batcher.Add
static void MaxTime()
{
// foreach on next Batcher.Add must be called
sub.OnNext(new A());
Thread.Sleep(6 * 1000 - 100);
sub.OnNext(new A());
Thread.Sleep(6 * 1000 - 100);
sub.OnNext(new A());
Thread.Sleep(6 * 1000 - 100);
// Process must be called after 19 seconds = maxTime
}
static void Throttle()
{
// foreach on next Batcher.Add must be called
sub.OnNext(new A());
Thread.Sleep(6 * 1000 - 100);
sub.OnNext(new A());
Thread.Sleep(6 * 1000 - 100);
// Process must be called after 5.9+5.9+6 seconds = throttleTime
}
static void Condition()
{
// foreach on next Batcher.Add must be called
sub.OnNext(new A());
Thread.Sleep(6 * 1000 - 100);
sub.OnNext(new B());
// Process must be called because Batcher.Add will return false
// Batcher.Add(B) must be called after Process
}
static void MaxTimeOrThorttleNotTickingRandomly()
{
sub.OnNext(new A());
// Process called by throttle condition in 6 seconds
Thread.Sleep(1000 * 100);
// Process is not called for remaining 94 seconds
sub.OnNext(new A());
// Process called by throttle condition in 6 seconds
}
static void Resub()
{
sub.OnNext(new A());
sub.OnNext(new A());
sub.OnNext(new A());
sub.OnNext(new A());
sub.OnNext(new A());
maxTime = 15;
throttleTime = 3;
// Process is called
// Resubs with new timinig conditions
sub.OnNext(new A());
// Process called by throttle condition in 3 seconds
}
}
public class Batcher
{
private Type batchingType;
public bool Add(Base element)
{
if (batchingType == null || element.GetType() == batchingType)
{
batchingType = element.GetType();
return true;
}
return false;
}
public void Process()
{
batchingType = null;
}
}
public class Base{}
public class A : Base { }
public class B : Base { }

getNextFireTime of my existing job

I tried Quartz.com documentation & googled for couple for hours...but could not find single good article on how to get Next Job (which is supposr to fire in future).
I am using CronTrigger Expression to Schedule jobs, using VB.net (winforms). jobs works fine...however I would like my users to see when will it FIRE next. I am storing CronExpression in my database, Can I use that Expression to show next Fire Date/Time to my end users? or if there is any other way possible please advise (with a simple samply).
Thanks
Edit
Following Code Returns next job will fire after 12 minutes instead of 20 minute
Dim exp As CronExpression = New CronExpression("0 0/20 * * * ?")
Dim nextFire As String = exp.GetNextValidTimeAfter(DateTime.Now)
MsgBox(nextFire)
You can create a new JobKey
JobKey jobKey = new JobKey(jobName, groupName);
and use the key to fetch the job detail:
var detail = scheduler.GetJobDetail(jobKey);
this is a simple function which does what you're looking for:
private DateTime getNextFireTimeForJob(IScheduler scheduler, string jobName, string groupName = "")
{
JobKey jobKey = new JobKey(jobName, groupName);
DateTime nextFireTime = DateTime.MinValue;
bool isJobExisting = Scheduler.CheckExists(jobKey);
if (isJobExisting)
{
var detail = scheduler.GetJobDetail(jobKey);
var triggers = scheduler.GetTriggersOfJob(jobKey);
if (triggers.Count > 0)
{
var nextFireTimeUtc = triggers[0].GetNextFireTimeUtc();
nextFireTime = TimeZone.CurrentTimeZone.ToLocalTime(nextFireTimeUtc.Value.DateTime);
}
}
return (nextFireTime);
}
It works only if you have one trigger per job.
If there's more than one trigger in your job you can loop through them:
foreach (ITrigger trigger in triggers)
{
Console.WriteLine(jobKey.Name);
Console.WriteLine(detail.Description);
Console.WriteLine(trigger.Key.Name);
Console.WriteLine(trigger.Key.Group);
Console.WriteLine(trigger.GetType().Name);
Console.WriteLine(scheduler.GetTriggerState(trigger.Key));
DateTimeOffset? nextFireTime = trigger.GetNextFireTimeUtc();
if (nextFireTime.HasValue)
{
Console.WriteLine(TimeZone.CurrentTimeZone.ToLocalTime(nextFireTime.Value.DateTime).ToString());
}
}
or using Linq (System.Linq) :
var myTrigger = triggers.Where(f => f.Key.Name == "[trigger name]").SingleOrDefault();
If you already know the cronExpression then you can call GetNextValidTimeAfter , eg
CronExpression exp = new CronExpression("0 0 0/1 1/1 * ? *");
var nextFire = exp.GetNextValidTimeAfter(DateTime.Now);
Console.WriteLine(nextFire);
and if you want more fire times, then
for(int i=0 ; i< 9; i++)
{
if (nextFire.HasValue)
{
nextFire = exp.GetNextValidTimeAfter(nextFire.Value);
Console.WriteLine(nextFire);
}
}
If you are looking for a more general way of showing next fire times for existing jobs, then check out the answer to this question which works even if you aren't using cron expressions. This is for Quartz Version 2
The Quartz Version 1 way of getting job and trigger information is something like the method below.
public void GetListOfJobs(IScheduler scheduler)
{
var query =
(from groupName in scheduler.JobGroupNames
from jobName in scheduler.GetJobNames(groupName)
let triggers = scheduler.GetTriggersOfJob(jobName, groupName)
select new
{
groupName,
jobName,
triggerInfo = (from trigger in triggers select trigger)
}
);
foreach (var r in query)
{
if (r.triggerInfo.Count() == 0)
{
var details = String.Format("No triggers found for : Group {0} Job {1}", r.groupName, r.jobName);
Console.WriteLine(details);
}
foreach (var t in r.triggerInfo)
{
var details = String.Format("{0,-50} {9} Next Due {1,30:r} Last Run {2,30:r} Group {3,-30}, Trigger {4,-50} {5,-50} Scheduled from {6:r} Until {7,30:r} {8,30:r} ",
t.JobName,
t.GetNextFireTimeUtc().ToLocalTime(),
t.GetPreviousFireTimeUtc().ToLocalTime(),
t.JobGroup,
t.Name,
t.Description,
t.StartTimeUtc.ToLocalTime(),
t.EndTimeUtc.ToLocalTime(),
t.FinalFireTimeUtc.ToLocalTime(),
((t.GetNextFireTimeUtc() > DateTime.UtcNow) ? "Active " : "InActive")
);
Console.WriteLine(details);
}
}
}
I had problem where i am getting next execution time even for the date which are past the end time.
Following is my implementation which eventually returning the correct result in Quartz 3.0.4
internal static DateTime? GetNextFireTimeForJob(IJobExecutionContext context)
{
JobKey jobKey = context.JobDetail.Key;
DateTime? nextFireTime = null;
var isJobExisting = MyQuartzScheduler.CheckExists(jobKey);
if (isJobExisting.Result)
{
var triggers = MyQuartzScheduler.GetTriggersOfJob(jobKey);
if (triggers.Result.Count > 0)
{
var nextFireTimeUtc = triggers.Result.First().GetNextFireTimeUtc();
if (nextFireTimeUtc.HasValue)
{
nextFireTime = TimeZone.CurrentTimeZone.ToLocalTime(nextFireTimeUtc.Value.DateTime);
}
}
}
return nextFireTime;
}

Quartz jobs - disallow concurrent execution group-wide?

using Quartz, I'd like few jobs (say about 10) to execute as a chain - i.e. NOT concurrently.
They should be executed after an "accounting day change" event occur but since they all access the same DB, I dont want them to start all together. I want them to be executed sequentially instead (order doesnt matter).
I have an idea to put them into a group - say "account_day_change_jobs" and configure Quartz somehow to do the rest for me :-) Means - run sequentially all jobs from the group. I tried the API doc (both 1.8 and 2.1), tried google but didnt find anything.
Is it possible? Is it even reasonable? Other ideas how to achieve the behavior I want?
Thanks very much for any ideas :-)
Hans
The Trigger Listener class below should re-schedule any jobs that attempt to execute while another job that the listener has been configured for is running.
Ive only lightly tested it but for simple cases it should be suitable.
public class SequentialTriggerListener extends TriggerListenerSupport {
private JobKey activeJob;
private Scheduler activeScheduler;
private Queue<JobDetail> queuedJobs = new ConcurrentLinkedQueue<JobDetail>();
public String getName() {
return "SequentialTriggerListener";
}
public boolean vetoJobExecution(Trigger trigger, JobExecutionContext context) {
synchronized (this) {
if (activeJob != null) {
getLog().debug("Queueing Sequential Job - " + context.getJobDetail().getKey().getName());
JobDetail jd = context.getJobDetail();
activeScheduler = context.getScheduler();
jd = JobBuilder.newJob().usingJobData(jd.getJobDataMap()).withIdentity(getName() + ":" + jd.getKey().getName(), jd.getKey().getGroup())
.ofType(jd.getJobClass()).build();
queuedJobs.add(jd);
return true;
} else {
activeJob = trigger.getJobKey();
getLog().debug("Executing Job - " + activeJob.getName());
return false;
}
}
}
public void triggerMisfired(Trigger trigger) {
triggerFinalized(trigger);
}
public void triggerComplete(Trigger trigger, JobExecutionContext context, CompletedExecutionInstruction triggerInstructionCode) {
triggerFinalized(trigger);
}
protected void triggerFinalized(Trigger trigger) {
synchronized (this) {
try {
if (trigger.getJobKey().equals(activeJob)) {
getLog().debug("Finalized Sequential Job - " + activeJob.getName());
activeJob = null;
JobDetail jd = queuedJobs.poll();
if (jd != null) {
getLog().debug("Triggering Sequential Job - " + jd.getKey().getName());
activeScheduler.scheduleJob(jd,TriggerBuilder.newTrigger().forJob(jd).withIdentity("trigger:" + jd.getKey().getName(), jd.getKey().getGroup())
.startNow().withSchedule(SimpleScheduleBuilder.simpleSchedule().withRepeatCount(0).withIntervalInMilliseconds(1)).build());
}
} else {
// this should not occur as the trigger finalizing should be the one we are tracking.
getLog().warn("Sequential Trigger Listener execution order failer");
}
} catch (SchedulerException ex) {
getLog().warn("Sequential Trigger Listener failure", ex);
}
}
}
}
its has been a long time since I used quartz, however I would try two job listeners registered to listen to two different groups
the basic idea is to have one job fire from a group / list ("todayGroup"), the '("todayGroup") job listener detects the completion for good or bad. then kicks off the next job in the list. However, it saves the 'just finished' job back in the scheduler under the ("tomorrowGroup").
public class MyTodayGroupListener extends JobListenerSupport {
private String name;
private static String GROUP_NAME = "todayGroup";
public MyOtherJobListener(String name) {
this.name = name;
}
public String getName() {
return name;
}
#Override
public void jobWasExecuted(JobExecutionContext context,
JobExecutionException jobException) {
Scheduler sched = context.getScheduler();
// switch the job to the other group so we don't run it again today.
JobDetail current = context.getJobDetail();
JobDetail tomorrows = current.getJobBuilder().withIdentity(current.getKey().getName(), "tomorrow").build();
sched.addJob(tomorrows,true);
//see if there is anything left to run
Set<JobKey> jobKeys = sched.getJobKeys(groupEquals(GROUP_NAME ));
Iterator<JobKey> nextJob = null;
if(jobKeys != null && !jobKeys.isEmpty() ){
nextJob = jobKeys.iterator();
}
if(nextJob != null){
// Define a Trigger that will fire "now" and associate it with the first job from the list
Trigger trigger = newTrigger()
.withIdentity("trigger1", "group1")
.startNow()
.forJob(nextJob =.next())
.build();
// Schedule the trigger
sched.scheduleJob(trigger);
}
}
}
likewise, you'll need two 'group triggers' that will fire the first job from their respective groups at the given time you want.
public class TriggerGroupDisallowConcurrentExecutionTriggerListener : ITriggerListener
{
private IScheduler activeScheduler;
private readonly object locker = new object();
private ConcurrentDictionary<string, JobsQueueInfo> groupsDictionary = new ConcurrentDictionary<string, JobsQueueInfo>();
public string Name => "TriggerGroupDisallowConcurrentExecutionTriggerListener";
public Task TriggerComplete(ITrigger trigger, IJobExecutionContext context, SchedulerInstruction triggerInstructionCode, CancellationToken cancellationToken = default)
{
//JobKey key = context.JobDetail.Key;
//Console.WriteLine($"{DateTime.Now}: TriggerComplete. {key.Name} - {key.Group} - {trigger.Key.Name}");
TriggerFinished(trigger, cancellationToken);
return Task.CompletedTask;
}
public Task TriggerFired(ITrigger trigger, IJobExecutionContext context, CancellationToken cancellationToken = default)
{
//JobKey key = context.JobDetail.Key;
//Console.WriteLine($"{DateTime.Now}: TriggerFired. {key.Name} - {key.Group} - {trigger.Key.Name}");
return Task.CompletedTask;
}
public Task TriggerMisfired(ITrigger trigger, CancellationToken cancellationToken = default)
{
//JobKey key = trigger.JobKey;
//Console.WriteLine($"{DateTime.Now}: TriggerMisfired. {key.Name} - {key.Group} - {trigger.Key.Name}");
TriggerFinished(trigger, cancellationToken);
return Task.CompletedTask;
}
public Task<bool> VetoJobExecution(ITrigger trigger, IJobExecutionContext context, CancellationToken cancellationToken = default)
{
//JobKey key = context.JobDetail.Key;
//Console.WriteLine($"{DateTime.Now}: VetoJobExecution. {key.Name} - {key.Group} - {trigger.Key.Name}");
lock (locker)
{
//if (!groupsDictionary.ContainsKey(context.JobDetail.Key.Group))
//{
groupsDictionary.TryAdd(context.JobDetail.Key.Group, new JobsQueueInfo { QueuedJobs = new ConcurrentQueue<IJobDetail>(), ActiveJobKey = null });
var activeJobKey = groupsDictionary[context.JobDetail.Key.Group].ActiveJobKey;
//}
if (activeJobKey != null && activeJobKey != context.JobDetail.Key)
{
var queuedJobs = groupsDictionary[context.JobDetail.Key.Group].QueuedJobs;
if (queuedJobs.Any(jobDetail => jobDetail.Key.Name == context.JobDetail.Key.Name) == true)
{
//NOTE: Джоба уже есть в очереди, нет необходимости её добавлять повторно
return Task.FromResult(true);
}
else
{
//NOTE: Добавить джобу в очередь на выполнение, и не выполнять её сейчас, т.к. она будет выполнена как только подойдёт её очередь
activeScheduler = context.Scheduler;
var newJob = JobBuilder.Create(context.JobDetail.JobType).WithIdentity(context.JobDetail.Key).Build();
queuedJobs.Enqueue(newJob);
return Task.FromResult(true);
}
}
groupsDictionary[context.JobDetail.Key.Group].ActiveJobKey = trigger.JobKey;
return Task.FromResult(false);
}
}
protected void TriggerFinished(ITrigger trigger, CancellationToken cancellationToken = default)
{
lock (locker)
{
try
{
if (!groupsDictionary.ContainsKey(trigger.JobKey.Group))
{
return;
}
var queuedJobs = groupsDictionary[trigger.JobKey.Group].QueuedJobs;
if (queuedJobs.TryDequeue(out IJobDetail jobDetail))
{
//Console.WriteLine($"dequeue - {jobDetail.Key.Name}");
var task = activeScheduler.TriggerJob(jobDetail.Key, cancellationToken);
task.ConfigureAwait(false);
task.Wait(cancellationToken);
groupsDictionary[trigger.JobKey.Group].ActiveJobKey = jobDetail.Key;
}
else
{
groupsDictionary[trigger.JobKey.Group].ActiveJobKey = null;
}
}
catch (SchedulerException ex)
{
throw;
}
}
}
private class JobsQueueInfo
{
public ConcurrentQueue<IJobDetail> QueuedJobs { get; set; }
public JobKey ActiveJobKey { get; set; }
}
}