I have a UI with 4 buttons on a sidebar I made and I have no clue how I can set it so when you press it, it shows a different screen.
I do not need it to open a new window just so it can change between 4-5 "modes"
I am using Bunifu UI
I just took a quick look at the Buniforms reference docs for their WinForms product (I assume you are using their WinForms product) and it look like you want to use the "Transitions" component
https://devtools.bunifu.co.ke/bunifu-ui-winforms-docs/#bunifu-transition
"Bunifu Transition is a special component, that allows us to have transitions in our Windows Forms apps. This is an amazing feature of Bunifu Framework, because it makes our User Interfaces more interactive and improves massively the User Experience. Let’s see how!"
"Bunifu Transition allows us to apply transitions to other controls."
Related
In netlogo, the way to add say, a button is to click on the add button and select button demonstrated here. is there a way to do this from code, say when the setup button is clicked? I want to generate some monitors demonstrating some information after the setup button is clicked.
The eXtraWidgets extension allows you to create additional interface tabs in the NetLogo GUI and programatically put custom widgets on them.
Unfortunately, it doesn't work (yet) with NetLogo 6.0.
There also used to be the Goo extension, but it has been unmaintained for a while.
I am working on xamarin.forms. I am using Master detail page. In menupage of MasterDetailPage I have some menu items that are listed. At the bottom of the Menu list I placed a button on menu page. Now I need to open a popup on click of that button. I am trying with PopupLayout but not able to get any success.
Please tell me how I can open a custom popup box at the click of the button that is placed in menu page?
Regards,
Anand Dubey
Without going into separate, native projects for all platforms you are targeting (such as Android, iOS, UWP...), you cannot pop out custom UI content over existing pages in Xamarin.Forms out of the box. You would need to bring in additional references or get creative with the AbsoluteLayout control.
Here are a few options you have:
Simple popup with message and or option selection
If all you need is a simple popup message or a list of buttons, you should look into the native DisplayAlert and DisplayActionSheet methods. They are built into Xamarin.Forms and work really well for these simple cases.
More complex popup dialogs
For anything more complex than that, there is the excellent UserDialogs project: ACR UserDialogs github page
It will give you support for various loading dialogs, date, time pickers, action sheet, success/info/error toasts and more.
Fully custom UI markup with AbsoluteLayout
There is a technique where by you prepare the underlying page with a root absoltue layout, which enables you to dynamically add new UI on top of all other controls on your page. This is fiddly and can ruin your performance if you are not careful. This is also the approach that the PopupLayout control that you mentioned uses. If done properly, this can be a good solution, but I don't recommend it as it involves additional complexity on each page that hosts the popup content.
Fully custom UI popup on native projects
Your most flexible option, as always, is to fall back to the native projects. This would involve coding up the popup logic on each separate platform that you are targeting, then using DependencyService (or one of the other techniques) to call into it from the shared project. For this you should look at samples and tutorials for popups on separate native platforms as it gets pretty broad and goes way outside the topic of this question.
I'm trying to build some sort of visual workflow in JavaFX. I want my application to have one main screen with the next and previous buttons, something like an installer. When a user clicks next, all the elements of the next screen appear in the same element. All previous choices of the user have to be saved. So when a user clicks on the previous button that all of his choices are still there.
How would I go on to do this?
I found these links on Google, but they don't seem to help me. Something like this is a bit the direction that I want to go, but the code in this tutorial isnt't really that good for scene's with a lot of elements.
The DataFX Framework provides a Flow API that can be used to define workflows. By doing so you can simply navigate between MVC Groups by only using annotations or configurations. You can find some examples of the API here:
http://www.guigarage.com/2014/06/datafx-tutorial-5/
http://www.guigarage.com/2015/02/quick-overview-datafx-mvc-flow-api/
http://www.guigarage.com/2015/01/datafx-tutorial-6/
I haven't worked with JavaFX in a while, but I'll start by saying I really hope you are using the JavaFX scene builder.
The way I would do it off the top of my head without going back and relearning JavaFX is to create a main window in the scene builder, and have a sort of central content display area, which holds another custom JavaFX container that contains the content you want to display, of which you can then create several of and swap out which one is being displayed programmatically.
Basically, create several smaller components representing each step or screen and display them programmatically in an owning container.
I've just started on a new project of my own.
What I would like to do is, on large screens, having a button activating a modal window BUT, on smaller screen (mobiles), I would like that modal window to become an off canvas section and when the button is clicked, the off canvas slides in from the side. Within that modal/off canvas part, there will be a form to fill out. (there will actually be multiple buttons that will need to activate the feature. Think something like multiple thumbnails with each a button to let viewers add comments)
I'm using Bootstrap 3 as my base framework. I would like to minimise the javascript (jQuery) functionalities but I understand I can't completely.
Questions I have,
do I have to create two HTML sections, one for the modal and one for the off canvas and then programatically hide/show according screen size?
Would it be best to create the form and then thru javascript, add the proper HTML around it according screen size? (though I think this option would be a tough to implement as my javascript skills are "advance beginner" at best)
How would I make the same button switch activation of the modal window or the off canvas form?
It seems to me that I need to detect screen size, no matter how I do the above, what would be the best way to detect the screen size, the safest and surest way?
Thanks for any insights you guys might have on this.
You will have to show code in your questions here, so i also vote to close your question.
I'm using Bootstrap 3 as my base framework. I would like to minimise
the javascript (jQuery) functionalities but I understand I can't
completely.
Angular JS decouples Twitter's Bootstrap from javascript. See: http://angular-ui.github.io/bootstrap/
Questions I have, do I have to create two HTML sections, one for the
modal and one for the off canvas and then programatically hide/show
according screen size?
Take a look to the Responsive Utilities: http://getbootstrap.com/css/#responsive-utilities
The screen detection of Twitter's Bootstrap is based on CSS media queries.
How would I make the same button switch activation of the modal window or the off canvas >form?
To give the same button different function based on sceensize you will need javascript / jQuery. See: Get the size of the screen, current web page and browser window you also could consider to use something like enquire.js, see also http://bassjobsen.weblogs.fm/responsive-banner-ads-2/
Or create two buttons and hide / show them with the the Responsive Utilities.
In my iPhone app, I must have around 9-15 different views, all available from a main menu. I started yesterday with a simple tab bar controllers, but they are only ideal with 6-7 views. Which controller can I use? Is there a nice one for my needs?
Edit: I am talking about around 9-15 menu-points for my application.
Each point is a single, categorizable function. I though about something like the Facebook app, where the app shows 2 menu-pages (slideable) and 9 icons on each page, each with another view / function in it.
look for cocoacontrols.com . i think you will find your need there .....
I think the component you are looking for(the same used in facebook app) is in the three20 library. Its called Launcher. It's like having iphone springboard inside the app. I'd go with that.
Can your views be split into categories? If so, I would suggest using the tab bar tabs as categories, and then using a table view as a menu in each tab.
You could also try using a page control, but 9-15 views seems like they would be obnoxious to navigate with a page control.
I understand that you need to have access to those "views" all the time. You can do what an iphone CNN app does. It uses horizontal scroll, where it has lot's of "views".
This is propably the most challenging part of writing an app for mobile phones. At least i find it not that easy to find the perfect user interface. Espcially if you have so much content and navigation to show.
I think the best way to solve this problem is to write your own navigation. If you want to use something similar like the facebook app - this is not so hard.
Take a UIScrollView in combination with the UIPagingControl. Create a new View for your buttons or whatever you want your user to see and put it in the scroll view. Enable paging for the UIScrollVIew and your almost done. Maybe it's not the easiest way - but in the end it's the most flexible way. You can decide what you want to show and you dont have to be dependent on what some other developer wrote.
Just a thought :)
// Edit: Just read in another question about appLauncher. This might be such a control you are looking for.
https://github.com/rigoneri/myLauncher